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Name Capitalisation Tweaks (Weapons) (#16906)
* Weapon names * Assault rile * More #coding_chat tweaks Realistically changing the typepath here is out of the scope of this PR, but it's such a small change and I'm editing the item already so... probably not worth making an entire separate PR for. * Missed these
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@@ -235,7 +235,7 @@
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muzzle_flash_color = LIGHT_COLOR_FIRE
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/obj/item/ammo_casing/shotgun/frag12
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name = "FRAG-12 slug"
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name = "\improper FRAG-12 slug"
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desc = "A high explosive breaching round for a 12 gauge shotgun."
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icon_state = "heshell"
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projectile_type = /obj/item/projectile/bullet/frag12
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@@ -67,7 +67,7 @@
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max_ammo = 14
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/obj/item/ammo_box/shotgun
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name = "Shotgun Speedloader (slug)"
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name = "shotgun speedloader (Slug)"
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icon_state = "slugloader"
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origin_tech = "combat=2"
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ammo_type = /obj/item/ammo_casing/shotgun
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@@ -76,39 +76,39 @@
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multiple_sprites = 1
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/obj/item/ammo_box/shotgun/buck
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name = "Shotgun Speedloader (buckshot)"
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name = "shotgun speedloader (Buckshot)"
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icon_state = "buckloader"
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ammo_type = /obj/item/ammo_casing/shotgun/buckshot
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/obj/item/ammo_box/shotgun/dragonsbreath
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name = "Shotgun Speedloader (dragonsbreath)"
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name = "shotgun speedloader (Dragonsbreath)"
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icon_state = "dragonsbreathloader"
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ammo_type = /obj/item/ammo_casing/shotgun/incendiary/dragonsbreath
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/obj/item/ammo_box/shotgun/stun
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name = "Shotgun Speedloader (stun shells)"
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name = "shotgun speedloader (Stun shells)"
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icon_state = "stunloader"
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ammo_type = /obj/item/ammo_casing/shotgun/stunslug
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/obj/item/ammo_box/shotgun/beanbag
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name = "Shotgun Speedloader (beanbag shells)"
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name = "shotgun speedloader (Beanbag shells)"
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icon_state = "beanbagloader"
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ammo_type = /obj/item/ammo_casing/shotgun/beanbag
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materials = list(MAT_METAL=1750)
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/obj/item/ammo_box/shotgun/rubbershot
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name = "Shotgun Speedloader (rubbershot shells)"
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name = "shotgun speedloader (Rubbershot shells)"
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icon_state = "rubbershotloader"
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ammo_type = /obj/item/ammo_casing/shotgun/rubbershot
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materials = list(MAT_METAL=1750)
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/obj/item/ammo_box/shotgun/tranquilizer
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name = "Shotgun Speedloader (tranquilizer darts)"
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name = "shotgun speedloader (Tranquilizer darts)"
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icon_state = "tranqloader"
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ammo_type = /obj/item/ammo_casing/shotgun/tranquilizer
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materials = list(MAT_METAL=1750)
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@@ -290,7 +290,7 @@
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icon_state = "uzi9mm-[round(ammo_count(),4)]"
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/obj/item/ammo_box/magazine/smgm9mm
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name = "SMG magazine (9mm)"
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name = "\improper SMG magazine (9mm)"
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icon_state = "smg9mm"
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ammo_type = /obj/item/ammo_casing/c9mm
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caliber = "9mm"
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@@ -298,17 +298,17 @@
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materials = list(MAT_METAL = 2000)
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/obj/item/ammo_box/magazine/smgm9mm/ap
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name = "SMG magazine (Armour Piercing 9mm)"
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name = "\improper SMG magazine (Armour Piercing 9mm)"
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ammo_type = /obj/item/ammo_casing/c9mm/ap
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materials = list(MAT_METAL = 3000)
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/obj/item/ammo_box/magazine/smgm9mm/toxin
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name = "SMG magazine (Toxin Tipped 9mm)"
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name = "\improper SMG magazine (Toxin Tipped 9mm)"
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ammo_type = /obj/item/ammo_casing/c9mm/tox
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materials = list(MAT_METAL = 3000)
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/obj/item/ammo_box/magazine/smgm9mm/fire
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name = "SMG Magazine (Incendiary 9mm)"
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name = "\improper SMG Magazine (Incendiary 9mm)"
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ammo_type = /obj/item/ammo_casing/c9mm/inc
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materials = list(MAT_METAL = 3000)
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@@ -328,7 +328,7 @@
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icon_state = "9x19p-[ammo_count() ? "8" : "0"]"
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/obj/item/ammo_box/magazine/smgm45
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name = "SMG magazine (.45)"
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name = "\improper SMG magazine (.45)"
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icon_state = "c20r45"
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origin_tech = "combat=2"
