mirror of
https://github.com/ParadiseSS13/Paradise.git
synced 2026-07-12 15:45:25 +01:00
IOERJIOREGJEIORGWJEIORHJWIOEHJI
IOJWIEOJWEGMWIEGOMW84MGJRIGHJKSAHGSJKDHGJKDHGLJRGWRJGKJRG
This commit is contained in:
+124
-109
@@ -340,9 +340,9 @@
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if("coffee") M.change_mob_type( /mob/living/simple_animal/crab/Coffee , null, null, delmob, 1 )
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if("parrot") M.change_mob_type( /mob/living/simple_animal/parrot , null, null, delmob, 1 )
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if("polyparrot") M.change_mob_type( /mob/living/simple_animal/parrot/Poly , null, null, delmob, 1 )
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if("constructarmoured") M.change_mob_type( /mob/living/simple_animal/hostile/construct/armoured , null, null, delmob, 1 )
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if("constructbuilder") M.change_mob_type( /mob/living/simple_animal/hostile/construct/builder , null, null, delmob, 1 )
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if("constructwraith") M.change_mob_type( /mob/living/simple_animal/hostile/construct/wraith , null, null, delmob, 1 )
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if("constructarmoured") M.change_mob_type( /mob/living/simple_animal/construct/armoured , null, null, delmob, 1 )
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if("constructbuilder") M.change_mob_type( /mob/living/simple_animal/construct/builder , null, null, delmob, 1 )
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if("constructwraith") M.change_mob_type( /mob/living/simple_animal/construct/wraith , null, null, delmob, 1 )
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if("shade") M.change_mob_type( /mob/living/simple_animal/shade , null, null, delmob, 1 )
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@@ -877,7 +877,7 @@
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else if(href_list["boot2"])
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var/mob/M = locate(href_list["boot2"])
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if (ismob(M))
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if(ismob(M))
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if(!check_if_greater_rights_than(M.client))
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return
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to_chat(M, "\red You have been kicked from the server")
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@@ -1094,7 +1094,7 @@
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else if(href_list["c_mode2"])
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if(!check_rights(R_ADMIN|R_SERVER)) return
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if (ticker && ticker.mode)
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if(ticker && ticker.mode)
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return alert(usr, "The game has already started.", null, null, null, null)
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master_mode = href_list["c_mode2"]
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log_admin("[key_name(usr)] set the mode as [master_mode].")
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@@ -1124,6 +1124,8 @@
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if(!istype(H))
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to_chat(usr, "This can only be used on instances of type /mob/living/carbon/human")
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return
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if(alert(usr, "Confirm make monkey?",, "Yes", "No") != "Yes")
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return
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log_admin("[key_name(usr)] attempting to monkeyize [key_name(H)]")
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message_admins("\blue [key_name_admin(usr)] attempting to monkeyize [key_name_admin(H)]", 1)
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@@ -1138,6 +1140,9 @@
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to_chat(usr, "This can only be used on instances of type /mob/living/carbon/human")
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return
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if(alert(usr, "Confirm make corgi?",, "Yes", "No") != "Yes")
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return
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log_admin("[key_name(usr)] attempting to corgize [key_name(H)]")
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message_admins("\blue [key_name_admin(usr)] attempting to corgize [key_name_admin(H)]", 1)
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H.corgize()
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@@ -1149,6 +1154,8 @@
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if(!istype(H))
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to_chat(usr, "This can only be used on instances of type /mob/living/carbon/human")
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return
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if(alert(usr, "Confirm make pai?",, "Yes", "No") != "Yes")
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return
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var/painame = "Default"
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var/name = ""
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@@ -1407,10 +1414,26 @@
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to_chat(usr, "This can only be used on instances of type /mob/living/carbon/human")
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return
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if(alert(usr, "Confirm make ai?",, "Yes", "No") != "Yes")
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return
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message_admins("\red Admin [key_name_admin(usr)] AIized [key_name_admin(H)]!", 1)
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log_admin("[key_name(usr)] AIized [key_name(H)]")
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H.AIize()
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else if(href_list["makemask"])
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if(!check_rights(R_SPAWN)) return
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if(alert(usr, "Confirm make mask?",, "Yes", "No") != "Yes")
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return
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var/mob/currentMob = locate(href_list["makemask"])
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message_admins("\red Admin [key_name_admin(usr)] made [key_name_admin(currentMob)] into a Mask of Nar'Sie!", 1)
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log_admin("[key_name(usr)] made [key_name(currentMob)] into a Mask of Nar'Sie!")
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currentMob.make_into_mask(0,0)
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else if(href_list["makealien"])
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if(!check_rights(R_SPAWN)) return
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@@ -1418,6 +1441,8 @@
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if(!istype(H))
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to_chat(usr, "This can only be used on instances of type /mob/living/carbon/human")
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return
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if(alert(usr, "Confirm make alien?",, "Yes", "No") != "Yes")
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return
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usr.client.cmd_admin_alienize(H)
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@@ -1428,6 +1453,8 @@
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if(!istype(H))
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to_chat(usr, "This can only be used on instances of type /mob/living/carbon/human")
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return
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if(alert(usr, "Confirm make slime?",, "Yes", "No") != "Yes")
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return
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usr.client.cmd_admin_slimeize(H)
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@@ -1439,6 +1466,9 @@
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to_chat(usr, "This can only be used on instances of type /mob/living/carbon/human")
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return
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if(alert(usr, "Confirm make superhero?",, "Yes", "No") != "Yes")
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return
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usr.client.cmd_admin_super(H)
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else if(href_list["makerobot"])
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@@ -1448,6 +1478,8 @@
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if(!istype(H))
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to_chat(usr, "This can only be used on instances of type /mob/living/carbon/human")
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return
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if(alert(usr, "Confirm make robot?",, "Yes", "No") != "Yes")
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return
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usr.client.cmd_admin_robotize(H)
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@@ -1458,6 +1490,8 @@
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if(istype(M, /mob/new_player))
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to_chat(usr, "This cannot be used on instances of type /mob/new_player")
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return
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if(alert(usr, "Confirm make animal?",, "Yes", "No") != "Yes")
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return
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usr.client.cmd_admin_animalize(M)
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@@ -1558,10 +1592,10 @@
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if(isliving(M))
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var/mob/living/L = M
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var/status
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switch (M.stat)
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if (0) status = "Alive"
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if (1) status = "<font color='orange'><b>Unconscious</b></font>"
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if (2) status = "<font color='red'><b>Dead</b></font>"
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switch(M.stat)
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if(0) status = "Alive"
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if(1) status = "<font color='orange'><b>Unconscious</b></font>"
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if(2) status = "<font color='red'><b>Dead</b></font>"
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health_description = "Status = [status]"
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health_description += "<BR>Oxy: [L.getOxyLoss()] - Tox: [L.getToxLoss()] - Fire: [L.getFireLoss()] - Brute: [L.getBruteLoss()] - Clone: [L.getCloneLoss()] - Brain: [L.getBrainLoss()]"
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else
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@@ -1673,7 +1707,7 @@
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if(!istype(H))
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to_chat(usr, "This can only be used on instances of type /mob/living/carbon/human")
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return
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var/etypes = list("borging","corgifying","firedeath","braindeath","honktumor","demotion")
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var/etypes = list("Borgification","Corgification","Death By Fire","Total Brain Death","Honk Tumor","Cluwne","Demotion Notice")
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var/eviltype = input(src.owner, "Which type of evil fax do you wish to send [H]?","Its good to be baaaad...", "") as null|anything in etypes
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if(!(eviltype in etypes))
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return
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@@ -1684,7 +1718,7 @@
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var/obj/machinery/photocopier/faxmachine/fax = locate(href_list["originfax"])
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P.name = "Central Command - [customname]"
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P.info = "<b>A reminder: per the terms of your contract, stupid faxes will get you demoted, or worse.</b>"
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P.info = "<b>You <i>really</i> should've known better.</b>"
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P.myeffect = eviltype
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P.mytarget = H
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if(alert("Do you want the Evil Fax to activate automatically if [H] tries to ignore it?",,"Yes", "No") == "Yes")
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@@ -1724,19 +1758,23 @@
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var/obj/item/weapon/paper/P = new /obj/item/weapon/paper(null)
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var/obj/machinery/photocopier/faxmachine/fax = locate(href_list["originfax"])
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P.name = "Central Command - paper"
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var/stypes = list("handle it yourself","illegible","not signed","sorry, not right now","stop wasting our time")
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var/stypes = list("Handle it yourselves!","Illegible fax","Fax not signed","Not Right Now","You are wasting our time", "Keep up the good work", "ERT Instructions")
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var/stype = input(src.owner, "Which type of standard reply do you wish to send to [H]?","Choose your paperwork", "") as null|anything in stypes
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var/tmsg = "<font face='Verdana' color='black'><center><img src = 'ntlogo.png'><BR><BR><BR><font size='4'><B>NanoTrasen Science Station Cyberiad</B></font><BR><BR><BR><font size='4'>NAS Trurl Communications Department Report</font></center><BR><BR>"
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if(stype == "handle it yourself")
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tmsg += "Greetings, esteemed crewmember. Your fax has been <B><I>DECLINED</I></B> automatically by NAS Trurl Fax Registration.<BR><BR>Please proceed in accordance with Standard Operating Procedure and/or Space Law. You are fully trained to handle this situation without Central Command intervention."
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else if(stype == "illegible")
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tmsg += "Greetings, esteemed crewmember. Your fax has been <B><I>DECLINED</I></B> automatically by NAS Trurl Fax Registration.<BR><BR>Your fax was too poorly written for our system to interpret."
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else if(stype == "not signed")
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tmsg += "Greetings, esteemed crewmember. Your fax has been <B><I>DECLINED</I></B> automatically by NAS Trurl Fax Registration.<BR><BR>Your fax was not properly signed and/or stamped."
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else if(stype == "sorry, not right now")
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tmsg += "Greetings, esteemed crewmember. Unfortunately, we are unable to spare the resources to assist you at this time."
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else if(stype == "stop wasting our time")
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tmsg += "Stop wasting our time."
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if(stype == "Handle it yourselves!")
