diff --git a/_maps/map_files/RandomZLevels/terrorspiders.dmm b/_maps/map_files/RandomZLevels/terrorspiders.dmm index c9f87baae70..1b378c09f9a 100644 --- a/_maps/map_files/RandomZLevels/terrorspiders.dmm +++ b/_maps/map_files/RandomZLevels/terrorspiders.dmm @@ -521,7 +521,7 @@ "ka" = (/obj/structure/cable{d1 = 4; d2 = 8; icon_state = "4-8"; pixel_x = 0; tag = ""},/obj/structure/disposalpipe/segment{dir = 4},/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 4},/obj/effect/decal/cleanable/dirt,/turf/simulated/floor/plating,/area/awaymission/UO71/centralhall) "kb" = (/obj/structure/cable{d1 = 1; d2 = 8; icon_state = "1-8"; tag = ""},/obj/structure/disposalpipe/segment{dir = 8; icon_state = "pipe-c"},/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 9},/obj/effect/decal/cleanable/dirt,/turf/simulated/floor/plating,/area/awaymission/UO71/centralhall) "kc" = (/obj/machinery/door/poddoor{id_tag = "UO71_Start"; name = "UO71 Sealed Facility"},/turf/simulated/floor/plasteel,/area/awaymission/UO71/gateway) -"kd" = (/obj/machinery/door/firedoor,/obj/structure/cable{d1 = 1; d2 = 2; icon_state = "1-2"; pixel_y = 0; tag = ""},/obj/machinery/door/airlock/command{icon_state = "door_closed"; lockdownbyai = 0; locked = 0; name = "Gateway Chamber"; req_access_txt = "271"},/turf/simulated/floor/plasteel,/area/awaymission/UO71/gateway) +"kd" = (/obj/machinery/door/firedoor,/obj/structure/cable{d1 = 1; d2 = 2; icon_state = "1-2"; pixel_y = 0; tag = ""},/obj/machinery/door/airlock/command{name = "Gateway"; req_access_txt = "271"},/turf/simulated/floor/plasteel,/area/awaymission/UO71/gateway) "ke" = (/obj/structure/sign/securearea{desc = "A warning sign which reads 'DANGER - LETHAL BIOHAZARDS WITHIN'"; name = "CONTAINMENT AREA"},/turf/simulated/wall,/area/awaymission/UO71/science) "kf" = (/obj/effect/decal/cleanable/dirt,/turf/simulated/floor/plasteel{tag = "icon-whitepurple (NORTHWEST)"; icon_state = "whitepurple"; dir = 9},/area/awaymission/UO71/science) "kg" = (/turf/simulated/floor/plasteel{tag = "icon-whitepurple (NORTHEAST)"; icon_state = "whitepurple"; dir = 5},/area/awaymission/UO71/science) @@ -548,7 +548,7 @@ "kB" = (/obj/structure/closet/emcloset,/obj/item/clothing/mask/breath,/obj/item/weapon/storage/toolbox/syndicate,/turf/simulated/floor/plating{broken = 1; icon_state = "platingdmg1"; tag = "icon-platingdmg1"},/area/awaymission/UO71/centralhall) "kC" = (/obj/structure/closet/crate,/obj/effect/decal/cleanable/dirt,/obj/item/weapon/storage/toolbox/mechanical{pixel_x = -2; pixel_y = -1},/obj/item/device/multitool,/turf/simulated/floor/plating,/area/awaymission/UO71/centralhall) "kD" = (/obj/structure/closet/l3closet/general,/turf/simulated/floor/plating,/area/awaymission/UO71/centralhall) -"kE" = (/obj/structure/table,/obj/machinery/computer/id_upgrader,/turf/simulated/floor/plasteel{dir = 4; icon_state = "warndark"; tag = "icon-warndark (EAST)"},/area/awaymission/UO71/gateway) +"kE" = (/obj/structure/table,/obj/item/weapon/storage/belt/utility,/obj/item/weapon/storage/belt/utility,/turf/simulated/floor/plasteel,/area/awaymission/UO71/gateway) "kF" = (/turf/simulated/floor/plasteel{dir = 8; icon_state = "floorgrime"; tag = "icon-floorgrime (WEST)"},/area/awaymission/UO71/gateway) "kG" = (/obj/effect/decal/cleanable/dirt,/obj/machinery/suit_storage_unit/engine,/turf/simulated/floor/plasteel,/area/awaymission/UO71/gateway) "kH" = (/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{dir = 4},/turf/simulated/floor/plasteel{dir = 1; icon_state = "warning"},/area/awaymission/UO71/gateway) @@ -596,11 +596,11 @@ "lx" = (/obj/structure/table,/obj/item/weapon/storage/toolbox/mechanical{pixel_x = -2; pixel_y = -1},/obj/item/device/multitool,/obj/structure/sign/nosmoking_2{pixel_x = -32},/obj/item/weapon/storage/toolbox/mechanical{pixel_x = -2; pixel_y = -1},/turf/simulated/floor/plasteel{dir = 4; icon_state = "warndark"; tag = "icon-warndark (EAST)"},/area/awaymission/UO71/gateway) "ly" = (/obj/structure/cable{d1 = 4; d2 = 8; icon_state = "4-8"; pixel_x = 0; tag = ""},/turf/simulated/floor/plasteel,/area/awaymission/UO71/gateway) "lz" = (/obj/structure/cable{d1 = 1; d2 = 4; icon_state = "1-4"; tag = ""},/turf/simulated/floor/plasteel,/area/awaymission/UO71/gateway) -"lA" = (/obj/structure/cable{d1 = 4; d2 = 8; icon_state = "4-8"; pixel_x = 0; tag = ""},/obj/structure/cable{d1 = 2; d2 = 4; icon_state = "2-4"; tag = ""},/obj/machinery/alarm/monitor{frequency = 1439; locked = 0; pixel_y = 23; req_access = null},/obj/machinery/camera{c_tag = "Gateway Ready Room"; dir = 2; network = list("UO71")},/turf/simulated/floor/plasteel,/area/awaymission/UO71/gateway) +"lA" = (/obj/machinery/alarm/monitor{frequency = 1439; locked = 0; pixel_y = 23; req_access = null},/obj/machinery/camera{c_tag = "Gateway Ready Room"; dir = 2; network = list("UO71")},/obj/structure/table,/obj/machinery/computer/id_upgrader,/turf/simulated/floor/plasteel{dir = 8; icon_state = "floorgrime"; tag = "icon-floorgrime (WEST)"},/area/awaymission/UO71/gateway) "lB" = (/obj/structure/cable{d1 = 4; d2 = 8; icon_state = "4-8"; pixel_x = 0; tag = ""},/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 6},/turf/simulated/floor/plasteel,/area/awaymission/UO71/gateway) "lC" = (/obj/structure/cable{d1 = 4; d2 = 8; icon_state = "4-8"; pixel_x = 0; tag = ""},/obj/effect/decal/cleanable/dirt,/turf/simulated/floor/plasteel,/area/awaymission/UO71/gateway) "lD" = (/obj/structure/cable{d1 = 4; d2 = 8; icon_state = "4-8"; pixel_x = 0; tag = ""},/obj/machinery/atmospherics/pipe/manifold/hidden/supply,/turf/simulated/floor/plasteel{icon_state = "white"},/area/awaymission/UO71/gateway) -"lE" = (/obj/machinery/door/firedoor,/obj/structure/cable{d1 = 4; d2 = 8; icon_state = "4-8"; pixel_x = 0; tag = ""},/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 4},/obj/machinery/door/poddoor{id_tag = "UO71_Start"; name = "UO71 Sealed Facility"},/obj/machinery/door/airlock/command{icon_state = "door_closed"; lockdownbyai = 0; locked = 0; name = "Gateway Ready Room"; req_access_txt = "271"},/turf/simulated/floor/plasteel,/area/awaymission/UO71/gateway) +"lE" = (/obj/structure/cable{d1 = 4; d2 = 8; icon_state = "4-8"; pixel_x = 0; tag = ""},/obj/structure/cable{d1 = 2; d2 = 4; icon_state = "2-4"; tag = ""},/turf/simulated/floor/plasteel,/area/awaymission/UO71/gateway) "lF" = (/obj/machinery/door/firedoor,/obj/structure/cable{d1 = 4; d2 = 8; icon_state = "4-8"; pixel_x = 0; tag = ""},/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 4},/obj/machinery/door/airlock/research{name = "Research Division Access"; req_access_txt = "271"},/turf/simulated/floor/plasteel{icon_state = "white"},/area/awaymission/UO71/gateway) "lG" = (/obj/structure/cable{d1 = 4; d2 = 8; icon_state = "4-8"; pixel_x = 0; tag = ""},/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 4},/turf/simulated/floor/plasteel{icon_state = "white"},/area/awaymission/UO71/gateway) "lH" = (/obj/structure/cable{d1 = 4; d2 = 8; icon_state = "4-8"; pixel_x = 0; tag = ""},/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 4},/turf/simulated/floor/plasteel{dir = 2; icon_state = "whitepurplecorner"},/area/awaymission/UO71/science) @@ -660,10 +660,10 @@ "mJ" = (/obj/effect/decal/cleanable/dirt,/turf/simulated/floor/plating,/area/awaymission/UO71/eng) "mK" = (/obj/structure/closet/crate,/obj/item/stack/sheet/metal{amount = 50},/obj/item/stack/sheet/glass{amount = 50},/obj/item/stack/rods{amount = 50},/obj/machinery/door_control{desc = "A remote control-switch for secure storage."; id = "UO71_Secure Storage"; name = "Engineering Secure Storage"; pixel_x = 6; pixel_y = -24; req_access_txt = "271"},/turf/simulated/floor/plating,/area/awaymission/UO71/eng) "mL" = (/obj/structure/table,/obj/item/weapon/hand_labeler,/turf/simulated/floor/plasteel,/area/awaymission/UO71/gateway) -"mM" = (/obj/structure/extinguisher_cabinet{pixel_x = 0; pixel_y = -28},/obj/structure/rack{dir = 8; layer = 2.9},/obj/item/device/flashlight,/obj/item/device/flashlight,/obj/item/device/flashlight,/turf/simulated/floor/plasteel,/area/awaymission/UO71/gateway) -"mN" = (/obj/structure/table,/obj/item/weapon/storage/belt/utility,/turf/simulated/floor/plasteel,/area/awaymission/UO71/gateway) +"mM" = (/obj/machinery/door/firedoor,/obj/structure/cable{d1 = 4; d2 = 8; icon_state = "4-8"; pixel_x = 0; tag = ""},/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 4},/obj/machinery/door/airlock/command{name = "Gateway"; req_access_txt = "271"},/obj/machinery/door/poddoor{id_tag = "UO71_Start"; name = "UO71 Sealed Facility"},/turf/simulated/floor/plasteel,/area/awaymission/UO71/gateway) +"mN" = (/obj/structure/extinguisher_cabinet{pixel_x = 0; pixel_y = -28},/obj/structure/rack{dir = 8; layer = 2.9},/obj/item/device/flashlight,/obj/item/device/flashlight,/obj/item/device/flashlight,/obj/item/device/flashlight,/turf/simulated/floor/plasteel,/area/awaymission/UO71/gateway) "mO" = (/obj/structure/rack{dir = 8; layer = 2.9},/obj/item/clothing/shoes/magboots,/obj/machinery/firealarm{dir = 1; pixel_x = 0; pixel_y = -24},/turf/simulated/floor/plasteel,/area/awaymission/UO71/gateway) -"mP" = (/obj/structure/cable,/obj/machinery/power/apc/noalarm{cell_type = 15000; dir = 2; locked = 0; name = "UO71 Gateway APC"; pixel_x = 0; pixel_y = -25; req_access = null; start_charge = 100},/obj/machinery/light/small,/obj/structure/rack{dir = 8; layer = 2.9},/obj/item/weapon/gun/energy/laser/awaymission_aeg,/obj/item/weapon/gun/energy/laser/awaymission_aeg,/obj/item/weapon/gun/energy/laser/awaymission_aeg,/turf/simulated/floor/plasteel,/area/awaymission/UO71/gateway) +"mP" = (/obj/structure/cable,/obj/machinery/power/apc/noalarm{cell_type = 15000; dir = 2; locked = 0; name = "UO71 Gateway APC"; pixel_x = 0; pixel_y = -25; req_access = null; start_charge = 100},/obj/machinery/light/small,/obj/structure/rack{dir = 8; layer = 2.9},/obj/item/weapon/gun/energy/laser/awaymission_aeg,/obj/item/weapon/gun/energy/laser/awaymission_aeg,/obj/item/weapon/gun/energy/laser/awaymission_aeg,/obj/item/weapon/gun/energy/laser/awaymission_aeg,/turf/simulated/floor/plasteel,/area/awaymission/UO71/gateway) "mQ" = (/obj/structure/reagent_dispensers/fueltank,/turf/simulated/floor/plasteel,/area/awaymission/UO71/gateway) "mR" = (/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers,/turf/simulated/wall/rust,/area/awaymission/UO71/science) "mS" = (/obj/structure/reagent_dispensers/watertank,/turf/simulated/floor/plasteel,/area/awaymission/UO71/gateway) @@ -743,7 +743,7 @@ "oo" = (/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers,/obj/structure/table/reinforced,/obj/item/weapon/paper_bin{pixel_x = 1; pixel_y = 9},/obj/item/weapon/pen,/turf/simulated/floor/plasteel{dir = 5; icon_state = "cafeteria"; tag = "icon-cafeteria (NORTHEAST)"},/area/awaymission/UO71/science) "op" = (/obj/machinery/light/small{dir = 4},/obj/structure/window/reinforced{dir = 1},/obj/structure/table/reinforced,/obj/item/device/taperecorder{pixel_x = -3},/obj/item/device/paicard{pixel_x = 4},/turf/simulated/floor/plasteel{dir = 5; icon_state = "cafeteria"; tag = "icon-cafeteria (NORTHEAST)"},/area/awaymission/UO71/science) "oq" = (/obj/machinery/atmospherics/unary/vent_pump{on = 1},/turf/simulated/floor/plasteel,/area/awaymission/UO71/science) -"or" = (/obj/machinery/alarm/monitor{dir = 4; frequency = 1439; locked = 0; pixel_x = -23; pixel_y = 0; req_access = null},/obj/item/device/radio/off,/obj/item/weapon/screwdriver{pixel_y = 10},/obj/machinery/light/small{dir = 8},/turf/simulated/floor/plasteel{dir = 8; icon_state = "red"},/area/awaymission/UO71/science) +"or" = (/obj/machinery/alarm/monitor{dir = 4; frequency = 1439; locked = 0; pixel_x = -23; pixel_y = 0; req_access = null},/obj/item/device/radio/off,/obj/machinery/light/small{dir = 8},/obj/item/weapon/screwdriver,/turf/simulated/floor/plasteel{dir = 8; icon_state = "red"},/area/awaymission/UO71/science) "os" = (/turf/simulated/floor/plasteel{dir = 4; icon_state = "red"},/area/awaymission/UO71/science) "ot" = (/obj/structure/cable{d1 = 1; d2 = 4; icon_state = "1-4"; tag = ""},/obj/structure/disposalpipe/segment{dir = 1; icon_state = "pipe-c"},/obj/machinery/atmospherics/pipe/manifold/hidden/scrubbers,/turf/simulated/floor/plasteel{dir = 4; icon_state = "neutralcorner"},/area/awaymission/UO71/centralhall) "ou" = (/obj/machinery/light/small{dir = 8},/obj/machinery/atmospherics/pipe/simple/hidden/supply,/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{dir = 4},/obj/machinery/alarm/monitor{dir = 4; frequency = 1439; locked = 0; pixel_x = -23; pixel_y = 0; req_access = null},/turf/simulated/floor/plasteel{dir = 8; icon_state = "neutral"},/area/awaymission/UO71/centralhall) @@ -1035,7 +1035,7 @@ "tU" = (/obj/machinery/atmospherics/unary/vent_scrubber{dir = 1; on = 1; scrub_N2O = 0; scrub_Toxins = 0},/turf/simulated/floor/plasteel{dir = 6; icon_state = "yellow"},/area/awaymission/UO71/eng) "tV" = (/obj/structure/cable{d1 = 1; d2 = 2; icon_state = "1-2"; pixel_y = 0; tag = ""},/obj/structure/disposalpipe/segment,/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers,/turf/simulated/floor/plasteel{icon_state = "yellow"},/area/awaymission/UO71/eng) "tW" = (/obj/machinery/computer/security{network = list("UO71")},/obj/machinery/door_control{desc = "A remote control-switch for the security privacy shutters."; id = "UO71_EngineeringOffice"; name = "Privacy Shutters"; pixel_x = -24; pixel_y = 6; req_access_txt = "271"},/turf/simulated/floor/plasteel{dir = 8; icon_state = "red"},/area/awaymission/UO71/eng) -"tX" = (/obj/machinery/atmospherics/pipe/manifold/hidden/scrubbers{dir = 8; initialize_directions = 7; tag = "icon-manifold-r-f (WEST)"},/obj/item/weapon/screwdriver{pixel_y = 10},/obj/item/device/radio/off,/turf/simulated/floor/plasteel{dir = 4; icon_state = "red"},/area/awaymission/UO71/eng) +"tX" = (/obj/machinery/atmospherics/pipe/manifold/hidden/scrubbers{dir = 8; initialize_directions = 7; tag = "icon-manifold-r-f (WEST)"},/obj/item/device/radio/off,/obj/item/weapon/screwdriver,/turf/simulated/floor/plasteel{dir = 4; icon_state = "red"},/area/awaymission/UO71/eng) "tY" = (/obj/machinery/atmospherics/pipe/simple/hidden/supply,/turf/simulated/floor/plasteel,/area/awaymission/UO71/eng) "tZ" = (/obj/machinery/atmospherics/pipe/simple/visible/purple{dir = 6},/obj/machinery/atmospherics/unary/vent_scrubber{dir = 8; on = 1; scrub_N2O = 0; scrub_Toxins = 0},/turf/simulated/floor/plasteel,/area/awaymission/UO71/eng) "ua" = (/obj/structure/grille,/obj/structure/window/full/reinforced,/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{dir = 4},/obj/machinery/door/poddoor/preopen{id_tag = "UO71_Engineering"; name = "engineering security door"},/turf/simulated/floor/plating,/area/awaymission/UO71/eng) @@ -1220,7 +1220,7 @@ "xx" = (/obj/structure/cable{d1 = 1; d2 = 8; icon_state = "1-8"; tag = ""},/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers,/obj/structure/cable{d1 = 1; d2 = 2; icon_state = "1-2"; pixel_y = 0; tag = ""},/turf/simulated/floor/plasteel{dir = 8; icon_state = "floorgrime"; tag = "icon-floorgrime (WEST)"},/area/awaymission/UO71/mining) "xy" = (/obj/structure/cable{d1 = 4; d2 = 8; icon_state = "4-8"; pixel_x = 0; tag = ""},/obj/machinery/atmospherics/pipe/simple/hidden/supply,/turf/simulated/floor/plasteel,/area/awaymission/UO71/mining) "xz" = (/obj/structure/filingcabinet/chestdrawer,/turf/simulated/floor/plasteel{dir = 2; icon_state = "neutralfull"},/area/awaymission/UO71/eng) -"xA" = (/mob/living/simple_animal/hostile/poison/terror_spider/white,/turf/simulated/floor/plasteel{dir = 2; icon_state = "neutralfull"},/area/awaymission/UO71/eng) +"xA" = (/turf/simulated/floor/plasteel{dir = 2; icon_state = "neutralfull"},/area/awaymission/UO71/eng) "xB" = (/obj/structure/stool/bed/chair/office,/obj/effect/decal/cleanable/dirt,/turf/simulated/floor/plasteel{dir = 2; icon_state = "neutralfull"},/area/awaymission/UO71/eng) "xC" = (/obj/machinery/door/airlock{name = "Private Restroom"},/turf/simulated/floor/plasteel{icon_state = "freezerfloor"},/area/awaymission/UO71/eng) "xD" = (/obj/structure/cable{d1 = 1; d2 = 2; icon_state = "1-2"; pixel_y = 0; tag = ""},/obj/machinery/atmospherics/pipe/simple/hidden/supply,/turf/simulated/floor/plasteel{dir = 2; icon_state = "neutralfull"},/area/awaymission/UO71/eng) @@ -1420,10 +1420,10 @@ aaaaaaaaaaaaaaabababababfMiuitiwiviziyiGiEixiHiJiAiBiCiDgagaiOiOgaiFgafNiPiQgAfO 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+aaaaaaaaaaaaaaababababababfLmLmlmNmPmOmSmQfMfLfLfLabfOgAgAmTfOmVmUmTfNmRmWfOmXmZmYnbnancfOnendnfmumvlbfOfOmRfOfOfNnhngfefefbninknjfbnlnnnmfenonsnqntfbnumHfbabababababababababababababababababnpltltnvnrnrnpababababababababababababababababababaaaaaaaaaaaaaa aaaaaaaaaaaaaaababababababfLfLfMfMfLfLfMfMfLababababfOgAgAgAfOnwmUnxfOmRnyfOnzojnAnDnanafNnFnEnGmumvnCfNnHzDnInInKnMnLnOnNfbfXnPfbfefXnQfbfbnRfFnSnVnUnZnWfbabababababababababababababababababnToaobobobocnpababababababababababababababababababaaaaaaaaaaaaaa aaaaaaaaaaaaaaabababababababababababababababababababfOnXnYgAodgAoeoffOkmogfOohojoiooonopfNoroqosmumvlbfNogzHolomomouotowovoyoxoAozoCoBoAoDoFoEoHoGoJoIoNoMfbabababababababababababababababababnToOoQoPoQoOnpnpnpnpabababababababababababababababaaaaaaaaaaaaaa aaaaaaaaaaaaaaabababababababababababababababababababfOoKoLgAfOoSoRoTfOkmoUfOoVojoWoYoXoZfNpbpapdpcmvlbfOnymRfbfbfbpfpellpgpiphpkpjplphpnpmpppopkpqprfbptpsfeabababababababababababababababababnppwpypxpApznppupvnpabababababababababababababababaaaaaaaaaaaaaa diff --git a/_maps/map_files/cyberiad/cyberiad.dmm b/_maps/map_files/cyberiad/cyberiad.dmm index 8c13c13a6bf..7368c072da7 100644 --- a/_maps/map_files/cyberiad/cyberiad.dmm +++ b/_maps/map_files/cyberiad/cyberiad.dmm @@ -655,7 +655,7 @@ "amE" = (/obj/machinery/computer/prisoner,/turf/simulated/floor/plasteel{dir = 5; icon_state = "darkred"},/area/security/warden) "amF" = (/obj/effect/decal/warning_stripes/north,/obj/machinery/atmospherics/pipe/simple/hidden/supply,/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers,/turf/simulated/floor/plasteel,/area/security/seceqstorage) "amG" = (/obj/machinery/vending/security,/turf/simulated/floor/plasteel{icon_state = "red"; dir = 9},/area/security/seceqstorage) -"amH" = (/obj/structure/rack,/obj/machinery/recharger/wallcharger{pixel_y = 25},/obj/machinery/recharger/wallcharger{pixel_y = 35},/obj/item/device/flash,/obj/effect/decal/warning_stripes/red/hollow,/turf/simulated/floor/plasteel{icon_state = "red"; dir = 1},/area/security/seceqstorage) +"amH" = (/obj/structure/rack,/obj/machinery/recharger/wallcharger{pixel_y = 25},/obj/machinery/recharger/wallcharger{pixel_y = 35},/obj/effect/decal/warning_stripes/red/hollow,/obj/item/device/assembly/timer{pixel_x = 3; pixel_y = -8},/obj/item/device/assembly/timer{pixel_y = -6; pixel_z = 3},/obj/item/device/flash,/turf/simulated/floor/plasteel{icon_state = "red"; dir = 1},/area/security/seceqstorage) "amI" = (/obj/effect/decal/warning_stripes/north,/turf/simulated/floor/plasteel,/area/security/seceqstorage) "amJ" = (/obj/structure/rack,/obj/structure/reagent_dispensers/peppertank{pixel_y = 30},/obj/item/weapon/restraints/handcuffs{pixel_y = -4},/obj/item/weapon/restraints/handcuffs,/obj/effect/decal/warning_stripes/red/hollow,/obj/machinery/light{dir = 1},/turf/simulated/floor/plasteel{icon_state = "red"; dir = 1},/area/security/seceqstorage) "amK" = (/obj/effect/decal/warning_stripes/red/partial,/turf/simulated/floor/plasteel,/area/security/main) @@ -6628,6 +6628,7 @@ "cxx" = (/obj/machinery/atmospherics/pipe/simple/hidden/supply,/obj/machinery/firealarm{dir = 8; pixel_x = 24},/turf/simulated/floor/plasteel{tag = "icon-whitegreen (EAST)"; icon_state = "whitegreen"; dir = 4},/area/medical/virology) "cxy" = (/obj/structure/table/wood,/obj/item/weapon/storage/briefcase,/obj/item/device/flashlight/lamp/green,/obj/machinery/alarm{dir = 4; pixel_x = -23; pixel_y = 0},/turf/simulated/floor/carpet,/area/medical/psych) "cxz" = (/obj/machinery/atmospherics/unary/vent_pump{dir = 1; on = 1},/turf/simulated/floor/carpet,/area/medical/psych) +"cxA" = (/obj/machinery/door/poddoor{density = 0; icon_state = "open"; id_tag = "Engineering"; name = "Engineering Security Doors"; opacity = 0},/obj/structure/cable{d1 = 1; d2 = 2; icon_state = "1-2"; tag = ""},/obj/machinery/door/firedoor,/obj/machinery/door/airlock/engineering/glass{name = "Engineering"; req_access_txt = "32"; req_one_access_txt = "0"},/turf/simulated/floor/plasteel,/area/engine/equipmentstorage) "cxB" = (/obj/structure/stool/bed/chair/comfy/lime{dir = 8},/obj/machinery/light{dir = 4},/turf/simulated/floor/carpet,/area/medical/psych) "cxC" = (/obj/structure/cable{d1 = 1; d2 = 2; icon_state = "1-2"; tag = ""},/obj/machinery/computer/general_air_control{frequency = 1443; level = 3; name = "Distribution and Waste Monitor"; sensors = list("mair_in_meter" = "Mixed Air In", "air_sensor" = "Mixed Air Supply Tank", "mair_out_meter" = "Mixed Air Out", "dloop_atm_meter" = "Distribution Loop", "wloop_atm_meter" = "Waste Loop")},/obj/structure/cable{d1 = 2; d2 = 8; icon_state = "2-8"; tag = ""},/turf/simulated/floor/plasteel,/area/atmos/control) "cxD" = (/obj/machinery/camera{c_tag = "Atmospherics Control Room"; network = list("SS13")},/obj/structure/cable{icon_state = "0-4"; d2 = 4},/obj/structure/table,/obj/item/weapon/book/manual/atmospipes,/obj/item/device/multitool{pixel_x = 5},/obj/machinery/power/apc{dir = 1; name = "north bump Engineering"; pixel_x = 0; pixel_y = 24; shock_proof = 