Refactors light switches, igniter switches, mass driver buttons, and crematoriums? (#18683)

* A mixed refactor

* Re add link code

* tweak

* well thats embarassing

* Apply suggestions from code review

Co-authored-by: Charlie <69320440+hal9000PR@users.noreply.github.com>

Co-authored-by: Charlie <69320440+hal9000PR@users.noreply.github.com>
This commit is contained in:
AffectedArc07
2022-08-27 13:04:31 +01:00
committed by GitHub
co-authored by Charlie
parent 5e242fcc75
commit 1c3dc66b79
8 changed files with 321 additions and 479 deletions
+125 -72
View File
@@ -27,12 +27,12 @@
dir = EAST
var/obj/structure/m_tray/connected = null
var/static/status_descriptors = list(
EXTENDED_TRAY = "The tray is currently extended.",
EMPTY_MORGUE = "The tray is currently empty.",
UNREVIVABLE = "The tray contains an unviable body.",
REVIVABLE = "The tray contains a body that is responsive to revival techniques.",
NOT_BODY = "The tray contains something that is not a body.",
GHOST_CONNECTED = "The tray contains a body that might be responsive."
EXTENDED_TRAY = "The tray is currently extended.",
EMPTY_MORGUE = "The tray is currently empty.",
UNREVIVABLE = "The tray contains an unviable body.",
REVIVABLE = "The tray contains a body that is responsive to revival techniques.",
NOT_BODY = "The tray contains something that is not a body.",
GHOST_CONNECTED = "The tray contains a body that might be responsive."
)
anchored = TRUE
var/open_sound = 'sound/items/deconstruct.ogg'
@@ -45,35 +45,46 @@
/obj/structure/morgue/proc/update_state()
. = UPDATE_OVERLAYS
if(connected)
status = EXTENDED_TRAY
return
if(!length(contents))
status = EMPTY_MORGUE
return
var/mob/living/M = locate() in contents
var/obj/structure/closet/body_bag/B = locate() in contents
if(!M)
M = locate() in B
if(!M)
status = NOT_BODY
return
var/mob/dead/observer/G = M.get_ghost()
if(M.mind && !M.mind.suicided)
if(M.client)
status = REVIVABLE
return
if(G && G.client) //There is a ghost and it is connected to the server
status = GHOST_CONNECTED
return
status = UNREVIVABLE
/obj/structure/morgue/update_overlays()
. = ..()
underlays.Cut()
if(!connected)
. += "morgue_[status]"
underlays += emissive_appearance(icon, "morgue_[status]")
if(name != initial(name))
. += "morgue_label"
@@ -89,6 +100,7 @@
ex_act(severity)
qdel(src)
return
if(2.0)
if(prob(50))
for(var/atom/movable/A in src)
@@ -96,6 +108,7 @@
ex_act(severity)
qdel(src)
return
if(3.0)
if(prob(5))
for(var/atom/movable/A in src)
@@ -103,7 +116,6 @@
ex_act(severity)
qdel(src)
return
return
/obj/structure/morgue/attack_hand(mob/user as mob)
if(connected)
@@ -115,6 +127,7 @@
else
playsound(loc, open_sound, 50, 1)
connect()
add_fingerprint(user)
update_icon(update_state())
return
@@ -122,11 +135,14 @@
/obj/structure/morgue/attackby(P as obj, mob/user as mob, params)
if(istype(P, /obj/item/pen))
var/t = rename_interactive(user, P)
if(isnull(t))
return
update_icon(UPDATE_OVERLAYS)
add_fingerprint(user)
return
return ..()
/obj/structure/morgue/wirecutter_act(mob/user)
@@ -136,25 +152,29 @@
update_icon(UPDATE_OVERLAYS)
return TRUE
/obj/structure/morgue/relaymove(mob/user as mob)
/obj/structure/morgue/relaymove(mob/user)
if(user.stat)
return
connect()
/obj/structure/morgue/proc/connect()
connected = new /obj/structure/m_tray( loc )
connected = new /obj/structure/m_tray(loc)
step(connected, dir)
connected.layer = BELOW_OBJ_LAYER
var/turf/T = get_step(src, dir)
if(T.contents.Find(connected))
connected.connected = src
for(var/atom/movable/A in src)
if(A.move_resist != INFINITY)
A.forceMove(connected.loc)
connected.icon_state = "morgue_tray"
connected.dir = dir
else
QDEL_NULL(connected)
return
QDEL_NULL(connected)
/obj/structure/morgue/Destroy()
if(!connected)
@@ -163,12 +183,15 @@
A.forceMove(T)
else
QDEL_NULL(connected)