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tmsg += "Greetings, esteemed crewmember. Your fax has been <B><I>DECLINED</I></B> automatically by NAS Trurl Fax Registration.<BR><BR>Please proceed in accordance with Standard Operating Procedure and/or Space Law. You are fully trained to handle this situation without Central Command intervention.<BR><BR><i><small>This is an automatic message.</small>"
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else if(stype == "Illegible fax")
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tmsg += "Greetings, esteemed crewmember. Your fax has been <B><I>DECLINED</I></B> automatically by NAS Trurl Fax Registration.<BR><BR>Your fax's grammar, syntax and/or typography are of a sub-par level and do not allow us to understand the contents of the message.<BR><BR>Please consult your nearest dictionary and/or thesaurus and try again.<BR><BR><i><small>This is an automatic message.</small>"
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else if(stype == "Fax not signed")
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tmsg += "Greetings, esteemed crewmember. Your fax has been <B><I>DECLINED</I></B> automatically by NAS Trurl Fax Registration.<BR><BR>Your fax has not been correctly signed and, as such, we cannot verify your identity.<BR><BR>Please sign your faxes before sending them so that we may verify your identity.<BR><BR><i><small>This is an automatic message.</small>"
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else if(stype == "Not Right Now")
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tmsg += "Greetings, esteemed crewmember. Your fax has been <B><I>DECLINED</I></B> automatically by NAS Trurl Fax Registration.<BR><BR>Due to pressing concerns of a matter above your current paygrade, we are unable to provide assistance in whatever matter your fax referenced.<BR><BR>This can be either due to a power outage, bureaucratic audit, pest infestation, Ascendance Event, corgi outbreak, or any other situation that would affect the proper functioning of the NAS Trurl.<BR><BR>Please try again later.<BR><BR><i><small>This is an automatic message.</small>"
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else if(stype == "You are wasting our time")
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tmsg += "Greetings, esteemed crewmember. Your fax has been <B><I>DECLINED</I></B> automatically by NAS Trurl Fax Registration.<BR><BR>In the interest of preventing further mismanagement of company resources, please avoid wasting our time with such petty drivel.<BR><BR>Do kindly remember that we expect our workforce to maintain at least a semi-decent level of profesionalism. Do not test our patience.<BR><BR><i><small>This is an automatic message.</i></small>"
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else if(stype == "Keep up the good work")
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tmsg += "Greetings, esteemed crewmember. Your fax has been received successfully by NAS Trurl Fax Registration.<BR><BR>We at the NAS Trurl appreciate the good work that you have done here, and sincerely recommend that you continue such a display of dedication to the company.<BR><BR><i><small>This is absolutely not an automated message.</i></small>"
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else if(stype == "ERT Instructions")
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tmsg += "Greetings, esteemed crewmember. Your fax has been <B><I>DECLINED</I></B> automatically by NAS Trurl Fax Registration.<BR><BR>Please utilize the Card Swipers if you wish to call for an ERT.<BR><BR><i><small>This is an automated message.</i></small>"
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else
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return
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tmsg += "</font>"
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@@ -1820,7 +1858,7 @@
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var/input = input(src.owner, "Please enter a reason for denying [key_name(H)]'s ERT request.","Outgoing message from CentComm", "")
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if(!input) return
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ert_request_answered = 1
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to_chat(src.owner, "You sent [input] to [H] via a secure channel.")
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log_admin("[src.owner] denied [key_name(H)]'s ERT request with the message [input].")
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to_chat(H, "You hear something crackle in your headset for a moment before a voice speaks. \"Your ERT request has been denied for the following reasons: [input]. Message ends.\"")
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@@ -1833,19 +1871,19 @@
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return
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var/obj/item/fax = locate(href_list["AdminFaxView"])
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if (istype(fax, /obj/item/weapon/paper))
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if(istype(fax, /obj/item/weapon/paper))
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var/obj/item/weapon/paper/P = fax
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P.show_content(usr,1)
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else if (istype(fax, /obj/item/weapon/photo))
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else if(istype(fax, /obj/item/weapon/photo))
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var/obj/item/weapon/photo/H = fax
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H.show(usr)
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else if (istype(fax, /obj/item/weapon/paper_bundle))
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else if(istype(fax, /obj/item/weapon/paper_bundle))
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//having multiple people turning pages on a paper_bundle can cause issues
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//open a browse window listing the contents instead
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var/data = ""
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var/obj/item/weapon/paper_bundle/B = fax
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for (var/page = 1, page <= B.amount + 1, page++)
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for(var/page = 1, page <= B.amount + 1, page++)
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var/obj/pageobj = B.contents[page]
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data += "<A href='?src=\ref[src];AdminFaxViewPage=[page];paper_bundle=\ref[B]'>Page [page] - [pageobj.name]</A><BR>"
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@@ -1853,19 +1891,19 @@
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else
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to_chat(usr, "\red The faxed item is not viewable. This is probably a bug, and should be reported on the tracker: [fax.type]")
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else if (href_list["AdminFaxViewPage"])
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else if(href_list["AdminFaxViewPage"])
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if(!check_rights(R_ADMIN))
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return
|
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|
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var/page = text2num(href_list["AdminFaxViewPage"])
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var/obj/item/weapon/paper_bundle/bundle = locate(href_list["paper_bundle"])
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|
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if (!bundle) return
|
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if(!bundle) return
|
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|
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if (istype(bundle.contents[page], /obj/item/weapon/paper))
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if(istype(bundle.contents[page], /obj/item/weapon/paper))
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var/obj/item/weapon/paper/P = bundle.contents[page]
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P.show_content(usr, 1)
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else if (istype(bundle.contents[page], /obj/item/weapon/photo))
|
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else if(istype(bundle.contents[page], /obj/item/weapon/photo))
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var/obj/item/weapon/photo/H = bundle.contents[page]
|
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H.show(usr)
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return
|
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@@ -2090,9 +2128,9 @@
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var/atom/loc = usr.loc
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|
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var/dirty_paths
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if (istext(href_list["object_list"]))
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if(istext(href_list["object_list"]))
|
||||
dirty_paths = list(href_list["object_list"])
|
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else if (istype(href_list["object_list"], /list))
|
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else if(istype(href_list["object_list"], /list))
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||||
dirty_paths = href_list["object_list"]
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|
||||
var/paths = list()
|
||||
@@ -2126,22 +2164,22 @@
|
||||
|
||||
var/atom/target //Where the object will be spawned
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var/where = href_list["object_where"]
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if (!( where in list("onfloor","inhand","inmarked") ))
|
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if(!( where in list("onfloor","inhand","inmarked") ))
|
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where = "onfloor"
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|
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switch(where)
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if("inhand")
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if (!iscarbon(usr) && !isrobot(usr))
|
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if(!iscarbon(usr) && !isrobot(usr))
|
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to_chat(usr, "Can only spawn in hand when you're a carbon mob or cyborg.")
|
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where = "onfloor"
|
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target = usr
|
||||
|
||||
if("onfloor")
|
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switch(href_list["offset_type"])
|
||||
if ("absolute")
|
||||
if("absolute")
|
||||
target = locate(0 + X,0 + Y,0 + Z)
|
||||
if ("relative")
|
||||
if("relative")
|
||||
target = locate(loc.x + X,loc.y + Y,loc.z + Z)
|
||||
if("inmarked")
|
||||
if(!marked_datum)
|
||||
@@ -2154,8 +2192,8 @@
|
||||
target = marked_datum
|
||||
|
||||
if(target)
|
||||
for (var/path in paths)
|
||||
for (var/i = 0; i < number; i++)
|
||||
for(var/path in paths)
|
||||
for(var/i = 0; i < number; i++)
|
||||
if(path in typesof(/turf))
|
||||
var/turf/O = target
|
||||
var/turf/N = O.ChangeTurf(path)
|
||||
@@ -2183,7 +2221,7 @@
|
||||
R.activate_module(I)
|
||||
R.module.fix_modules()
|
||||
|
||||
if (number == 1)
|
||||
if(number == 1)
|
||||
log_admin("[key_name(usr)] created a [english_list(paths)]")
|
||||
for(var/path in paths)
|
||||
if(ispath(path, /mob))
|
||||
@@ -2253,7 +2291,7 @@
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||||
/* for(var/obj/machinery/vehicle/pod/O in world)
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||||
for(var/mob/M in src)
|
||||
M.loc = src.loc
|
||||
if (M.client)
|
||||
if(M.client)
|
||||
M.client.perspective = MOB_PERSPECTIVE
|
||||
M.client.eye = M
|
||||
qdel(O)
|
||||
@@ -2351,9 +2389,9 @@
|
||||
continue
|
||||
//don't strip organs
|
||||
H.unEquip(W)
|
||||
if (H.client)
|
||||
if(H.client)
|
||||
H.client.screen -= W
|
||||
if (W)
|
||||
if(W)
|
||||
W.loc = H.loc
|
||||
W.dropped(H)
|
||||
W.layer = initial(W.layer)
|
||||
@@ -2405,9 +2443,9 @@
|
||||
feedback_add_details("admin_secrets_fun_used","BC")
|
||||
|
||||
var/newBombCap = input(usr,"What would you like the new bomb cap to be. (entered as the light damage range (the 3rd number in common (1,2,3) notation)) Must be between 4 and 128)", "New Bomb Cap", MAX_EX_LIGHT_RANGE) as num|null
|
||||
if (newBombCap < 4)
|
||||
if(newBombCap < 4)
|
||||
return
|
||||
if (newBombCap > 128)
|
||||
if(newBombCap > 128)
|
||||
newBombCap = 128
|
||||
|
||||
MAX_EX_DEVESTATION_RANGE = round(newBombCap/4)
|
||||
@@ -2510,60 +2548,37 @@
|
||||
L.fix()
|
||||
message_admins("[key_name_admin(usr)] fixed all lights", 1)
|
||||
if("floorlava")
|
||||
if(floorIsLava)
|
||||
to_chat(usr, "The floor is lava already.")
