From 1c44f7da157622bfa927fbe76a61d1fbe0162036 Mon Sep 17 00:00:00 2001 From: "Superxpdude@gmail.com" Date: Fri, 15 Jul 2011 17:46:31 +0000 Subject: [PATCH] Some balancing tweaks with the new guns firecage added. git-svn-id: http://tgstation13.googlecode.com/svn/trunk@1857 316c924e-a436-60f5-8080-3fe189b3f50e --- code/game/objects/items/weapons/guns_new.dm | 9 +++++---- code/game/research/designs.dm | 12 +++++------- 2 files changed, 10 insertions(+), 11 deletions(-) diff --git a/code/game/objects/items/weapons/guns_new.dm b/code/game/objects/items/weapons/guns_new.dm index a2a6bb52b0b..a199e2ba1a8 100644 --- a/code/game/objects/items/weapons/guns_new.dm +++ b/code/game/objects/items/weapons/guns_new.dm @@ -751,6 +751,7 @@ var/const/PROJECTILE_SHOCK = 9 taser name = "taser gun" + desc = "A small, low capacity gun used for non-lethal takedowns." icon_state = "taser" fire_sound = 'Taser.ogg' charge_cost = 100 @@ -786,7 +787,7 @@ var/const/PROJECTILE_SHOCK = 9 name = "shock gun" icon_state = "shockgun" fire_sound = 'Laser.ogg' - charge_cost = 50 + charge_cost = 250 load_into_chamber() if(in_chamber) @@ -801,14 +802,14 @@ var/const/PROJECTILE_SHOCK = 9 return New() - power_supply = new /obj/item/weapon/cell/super(src) + power_supply = new /obj/item/weapon/cell(src) power_supply.give(power_supply.maxcharge) stunrevolver name = "stun revolver" icon_state = "stunrevolver" fire_sound = 'Gunshot.ogg' - charge_cost = 25 + charge_cost = 125 load_into_chamber() if(in_chamber) @@ -823,7 +824,7 @@ var/const/PROJECTILE_SHOCK = 9 return New() - power_supply = new /obj/item/weapon/cell/crap(src) + power_supply = new /obj/item/weapon/cell(src) power_supply.give(power_supply.maxcharge) freeze diff --git a/code/game/research/designs.dm b/code/game/research/designs.dm index 2e376aa704d..3f2609018c6 100644 --- a/code/game/research/designs.dm +++ b/code/game/research/designs.dm @@ -933,21 +933,19 @@ datum stunrevolver name = "Stun Revolver" desc = "The prize of the Head of Security." - id = "nuclear_gun" - req_tech = list("combat" = 2, "materials" = 2) + id = "stunrevolver" + req_tech = list("combat" = 3, "materials" = 3, "powerstorage" = 2) build_type = PROTOLATHE - materials = list("$metal" = 4000) - reliability_base = 76 + materials = list("$metal" = 4000, "$gold" = 500) build_path = "/obj/item/weapon/gun/energy/stunrevolver" shockgun name = "Shock Gun" desc = "Your opponent has just lost THE GAME." id = "shockgun" - req_tech = list("combat" = 4, "materials" = 4, "powerstorage" = 3) + req_tech = list("combat" = 6, "materials" = 4, "powerstorage" = 3) build_type = PROTOLATHE - materials = list("$metal" = 8000, "$silver" = 3000) - reliability_base = 76 + materials = list("$metal" = 8000, "$silver" = 3000, "$gold" = 500) build_path = "/obj/item/weapon/gun/energy/shockgun" chemsprayer