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fixes infinite cling ability points with headslug (#21483)
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@@ -103,7 +103,7 @@
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if(mob_override)
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for(var/datum/action/changeling/power in acquired_powers)
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power.Grant(L)
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// Else, this is their first time gaining the datum.
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// Else, this is their first time gaining the datum, or they're transfering from a headslug into a monkey.
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else
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for(var/power_type in innate_powers)
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give_power(new power_type, L)
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@@ -132,9 +132,9 @@
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if(mob_override)
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for(var/datum/action/changeling/power in acquired_powers)
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power.Remove(L)
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// Else, they're losing the datum.
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// Else, they're losing the datum, or transferring into a headslug. Fully remove and delete all powers.
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else
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respec(FALSE)
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respec(FALSE, FALSE)
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var/mob/living/carbon/C = L
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@@ -213,10 +213,11 @@
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/**
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* Resets a changeling to the point they were when they first became a changeling, i.e no genetic points to spend, no non-innate powers, etc.
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*/
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/datum/antagonist/changeling/proc/respec(keep_innate_powers = TRUE)
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/datum/antagonist/changeling/proc/respec(keep_innate_powers = TRUE, reset_genetic_points = TRUE)
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remove_changeling_powers(keep_innate_powers)
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chosen_sting = null
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genetic_points = initial(genetic_points)
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if(reset_genetic_points)
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genetic_points = initial(genetic_points)
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sting_range = initial(sting_range)
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chem_storage = initial(chem_storage)
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chem_recharge_rate = initial(chem_recharge_rate)
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