|
||||
feedback_inc("admin_secrets_fun_used", 1)
|
||||
feedback_add_details("admin_secrets_fun_used", "LF")
|
||||
var/sure = alert(usr, "Are you sure you want to do this?", "Confirmation", "Yes", "No")
|
||||
if(sure == "No")
|
||||
return
|
||||
feedback_inc("admin_secrets_fun_used",1)
|
||||
feedback_add_details("admin_secrets_fun_used","LF")
|
||||
|
||||
//Options
|
||||
var/length = input(usr, "How long will the lava last? (in seconds)", "Length", 180) as num
|
||||
length = min(abs(length), 1200)
|
||||
|
||||
var/damage = input(usr, "How deadly will the lava be?", "Damage", 2) as num
|
||||
damage = min(abs(damage), 100)
|
||||
|
||||
var/sure = alert(usr, "Are you sure you want to do this?", "Confirmation", "YES!", "Nah")
|
||||
if(sure == "Nah")
|
||||
weather_master.run_weather("the floor is lava")
|
||||
message_admins("[key_name_admin(usr)] made the floor lava")
|
||||
if("fakelava")
|
||||
feedback_inc("admin_secrets_fun_used", 1)
|
||||
feedback_add_details("admin_secrets_fun_used", "LZ")
|
||||
var/sure = alert(usr, "Are you sure you want to do this?", "Confirmation", "Yes", "No")
|
||||
if(sure == "No")
|
||||
return
|
||||
floorIsLava = 1
|
||||
|
||||
message_admins("[key_name_admin(usr)] made the floor LAVA! It'll last [length] seconds and it will deal [damage] damage to everyone.", 1)
|
||||
|
||||
for(var/turf/simulated/floor/F in world)
|
||||
if((F.z in config.station_levels))
|
||||
F.name = "lava"
|
||||
F.desc = "The floor is LAVA!"
|
||||
F.overlays += "lava"
|
||||
F.lava = 1
|
||||
|
||||
spawn(0)
|
||||
for(var/i = i, i < length, i++) // 180 = 3 minutes
|
||||
if(damage)
|
||||
for(var/mob/living/carbon/L in living_mob_list)
|
||||
if(istype(L.loc, /turf/simulated/floor)) // Are they on LAVA?!
|
||||
var/turf/simulated/floor/F = L.loc
|
||||
if(F.lava)
|
||||
var/safe = 0
|
||||
for(var/obj/structure/O in F.contents)
|
||||
if(O.level > F.level && !istype(O, /obj/structure/window)) // Something to stand on and it isn't under the floor!
|
||||
safe = 1
|
||||
break
|
||||
if(!safe)
|
||||
L.adjustFireLoss(damage)
|
||||
|
||||
|
||||
sleep(10)
|
||||
|
||||
for(var/turf/simulated/floor/F in world) // Reset everything.
|
||||
if((F.z in config.station_levels))
|
||||
F.name = initial(F.name)
|
||||
F.desc = initial(F.desc)
|
||||
F.overlays.Cut()
|
||||
F.lava = 0
|
||||
F.update_icon()
|
||||
floorIsLava = 0
|
||||
return
|
||||
weather_master.run_weather("fake lava")
|
||||
message_admins("[key_name_admin(usr)] made aesthetic lava on the floor")
|
||||
if("weatherashstorm")
|
||||
feedback_inc("admin_secrets_fun_used", 1)
|
||||
feedback_add_details("admin_secrets_fun_used", "WA")
|
||||
var/sure = alert(usr, "Are you sure you want to do this?", "Confirmation", "Yes", "No")
|
||||
if(sure == "No")
|
||||
return
|
||||
weather_master.run_weather("ash storm")
|
||||
message_admins("[key_name_admin(usr)] spawned an ash storm on the mining asteroid")
|
||||
if("weatherdarkness")
|
||||
feedback_inc("admin_secrets_fun_used", 1)
|
||||
feedback_add_details("admin_secrets_fun_used", "WD")
|
||||
var/sure = alert(usr, "Are you sure you want to do this?", "Confirmation", "Yes", "No")
|
||||
if(sure == "No")
|
||||
return
|
||||
weather_master.run_weather("advanced darkness")
|
||||
message_admins("[key_name_admin(usr)] made the station go through advanced darkness")
|
||||
if("retardify")
|
||||
feedback_inc("admin_secrets_fun_used",1)
|
||||
feedback_add_details("admin_secrets_fun_used","RET")
|
||||
@@ -2589,7 +2604,7 @@
|
||||
W.item_state = "w_suit"
|
||||
W.item_color = "schoolgirl"
|
||||
message_admins("[key_name_admin(usr)] activated Japanese Animes mode")
|
||||
to_chat(world, sound('sound/AI/animes.ogg'))
|
||||
world << sound('sound/AI/animes.ogg')
|
||||
if("eagles")//SCRAW
|
||||
feedback_inc("admin_secrets_fun_used",1)
|
||||
feedback_add_details("admin_secrets_fun_used","EgL")
|
||||
@@ -2694,7 +2709,7 @@
|
||||
|
||||
if(usr)
|
||||
log_admin("[key_name(usr)] used secret [href_list["secretsfun"]]")
|
||||
if (ok)
|
||||
if(ok)
|
||||
to_chat(world, text("<B>A secret has been activated by []!</B>", usr.key))
|
||||
|
||||
else if(href_list["secretsadmin"])
|
||||
@@ -2734,7 +2749,7 @@
|
||||
if("showgm")
|
||||
if(!ticker)
|
||||
alert("The game hasn't started yet!")
|
||||
else if (ticker.mode)
|
||||
else if(ticker.mode)
|
||||
alert("The game mode is [ticker.mode.name]")
|
||||
else alert("For some reason there's a ticker, but not a game mode")
|
||||
if("manifest")
|
||||
@@ -2769,9 +2784,9 @@
|
||||
dat += "</table>"
|
||||
usr << browse(dat, "window=fingerprints;size=440x410")
|
||||
else
|
||||
if (usr)
|
||||
if(usr)
|
||||
log_admin("[key_name(usr)] used secret [href_list["secretsadmin"]]")
|
||||
if (ok)
|
||||
if(ok)
|
||||
to_chat(world, text("<B>A secret has been activated by []!</B>", usr.key))
|
||||
|
||||
else if(href_list["secretscoder"])
|
||||
@@ -2787,12 +2802,12 @@
|
||||
usr << browse(dat, "window=admin_log")
|
||||
if("maint_access_brig")
|
||||
for(var/obj/machinery/door/airlock/maintenance/M in world)
|
||||
if (access_maint_tunnels in M.req_access)
|
||||
if(access_maint_tunnels in M.req_access)
|
||||
M.req_access = list(access_brig)
|
||||
message_admins("[key_name_admin(usr)] made all maint doors brig access-only.")
|
||||
if("maint_access_engiebrig")
|
||||
for(var/obj/machinery/door/airlock/maintenance/M in world)
|
||||
if (access_maint_tunnels in M.req_access)
|
||||
if(access_maint_tunnels in M.req_access)
|
||||
M.req_access = list()
|
||||
M.req_one_access = list(access_brig,access_engine)
|
||||
message_admins("[key_name_admin(usr)] made all maint doors engineering and brig access-only.")
|
||||
@@ -2809,7 +2824,7 @@
|
||||
|
||||
else if(href_list["ac_set_channel_name"])
|
||||
src.admincaster_feed_channel.channel_name = strip_html_simple(input(usr, "Provide a Feed Channel Name", "Network Channel Handler", ""))
|
||||
while (findtext(src.admincaster_feed_channel.channel_name," ") == 1)
|
||||
while(findtext(src.admincaster_feed_channel.channel_name," ") == 1)
|
||||
src.admincaster_feed_channel.channel_name = copytext(src.admincaster_feed_channel.channel_name,2,lentext(src.admincaster_feed_channel.channel_name)+1)
|
||||
src.access_news_network()
|
||||
|
||||
@@ -2848,7 +2863,7 @@
|
||||
|
||||
else if(href_list["ac_set_new_message"])
|
||||
src.admincaster_feed_message.body = adminscrub(input(usr, "Write your Feed story", "Network Channel Handler", ""))
|
||||
while (findtext(src.admincaster_feed_message.body," ") == 1)
|
||||
while(findtext(src.admincaster_feed_message.body," ") == 1)
|
||||
src.admincaster_feed_message.body = copytext(src.admincaster_feed_message.body,2,lentext(src.admincaster_feed_message.body)+1)
|
||||
src.access_news_network()
|
||||
|
||||
@@ -2902,13 +2917,13 @@
|
||||
|
||||
else if(href_list["ac_set_wanted_name"])
|
||||
src.admincaster_feed_message.author = adminscrub(input(usr, "Provide the name of the Wanted person", "Network Security Handler", ""))
|
||||
while (findtext(src.admincaster_feed_message.author," ") == 1)
|
||||
while(findtext(src.admincaster_feed_message.author," ") == 1)
|
||||
src.admincaster_feed_message.author = copytext(admincaster_feed_message.author,2,lentext(admincaster_feed_message.author)+1)
|
||||
src.access_news_network()
|
||||
|
||||
else if(href_list["ac_set_wanted_desc"])
|
||||
src.admincaster_feed_message.body = adminscrub(input(usr, "Provide the a description of the Wanted person and any other details you deem important", "Network Security Handler", ""))
|
||||
while (findtext(src.admincaster_feed_message.body," ") == 1)
|
||||
while(findtext(src.admincaster_feed_message.body," ") == 1)
|
||||
src.admincaster_feed_message.body = copytext(src.admincaster_feed_message.body,2,lentext(src.admincaster_feed_message.body)+1)
|
||||
src.access_news_network()
|
||||
|
||||
@@ -2991,7 +3006,7 @@
|
||||
|
||||
else if(href_list["ac_setScreen"]) //Brings us to the main menu and resets all fields~
|
||||
src.admincaster_screen = text2num(href_list["ac_setScreen"])
|
||||
if (src.admincaster_screen == 0)
|
||||
if(src.admincaster_screen == 0)
|
||||
if(src.admincaster_feed_channel)
|
||||
src.admincaster_feed_channel = new /datum/feed_channel
|
||||
if(src.admincaster_feed_message)
|
||||
|
||||
@@ -28,7 +28,8 @@ var/list/department_radio_keys = list(
|
||||
":T" = "Syndicate", "#T" = "Syndicate", ".T" = "Syndicate",
|
||||
":U" = "Supply", "#U" = "Supply", ".U" = "Supply",
|
||||
":Z" = "Service", "#Z" = "Service", ".Z" = "Service",
|
||||
":P" = "AI Private", "#P" = "AI Private", ".P" = "AI Private"
|
||||
":P" = "AI Private", "#P" = "AI Private", ".P" = "AI Private",
|
||||
":-" = "Special Ops", "#-" = "Special Ops", ".-" = "Special Ops"
|
||||
)
|
||||
|
||||
|
||||
@@ -47,22 +48,7 @@ proc/get_radio_key_from_channel(var/channel)
|
||||
return key
|
||||
|
||||
/mob/living/proc/binarycheck()
|
||||
|
||||
if (istype(src, /mob/living/silicon/pai))
|
||||
return
|
||||
|
||||
if (!ishuman(src))
|
||||
return
|
||||
|
||||
var/mob/living/carbon/human/H = src
|
||||
if (H.l_ear || H.r_ear)
|
||||
var/obj/item/device/radio/headset/dongle
|
||||
if(istype(H.l_ear,/obj/item/device/radio/headset))
|
||||
dongle = H.l_ear
|
||||
else
|
||||
dongle = H.r_ear
|
||||
if(!istype(dongle)) return
|
||||
if(dongle.translate_binary) return 1
|
||||
return FALSE
|
||||
|
||||
/mob/living/proc/get_default_language()
|
||||
return default_language
|
||||
@@ -93,15 +79,7 @@ proc/get_radio_key_from_channel(var/channel)
|
||||
verb = "stammers"
|
||||
speech_problem_flag = 1
|
||||
|
||||
if(cultslurring)
|
||||
message = cultslur(message)
|
||||
verb = "slurs"
|
||||
speech_problem_flag = 1
|
||||
|
||||
if(GREY in mutations)
|
||||
message = "<span class='grey'>[message]</span>"
|
||||
|
||||
else if(COMIC in mutations)
|
||||
if(COMIC in mutations)
|
||||
message = "<span class='sans'>[message]</span>"
|
||||
|
||||
if(!IsVocal())
|
||||
@@ -130,27 +108,27 @@ proc/get_radio_key_from_channel(var/channel)
|
||||
/mob/living/say(var/message, var/datum/language/speaking = null, var/verb = "says", var/alt_name="")
|
||||
if(client)
|
||||
if(client.prefs.muted & MUTE_IC)
|
||||
to_chat(src, "\red You cannot speak in IC (Muted).")
