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Implant Refactor Part II
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@@ -520,12 +520,9 @@ client/proc/one_click_antag()
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limb.status &= ~(ORGAN_DESTROYED | ORGAN_ROBOT)
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//Now apply cortical stack.
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var/obj/item/organ/external/E = new_vox.get_organ("head")
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var/obj/item/weapon/implant/cortical/I = new(new_vox)
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I.imp_in = new_vox
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I.implanted = 1
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I.part = E
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E.implants += I
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cortical_stacks += I
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ticker.mode.traitors += new_vox.mind
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@@ -160,8 +160,7 @@ var/global/sent_strike_team = 0
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var/obj/item/weapon/implant/loyalty/L = new/obj/item/weapon/implant/loyalty(src)//Here you go Deuryn
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L.imp_in = src
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L.implanted = 1
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sec_hud_set_implants()
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var/obj/item/weapon/card/id/W = new(src)
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W.name = "[real_name]'s ID Card"
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@@ -63,9 +63,6 @@ var/global/vox_tick = 1
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var/obj/item/weapon/implant/cortical/I = new(src)
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I.imp_in = src
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I.implanted = 1
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var/obj/item/organ/external/affected = src.get_organ("head")
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affected.implants += I
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I.part = affected
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if(ticker.mode && ( istype(ticker.mode,/datum/game_mode/vox/heist) ) )
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var/datum/game_mode/vox/heist/M = ticker.mode
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