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Implant Refactor Part II
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@@ -520,12 +520,9 @@ client/proc/one_click_antag()
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limb.status &= ~(ORGAN_DESTROYED | ORGAN_ROBOT)
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//Now apply cortical stack.
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var/obj/item/organ/external/E = new_vox.get_organ("head")
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var/obj/item/weapon/implant/cortical/I = new(new_vox)
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I.imp_in = new_vox
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I.implanted = 1
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I.part = E
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E.implants += I
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cortical_stacks += I
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ticker.mode.traitors += new_vox.mind
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@@ -160,8 +160,7 @@ var/global/sent_strike_team = 0
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var/obj/item/weapon/implant/loyalty/L = new/obj/item/weapon/implant/loyalty(src)//Here you go Deuryn
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L.imp_in = src
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L.implanted = 1
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sec_hud_set_implants()
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var/obj/item/weapon/card/id/W = new(src)
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W.name = "[real_name]'s ID Card"
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@@ -63,9 +63,6 @@ var/global/vox_tick = 1
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var/obj/item/weapon/implant/cortical/I = new(src)
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I.imp_in = src
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I.implanted = 1
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var/obj/item/organ/external/affected = src.get_organ("head")
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affected.implants += I
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I.part = affected
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if(ticker.mode && ( istype(ticker.mode,/datum/game_mode/vox/heist) ) )
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var/datum/game_mode/vox/heist/M = ticker.mode
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@@ -455,14 +455,6 @@
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var/armor_block = run_armor_check(affecting, "melee")
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apply_damage(damage, BRUTE, affecting, armor_block)
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/mob/living/carbon/human/proc/is_loyalty_implanted()
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for(var/L in contents)
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if(istype(L, /obj/item/weapon/implant/loyalty))
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for(var/obj/item/organ/external/O in organs)
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if(L in O.implants)
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return 1
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return 0
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/mob/living/carbon/human/attack_slime(mob/living/carbon/slime/M as mob)
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if(M.Victim) return // can't attack while eating!
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@@ -91,9 +91,6 @@
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var/obj/item/weapon/implant/freedom/L = new/obj/item/weapon/implant/freedom(H)
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L.imp_in = H
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L.implanted = 1
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var/obj/item/organ/external/affected = H.organs_by_name["head"]
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affected.implants += L
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L.part = affected
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return 1
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@@ -156,7 +156,7 @@
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end_step(mob/living/user, mob/living/carbon/human/target, target_zone, obj/item/tool)
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var/obj/item/organ/external/affected = target.get_organ(target_zone)
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var/obj/item/weapon/implant/I = locate(/obj/item/weapon/implant) in target
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if (affected.implants.len)
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@@ -166,8 +166,6 @@
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"\blue You take [obj] out of [target]'s [affected.name]s with \the [tool]." )
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affected.implants -= obj
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target.sec_hud_set_implants()
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//Handle possessive brain borers.
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if(istype(obj,/mob/living/simple_animal/borer))
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var/mob/living/simple_animal/borer/worm = obj
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@@ -177,26 +175,29 @@
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worm.leave_host()
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obj.loc = get_turf(target)
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if(istype(obj,/obj/item/weapon/implant))
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var/obj/item/weapon/implant/imp = obj
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imp.removed(target)
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var/obj/item/weapon/implantcase/case
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else if(I && target_zone == "chest") //implant removal only works on the chest.
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user.visible_message("<span class='notice'>[user] takes something out of [target]'s [affected.name] with \the [tool].</span>", \
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"<span class='notice'>You take [I] out of [target]'s [affected.name]s with \the [tool].</span>" )
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if(istype(user.get_item_by_slot(slot_l_hand), /obj/item/weapon/implantcase))
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case = user.get_item_by_slot(slot_l_hand)
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else if(istype(user.get_item_by_slot(slot_r_hand), /obj/item/weapon/implantcase))
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case = user.get_item_by_slot(slot_r_hand)
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else
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case = locate(/obj/item/weapon/implantcase) in get_turf(target)
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I.removed(target)
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if(case && !case.imp)
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case.imp = imp
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imp.loc = case
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case.update_icon()
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user.visible_message("[user] places [imp] into [case]!", "<span class='notice'>You place [imp] into [case].</span>")
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else
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qdel(imp)
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var/obj/item/weapon/implantcase/case
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if(istype(user.get_item_by_slot(slot_l_hand), /obj/item/weapon/implantcase))
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case = user.get_item_by_slot(slot_l_hand)
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else if(istype(user.get_item_by_slot(slot_r_hand), /obj/item/weapon/implantcase))
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case = user.get_item_by_slot(slot_r_hand)
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else
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case = locate(/obj/item/weapon/implantcase) in get_turf(target)
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if(case && !case.imp)
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case.imp = I
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I.loc = case
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case.update_icon()
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user.visible_message("[user] places [I] into [case]!", "<span class='notice'>You place [I] into [case].</span>")
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else
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qdel(I)
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else if (affected.hidden)
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user.visible_message("\blue [user] takes something out of incision on [target]'s [affected.name] with \the [tool].", \
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