Merge branch 'master' into runtime-fix-2

This commit is contained in:
farie82
2020-04-19 00:01:37 +02:00
committed by GitHub
234 changed files with 789 additions and 656 deletions
+2 -2
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@@ -32,8 +32,8 @@
/obj/item/gun/energy/get_cell()
return cell
/obj/item/gun/energy/New()
..()
/obj/item/gun/energy/Initialize(mapload, ...)
. = ..()
if(cell_type)
cell = new cell_type(src)
else
@@ -36,9 +36,9 @@
can_flashlight = 0 // Can't attach or detach the flashlight, and override it's icon update
actions_types = list(/datum/action/item_action/toggle_gunlight)
/obj/item/gun/energy/gun/mini/New()
/obj/item/gun/energy/gun/mini/Initialize(mapload, ...)
gun_light = new /obj/item/flashlight/seclite(src)
..()
. = ..()
cell.maxcharge = 600
cell.charge = 600
@@ -341,8 +341,8 @@
var/emagged = 0 //ups the temperature cap from 500 to 1000, targets hit by beams over 500 Kelvin will burst into flames
var/dat = ""
/obj/item/gun/energy/temperature/New()
..()
/obj/item/gun/energy/temperature/Initialize(mapload, ...)
. = ..()
update_icon()
START_PROCESSING(SSobj, src)
+1 -1
View File
@@ -40,7 +40,7 @@
chambered.newshot(params)
return
/obj/item/gun/magic/process_fire()
/obj/item/gun/magic/process_fire(atom/target as mob|obj|turf, mob/living/user as mob|obj, message = 1, params, zone_override, bonus_spread = 0)
newshot()
return ..()
+1 -1
View File
@@ -51,7 +51,7 @@
user.visible_message("<span class='danger'>[user] zaps [user.p_them()]self with [src].</span>")
playsound(user, fire_sound, 50, 1)
user.create_attack_log("<b>[key_name(user)]</b> zapped [user.p_them()]self with a <b>[src]</b>")
add_attack_logs(null, user, "zapped [user.p_them()]self with a [src]")
add_attack_logs(null, user, "zapped [user.p_them()]self with a [src]", ATKLOG_ALL)
/////////////////////////////////////
//WAND OF DEATH
+1 -1
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@@ -106,7 +106,7 @@
target.adjustBruteLoss(-4)
target.adjustFireLoss(-4)
if(ishuman(target))
var/var/mob/living/carbon/human/H = target
var/mob/living/carbon/human/H = target
for(var/obj/item/organ/external/E in H.bodyparts)
if(prob(10))
E.mend_fracture()
@@ -43,7 +43,8 @@
/obj/item/gun/projectile/automatic/sniper_rifle/compact //holds very little ammo, lacks zooming, and bullets are primarily damage dealers, but the gun lacks the downsides of the full size rifle
name = "compact sniper rifle"
desc = "a compact, unscoped version of the standard issue syndicate sniper rifle. Still capable of sending people crying."
desc = "A compact, unscoped version of the standard issue syndicate sniper rifle. Still capable of sending people crying."
icon_state = "snipercompact"
recoil = 0
weapon_weight = WEAPON_LIGHT
fire_delay = 0
@@ -52,6 +53,12 @@
can_suppress = FALSE
zoomable = FALSE
/obj/item/gun/projectile/automatic/sniper_rifle/compact/update_icon()
if(magazine)
icon_state = "snipercompact-mag"
else
icon_state = "snipercompact"
//Normal Boolets
/obj/item/ammo_box/magazine/sniper_rounds
name = "sniper rounds (.50)"
+2 -2
View File
@@ -263,7 +263,7 @@
return
M.create_attack_log("<font color='orange'>[key_name(M)] became [new_mob.real_name].</font>")
add_attack_logs(null, M, "became [new_mob.real_name]")
add_attack_logs(null, M, "became [new_mob.real_name]", ATKLOG_ALL)
new_mob.a_intent = INTENT_HARM
if(M.mind)
@@ -346,4 +346,4 @@
to_chat(target, "<span class='notice'>You get splatted by [src].</span>")
M.Weaken(slip_weaken)
M.Stun(slip_stun)
. = ..()
. = ..()