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Naughty unbuckling (#22725)
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@@ -74,7 +74,7 @@ GLOBAL_LIST_EMPTY(total_extraction_beacons)
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if(isliving(A))
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var/mob/living/M = A
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M.Weaken(32 SECONDS) // Keep them from moving during the duration of the extraction
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M.buckled = 0 // Unbuckle them to prevent anchoring problems
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unbuckle_mob(M, force = TRUE) // Unbuckle them to prevent anchoring problems
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else
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A.anchored = TRUE
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A.density = FALSE
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