-removed coughedtime from mob_defines.dm and added smoke_delay to living_defines.dm

-fading out smoke finally works
-removed the spawns in smoke code it now uses process()
-sleeping smoke uses Sleeping() instead of AdjustSleeping()
This commit is contained in:
uraniummeltdown
2017-11-04 15:21:26 +04:00
parent 718aaf4d87
commit 1bea7973bd
3 changed files with 90 additions and 84 deletions
@@ -43,6 +43,8 @@
var/list/icon/pipes_shown = list()
var/last_played_vent
var/smoke_delay = 0 //used to prevent spam with smoke reagent reaction on mob.
var/step_count = 0
var/list/butcher_results = null
-2
View File
@@ -100,8 +100,6 @@
var/in_throw_mode = 0
var/coughedtime = null
var/emote_cd = 0 // Used to supress emote spamming. 1 if on CD, 2 if disabled by admin (manually set), else 0
var/job = null//Living