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Merge pull request #383 from Fox-McCloud/Syndi-Hardsuits
Syndi hardsuits
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@@ -180,10 +180,10 @@
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icon_state = "[initial(icon_state)]-[round(ammo_count(),10)]"
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/obj/item/ammo_box/magazine/m12g
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name = "shotgun magazine (12g taser slugs)"
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icon_state = "m12gs"
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name = "shotgun magazine (12g buckshot)"
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icon_state = "m12gb"
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ammo_type = "/obj/item/ammo_casing/shotgun/buckshot"
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origin_tech = "combat=3;syndicate=1"
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ammo_type = "/obj/item/ammo_casing/shotgun/stunslug"
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caliber = "shotgun"
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max_ammo = 8
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@@ -192,10 +192,10 @@
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icon_state = "[initial(icon_state)]-[Ceiling(ammo_count(0)/8)*8]"
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/obj/item/ammo_box/magazine/m12g/buckshot
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name = "shotgun magazine (12g buckshot)"
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icon_state = "m12gb"
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ammo_type = "/obj/item/ammo_casing/shotgun/buckshot"
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/obj/item/ammo_box/magazine/m12g/stun
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name = "shotgun magazine (12g taser slugs)"
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icon_state = "m12gs"
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ammo_type = "/obj/item/ammo_casing/shotgun/stunslug"
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/obj/item/ammo_box/magazine/m12g/dragon
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@@ -11,9 +11,8 @@
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var/modifystate
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emp_act(severity)
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power_supply.use(round(power_supply.maxcharge / severity))
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power_supply.use(round(power_supply.charge / severity))
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update_icon()
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..()
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New()
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@@ -229,7 +229,7 @@ modules/mob/living/carbon/human/life.dm if you die, you will be zoomed out.
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projectile_type = "/obj/item/projectile/kinetic"
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fire_sound = 'sound/weapons/Kenetic_accel.ogg'
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charge_cost = 5000
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cell_type = "/obj/item/weapon/stock_parts/cell/crap"
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cell_type = "/obj/item/weapon/stock_parts/cell/emproof"
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var/overheat = 0
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var/recent_reload = 1
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@@ -240,6 +240,9 @@ modules/mob/living/carbon/human/life.dm if you die, you will be zoomed out.
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recent_reload = 0
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..()
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/obj/item/weapon/gun/energy/kinetic_accelerator/emp_act(severity)
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return
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/obj/item/weapon/gun/energy/kinetic_accelerator/attack_self(var/mob/living/user/L)
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if(overheat || recent_reload)
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return
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@@ -274,6 +277,11 @@ modules/mob/living/carbon/human/life.dm if you die, you will be zoomed out.
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silenced = 0
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projectile_type = "/obj/item/projectile/energy/bolt/large"
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/obj/item/weapon/gun/energy/kinetic_accelerator/crossbow/large/cyborg
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desc = "One and done!"
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icon_state = "crossbowlarge"
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origin_tech = null
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m_amt = 0
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/obj/item/weapon/gun/energy/disabler
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name = "disabler"
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