return ..()
/obj/structure/morgue/container_resist(mob/living/L)
var/mob/living/carbon/CM = L
if(!istype(CM))
return
if(CM.stat || CM.restrained())
return
@@ -195,7 +218,6 @@
pass_flags = LETPASSTHROW
max_integrity = 350
/obj/structure/m_tray/attack_hand(mob/user as mob)
if(connected)
for(var/atom/movable/A as mob|obj in loc)
@@ -206,36 +228,40 @@
add_fingerprint(user)
qdel(src)
return
return
/obj/structure/m_tray/MouseDrop_T(atom/movable/O, mob/living/user)
if((!( istype(O, /atom/movable) ) || O.anchored || get_dist(user, src) > 1 || get_dist(user, O) > 1 || user.contents.Find(src) || user.contents.Find(O)))
if((!(istype(O, /atom/movable)) || O.anchored || get_dist(user, src) > 1 || get_dist(user, O) > 1 || user.contents.Find(src) || user.contents.Find(O)))
return
if(!ismob(O) && !istype(O, /obj/structure/closet/body_bag))
return
if(!ismob(user) || HAS_TRAIT(user, TRAIT_HANDS_BLOCKED))
return
O.forceMove(loc)
if(user != O)
user.visible_message("<span class='warning'>[user] stuffs [O] into [src]!</span>")
return
/obj/structure/m_tray/Destroy()
if(connected && connected.connected == src)
connected.connected = null
connected = null
return ..()
/obj/structure/tray/m_tray/CanPass(atom/movable/mover, turf/target, height=0)
if(height == 0)
return 1
return TRUE
if(istype(mover) && mover.checkpass(PASSTABLE))
return 1
return TRUE
if(locate(/obj/structure/table) in get_turf(mover))
return 1
else
return 0
return TRUE
return FALSE
/obj/structure/tray/m_tray/CanAStarPass(ID, dir, caller)
. = !density
@@ -247,6 +273,9 @@
* Crematorium
*/
GLOBAL_LIST_EMPTY(crematoriums)
// These have so much copypasted code from the above that they should really be made into subtypes
// Someone please I beg
/obj/structure/crematorium
name = "crematorium"
desc = "A human incinerator. Works well on barbeque nights."
@@ -262,16 +291,20 @@
/obj/structure/crematorium/Initialize(mapload)
. = ..()
GLOB.crematoriums += src
update_icon(UPDATE_OVERLAYS)
/obj/structure/crematorium/update_overlays()
. = ..()
if(connected)
return
. += "crema_closed"
if(cremating)
. += "crema_active"
return
if(length(contents))
. += "crema_full"
@@ -283,6 +316,7 @@
ex_act(severity)
qdel(src)
return
if(2.0)
if(prob(50))
for(var/atom/movable/A in src)
@@ -290,6 +324,7 @@
ex_act(severity)
qdel(src)
return
if(3.0)
if(prob(5))
for(var/atom/movable/A in src)
@@ -297,21 +332,24 @@
ex_act(severity)
qdel(src)
return
return
/obj/structure/crematorium/attack_hand(mob/user as mob)
if(cremating)
to_chat(usr, "<span class='warning'>It's locked.</span>")
return
if(connected && !locked)
for(var/atom/movable/A in connected.loc)
if(!(A.anchored) && A.move_resist != INFINITY)
A.forceMove(src)
playsound(loc, open_sound, 50, 1)
QDEL_NULL(connected)
else if(!locked)
playsound(loc, open_sound, 50, 1)
connect()
add_fingerprint(user)
update_icon(UPDATE_OVERLAYS)
@@ -320,75 +358,92 @@
rename_interactive(user, P)
add_fingerprint(user)
return
return ..()
/obj/structure/crematorium/relaymove(mob/user as mob)
if(user.stat || locked)
return
connect()
/obj/structure/crematorium/proc/connect()
connected = new /obj/structure/c_tray( loc )
connected = new /obj/structure/c_tray(loc)
step(connected, SOUTH)
connected.layer = BELOW_OBJ_LAYER
var/turf/T = get_step(src, SOUTH)
if(T.contents.Find(connected))
connected.connected = src
update_icon(UPDATE_OVERLAYS)
for(var/atom/movable/A in src)
A.forceMove(connected.loc)
connected.icon_state = "crema_tray"
else
QDEL_NULL(connected)
return
QDEL_NULL(connected)
/obj/structure/crematorium/proc/cremate(mob/user as mob)
if(cremating)
return //don't let you cremate something twice or w/e
if(contents.len <= 0)
if(!length(contents))
for(var/mob/M in viewers(src))
M.show_message("<span class='warning'>You hear a hollow crackle.</span>", 1)
