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synced 2026-08-22 11:37:40 +01:00
Pimped out the response team. No jobs have stupid stuff spawn in their hands, it now spawns on their person, be it on their ear (pens if they cannot find a target) of in their pockets. MAde several pre-set-up things for the response team, including portable surgery equipment and a movable optable. Made autolathe items spawn on top of it. Added Death alarms, and made explosive implants work properly. Girders are now removed when a floor is made/RCD'd into existence. Internals can now be set even if it is in suit storage or on the belt.
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@@ -40,3 +40,20 @@
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M.eye_blurry += 3
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return
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/obj/item/weapon/storage/briefcase/surgery
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icon_state = "medbriefcase"
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name = "surgery equipment bag"
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desc = "Heavy and full of sharp things."
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New()
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..()
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contents = list()
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sleep(1)
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new /obj/item/weapon/circular_saw(src)
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new /obj/item/weapon/hemostat(src)
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new /obj/item/weapon/scalpel(src)
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new /obj/item/weapon/retractor(src)
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new /obj/item/weapon/cautery(src)
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new /obj/item/weapon/surgical_tool/bonegel(src)
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new /obj/item/weapon/surgical_tool/bonesetter(src)
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@@ -259,9 +259,22 @@
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new /obj/item/weapon/tank/emergency_oxygen/engi( src )
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return
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/obj/item/weapon/storage/box/medic/New()
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..()
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contents = list()
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sleep(1)
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new /obj/item/clothing/mask/medical( src )
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new /obj/item/weapon/tank/emergency_oxygen/anesthetic( src )
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new /obj/item/weapon/tank/emergency_oxygen/anesthetic( src )
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new /obj/item/weapon/tank/emergency_oxygen/anesthetic( src )
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new /obj/item/weapon/tank/emergency_oxygen/anesthetic( src )
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new /obj/item/weapon/tank/emergency_oxygen/anesthetic( src )
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new /obj/item/weapon/tank/emergency_oxygen/anesthetic( src )
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return
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/obj/item/weapon/storage/box/syndicate/New()
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..()
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switch (pickweight(list("bloodyspai" = 1, "stealth" = 1, "screwed" = 1, "guns" = 1, "murder" = 1, "freedom" = 1)))
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switch (pickweight(list("bloodyspai" = 1, "stealth" = 1, "screwed" = 1, "guns" = 1, "freedom" = 1)))
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if ("bloodyspai")
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new /obj/item/clothing/under/chameleon(src)
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new /obj/item/clothing/mask/gas/voice(src)
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@@ -290,12 +303,6 @@
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new /obj/item/weapon/plastique(src)
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return
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if ("murder")
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new /obj/item/weapon/melee/energy/sword(src)
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new /obj/item/weapon/cloaking_device(src)
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new /obj/item/weapon/card/emag(src)
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return
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if("freedom")
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var/obj/item/weapon/implanter/O = new /obj/item/weapon/implanter(src)
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O.imp = new /obj/item/weapon/implant/freedom(O)
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