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Merge pull request #10632 from Kyep/trader_tweaks_2
Sol Trader Updates 2
This commit is contained in:
@@ -189,26 +189,25 @@
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/obj/item/soap/syndie = 50,
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/obj/item/lighter/zippo/gonzofist = 50,
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/obj/item/stack/nanopaste = 50,
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/obj/item/clothing/under/psyjump = 50
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/obj/item/clothing/under/psyjump = 50,
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/obj/item/immortality_talisman = 50,
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/obj/item/grenade/clusterbuster/smoke = 50
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)
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/obj/effect/spawner/lootdrop/trade_sol/minerals
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name = "2. minerals"
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lootdoubles = 1
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loot = list(
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// Common stuff you get from mining which isn't already present on the station
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// Note that plasma and derived hybrid materials are NOT included in this list because plasma is the trader's objective!
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/obj/item/stack/sheet/mineral/silver = 50,
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/obj/item/stack/sheet/mineral/gold = 50,
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/obj/item/stack/sheet/mineral/plasma = 50,
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/obj/item/stack/sheet/mineral/uranium = 50,
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/obj/item/stack/sheet/mineral/diamond = 50,
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/obj/item/stack/sheet/mineral/titanium = 50,
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/obj/item/stack/sheet/plasteel = 50,
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// Hybrid stuff you could in theory get from mining
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/obj/item/stack/sheet/plasmaglass = 50,
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/obj/item/stack/sheet/plasmarglass = 50,
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/obj/item/stack/sheet/titaniumglass = 50,
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// Rare stuff you can't get from mining
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@@ -216,8 +215,7 @@
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/obj/item/stack/sheet/mineral/bananium = 50,
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/obj/item/stack/sheet/wood = 50,
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/obj/item/stack/sheet/plastic = 50,
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/obj/item/stack/sheet/mineral/sandstone = 50,
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/obj/item/stack/sheet/mineral/sandstone = 50
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)
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/obj/effect/spawner/lootdrop/trade_sol/minerals/New()
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@@ -244,7 +242,7 @@
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/obj/item/gun/projectile/automatic/toy/pistol/enforcer = 50,
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/obj/item/gun/projectile/shotgun/toy = 50,
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/obj/item/gun/projectile/shotgun/toy/crossbow = 50,
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/obj/item/gun/projectile/shotgun/toy/tommygun = 50,
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/obj/item/gun/projectile/shotgun/toy/tommygun = 50
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)
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@@ -259,13 +257,11 @@
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/obj/item/autoimplanter = 50,
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// Research / Experimentor
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/obj/item/relic = 150, // strange object
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/obj/item/paper/researchnotes = 150, // papers that give random R&D levels
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// Xenobio
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/obj/item/slimepotion/sentience = 50, // Low-value, but we want to encourage getting more players back in the round.
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/obj/item/slimepotion/transference = 50,
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/obj/item/slimepotion/speed = 50,
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/obj/item/slimepotion/transference = 50
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)
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/obj/effect/spawner/lootdrop/trade_sol/med
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@@ -279,16 +275,16 @@
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// Surgery
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/obj/item/scalpel/laser/manager = 100,
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/obj/item/organ/internal/heart/gland/ventcrawling = 50,
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/obj/item/organ/internal/heart/gland/heals = 50,
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// Genetics Research (should really be under science, but I was stuck for items to put in medical)
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/obj/item/dnainjector/regenerate = 50, // regeneration
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/obj/item/dnainjector/nobreath = 50,
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/obj/item/dnainjector/midgit = 50,
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/obj/item/dnainjector/telemut = 50,
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// Virology
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/obj/item/reagent_containers/glass/bottle/regeneration = 50,
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/obj/item/reagent_containers/glass/bottle/sensory_restoration = 50,
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/obj/item/reagent_containers/glass/bottle/sensory_restoration = 50
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)
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/obj/effect/spawner/lootdrop/trade_sol/sec
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@@ -301,17 +297,31 @@
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// Utility
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/obj/item/storage/belt/military/assault = 50,
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/obj/item/clothing/mask/gas/sechailer/swat = 50,
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/obj/item/clothing/glasses/thermal = 50, // see heat-source mobs through walls. Less powerful than already-available xray.
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// Ranged weapons
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/obj/item/storage/box/enforcer_rubber = 50,
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/obj/item/storage/box/enforcer_lethal = 50,
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/obj/item/gun/projectile/shotgun/automatic/combat = 50, // combat shotgun, between riot and bulldog in robustness. Not illegal, can be obtained from cargo.
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/obj/item/gun/projectile/shotgun/automatic/dual_tube = 50, // cycler shotgun, not normally available to crew
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// Cluster grenades
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/obj/item/grenade/clusterbuster = 50, // cluster flashbang
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/obj/item/grenade/clusterbuster/teargas = 50
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)
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/obj/effect/spawner/lootdrop/trade_sol/eng
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name = "7. eng gear"
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lootcount = 3
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loot = list(
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/obj/item/storage/belt/utility/chief/full = 25,
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/obj/item/rcd/combat = 25,
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/obj/item/rpd/bluespace = 25,
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/obj/item/tank/emergency_oxygen/double/full = 25,
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/obj/item/slimepotion/speed = 25,
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/obj/item/storage/backpack/holding = 25,
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/obj/item/clothing/glasses/meson/night = 25, // NV mesons
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/obj/item/clothing/glasses/material = 25, // shows objects, but not mobs, through walls
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/obj/item/grenade/clusterbuster/metalfoam = 25 // cluster metal foam grenade
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)
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/obj/effect/spawner/lootdrop/trade_sol/largeitem
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@@ -319,7 +329,7 @@
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lootcount = 1
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loot = list(
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/obj/machinery/disco = 20,
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/obj/mecha/combat/durand/old = 20,
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/obj/mecha/combat/durand/old = 20
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)
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/obj/effect/spawner/lootdrop/trade_sol/vehicle
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@@ -348,18 +358,22 @@
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// Mining
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/obj/item/mining_voucher = 100,
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/obj/item/pickaxe/drill/jackhammer = 100,
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/obj/item/stack/sheet/animalhide/goliath_hide = 100,
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/obj/item/gun/energy/kinetic_accelerator/experimental = 100,
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/obj/item/borg/upgrade/modkit/aoe/turfs/andmobs = 100,
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// Botanist
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/obj/item/seeds/random/labelled = 100,
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// Clown
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/obj/item/grenade/bananade = 100,
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/obj/item/grenade/clusterbuster/honk = 100,
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/obj/item/bikehorn/golden = 100,
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// Bartender
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/obj/item/storage/box/bartender_rare_ingredients_kit = 100,
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// It would be nice to also have items for other service jobs: Bartender, Mime, Chef, Librarian, Chaplain, etc
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// Chef
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/obj/item/storage/box/chef_rare_ingredients_kit = 100
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// It would be nice to also have items for other service jobs: Mime, Librarian, Chaplain, etc
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)
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