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synced 2026-08-22 11:37:40 +01:00
RPD attack chain migration (#30574)
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@@ -22,16 +22,26 @@
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armor = list(MELEE = 0, BULLET = 0, LASER = 0, ENERGY = 0, BOMB = 0, RAD = 0, FIRE = 100, ACID = 50)
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resistance_flags = FIRE_PROOF
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origin_tech = "engineering=4;materials=2"
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new_attack_chain = TRUE
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var/datum/effect_system/spark_spread/spark_system
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var/lastused
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var/iconrotation = 0 //Used to orient icons and pipes
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var/mode = RPD_ATMOS_MODE //Disposals, atmospherics, etc.
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var/pipe_category = RPD_ATMOS_PIPING //For TGUI menus, this is a subtype of pipes e.g. scrubbers pipes, devices
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var/whatpipe = PIPE_SIMPLE_STRAIGHT //What kind of atmos pipe is it?
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var/whatdpipe = PIPE_DISPOSALS_STRAIGHT //What kind of disposals pipe is it?
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/// Used to orient icons and pipes.
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var/iconrotation = 0
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/// Disposals, atmospherics, etc.
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var/mode = RPD_ATMOS_MODE
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/// For TGUI menus, this is a subtype of pipes e.g. scrubbers pipes, devices.
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var/pipe_category = RPD_ATMOS_PIPING
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/// What kind of atmos pipe are we trying to lay?
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var/whatpipe = PIPE_SIMPLE_STRAIGHT
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/// What kind of disposals pipe are we trying to lay?
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var/whatdpipe = PIPE_DISPOSALS_STRAIGHT
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/// What kind of transit tube are we trying to lay?
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var/whatttube = PIPE_TRANSIT_TUBE
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/// Cooldown on RPD use.
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var/spawndelay = RPD_COOLDOWN_TIME
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/// Time taken to drill a borehole before the pipe can be laid.
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var/walldelay = RPD_WALLBUILD_TIME
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/// Can this RPD lay pipe on non-adjacent turfs?
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var/ranged = FALSE
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var/primary_sound = 'sound/machines/click.ogg'
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var/alt_sound = null
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@@ -209,7 +219,9 @@
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return
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// TGUI stuff
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/obj/item/rpd/attack_self__legacy__attackchain(mob/user)
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/obj/item/rpd/activate_self(mob/user)
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if(..())
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return
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ui_interact(user)
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/obj/item/rpd/ui_state(mob/user)
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@@ -303,24 +315,39 @@
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else
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return //Either nothing was selected, or an invalid mode was selected
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to_chat(user, "<span class='notice'>You set [src]'s mode.</span>")
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/obj/item/rpd/ranged_interact_with_atom(atom/target, mob/living/user, list/modifiers)
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if(!ranged)
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return NONE
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if(handle_atom_interaction(target, user, ranged))
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return ITEM_INTERACT_COMPLETE
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/obj/item/rpd/afterattack__legacy__attackchain(atom/target, mob/user, proximity)
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..()
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return NONE
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/obj/item/rpd/interact_with_atom(atom/target, mob/living/user, list/modifiers)
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if(handle_atom_interaction(target, user, ranged))
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return ITEM_INTERACT_COMPLETE
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return NONE
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/obj/item/rpd/proc/handle_atom_interaction(atom/target, mob/living/user, ranged)
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if(isstorage(target))
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var/obj/item/storage/S = target
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if(!S.can_be_inserted(src, stop_messages = TRUE))
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return
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if(loc != user)
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return
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if(!proximity && !ranged)
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return
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return ITEM_INTERACT_COMPLETE
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return NONE
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if(world.time < lastused + spawndelay)
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return
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return ITEM_INTERACT_COMPLETE
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// Use as melee weapon
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if(user.a_intent == INTENT_HARM)
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return NONE
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var/turf/T = get_turf(target)
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if(!T)
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return
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return ITEM_INTERACT_COMPLETE
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if(target != T)
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// We only check the rpd_act of the target if it isn't the turf, because otherwise
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@@ -329,42 +356,32 @@
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// If the object we are clicking on has a valid RPD interaction for just that specific object, do that and nothing else.
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// Example: clicking on a pipe with a RPD in rotate mode should rotate that pipe and ignore everything else on the tile.
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if(ranged)
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user.Beam(T, icon_state="rped_upgrade", icon='icons/effects/effects.dmi', time=5)
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return
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user.Beam(T, icon_state = "rped_upgrade", icon = 'icons/effects/effects.dmi', time = 0.5 SECONDS)
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return ITEM_INTERACT_COMPLETE
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// If we get this far, we have to check every object in the tile, to make sure that none of them block RPD usage on this tile.
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// This is done by calling rpd_blocksusage on every /obj in the tile. If any block usage, fail at this point.
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for(var/obj/O in T)
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if(O.rpd_blocksusage())
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to_chat(user, "<span class='warning'>[O] blocks [src]!</span>")
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return
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return ITEM_INTERACT_COMPLETE
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// If we get here, then we're effectively acting on the turf, probably placing a pipe.
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if(ranged) //woosh beam if bluespaced at a distance
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if(ranged) //woosh beam!
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if(get_dist(src, T) >= (user.client.maxview() / 2))
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message_admins("\[EXPLOIT] [key_name_admin(user)] attempted to place pipes with a BRPD via a camera console. (Attempted range exploit)")
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message_admins("\[EXPLOIT] [key_name_admin(user)] attempted to place pipes with a BRPD via a camera console (attempted range exploit).")
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playsound(src, 'sound/machines/synth_no.ogg', 15, TRUE)
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to_chat(user, "<span class='notice'>ERROR: \The [T] is out of [src]'s range!</span>")
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return
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to_chat(user, "<span class='warning'>ERROR: \The [T] is out of [src]'s range!</span>")
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return ITEM_INTERACT_COMPLETE
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if(!(user in hearers(12, T))) // Checks if user can hear the target turf, cause viewers doesnt work for it.
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to_chat(user, "<span class='warning'>[src] needs full visibility to determine the dispensing location.</span>")
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playsound(src, 'sound/machines/synth_no.ogg', 50, TRUE)
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return
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return ITEM_INTERACT_COMPLETE
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user.Beam(T, icon_state = "rped_upgrade", icon = 'icons/effects/effects.dmi', time = 0.5 SECONDS)
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T.rpd_act(user, src)
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/obj/item/rpd/attack_obj__legacy__attackchain(obj/O, mob/living/user)
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if(user.a_intent != INTENT_HARM)
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if(istype(O, /obj/machinery/atmospherics/pipe))
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return
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else if(istype(O, /obj/structure/disposalconstruct))
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return
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else if(istype(O, /obj/structure/transit_tube_construction))
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return
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return ..()
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return ITEM_INTERACT_COMPLETE
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#undef RPD_COOLDOWN_TIME
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#undef RPD_WALLBUILD_TIME
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