Moved the AI selection code to a separate proc so I can just activeais() instead of copying the whole damn pile of code.

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@162 316c924e-a436-60f5-8080-3fe189b3f50e
This commit is contained in:
n3ophyt3@gmail.com
2010-09-24 01:17:00 +00:00
parent 705debd161
commit 1bea183609
4 changed files with 50 additions and 46 deletions
+3
View File
@@ -1,5 +1,6 @@
/mob/living/silicon/ai/New(loc, var/datum/ai_laws/L, var/obj/item/brain/B)
src.anchored = 1
src.canmove = 0
src.loc = loc
if(L)
if (istype(L, /datum/ai_laws))
@@ -49,6 +50,8 @@
src.real_name = newname
src.name = newname
/mob/living/silicon/ai/Stat()
..()
statpanel("Status")
+21 -26
View File
@@ -10,32 +10,17 @@
src.real_name += " [pick(rand(1, 999))]"
src.name = src.real_name
spawn (4)
var/select = null
var/list/names = list()
var/list/ais = list()
var/list/namecounts = list()
for (var/mob/living/silicon/ai/A in world)
var/name = A.real_name
if (A.real_name == "Inactive AI")
continue
if (A.stat == 2)
continue
if (A.control_disabled == 1)
continue
else
names.Add(name)
namecounts[name] = 1
ais[name] = A
if (ais.len)
select = input("Select an AI to sync with.", "AI selection", null, null) as null|anything in ais
src.connected_ai = ais[select]
src.connected_ai = activeais()
if (src.connected_ai)
src.connected_ai.connected_robots += src
src.laws = src.connected_ai.laws_object //The borg inherits its AI's laws
src << "<b>Laws synced with [src.connected_ai.name].</b>"
// src.laws = src.connected_ai.laws_object //The borg inherits its AI's laws
src.laws = new /datum/ai_laws
src.laws.zeroth = src.connected_ai.laws_object.zeroth
src.laws.inherent = src.connected_ai.laws_object.inherent
src.laws.supplied = src.connected_ai.laws_object.supplied
src << "<b>Unit slaved to [src.connected_ai.name], downloading laws.</b>"
src.lawupdate = 1
else
usr << "No active AIs detected."
src.laws = new /datum/ai_laws/asimov
src.lawupdate = 0
src << "<b>Unable to locate an AI, reverting to standard Asimov laws.</b>"
@@ -276,14 +261,24 @@
who = world
else
who = src
var/change = 0
if(lawupdate)
if (connected_ai)
if(connected_ai.stat || connected_ai.control_disabled)
who << "<b>AI signal lost, unable to sync laws.</b>"
else
laws = connected_ai.laws_object
who << "<b>Laws synced with AI.</b>"
if (src.laws.zeroth != src.connected_ai.laws_object.zeroth)
src.laws.zeroth = src.connected_ai.laws_object.zeroth
change = 1
if (src.laws.inherent != src.connected_ai.laws_object.inherent)
src.laws.inherent = src.connected_ai.laws_object.inherent
change = 1
if (src.laws.supplied != src.connected_ai.laws_object.supplied)
src.laws.supplied = src.connected_ai.laws_object.supplied
change = 1
if (change)
who << "<b>Laws out of sync with AI, resyncing.</b>"
else
who << "<b>No AI selected to sync laws with.</b>"