|
||||
to_chat(src, "<span class='danger'>You cannot speak in IC (Muted).</span>")
|
||||
return
|
||||
|
||||
message = trim_strip_html_properly(message)
|
||||
|
||||
if(stat)
|
||||
if(stat == 2)
|
||||
if(stat == DEAD)
|
||||
return say_dead(message)
|
||||
return
|
||||
|
||||
var/message_mode = parse_message_mode(message, "headset")
|
||||
|
||||
if(copytext(message,1,2) == "*")
|
||||
return emote(copytext(message,2))
|
||||
if(copytext(message, 1, 2) == "*")
|
||||
return emote(copytext(message, 2))
|
||||
|
||||
//parse the radio code and consume it
|
||||
if (message_mode)
|
||||
if (message_mode == "headset")
|
||||
message = copytext(message,2) //it would be really nice if the parse procs could do this for us.
|
||||
if(message_mode)
|
||||
if(message_mode == "headset")
|
||||
message = copytext(message, 2) //it would be really nice if the parse procs could do this for us.
|
||||
else
|
||||
message = copytext(message,3)
|
||||
message = copytext(message, 3)
|
||||
|
||||
message = trim_left(message)
|
||||
|
||||
@@ -191,7 +169,7 @@ proc/get_radio_key_from_channel(var/channel)
|
||||
if(!message || message == "")
|
||||
return 0
|
||||
|
||||
var/list/obj/item/used_radios = new
|
||||
var/list/used_radios = list()
|
||||
if(handle_message_mode(message_mode, message, verb, speaking, used_radios, alt_name))
|
||||
return 1
|
||||
|
||||
@@ -211,21 +189,24 @@ proc/get_radio_key_from_channel(var/channel)
|
||||
var/msg
|
||||
if(!speaking || !(speaking.flags & NO_TALK_MSG))
|
||||
msg = "<span class='notice'>\The [src] talks into \the [used_radios[1]]</span>"
|
||||
for(var/mob/living/M in hearers(5, src))
|
||||
if((M != src) && msg)
|
||||
|
||||
if(msg)
|
||||
for(var/mob/living/M in hearers(5, src) - src)
|
||||
M.show_message(msg)
|
||||
if (speech_sound)
|
||||
sound_vol *= 0.5
|
||||
|
||||
if(speech_sound)
|
||||
sound_vol *= 0.5
|
||||
|
||||
|
||||
var/turf/T = get_turf(src)
|
||||
|
||||
//handle nonverbal and sign languages here
|
||||
if (speaking)
|
||||
if (speaking.flags & NONVERBAL)
|
||||
if (prob(30))
|
||||
src.custom_emote(1, "[pick(speaking.signlang_verb)].")
|
||||
if(speaking)
|
||||
if(speaking.flags & NONVERBAL)
|
||||
if(prob(30))
|
||||
custom_emote(1, "[pick(speaking.signlang_verb)].")
|
||||
|
||||
if (speaking.flags & SIGNLANG)
|
||||
if(speaking.flags & SIGNLANG)
|
||||
return say_signlang(message, pick(speaking.signlang_verb), speaking)
|
||||
|
||||
var/list/listening = list()
|
||||
@@ -234,11 +215,11 @@ proc/get_radio_key_from_channel(var/channel)
|
||||
if(T)
|
||||
//make sure the air can transmit speech - speaker's side
|
||||
var/datum/gas_mixture/environment = T.return_air()
|
||||
var/pressure = (environment)? environment.return_pressure() : 0
|
||||
var/pressure = environment ? environment.return_pressure() : 0
|
||||
if(pressure < SOUND_MINIMUM_PRESSURE)
|
||||
message_range = 1
|
||||
|
||||
if (pressure < ONE_ATMOSPHERE*0.4) //sound distortion pressure, to help clue people in that the air is thin, even if it isn't a vacuum yet
|
||||
if(pressure < ONE_ATMOSPHERE * 0.4) //sound distortion pressure, to help clue people in that the air is thin, even if it isn't a vacuum yet
|
||||
italics = 1
|
||||
sound_vol *= 0.5 //muffle the sound a bit, so it's like we're actually talking through contact
|
||||
|
||||
@@ -246,26 +227,26 @@ proc/get_radio_key_from_channel(var/channel)
|
||||
var/list/hearturfs = list()
|
||||
|
||||
for(var/I in hear)
|
||||
if(istype(I, /mob/))
|
||||
if(ismob(I))
|
||||
var/mob/M = I
|
||||
listening += M
|
||||
hearturfs += M.locs[1]
|
||||
hearturfs += get_turf(M)
|
||||
for(var/obj/O in M.contents)
|
||||
listening_obj |= O
|
||||
else if(istype(I, /obj/))
|
||||
if(isobj(I))
|
||||
var/obj/O = I
|
||||
hearturfs += O.locs[1]
|
||||
hearturfs += get_turf(O)
|
||||
listening_obj |= O
|
||||
|
||||
for(var/mob/M in player_list)
|
||||
if (!M.client)
|
||||
if(!M.client)
|
||||
continue //skip monkeys and leavers
|
||||
if (istype(M, /mob/new_player))
|
||||
if(isnewplayer(M))
|
||||
continue
|
||||
if(M.stat == DEAD && M.client && (M.client.prefs.toggles & CHAT_GHOSTEARS) && src.client) // src.client is so that ghosts don't have to listen to mice
|
||||
if(M.stat == DEAD && M.client && (M.client.prefs.toggles & CHAT_GHOSTEARS) && client) // client is so that ghosts don't have to listen to mice
|
||||
listening |= M
|
||||
continue
|
||||
if(M.loc && M.locs[1] in hearturfs)
|
||||
if(get_turf(M) in hearturfs)
|
||||
listening |= M
|
||||
|
||||
var/list/speech_bubble_recipients = list()
|
||||
@@ -291,7 +272,7 @@ proc/get_radio_key_from_channel(var/channel)
|
||||
return 1
|
||||
|
||||
/mob/living/proc/say_signlang(var/message, var/verb="gestures", var/datum/language/language)
|
||||
for (var/mob/O in viewers(src, null))
|
||||
for(var/mob/O in viewers(src, null))
|
||||
O.hear_signlang(message, verb, language, src)
|
||||
return 1
|
||||
|
||||
@@ -301,6 +282,34 @@ proc/get_radio_key_from_channel(var/channel)
|
||||
/mob/living/proc/GetVoice()
|
||||
return name
|
||||
|
||||
/mob/living/emote(var/act, var/type, var/message) //emote code is terrible, this is so that anything that isn't
|
||||
if(stat) return 0 //already snowflaked to shit can call the parent and handle emoting sanely
|
||||
|
||||
if(..(act, type, message))
|
||||
return 1
|
||||
|
||||
if(act && type && message) //parent call
|
||||
log_emote("[name]/[key] : [message]")
|
||||
|
||||
for(var/mob/M in dead_mob_list)
|
||||
if(!M.client || istype(M, /mob/new_player))
|
||||
continue //skip monkeys, leavers and new players //who the hell knows why new players are in the dead mob list
|
||||
|
||||
if(M.stat == DEAD && (M.client.prefs.toggles & CHAT_GHOSTSIGHT) && !(M in viewers(src,null)))
|
||||
M.show_message(message)
|
||||
|
||||
switch(type)
|
||||
if(1) //Visible
|
||||
visible_message(message)
|
||||
return 1
|
||||
if(2) //Audible
|
||||
audible_message(message)
|
||||
return 1
|
||||
|
||||
else //everything else failed, emote is probably invalid
|
||||
if(act == "help") return //except help, because help is handled individually
|
||||
to_chat(src, "\blue Unusable emote '[act]'. Say *help for a list.")
|
||||
|
||||
/mob/living/whisper(message as text)
|
||||
message = trim_strip_html_properly(message)
|
||||
|
||||
@@ -333,7 +342,7 @@ proc/get_radio_key_from_channel(var/channel)
|
||||
return
|
||||
|
||||
if(stat)
|
||||
if(stat == 2)
|
||||
if(stat == DEAD)
|
||||
return say_dead(message)
|
||||
return
|
||||
|
||||
@@ -359,7 +368,7 @@ proc/get_radio_key_from_channel(var/channel)
|
||||
verb = "[speaking.speech_verb] [adverb]"
|
||||
not_heard = "[speaking.speech_verb] something [adverb]"
|
||||
else
|
||||
not_heard = "[verb] something" //TODO get rid of the null language and just prevent speech if language is null
|
||||
not_heard = "[verb] something"
|
||||
|
||||
message = trim(message)
|
||||
|
||||
@@ -370,11 +379,12 @@ proc/get_radio_key_from_channel(var/channel)
|
||||
speech_problem_flag = handle_s[3]
|
||||
if(verb == "yells loudly")
|
||||
verb = "slurs emphatically"
|
||||
|
||||
else if(speech_problem_flag)
|
||||
var/adverb = pick("quietly", "softly")
|
||||
verb = "[verb] [adverb]"
|
||||
|
||||
if(!message || message=="")
|
||||
if(!message)
|
||||
return
|
||||
|
||||
var/atom/whisper_loc = get_whisper_loc()
|
||||
@@ -391,7 +401,7 @@ proc/get_radio_key_from_channel(var/channel)
|
||||
//Pass whispers on to anything inside the immediate listeners.