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ammo_type = /obj/item/ammo_casing/c45
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@@ -373,7 +373,7 @@
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multiple_sprites = 2
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/obj/item/ammo_box/magazine/m556/arg
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name = "ARG magazine (5.56mm)"
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name = "\improper ARG magazine (5.56mm)"
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icon_state = "arg"
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/obj/item/ammo_box/magazine/m12g
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@@ -457,7 +457,7 @@
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ammo_type = /obj/item/ammo_casing/caseless/foam_dart/riot
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/obj/item/ammo_box/magazine/toy/enforcer
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name = "Enforcer Foam magazine"
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name = "\improper Enforcer foam magazine"
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icon_state = "enforcer"
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max_ammo = 8
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multiple_sprites = 1
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@@ -115,7 +115,7 @@
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ammo_type = list(/obj/item/ammo_casing/energy/xray)
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/obj/item/gun/energy/immolator
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name = "Immolator laser gun"
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name = "immolator laser gun"
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desc = "A modified laser gun, shooting highly concetrated beams with higher intensity that ignites the target, for the cost of draining more power per shot"
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icon_state = "immolator"
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item_state = "laser"
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@@ -72,7 +72,7 @@
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can_holster = TRUE
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/obj/item/gun/energy/gun/blueshield/pdw9
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name = "PDW-9 taser pistol"
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name = "\improper PDW-9 taser pistol"
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desc = "A military grade sidearm, used by many militia forces throughout the local sector."
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icon_state = "pdw9pistol"
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@@ -294,7 +294,7 @@
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// HONK Rifle //
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/obj/item/gun/energy/clown
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name = "HONK Rifle"
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name = "\improper HONK rifle"
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desc = "Clown Planet's finest."
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icon_state = "disabler"
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ammo_type = list(/obj/item/ammo_casing/energy/clown)
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@@ -317,7 +317,7 @@
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// Energy Sniper //
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/obj/item/gun/energy/sniperrifle
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name = "L.W.A.P. Sniper Rifle"
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name = "\improper L.W.A.P. sniper rifle"
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desc = "A rifle constructed of lightweight materials, fitted with a SMART aiming-system scope."
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icon_state = "esniper"
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origin_tech = "combat=6;materials=5;powerstorage=4"
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@@ -1,7 +1,7 @@
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// Telegun for Tator RDs
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/obj/item/gun/energy/telegun
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name = "Teleporter Gun"
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name = "teleporter gun"
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desc = "An extremely high-tech bluespace energy gun capable of teleporting targets to far off locations."
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icon_state = "telegun"
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item_state = "ionrifle"
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@@ -234,8 +234,8 @@
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//ARG Assault Rifle//
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/obj/item/gun/projectile/automatic/ar
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name = "ARG"
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desc = "A robust assault rile used by Nanotrasen fighting forces."
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name = "\improper ARG"
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desc = "A robust assault rifle used by Nanotrasen fighting forces."
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icon_state = "arg"
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item_state = "arg"
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slot_flags = 0
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@@ -31,7 +31,7 @@
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//Enforcer//
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/obj/item/gun/projectile/automatic/pistol/enforcer
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name = "Enforcer"
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name = "\improper Enforcer"
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desc = "A pistol of modern design."
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icon_state = "enforcer_grey"
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force = 10
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@@ -78,7 +78,7 @@
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//Desert Eagle//
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/obj/item/gun/projectile/automatic/pistol/deagle
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name = "desert eagle"
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name = "\improper Desert Eagle"
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desc = "A robust .50 AE handgun."
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icon_state = "deagle"
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force = 14.0
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@@ -93,7 +93,7 @@
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icon_state = "[initial(icon_state)][magazine ? "" : "-e"]"
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/obj/item/gun/projectile/automatic/pistol/deagle/gold
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desc = "A gold plated desert eagle folded over a million times by superior martian gunsmiths. Uses .50 AE ammo."
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desc = "A gold plated Desert Eagle folded over a million times by superior martian gunsmiths. Uses .50 AE ammo."
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icon_state = "deagleg"
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item_state = "deagleg"
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