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https://github.com/ParadiseSS13/Paradise.git
synced 2026-07-16 01:23:41 +01:00
Fixed a bug where hiding the extra inventory would not cause items in the extra slots to hide properly.
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@616 316c924e-a436-60f5-8080-3fe189b3f50e
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@@ -1108,6 +1108,16 @@
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/* if (src.w_radio)
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src.overlays += image("icon" = 'ears.dmi', "icon_state" = "headset[!src.lying ? "" : "2"]", "layer" = MOB_LAYER) */
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if (src.s_store)
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var/t1 = src.s_store.item_state
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if (!t1)
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t1 = src.s_store.icon_state
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src.overlays += image("icon" = 'belt_mirror.dmi', "icon_state" = text("[][]", t1, (!( src.lying ) ? null : "2")), "layer" = MOB_LAYER)
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src.s_store.screen_loc = ui_sstore1
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if (src.h_store)
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src.h_store.screen_loc = ui_hstore1
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if(src.client) src.hud_used.other_update() //Update the screenloc of the items on the 'other' inventory bar
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//to hide / show them.
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@@ -1199,13 +1209,6 @@
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src.overlays += image("icon" = 'belt.dmi', "icon_state" = text("[][]", t1, (!( src.lying ) ? null : "2")), "layer" = MOB_LAYER)
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src.belt.screen_loc = ui_belt
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if (src.s_store)
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var/t1 = src.s_store.item_state
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if (!t1)
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t1 = src.s_store.icon_state
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src.overlays += image("icon" = 'belt_mirror.dmi', "icon_state" = text("[][]", t1, (!( src.lying ) ? null : "2")), "layer" = MOB_LAYER)
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src.s_store.screen_loc = ui_sstore1
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if ((src.wear_mask && !(src.wear_mask.see_face)) || (src.head && !(src.head.see_face))) // can't see the face
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if (src.wear_id)
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if (istype(src.wear_id, /obj/item/weapon/card/id))
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@@ -1247,9 +1250,6 @@
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if (src.r_store)
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src.r_store.screen_loc = ui_storage2
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if (src.h_store)
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src.h_store.screen_loc = ui_hstore1
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if (src.back)
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var/t1 = src.back.icon_state
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src.overlays += image("icon" = 'back.dmi', "icon_state" = text("[][]", t1, (!( src.lying ) ? null : "2")), "layer" = MOB_LAYER)
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