|
||||
for(var/mob/L in listening)
|
||||
for(var/mob/C in L.contents)
|
||||
if(istype(C,/mob/living))
|
||||
if(isliving(C))
|
||||
listening += C
|
||||
|
||||
//pass on the message to objects that can hear us.
|
||||
@@ -431,11 +441,11 @@ proc/get_radio_key_from_channel(var/channel)
|
||||
flick_overlay(I, speech_bubble_recipients, 30)
|
||||
|
||||
if(watching.len)
|
||||
var/rendered = "<span class='game say'><span class='name'>[src.name]</span> [not_heard].</span>"
|
||||
for (var/mob/M in watching)
|
||||
var/rendered = "<span class='game say'><span class='name'>[name]</span> [not_heard].</span>"
|
||||
for(var/mob/M in watching)
|
||||
M.show_message(rendered, 2)
|
||||
|
||||
log_whisper("[src.name]/[src.key] : [message]")
|
||||
log_whisper("[name]/[key] : [message]")
|
||||
return 1
|
||||
|
||||
/mob/living/speech_bubble(var/bubble_state = "",var/bubble_loc = src, var/list/bubble_recipients = list())
|
||||
|
||||
@@ -1,5 +1,5 @@
|
||||
|
||||
/mob/living/simple_animal/hostile/construct
|
||||
/mob/living/simple_animal/construct
|
||||
name = "Construct"
|
||||
real_name = "Construct"
|
||||
desc = ""
|
||||
@@ -19,38 +19,27 @@
|
||||
faction = list("cult")
|
||||
flying = 1
|
||||
universal_speak = 1
|
||||
AIStatus = AI_OFF //normal constructs don't have AI
|
||||
var/const_type = "shade"
|
||||
var/list/construct_spells = list()
|
||||
var/playstyle_string = "<b>You are a generic construct! Your job is to not exist, and you should probably adminhelp this.</b>"
|
||||
loot = list(/obj/item/weapon/reagent_containers/food/snacks/ectoplasm)
|
||||
del_on_death = 1
|
||||
deathmessage = "collapses in a shattered heap."
|
||||
|
||||
/mob/living/simple_animal/hostile/construct/New()
|
||||
/mob/living/simple_animal/construct/New()
|
||||
..()
|
||||
name = "[ticker.mode.cultdat.get_name(const_type)] ([rand(1, 1000)])"
|
||||
real_name = ticker.mode.cultdat.get_name(const_type)
|
||||
icon_state = ticker.mode.cultdat.get_icon(const_type)
|
||||
name = text("[initial(name)] ([rand(1, 1000)])")
|
||||
real_name = name
|
||||
for(var/spell in construct_spells)
|
||||
AddSpell(new spell(src))
|
||||
AddSpell(new spell(null))
|
||||
updateglow()
|
||||
|
||||
/mob/living/simple_animal/hostile/construct/death()
|
||||
..()
|
||||
new /obj/item/weapon/reagent_containers/food/snacks/ectoplasm (src.loc)
|
||||
for(var/mob/M in viewers(src, null))
|
||||
if((M.client && !( M.blinded )))
|
||||
M.show_message("<span class='warning'>[src] collapses in a shattered heap.</span>")
|
||||
ghostize()
|
||||
qdel(src)
|
||||
return
|
||||
|
||||
/mob/living/simple_animal/hostile/construct/examine(mob/user)
|
||||
/mob/living/simple_animal/construct/examine(mob/user)
|
||||
to_chat(user, "<span class='info'>*---------*</span>")
|
||||
..(user)
|
||||
|
||||
var/msg = ""
|
||||
if (src.health < src.maxHealth)
|
||||
var/msg = "<span class='info'>"
|
||||
if(src.health < src.maxHealth)
|
||||
msg += "<span class='warning'>"
|
||||
if (src.health >= src.maxHealth/2)
|
||||
if(src.health >= src.maxHealth/2)
|
||||
msg += "It looks slightly dented.\n"
|
||||
else
|
||||
msg += "<B>It looks severely dented!</B>\n"
|
||||
@@ -59,34 +48,32 @@
|
||||
|
||||
to_chat(user, msg)
|
||||
|
||||
/mob/living/simple_animal/hostile/construct/attack_animal(mob/living/simple_animal/M)
|
||||
if(istype(M, /mob/living/simple_animal/hostile/construct/builder))
|
||||
if(health < maxHealth)
|
||||
adjustBruteLoss(-5)
|
||||
if(src != M)
|
||||
Beam(M,icon_state="sendbeam",icon='icons/effects/effects.dmi',time=4)
|
||||
M.visible_message("<span class='danger'>[M] repairs some of \the <b>[src]'s</b> dents.</span>", \
|
||||
"<span class='cult'>You repair some of <b>[src]'s</b> dents, leaving <b>[src]</b> at <b>[health]/[maxHealth]</b> health.</span>")
|
||||
else
|
||||
M.visible_message("<span class='danger'>[M] repairs some of its own dents.</span>", \
|
||||
"<span class='cult'>You repair some of your own dents, leaving you at <b>[M.health]/[M.maxHealth]</b> health.</span>")
|
||||
/mob/living/simple_animal/construct/attack_animal(mob/living/simple_animal/M as mob)
|
||||
if(istype(M, /mob/living/simple_animal/construct/builder))
|
||||
health += 5
|
||||
M.custom_emote(1,"mends some of \the <EM>[src]'s</EM> wounds.")
|
||||
else
|
||||
if(M.melee_damage_upper <= 0)
|
||||
M.custom_emote(1, "[M.friendly] \the <EM>[src]</EM>")
|
||||
else
|
||||
if(src != M)
|
||||
to_chat(M, "<span class='cult'>You cannot repair <b>[src]'s</b> dents, as it has none!</span>")
|
||||
else
|
||||
to_chat(M, "<span class='cult'>You cannot repair your own dents, as you have none!</span>")
|
||||
else if(src != M)
|
||||
..()
|
||||
M.do_attack_animation(src)
|
||||
if(M.attack_sound)
|
||||
playsound(loc, M.attack_sound, 50, 1, 1)
|
||||
for(var/mob/O in viewers(src, null))
|
||||
O.show_message("<span class='attack'>\The <EM>[M]</EM> [M.attacktext] \the <EM>[src]</EM>!</span>", 1)
|
||||
add_logs(M, src, "attacked")
|
||||
var/damage = rand(M.melee_damage_lower, M.melee_damage_upper)
|
||||
adjustBruteLoss(damage)
|
||||
|
||||
|
||||
/mob/living/simple_animal/hostile/construct/narsie_act()
|
||||
/mob/living/simple_animal/construct/narsie_act()
|
||||
return
|
||||
|
||||
/////////////////Juggernaut///////////////
|
||||
|
||||
|
||||
|
||||
/mob/living/simple_animal/hostile/construct/armoured
|
||||
/mob/living/simple_animal/construct/armoured
|
||||
name = "Juggernaut"
|
||||
real_name = "Juggernaut"
|
||||
desc = "A possessed suit of armour driven by the will of the restless dead"
|
||||
@@ -104,22 +91,15 @@
|
||||
environment_smash = 2
|
||||
attack_sound = 'sound/weapons/punch3.ogg'
|
||||
status_flags = 0
|
||||
const_type = "juggernaut"
|
||||
construct_spells = list(/obj/effect/proc_holder/spell/aoe_turf/conjure/lesserforcewall)
|
||||
force_threshold = 11
|
||||
playstyle_string = "<b>You are a Juggernaut. Though slow, your shell can withstand extreme punishment, \
|
||||
create shield walls, rip apart enemies and walls alike, and even deflect energy weapons.</b>"
|
||||
|
||||
|
||||
/mob/living/simple_animal/hostile/construct/armoured/hostile //actually hostile, will move around, hit things
|
||||
AIStatus = AI_ON
|
||||
environment_smash = 1 //only token destruction, don't smash the cult wall NO STOP
|
||||
|
||||
/mob/living/simple_animal/hostile/construct/armoured/Life()
|
||||
/mob/living/simple_animal/construct/armoured/Life()
|
||||
weakened = 0
|
||||
return ..()
|
||||
|
||||
/mob/living/simple_animal/hostile/construct/armoured/bullet_act(var/obj/item/projectile/P)
|
||||
/mob/living/simple_animal/construct/armoured/bullet_act(var/obj/item/projectile/P)
|
||||
if(istype(P, /obj/item/projectile/energy) || istype(P, /obj/item/projectile/beam))
|
||||
var/reflectchance = 80 - round(P.damage/3)
|
||||
if(prob(reflectchance))
|
||||
@@ -152,7 +132,7 @@
|
||||
|
||||
|
||||
|
||||
/mob/living/simple_animal/hostile/construct/wraith
|
||||
/mob/living/simple_animal/construct/wraith
|
||||
name = "Wraith"
|
||||
real_name = "Wraith"
|
||||
desc = "A wicked bladed shell contraption piloted by a bound spirit"
|
||||
@@ -166,19 +146,15 @@
|
||||
attacktext = "slashes"
|
||||
see_in_dark = 7
|
||||
attack_sound = 'sound/weapons/bladeslice.ogg'
|
||||
const_type = "wraith"
|
||||
construct_spells = list(/obj/effect/proc_holder/spell/targeted/ethereal_jaunt/shift)
|
||||
retreat_distance = 2 //AI wraiths will move in and out of combat
|
||||
playstyle_string = "<b>You are a Wraith. Though relatively fragile, you are fast, deadly, and even able to phase through walls.</b>"
|
||||
|
||||
/mob/living/simple_animal/hostile/construct/wraith/hostile //actually hostile, will move around, hit things
|
||||
AIStatus = AI_ON
|
||||
|
||||
|
||||
/////////////////////////////Artificer/////////////////////////
|
||||
|
||||
|
||||
|
||||
/mob/living/simple_animal/hostile/construct/builder
|
||||
/mob/living/simple_animal/construct/builder
|
||||
name = "Artificer"
|
||||
real_name = "Artificer"
|
||||
desc = "A bulbous construct dedicated to building and maintaining The Cult of Nar-Sie's armies"
|
||||
@@ -193,70 +169,18 @@
|
||||
melee_damage_upper = 5
|
||||
attacktext = "rams"
|
||||
environment_smash = 2
|
||||
retreat_distance = 10
|
||||
minimum_distance = 10 //AI artificers will flee like fuck
|
||||
attack_sound = 'sound/weapons/punch2.ogg'
|
||||
const_type = "builder"
|
||||
construct_spells = list(/obj/effect/proc_holder/spell/aoe_turf/conjure/construct/lesser,
|
||||
/obj/effect/proc_holder/spell/aoe_turf/conjure/wall,
|
||||
/obj/effect/proc_holder/spell/aoe_turf/conjure/floor,
|
||||
/obj/effect/proc_holder/spell/aoe_turf/conjure/pylon,
|
||||
/obj/effect/proc_holder/spell/aoe_turf/conjure/soulstone,
|
||||
/obj/effect/proc_holder/spell/targeted/projectile/magic_missile/lesser)
|
||||
|
||||
playstyle_string = "<b>You are an Artificer. You are incredibly weak and fragile, but you are able to construct fortifications, \
|
||||
use magic missile, repair allied constructs (by clicking on them), \
|
||||
<i>and, most important of all,</i> create new constructs by producing soulstones to capture souls, \
|
||||
and shells to place those soulstones into.</b>"
|
||||
|
||||
|
||||
/mob/living/simple_animal/hostile/construct/builder/Found(atom/A) //what have we found here?
