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-removed coughedtime from mob_defines.dm and added smoke_delay to living_defines.dm
-fading out smoke finally works -removed the spawns in smoke code it now uses process() -sleeping smoke uses Sleeping() instead of AdjustSleeping()
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@@ -43,6 +43,8 @@
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var/list/icon/pipes_shown = list()
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var/last_played_vent
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var/smoke_delay = 0 //used to prevent spam with smoke reagent reaction on mob.
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var/step_count = 0
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var/list/butcher_results = null
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@@ -100,8 +100,6 @@
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var/in_throw_mode = 0
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var/coughedtime = null
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var/emote_cd = 0 // Used to supress emote spamming. 1 if on CD, 2 if disabled by admin (manually set), else 0
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var/job = null//Living
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