return
M.show_message("<span class='warning'>You hear a hollow crackle.</span>", EMOTE_VISIBLE)
else
for(var/mob/M in viewers(src))
M.show_message("<span class='warning'>You hear a roar as the crematorium activates.</span>", 1)
return
cremating = TRUE
locked = TRUE
update_icon(UPDATE_OVERLAYS)
for(var/mob/living/M in search_contents_for(/mob/living))
if(QDELETED(M))
continue
if(M.stat!=2)
M.emote("scream")
if(istype(user))
add_attack_logs(user, M, "Cremated")
M.death(1)
if(QDELETED(M))
continue // Re-check for mobs that delete themselves on death
M.ghostize()
qdel(M)
for(var/mob/M in viewers(src))
M.show_message("<span class='warning'>You hear a roar as the crematorium activates.</span>", EMOTE_VISIBLE)
for(var/obj/O in contents) //obj instead of obj/item so that bodybags and ashes get destroyed. We dont want tons and tons of ash piling up
qdel(O)
cremating = TRUE
locked = TRUE
update_icon(UPDATE_OVERLAYS)
for(var/mob/living/M in search_contents_for(/mob/living))
if(QDELETED(M))
continue
if(M.stat != DEAD)
M.emote("scream")
if(istype(user))
add_attack_logs(user, M, "Cremated")
M.death(TRUE)
if(QDELETED(M))
continue // Re-check for mobs that delete themselves on death
M.ghostize()
qdel(M)
for(var/obj/O in contents) //obj instead of obj/item so that bodybags and ashes get destroyed. We dont want tons and tons of ash piling up
qdel(O)
new /obj/effect/decal/cleanable/ash(src)
sleep(30)
cremating = FALSE
locked = FALSE
update_icon(UPDATE_OVERLAYS)
playsound(loc, 'sound/machines/ding.ogg', 50, 1)
new /obj/effect/decal/cleanable/ash(src)
sleep(30)
cremating = FALSE
locked = FALSE
update_icon(UPDATE_OVERLAYS)
playsound(loc, 'sound/machines/ding.ogg', 50, 1)
return
/obj/structure/crematorium/Destroy()
GLOB.crematoriums -= src
if(!connected)
var/turf/T = loc
for(var/atom/movable/A in src)
A.forceMove(T)
else
QDEL_NULL(connected)
return ..()
/obj/structure/crematorium/container_resist(mob/living/L)
@@ -399,7 +454,7 @@
return
to_chat(CM, "<span class='alert'>You attempt to slide yourself out of \the [src]...</span>")
src.attack_hand(CM)
attack_hand(CM)
/obj/structure/crematorium/get_remote_view_fullscreens(mob/user)
if(user.stat == DEAD || !(user.sight & (SEEOBJS|SEEMOBS)))
@@ -421,16 +476,15 @@
/obj/structure/c_tray/attack_hand(mob/user as mob)
if(connected)
for(var/atom/movable/A as mob|obj in loc)
if(!( A.anchored ))
for(var/atom/movable/A in loc)
if(!A.anchored)
A.forceMove(connected)
//Foreach goto(26)
connected.connected = null
connected.update_icon(UPDATE_OVERLAYS)
add_fingerprint(user)
qdel(src)
return
return
/obj/structure/c_tray/MouseDrop_T(atom/movable/O, mob/living/user)
if((!( istype(O, /atom/movable) ) || O.anchored || get_dist(user, src) > 1 || get_dist(user, O) > 1 || user.contents.Find(src) || user.contents.Find(O)))
@@ -463,9 +517,7 @@
active_power_usage = 5000
anchored = TRUE
req_access = list(ACCESS_CREMATORIUM)
var/on = FALSE
var/area/area = null
var/otherarea = null
/// ID of the crematorium to hook into
var/id = 1
/obj/machinery/crema_switch/attack_ghost(mob/user)
@@ -473,17 +525,18 @@
return attack_hand(user)
/obj/machinery/crema_switch/attack_hand(mob/user)
if(powered(power_channel)) // Do we have power?
if(allowed(usr) || user.can_advanced_admin_interact())
use_power(400000)
for(var/obj/structure/crematorium/C in world)
if(C.id == id)
if(!C.cremating)
C.cremate(user)
if(!powered(power_channel)) // Do we have power?
return
if(!(allowed(usr) || user.can_advanced_admin_interact()))
to_chat(usr, "<span class='warning'>Access denied.</span>")
return
use_power(400000)
for(var/obj/structure/crematorium/C in GLOB.crematoriums)
if(C.id == id && !C.cremating)
C.cremate(user)
else
to_chat(usr, "<span class='warning'>Access denied.</span>")
/mob/proc/update_morgue()
if(stat == DEAD)