|
||||
if(istype(A, /mob/living/simple_animal/hostile/construct)) //is it a construct?
|
||||
var/mob/living/simple_animal/hostile/construct/C = A
|
||||
if(C.health < C.maxHealth) //is it hurt? let's go heal it if it is
|
||||
return 1
|
||||
else
|
||||
return 0
|
||||
else
|
||||
return 0
|
||||
|
||||
/mob/living/simple_animal/hostile/construct/builder/CanAttack(atom/the_target)
|
||||
if(see_invisible < the_target.invisibility)//Target's invisible to us, forget it
|
||||
return 0
|
||||
if(Found(the_target) || ..()) //If we Found it or Can_Attack it normally, we Can_Attack it as long as it wasn't invisible
|
||||
return 1 //as a note this shouldn't be added to base hostile mobs because it'll mess up retaliate hostile mobs
|
||||
|
||||
/mob/living/simple_animal/hostile/construct/builder/MoveToTarget(var/list/possible_targets)
|
||||
..()
|
||||
if(isliving(target))
|
||||
var/mob/living/L = target
|
||||
if(istype(L, /mob/living/simple_animal/hostile/construct) && L.health >= L.maxHealth) //is this target an unhurt construct? stop trying to heal it
|
||||
LoseTarget()
|
||||
return 0
|
||||
if(L.health <= melee_damage_lower+melee_damage_upper) //ey bucko you're hurt as fuck let's go hit you
|
||||
retreat_distance = null
|
||||
minimum_distance = 1
|
||||
|
||||
/mob/living/simple_animal/hostile/construct/builder/Aggro()
|
||||
..()
|
||||
if(istype(target, /mob/living/simple_animal/hostile/construct)) //oh the target is a construct no need to flee
|
||||
retreat_distance = null
|
||||
minimum_distance = 1
|
||||
|
||||
/mob/living/simple_animal/hostile/construct/builder/LoseAggro()
|
||||
..()
|
||||
retreat_distance = initial(retreat_distance)
|
||||
minimum_distance = initial(minimum_distance)
|
||||
|
||||
/mob/living/simple_animal/hostile/construct/builder/hostile //actually hostile, will move around, hit things, heal other constructs
|
||||
AIStatus = AI_ON
|
||||
environment_smash = 1 //only token destruction, don't smash the cult wall NO STOP
|
||||
|
||||
|
||||
/////////////////////////////Behemoth/////////////////////////
|
||||
|
||||
|
||||
/mob/living/simple_animal/hostile/construct/behemoth
|
||||
/mob/living/simple_animal/construct/behemoth
|
||||
name = "Behemoth"
|
||||
real_name = "Behemoth"
|
||||
desc = "The pinnacle of occult technology, Behemoths are the ultimate weapon in the Cult of Nar-Sie's arsenal."
|
||||
@@ -275,22 +199,13 @@
|
||||
environment_smash = 2
|
||||
attack_sound = 'sound/weapons/punch4.ogg'
|
||||
force_threshold = 11
|
||||
const_type = "behemoth"
|
||||
var/energy = 0
|
||||
var/max_energy = 1000
|
||||
|
||||
/mob/living/simple_animal/hostile/construct/behemoth/hostile //actually hostile, will move around, hit things
|
||||
AIStatus = AI_ON
|
||||
environment_smash = 1 //only token destruction, don't smash the cult wall NO STOP
|
||||
|
||||
/mob/living/simple_animal/hostile/construct/behemoth/Life()
|
||||
weakened = 0
|
||||
return ..()
|
||||
|
||||
|
||||
/////////////////////////////Harvester/////////////////////////
|
||||
|
||||
/mob/living/simple_animal/hostile/construct/harvester
|
||||
/mob/living/simple_animal/construct/harvester
|
||||
name = "Harvester"
|
||||
real_name = "Harvester"
|
||||
desc = "A harbinger of Nar-Sie's enlightenment. It'll be all over soon."
|
||||
@@ -304,25 +219,16 @@
|
||||
attacktext = "prods"
|
||||
speed = 0
|
||||
environment_smash = 1
|
||||
see_in_dark = 8
|
||||
see_in_dark = 7
|
||||
attack_sound = 'sound/weapons/tap.ogg'
|
||||
const_type = "harvester"
|
||||
construct_spells = list(/obj/effect/proc_holder/spell/targeted/smoke/disable)
|
||||
retreat_distance = 2 //AI harvesters will move in and out of combat, like wraiths, but shittier
|
||||
playstyle_string = "<B>You are a Harvester. You are not strong, but your powers of domination will assist you in your role: \
|
||||
Bring those who still cling to this world of illusion back to the master so they may know Truth.</B>"
|
||||
|
||||
|
||||
/mob/living/simple_animal/hostile/construct/harvester/Process_Spacemove(var/movement_dir = 0)
|
||||
/mob/living/simple_animal/construct/harvester/Process_Spacemove(var/movement_dir = 0)
|
||||
return 1
|
||||
|
||||
|
||||
/mob/living/simple_animal/hostile/construct/harvester/hostile //actually hostile, will move around, hit things
|
||||
AIStatus = AI_ON
|
||||
|
||||
|
||||
////////////////Glow////////////////////
|
||||
/mob/living/simple_animal/hostile/construct/proc/updateglow()
|
||||
/mob/living/simple_animal/construct/proc/updateglow()
|
||||
overlays = 0
|
||||
var/overlay_layer = LIGHTING_LAYER + 1
|
||||
if(layer != MOB_LAYER)
|
||||
@@ -339,7 +245,7 @@
|
||||
set category = "Behemoth"
|
||||
set name = "Summon Cultist (300)"
|
||||
set desc = "Teleport a cultist to your location"
|
||||
if (istype(usr,/mob/living/simple_animal/hostile/constructbehemoth))
|
||||
if(istype(usr,/mob/living/simple_animal/constructbehemoth))
|
||||
|
||||
if(usr.energy<300)
|
||||
to_chat(usr, "\red You do not have enough power stored!")
|
||||
@@ -351,86 +257,12 @@
|
||||
usr.energy -= 300
|
||||
var/list/mob/living/cultists = new
|
||||
for(var/datum/mind/H in ticker.mode.cult)
|
||||
if (istype(H.current,/mob/living))
|
||||
if(istype(H.current,/mob/living))
|
||||
cultists+=H.current
|
||||
var/mob/cultist = input("Choose the one who you want to summon", "Followers of Geometer") as null|anything in (cultists - usr)
|
||||
if(!cultist)
|
||||
return
|
||||
if (cultist == usr) //just to be sure.
|
||||
if(cultist == usr) //just to be sure.
