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https://github.com/ParadiseSS13/Paradise.git
synced 2026-08-22 11:37:40 +01:00
Pimped out the response team. No jobs have stupid stuff spawn in their hands, it now spawns on their person, be it on their ear (pens if they cannot find a target) of in their pockets. MAde several pre-set-up things for the response team, including portable surgery equipment and a movable optable. Made autolathe items spawn on top of it. Added Death alarms, and made explosive implants work properly. Girders are now removed when a floor is made/RCD'd into existence. Internals can now be set even if it is in suit storage or on the belt.
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@@ -10,6 +10,7 @@
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activate()
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implanted(source as mob)
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get_data()
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hear(message, source as mob)
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trigger(emote, source as mob)
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@@ -27,6 +28,9 @@
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get_data()
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return "No information available"
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hear(message, source as mob)
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return
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/obj/item/weapon/implant/uplink
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@@ -236,7 +240,11 @@ the implant may become unstable and either pre-maturely inject the subject or si
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<b>Integrity:</b> Implant will occasionally be degraded by the body's immune system and thus will occasionally malfunction."}
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return dat
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hear_talk(M as mob, var/msg)
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hear_talk(mob/M as mob, msg)
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hear(msg)
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return
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hear(var/msg)
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if(findtext(msg,phrase))
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if(istype(loc, /mob/))
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var/mob/T = loc
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@@ -250,4 +258,41 @@ the implant may become unstable and either pre-maturely inject the subject or si
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implanted(mob/source as mob)
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phrase = input("Choose activation phrase:") as text
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usr.mind.store_memory("Explosive implant in [source] can be activated by saying something containing the phrase ''[src.phrase]'', <B>say [src.phrase]</B> to attempt to activate.", 0, 0)
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usr << "The implanted explosive implant in [source] can be activated by saying something containing the phrase ''[src.phrase]'', <B>say [src.phrase]</B> to attempt to activate."
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usr << "The implanted explosive implant in [source] can be activated by saying something containing the phrase ''[src.phrase]'', <B>say [src.phrase]</B> to attempt to activate."
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/obj/item/weapon/implant/death_alarm
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name = "death alarm"
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desc = "Danger Will Robinson!"
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var/mobname = "Will Robinson"
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get_data()
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var/dat = {"
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<b>Implant Specifications:</b><BR>
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<b>Name:</b> NanoTrasen \"Profit Margin\" Class Employee Lifesign Sensor<BR>
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<b>Life:</b> Activates upon death.<BR>
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<b>Important Notes:</b> Alerts crew to crewmember death.<BR>
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<HR>
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<b>Implant Details:</b><BR>
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<b>Function:</b> Contains a compact radio signaler that triggers when the host's lifesigns cease.<BR>
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<b>Special Features:</b> Alerts crew to crewmember death.<BR>
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<b>Integrity:</b> Implant will occasionally be degraded by the body's immune system and thus will occasionally malfunction."}
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return dat
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process()
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var/mob/M = src.loc
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if(M.stat == 2)
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var/turf/t = get_turf(M)
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var/obj/item/device/radio/headset/a = new /obj/item/device/radio/headset(null)
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var/mob/living/carbon/human/G = new /mob/living/carbon/human(null)
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G.real_name = "[mobname]'s death alarm"
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G.name = "[mobname]'s death alarm"
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G.universal_speak = 1
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a.talk_into(G,"[mobname] has died in [t.loc.name]!")
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del(a)
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del(G)
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processing_objects.Remove(src)
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implanted(mob/source as mob)
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mobname = source.real_name
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processing_objects.Add(src)
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@@ -114,4 +114,15 @@
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New()
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src.imp = new /obj/item/weapon/implant/loyalty( src )
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..()
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return
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/obj/item/weapon/implantcase/death_alarm
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name = "Glass Case- 'Tracking'"
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desc = "A case containing a tracking implant."
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icon = 'items.dmi'
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icon_state = "implantcase-b"
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New()
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src.imp = new /obj/item/weapon/implant/death_alarm( src )
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..()
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return
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@@ -663,9 +663,6 @@ CLIPBOARDS
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else
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return
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src.update()
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spawn(0)
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attack_self(user)
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return
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return
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/obj/item/weapon/clipboard/proc/update()
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@@ -692,6 +689,15 @@ CLIPBOARDS
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src.add_fingerprint(usr)
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return //
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/obj/item/weapon/clipboard/New()
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..()
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for(var/i = 1, i <= 3, i++)
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var/obj/item/weapon/paper/P = new /obj/item/weapon/paper(src)
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P.loc = src
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src.pen = new /obj/item/weapon/pen(src)
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src.update()
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return
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// PHOTOGRAPH
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