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Broken heart fix
Code was using a switch with variables in it. This doesn't work. Replaced it with an if..else sequence. Thanks to the guys from Paradise for finding this. Note: this only fixes literal heart problems, it won't do anything for relationship issues. Conflicts: code/modules/organs/blood.dm
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@@ -73,14 +73,13 @@ var/const/BLOOD_VOLUME_SURVIVE = 122
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// Damaged heart virtually reduces the blood volume, as the blood isn't
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// being pumped properly anymore.
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var/datum/organ/internal/heart/heart = internal_organs["heart"]
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if(heart)
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switch(heart.damage)
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if(1 to heart.min_bruised_damage)
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blood_volume *= 0.8
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if(heart.min_bruised_damage to heart.min_broken_damage)
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blood_volume *= 0.6
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if(heart.min_broken_damage to INFINITY)
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blood_volume *= 0.3
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if(heart.damage > 1 && heart.damage < heart.min_bruised_damage)
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blood_volume *= 0.8
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else if(heart.damage >= heart.min_bruised_damage && heart.damage < heart.min_broken_damage)
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blood_volume *= 0.6
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else if(heart.damage >= heart.min_broken_damage && heart.damage < INFINITY)
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blood_volume *= 0.3
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//Effects of bloodloss
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switch(blood_volume)
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if(BLOOD_VOLUME_SAFE to 10000)
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