|
||||
return
|
||||
cultist.loc = usr.loc
|
||||
usr.visible_message("/red [cultist] appears in a flash of red light as [usr] glows with power")*/
|
||||
|
||||
|
||||
///ui stuff
|
||||
|
||||
/mob/living/simple_animal/hostile/construct/armoured/handle_hud_icons_health()
|
||||
..()
|
||||
if(healths)
|
||||
switch(health)
|
||||
if(250 to INFINITY) healths.icon_state = "juggernaut_health0"
|
||||
if(208 to 249) healths.icon_state = "juggernaut_health1"
|
||||
if(167 to 207) healths.icon_state = "juggernaut_health2"
|
||||
if(125 to 166) healths.icon_state = "juggernaut_health3"
|
||||
if(84 to 124) healths.icon_state = "juggernaut_health4"
|
||||
if(42 to 83) healths.icon_state = "juggernaut_health5"
|
||||
if(1 to 41) healths.icon_state = "juggernaut_health6"
|
||||
else healths.icon_state = "juggernaut_health7"
|
||||
|
||||
|
||||
/mob/living/simple_animal/hostile/construct/behemoth/handle_hud_icons_health()
|
||||
..()
|
||||
if(healths)
|
||||
switch(health)
|
||||
if(750 to INFINITY) healths.icon_state = "juggernaut_health0"
|
||||
if(625 to 749) healths.icon_state = "juggernaut_health1"
|
||||
if(500 to 624) healths.icon_state = "juggernaut_health2"
|
||||
if(375 to 499) healths.icon_state = "juggernaut_health3"
|
||||
if(250 to 374) healths.icon_state = "juggernaut_health4"
|
||||
if(125 to 249) healths.icon_state = "juggernaut_health5"
|
||||
if(1 to 124) healths.icon_state = "juggernaut_health6"
|
||||
else healths.icon_state = "juggernaut_health7"
|
||||
|
||||
/mob/living/simple_animal/hostile/construct/builder/handle_hud_icons_health()
|
||||
..()
|
||||
if(healths)
|
||||
switch(health)
|
||||
if(50 to INFINITY) healths.icon_state = "artificer_health0"
|
||||
if(42 to 49) healths.icon_state = "artificer_health1"
|
||||
if(34 to 41) healths.icon_state = "artificer_health2"
|
||||
if(26 to 33) healths.icon_state = "artificer_health3"
|
||||
if(18 to 25) healths.icon_state = "artificer_health4"
|
||||
if(10 to 17) healths.icon_state = "artificer_health5"
|
||||
if(1 to 9) healths.icon_state = "artificer_health6"
|
||||
else healths.icon_state = "artificer_health7"
|
||||
|
||||
|
||||
|
||||
/mob/living/simple_animal/hostile/construct/wraith/handle_hud_icons_health()
|
||||
|
||||
..()
|
||||
if(healths)
|
||||
switch(health)
|
||||
if(75 to INFINITY) healths.icon_state = "wraith_health0"
|
||||
if(62 to 74) healths.icon_state = "wraith_health1"
|
||||
if(50 to 61) healths.icon_state = "wraith_health2"
|
||||
if(37 to 49) healths.icon_state = "wraith_health3"
|
||||
if(25 to 36) healths.icon_state = "wraith_health4"
|
||||
if(12 to 24) healths.icon_state = "wraith_health5"
|
||||
if(1 to 11) healths.icon_state = "wraith_health6"
|
||||
else healths.icon_state = "wraith_health7"
|
||||
|
||||
|
||||
/mob/living/simple_animal/hostile/construct/harvester/handle_hud_icons_health()
|
||||
|
||||
..()
|
||||
if(healths)
|
||||
switch(health)
|
||||
if(150 to INFINITY) healths.icon_state = "harvester_health0"
|
||||
if(125 to 149) healths.icon_state = "harvester_health1"
|
||||
if(100 to 124) healths.icon_state = "harvester_health2"
|
||||
if(75 to 99) healths.icon_state = "harvester_health3"
|
||||
if(50 to 74) healths.icon_state = "harvester_health4"
|
||||
if(25 to 49) healths.icon_state = "harvester_health5"
|
||||
if(1 to 24) healths.icon_state = "harvester_health6"
|
||||
else healths.icon_state = "harvester_health7"
|
||||
@@ -2,18 +2,13 @@
|
||||
density = 1
|
||||
layer = 4.0
|
||||
animate_movement = 2
|
||||
// flags = NOREACT
|
||||
pressure_resistance = 8
|
||||
var/datum/mind/mind
|
||||
|
||||
var/stat = 0 //Whether a mob is alive or dead. TODO: Move this to living - Nodrak
|
||||
|
||||
//Not in use yet
|
||||
var/obj/effect/organstructure/organStructure = null
|
||||
|
||||
var/obj/screen/hands = null
|
||||
var/obj/screen/pullin = null
|
||||
var/obj/screen/internals = null
|
||||
var/obj/screen/i_select = null
|
||||
var/obj/screen/m_select = null
|
||||
var/obj/screen/healths = null
|
||||
@@ -35,24 +30,21 @@
|
||||
var/lastattacker = null
|
||||
var/lastattacked = null
|
||||
var/attack_log = list( )
|
||||
var/already_placed = 0.0
|
||||
var/obj/machinery/machine = null
|
||||
var/other_mobs = null
|
||||
var/memory = ""
|
||||
var/poll_answer = 0.0
|
||||
var/sdisabilities = 0 //Carbon
|
||||
var/disabilities = 0 //Carbon
|
||||
var/atom/movable/pulling = null
|
||||
var/next_move = null
|
||||
var/notransform = null //Carbon
|
||||
var/other = 0.0
|
||||
var/hand = null
|
||||
var/eye_blind = null //Carbon
|
||||
var/eye_blurry = null //Carbon
|
||||
var/ear_deaf = null //Carbon
|
||||
var/ear_damage = null //Carbon
|
||||
var/stuttering = null //Carbon
|
||||
var/slurring = null //Carbon
|
||||
var/eye_blind = 0 //Carbon
|
||||
var/eye_blurry = 0 //Carbon
|
||||
var/ear_deaf = 0 //Carbon
|
||||
var/ear_damage = 0 //Carbon
|
||||
var/stuttering = 0 //Carbon
|
||||
var/slurring = 0 //Carbon
|
||||
var/real_name = null
|
||||
var/flavor_text = ""
|
||||
var/med_record = ""
|
||||
@@ -64,8 +56,6 @@
|
||||
var/druggy = 0 //Carbon
|
||||
var/confused = 0 //Carbon
|
||||
var/drunk = 0
|
||||
var/antitoxs = null
|
||||
var/plasma = null
|
||||
var/sleeping = 0 //Carbon
|
||||
var/resting = 0 //Carbon
|
||||
var/lying = 0
|
||||
@@ -96,11 +86,11 @@
|
||||
var/nutrition = 400.0//Carbon
|
||||
|
||||
var/overeatduration = 0 // How long this guy is overeating //Carbon
|
||||
var/paralysis = 0.0
|
||||
var/stunned = 0.0
|
||||
var/weakened = 0.0
|
||||
var/paralysis = 0
|
||||
var/stunned = 0
|
||||
var/weakened = 0
|
||||
var/slowed = 0
|
||||
var/losebreath = 0.0//Carbon
|
||||
var/losebreath = 0 //Carbon
|
||||
var/intent = null//Living
|
||||
var/shakecamera = 0
|
||||
var/a_intent = I_HELP//Living
|
||||
@@ -123,10 +113,9 @@
|
||||
hud_possible = list(SPECIALROLE_HUD)
|
||||
|
||||
var/research_scanner = 0 //For research scanner equipped mobs. Enable to show research data when examining.
|
||||
var/datum/action/scan_mode/scanner = new
|
||||
|
||||
var/list/grabbed_by = list( )
|
||||
var/list/requests = list( )
|
||||
var/list/grabbed_by = list()
|
||||
var/list/requests = list()
|
||||
|
||||
var/list/mapobjs = list()
|
||||
|
||||
@@ -136,19 +125,10 @@
|
||||
|
||||
var/emote_cd = 0 // Used to supress emote spamming. 1 if on CD, 2 if disabled by admin (manually set), else 0
|
||||
|
||||
var/music_lastplayed = "null"
|
||||
|
||||
var/job = null//Living
|
||||
|
||||
var/cultslurring = 0
|
||||
|
||||
var/const/blindness = 1//Carbon
|
||||
var/const/deafness = 2//Carbon
|
||||
var/const/muteness = 4//Carbon
|
||||
|
||||
|
||||
var/datum/dna/dna = null//Carbon
|
||||
var/radiation = 0.0//Carbon
|
||||
var/radiation = 0 //Carbon
|
||||
|
||||
var/list/mutations = list() //Carbon -- Doohl
|
||||
//see: setup.dm for list of mutations
|
||||
@@ -161,24 +141,24 @@
|
||||
|
||||
var/has_enabled_antagHUD = 0
|
||||
var/antagHUD = 0
|
||||
//Generic list for proc holders. Only way I can see to enable certain verbs/procs. Should be modified if needed.
|
||||
var/proc_holder_list[] = list()//Right now unused.
|
||||
//Also unlike the spell list, this would only store the object in contents, not an object in itself.
|
||||
|
||||
/* Add this line to whatever stat module you need in order to use the proc holder list.
|
||||
//Generic list for proc holders. Only way I can see to enable certain verbs/procs. Should be modified if needed.
|
||||
var/proc_holder_list[] = list()
|
||||
|
||||
/* //Also unlike the spell list, this would only store the object in contents, not an object in itself.
|
||||
|
||||
Add this line to whatever stat module you need in order to use the proc holder list.
|
||||
Unlike the object spell system, it's also possible to attach verb procs from these objects to right-click menus.
|
||||
This requires creating a verb for the object proc holder.
|
||||
|
||||
if (proc_holder_list.len)//Generic list for proc_holder objects.
|
||||
if(proc_holder_list.len)//Generic list for proc_holder objects.
|
||||
for(var/obj/effect/proc_holder/P in proc_holder_list)
|
||||
statpanel("[P.panel]","",P)
|
||||
*/
|
||||
statpanel("[P.panel]","",P)*/
|
||||
|
||||
//The last mob/living/carbon to push/drag/grab this mob (mostly used by slimes friend recognition)
|
||||
var/mob/living/carbon/LAssailant = null
|
||||
|
||||
//Wizard mode, but can be used in other modes thanks to the brand new "Give Spell" badmin button
|
||||
var/obj/effect/proc_holder/spell/list/spell_list = list()
|
||||
var/list/mob_spell_list = list() //construct spells and mime spells. Spells that do not transfer from one mob to another and can not be lost in mindswap.
|
||||
|
||||
//Changlings, but can be used in other modes
|
||||
// var/obj/effect/proc_holder/changpower/list/power_list = list()
|
||||
@@ -199,9 +179,6 @@
|
||||
|
||||
var/has_unlimited_silicon_privilege = 0 // Can they interact with station electronics
|
||||
|
||||
var/list/radar_blips = list() // list of screen objects, radar blips
|
||||
var/radar_open = 0 // nonzero is radar is open
|
||||
|
||||
var/atom/movable/remote_control //Calls relaymove() to whatever it is
|
||||
|
||||
var/remote_view = 0 // Set to 1 to prevent view resets on Life
|
||||
@@ -223,11 +200,11 @@
|
||||
var/turf/listed_turf = null //the current turf being examined in the stat panel
|
||||
var/list/shouldnt_see = list(/atom/movable/lighting_overlay) //list of objects that this mob shouldn't see in the stat panel. this silliness is needed because of AI alt+click and cult blood runes
|
||||
|
||||
var/kills=0
|
||||
var/kills = 0
|
||||
|
||||
var/stance_damage = 0 //Whether this mob's ability to stand has been affected
|
||||
|
||||
var/list/active_genes=list()
|
||||
var/list/active_genes = list()
|
||||
|
||||
var/last_movement = -100 // Last world.time the mob actually moved of its own accord.
