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Just knocking a (very) quick issue report off the list before bed.
Labcoat buttons are no longer toggle-able while stunned, unconscious or dead. Fixes issue 519. git-svn-id: http://tgstation13.googlecode.com/svn/trunk@3732 316c924e-a436-60f5-8080-3fe189b3f50e
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@@ -325,51 +325,57 @@ THERMAL GLASSES
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/obj/item/clothing/suit/labcoat/verb/toggle()
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set name = "Toggle Labcoat Buttons"
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set category = "Object"
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if(src.icon_state == "labcoat_open")
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src.icon_state = "labcoat"
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usr << "You button up the labcoat."
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else if(src.icon_state == "labcoat")
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src.icon_state = "labcoat_open"
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usr << "You unbutton the labcoat."
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else if(src.icon_state == "labcoat_cmo_open")
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src.icon_state = "labcoat_cmo"
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usr << "You button up the labcoat."
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else if(src.icon_state == "labcoat_cmo")
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src.icon_state = "labcoat_cmo_open"
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usr << "You unbutton the labcoat."
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else if(src.icon_state == "labcoat_gen_open")
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src.icon_state = "labcoat_gen"
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usr << "You button up the labcoat."
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else if(src.icon_state == "labcoat_gen")
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src.icon_state = "labcoat_gen_open"
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usr << "You unbutton the labcoat."
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else if(src.icon_state == "labcoat_chem_open")
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src.icon_state = "labcoat_chem"
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usr << "You button up the labcoat."
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else if(src.icon_state == "labcoat_chem")
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src.icon_state = "labcoat_chem_open"
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usr << "You unbutton the labcoat."
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else if(src.icon_state == "labcoat_vir_open")
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src.icon_state = "labcoat_vir"
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usr << "You button up the labcoat."
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else if(src.icon_state == "labcoat_vir")
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src.icon_state = "labcoat_vir_open"
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usr << "You unbutton the labcoat."
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else if(src.icon_state == "labcoat_tox_open")
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src.icon_state = "labcoat_tox"
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usr << "You button up the labcoat."
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else if(src.icon_state == "labcoat_tox")
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src.icon_state = "labcoat_tox_open"
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usr << "You unbutton the labcoat."
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else if(src.icon_state == "labgreen_open")
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src.icon_state = "labgreen"
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usr << "You button up the labcoat."
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else if(src.icon_state == "labgreen")
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src.icon_state = "labgreen_open"
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usr << "You unbutton the labcoat."
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if(!usr.canmove || usr.stat || usr.restrained())
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return 0
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else
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usr << "Sorry! The suit you're wearing doesn't have buttons!"
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if(src.icon_state == "labcoat_open")
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src.icon_state = "labcoat"
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usr << "You button up the labcoat."
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else if(src.icon_state == "labcoat")
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src.icon_state = "labcoat_open"
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usr << "You unbutton the labcoat."
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else if(src.icon_state == "labcoat_cmo_open")
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src.icon_state = "labcoat_cmo"
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usr << "You button up the labcoat."
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else if(src.icon_state == "labcoat_cmo")
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src.icon_state = "labcoat_cmo_open"
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usr << "You unbutton the labcoat."
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else if(src.icon_state == "labcoat_gen_open")
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src.icon_state = "labcoat_gen"
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usr << "You button up the labcoat."
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else if(src.icon_state == "labcoat_gen")
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src.icon_state = "labcoat_gen_open"
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usr << "You unbutton the labcoat."
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else if(src.icon_state == "labcoat_chem_open")
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src.icon_state = "labcoat_chem"
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usr << "You button up the labcoat."
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else if(src.icon_state == "labcoat_chem")
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src.icon_state = "labcoat_chem_open"
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usr << "You unbutton the labcoat."
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else if(src.icon_state == "labcoat_vir_open")
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src.icon_state = "labcoat_vir"
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usr << "You button up the labcoat."
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else if(src.icon_state == "labcoat_vir")
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src.icon_state = "labcoat_vir_open"
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usr << "You unbutton the labcoat."
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else if(src.icon_state == "labcoat_tox_open")
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src.icon_state = "labcoat_tox"
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usr << "You button up the labcoat."
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else if(src.icon_state == "labcoat_tox")
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src.icon_state = "labcoat_tox_open"
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usr << "You unbutton the labcoat."
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else if(src.icon_state == "labgreen_open")
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src.icon_state = "labgreen"
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usr << "You button up the labcoat."
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else if(src.icon_state == "labgreen")
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src.icon_state = "labgreen_open"
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usr << "You unbutton the labcoat."
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else
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usr << "Sorry! The suit you're wearing doesn't have buttons!"
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/obj/item/clothing/head/ushanka/attack_self(mob/user as mob)
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if(src.icon_state == "ushankadown")
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