Implant Refactor Part II

This commit is contained in:
Fox-McCloud
2016-01-17 20:03:41 -05:00
parent 69f6c178aa
commit 1bd3da4521
16 changed files with 41 additions and 107 deletions

View File

@@ -520,12 +520,9 @@ client/proc/one_click_antag()
limb.status &= ~(ORGAN_DESTROYED | ORGAN_ROBOT)
//Now apply cortical stack.
var/obj/item/organ/external/E = new_vox.get_organ("head")
var/obj/item/weapon/implant/cortical/I = new(new_vox)
I.imp_in = new_vox
I.implanted = 1
I.part = E
E.implants += I
cortical_stacks += I
ticker.mode.traitors += new_vox.mind

View File

@@ -160,8 +160,7 @@ var/global/sent_strike_team = 0
var/obj/item/weapon/implant/loyalty/L = new/obj/item/weapon/implant/loyalty(src)//Here you go Deuryn
L.imp_in = src
L.implanted = 1
sec_hud_set_implants()
var/obj/item/weapon/card/id/W = new(src)
W.name = "[real_name]'s ID Card"

View File

@@ -63,9 +63,6 @@ var/global/vox_tick = 1
var/obj/item/weapon/implant/cortical/I = new(src)
I.imp_in = src
I.implanted = 1
var/obj/item/organ/external/affected = src.get_organ("head")
affected.implants += I
I.part = affected
if(ticker.mode && ( istype(ticker.mode,/datum/game_mode/vox/heist) ) )
var/datum/game_mode/vox/heist/M = ticker.mode