|
||||
|
||||
@@ -237,4 +214,4 @@
|
||||
|
||||
var/list/permanent_huds = list()
|
||||
|
||||
var/datum/emoteHandler/emoteHandler
|
||||
var/list/actions = list()
|
||||
@@ -29,6 +29,26 @@ mob/spirit/proc/Spirit_Move(direct)
|
||||
// if we're trying to move, we want to stop following our target
|
||||
follow_target = null
|
||||
|
||||
|
||||
/mob/spirit/proc/follow_cultist(mob/living/target as mob)
|
||||
if(!istype(target)) return
|
||||
var/obj/cult_viewpoint/currentView = getCultViewpoint(target)
|
||||
var/mob/spirit/U = usr
|
||||
|
||||
if(!currentView)
|
||||
to_chat(U, "As a spirit, you may only track cultists.")
|
||||
|
||||
U.follow_target = target
|
||||
to_chat(U, "Now following [currentView.get_cult_name()].")
|
||||
|
||||
spawn (0)
|
||||
while(U.follow_target == target)
|
||||
if(U.follow_target == null)
|
||||
return
|
||||
U.setLoc(get_turf(target))
|
||||
sleep(10)
|
||||
|
||||
|
||||
mob/spirit/setLoc(var/T)
|
||||
T = get_turf(T)
|
||||
loc = T
|
||||
|
||||
@@ -8,7 +8,7 @@
|
||||
return ..()
|
||||
|
||||
/mob/living/carbon/human/AIize(move=1) // 'move' argument needs defining here too because BYOND is dumb
|
||||
if (notransform)
|
||||
if(notransform)
|
||||
return
|
||||
for(var/t in organs)
|
||||
qdel(t)
|
||||
@@ -16,7 +16,7 @@
|
||||
return ..(move)
|
||||
|
||||
/mob/living/carbon/AIize()
|
||||
if (notransform)
|
||||
if(notransform)
|
||||
return
|
||||
for(var/obj/item/W in src)
|
||||
unEquip(W)
|
||||
@@ -28,7 +28,7 @@
|
||||
|
||||
/mob/proc/AIize()
|
||||
if(client)
|
||||
to_chat(src, sound(null, repeat = 0, wait = 0, volume = 85, channel = 1))// stop the jams for AIs
|
||||
src << sound(null, repeat = 0, wait = 0, volume = 85, channel = 1)// stop the jams for AIs
|
||||
|
||||
var/mob/living/silicon/ai/O = new (loc,,,1)//No MMI but safety is in effect.
|
||||
O.invisibility = 0
|
||||
@@ -42,21 +42,21 @@
|
||||
|
||||
var/obj/loc_landmark
|
||||
for(var/obj/effect/landmark/start/sloc in landmarks_list)
|
||||
if (sloc.name != "AI")
|
||||
if(sloc.name != "AI")
|
||||
continue
|
||||
if (locate(/mob/living) in sloc.loc)
|
||||
if(locate(/mob/living) in sloc.loc)
|
||||
continue
|
||||
loc_landmark = sloc
|
||||
if (!loc_landmark)
|
||||
if(!loc_landmark)
|
||||
for(var/obj/effect/landmark/tripai in landmarks_list)
|
||||
if (tripai.name == "tripai")
|
||||
if(tripai.name == "tripai")
|
||||
if(locate(/mob/living) in tripai.loc)
|
||||
continue
|
||||
loc_landmark = tripai
|
||||
if (!loc_landmark)
|
||||
if(!loc_landmark)
|
||||
to_chat(O, "Oh god sorry we can't find an unoccupied AI spawn location, so we're spawning you on top of someone.")
|
||||
for(var/obj/effect/landmark/start/sloc in landmarks_list)
|
||||
if (sloc.name == "AI")
|
||||
if(sloc.name == "AI")
|
||||
loc_landmark = sloc
|
||||
|
||||
O.loc = loc_landmark.loc
|
||||
@@ -70,10 +70,61 @@
|
||||
qdel(src)
|
||||
return O
|
||||
|
||||
/mob/living/carbon/human/make_into_mask(var/should_gib = 0)
|
||||
for(var/t in organs)
|
||||
qdel(t)
|
||||
return ..(should_gib)
|
||||
|
||||
|
||||
/mob/proc/make_into_mask(var/should_gib = 0, var/should_remove_items = 0)
|
||||
|
||||
if(!should_gib)
|
||||
icon = null
|
||||
invisibility = 101
|
||||
|
||||
if(!should_remove_items)
|
||||
for(var/obj/item/W in src)
|
||||
unEquip(W)
|
||||
|
||||
var/mob/spirit/mask/new_spirit = new()
|
||||
|
||||
if(mind)
|
||||
new_spirit.mind = mind
|
||||
new_spirit.mind.assigned_role = "Mask"
|
||||
new_spirit.mind.original = new_spirit
|
||||
|
||||
new_spirit.key = key
|
||||
new_spirit.loc=loc
|
||||
|
||||
if(should_gib)
|
||||
spawn(0)
|
||||
src.gib() // gib the body
|
||||
else
|
||||
spawn(0)//To prevent the proc from returning null.
|
||||
src.visible_message( \
|
||||
"[src] disappears into the shadows, never to be seen again.", \
|
||||
"You disappear into the shadows, never to be seen again.", \
|
||||
"You hear strange noise, you can't quite place it.")
|
||||
qdel(src)
|
||||
|
||||
to_chat(new_spirit, "<font color=\"purple\"><b><i>You are a Mask of Nar'sie now. You are a tiny fragment of the unknowable entity that is the god.</b></i></font>")
|
||||
to_chat(new_spirit, "<font color=\"purple\"><b><i>Your job is to help your acolytes complete their goals. Be spooky. Do evil.</b></i></font>")
|
||||
|
||||
new_spirit.set_name()
|
||||
|
||||
// let spirits identify cultists
|
||||
if(ticker.mode)
|
||||
ticker.mode.add_cult_icon_to_spirit(new_spirit)
|
||||
|
||||
// highlander test
|
||||
there_can_be_only_one_mask(new_spirit)
|
||||
|
||||
return new_spirit
|
||||
|
||||
|
||||
//human -> robot
|
||||
/mob/living/carbon/human/proc/Robotize()
|
||||
if (notransform)
|
||||
if(notransform)
|
||||
return
|
||||
for(var/obj/item/W in src)
|
||||
unEquip(W)
|
||||
@@ -133,7 +184,7 @@
|
||||
|
||||
//human -> alien
|
||||
/mob/living/carbon/human/proc/Alienize()
|
||||
if (notransform)
|
||||
if(notransform)
|
||||
return
|
||||
for(var/obj/item/W in src)
|
||||
unEquip(W)
|
||||
@@ -165,7 +216,7 @@
|
||||
return
|
||||
|
||||
/mob/living/carbon/human/proc/slimeize(adult as num, reproduce as num)
|
||||
if (notransform)
|
||||
if(notransform)
|
||||
return
|
||||
for(var/obj/item/W in src)
|
||||
unEquip(W)
|
||||
@@ -201,7 +252,7 @@
|
||||
return
|
||||
|
||||
/mob/living/carbon/human/proc/corgize()
|
||||
if (notransform)
|
||||
if(notransform)
|
||||
return
|
||||
for(var/obj/item/W in src)
|
||||
unEquip(W)
|
||||
|
||||
@@ -24,15 +24,13 @@
|
||||
|
||||
/obj/singularity/narsie/large/New()
|
||||
..()
|
||||
icon_state = ticker.mode.cultdat.entity_icon_state
|
||||
name = ticker.mode.cultdat.entity_name
|
||||
to_chat(world, "<font size='15' color='red'><b>[uppertext(ticker.mode.cultdat.entity_name)] HAS RISEN</b></font>")
|
||||
to_chat(world, pick(sound('sound/hallucinations/im_here1.ogg'), sound('sound/hallucinations/im_here2.ogg')))
|
||||
to_chat(world, "<font size='15' color='red'><b>NAR-SIE HAS RISEN</b></font>")
|
||||
world << pick(sound('sound/hallucinations/im_here1.ogg'), sound('sound/hallucinations/im_here2.ogg'))
|
||||
|
||||
var/area/A = get_area(src)
|
||||
if(A)
|
||||
var/image/alert_overlay = image('icons/effects/effects.dmi', "ghostalertsie")
|
||||
notify_ghosts("[ticker.mode.cultdat.entity_name] has risen in \the [A.name]. Reach out to [ticker.mode.cultdat.entity_title3] to be given a new shell for your soul.", source = src, alert_overlay = alert_overlay, attack_not_jump = 1)
|
||||
notify_ghosts("Nar-Sie has risen in \the [A.name]. Reach out to the Geometer to be given a new shell for your soul.", source = src, alert_overlay = alert_overlay, attack_not_jump = 1)
|
||||
|
||||
narsie_spawn_animation()
|
||||
|
||||
@@ -40,7 +38,7 @@
|
||||
shuttle_master.emergency.request(null, 0.3) // Cannot recall
|
||||
|
||||
/obj/singularity/narsie/large/attack_ghost(mob/dead/observer/user as mob)
|
||||
makeNewConstruct(/mob/living/simple_animal/hostile/construct/harvester, user, null, 0)//narsie ghosts are not culted to avoid scorboard spam
|
||||
makeNewConstruct(/mob/living/simple_animal/construct/harvester, user, null, 1)
|
||||
new /obj/effect/effect/sleep_smoke(user.loc)
|
||||
|
||||
|
||||
@@ -123,12 +121,12 @@
|
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/obj/singularity/narsie/proc/acquire(var/mob/food)
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to_chat(target, "<span class='cultlarge'>[uppertext(ticker.mode.cultdat.entity_name)] HAS LOST INTEREST IN YOU</span>")
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to_chat(target, "<span class='notice'>NAR-SIE HAS LOST INTEREST IN YOU</span>")
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target = food
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if(ishuman(target))
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to_chat(target, "<span class ='cultlarge'>[uppertext(ticker.mode.cultdat.entity_name)] HUNGERS FOR YOUR SOUL</span>")
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to_chat(target, "<span class ='userdanger'>NAR-SIE HUNGERS FOR YOUR SOUL</span>")
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else
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to_chat(target, "<span class ='cultlarge'>[uppertext(ticker.mode.cultdat.entity_name)] HAS CHOSEN YOU TO LEAD HER TO HER NEXT MEAL</span>")
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to_chat(target, "<span class ='userdanger'>NAR-SIE HAS CHOSEN YOU TO LEAD HIM TO HIS NEXT MEAL</span>")
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//Wizard narsie
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/obj/singularity/narsie/wizard
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