1},/obj/machinery/atmospherics/pipe/simple/hidden/supply,/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers,/turf/simulated/floor/plasteel,/area/atmos/control) @@ -6660,6 +6661,7 @@ "cye" = (/obj/machinery/atmospherics/unary/tank/oxygen{volume = 3200},/turf/simulated/floor/plasteel{icon_state = "floorgrime"},/area/maintenance/incinerator) "cyf" = (/obj/machinery/portable_atmospherics/canister/oxygen,/obj/effect/decal/cleanable/cobweb2,/turf/simulated/floor/plasteel{icon_state = "floorgrime"},/area/maintenance/incinerator) "cyg" = (/obj/structure/reagent_dispensers/watertank,/turf/simulated/floor/plating,/area/maintenance/apmaint) +"cyh" = (/obj/machinery/door/poddoor{density = 0; icon_state = "open"; id_tag = "Engineering"; name = "Engineering Security Doors"; opacity = 0},/obj/machinery/door/firedoor,/obj/machinery/door/airlock/engineering/glass{name = "Engineering"; req_access_txt = "32"; req_one_access_txt = "0"},/turf/simulated/floor/plasteel,/area/engine/equipmentstorage) "cyi" = (/obj/item/weapon/crowbar,/turf/simulated/floor/plating,/area/maintenance/consarea) "cyj" = (/obj/effect/spawner/window/reinforced,/turf/simulated/floor/plating,/area/maintenance/consarea) "cyk" = (/obj/item/stack/sheet/metal{amount = 10},/turf/simulated/floor/plating,/area/maintenance/consarea) @@ -7603,7 +7605,6 @@ "cQG" = (/turf/simulated/floor/plasteel{tag = "icon-warnwhite (NORTH)"; icon_state = "warnwhite"; dir = 1},/area/assembly/assembly_line) "cQH" = (/obj/structure/table,/obj/machinery/atmospherics/pipe/simple/hidden/supply,/turf/simulated/floor/plasteel{tag = "icon-warnwhite (NORTH)"; icon_state = "warnwhite"; dir = 1},/area/assembly/assembly_line) "cQI" = (/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers,/obj/machinery/door/airlock/maintenance{req_access_txt = "12"},/obj/structure/cable{d1 = 1; d2 = 2; icon_state = "1-2"; tag = ""},/obj/structure/disposalpipe/segment,/turf/simulated/floor/plating,/area/maintenance/aft) -"cQJ" = (/obj/machinery/door/poddoor{density = 0; icon_state = "open"; id_tag = "Engineering"; name = "Engineering Security Doors"; opacity = 0},/obj/structure/cable{d1 = 1; d2 = 2; icon_state = "1-2"; tag = ""},/obj/machinery/door/firedoor,/obj/machinery/door/airlock/engineering/glass{name = "Engineering"; req_access_txt = "10"; req_one_access_txt = "0"},/turf/simulated/floor/plasteel,/area/engine/equipmentstorage) "cQK" = (/obj/structure/sign/securearea,/obj/effect/spawner/window/reinforced,/obj/machinery/atmospherics/pipe/simple/hidden/supply,/obj/machinery/door/poddoor{density = 0; icon_state = "open"; id_tag = "Engineering"; name = "Engineering Security Doors"; opacity = 0},/turf/simulated/floor/plating,/area/engine/equipmentstorage) "cQL" = (/obj/machinery/light{dir = 8},/obj/machinery/portable_atmospherics/canister/oxygen,/obj/effect/decal/warning_stripes/blue/hollow,/turf/simulated/floor/plasteel{icon_state = "dark"},/area/atmos) "cQM" = (/obj/machinery/portable_atmospherics/canister/oxygen,/obj/effect/decal/warning_stripes/blue/hollow,/turf/simulated/floor/plasteel{icon_state = "dark"},/area/atmos) @@ -7614,7 +7615,6 @@ "cQR" = (/obj/machinery/door/airlock/maintenance,/obj/structure/cable{d1 = 2; d2 = 4; icon_state = "2-4"},/obj/structure/disposalpipe/segment{dir = 4},/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{dir = 4; level = 1},/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 4; level = 1},/turf/simulated/floor/plating,/area/maintenance/asmaint) "cQS" = (/obj/effect/spawner/window/reinforced,/obj/machinery/atmospherics/pipe/simple/hidden/supply{level = 1},/obj/machinery/door/poddoor{density = 0; icon_state = "open"; id_tag = "Engineering"; name = "Engineering Security Doors"; opacity = 0},/turf/simulated/floor/plating,/area/engine/equipmentstorage) "cQT" = (/obj/machinery/hologram/holopad,/turf/simulated/floor/plasteel,/area/atmos/distribution) -"cQU" = (/obj/machinery/door/poddoor{density = 0; icon_state = "open"; id_tag = "Engineering"; name = "Engineering Security Doors"; opacity = 0},/obj/machinery/door/firedoor,/obj/machinery/door/airlock/engineering/glass{name = "Engineering"; req_access_txt = "10"; req_one_access_txt = "0"},/turf/simulated/floor/plasteel,/area/engine/equipmentstorage) "cQV" = (/turf/simulated/floor/plasteel,/turf/simulated/floor/plasteel{tag = "icon-siding8 (NORTH)"; icon_state = "siding8"; dir = 1},/area/atmos) "cQW" = (/obj/structure/cable{d1 = 1; d2 = 2; icon_state = "1-2"; tag = ""},/obj/structure/disposalpipe/segment{dir = 8; icon_state = "pipe-c"},/obj/machinery/atmospherics/pipe/manifold/hidden/supply{dir = 4; initialize_directions = 11; level = 1},/obj/machinery/atmospherics/pipe/manifold/hidden/scrubbers{dir = 4; initialize_directions = 11; level = 1},/turf/simulated/floor/plating,/area/maintenance/genetics) "cQX" = (/obj/structure/disposalpipe/segment{dir = 4},/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{dir = 4; level = 1},/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 4; level = 1},/turf/simulated/floor/plating,/area/maintenance/genetics) @@ -8107,7 +8107,6 @@ "dbV" = (/obj/machinery/computer/shuttle/engineering,/turf/simulated/floor/plating,/area/maintenance/engi_shuttle) "dbW" = (/obj/machinery/light/small{dir = 4},/turf/simulated/floor/engine{carbon_dioxide = 0; name = "plasma floor"; nitrogen = 0; oxygen = 0; toxins = 70000},/area/atmos) "dbY" = (/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{dir = 4},/obj/structure/cable{d1 = 4; d2 = 8; icon_state = "4-8"; pixel_x = 0; tag = ""},/obj/machinery/atmospherics/pipe/simple/hidden/supply,/obj/structure/cable{d1 = 1; d2 = 8; icon_state = "1-8"; tag = ""},/turf/simulated/floor/plasteel,/area/hallway/primary/central/west) -"dca" = (/obj/docking_port/stationary{dir = 8; dwidth = 3; height = 5; id = "sit_scimaint"; name = "Cyberiad Science Maint"; width = 11},/turf/space,/area/space) "dcc" = (/obj/machinery/floodlight,/turf/simulated/floor/plating{icon_state = "warnplate"; dir = 4},/area/storage/secure) "dcd" = (/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{dir = 4},/obj/structure/table,/obj/machinery/cell_charger,/obj/machinery/camera{c_tag = "Engineering Foyer"; network = list("SS13")},/obj/structure/noticeboard{pixel_y = 28},/turf/simulated/floor/plasteel{icon_state = "caution"; dir = 5},/area/engine/break_room) "dcf" = (/obj/machinery/power/tesla_coil{anchored = 1},/obj/structure/cable{icon_state = "0-2"; pixel_y = 1; d2 = 2},/turf/simulated/floor/plating/airless,/area/space) @@ -9004,7 +9003,7 @@ aaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaa 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aaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaabpaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaddLcXucZucZucZudcMaabaabdarddGddMdcPdcPddNdarddOcPgddPddUcPicPWcPkcSUcPXcQbddScVjddYcSUcQccQecQeddUddUcQjdefcSUddZcZSdeadehcSddaMcSdcZUdagdecdeidaYdejdekcXcdelcSndendemdemcQZcRecBQcsLckKchfchfcPdchfchfcsLcQlcyJcyJcyJcsLcQucQRcQOcQXcQWcDocepcepcepcepaaaaaaaaaaaaaabaaaaaaaaaaaaaabaaaaaaaaaaaaaaaaabaaaaaaaaaaaaaaaaaaaabaabbGHdbgcAScaccuQcuQcuQbGGbGHaabaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaa diff --git a/code/ATMOSPHERICS/atmospherics.dm b/code/ATMOSPHERICS/atmospherics.dm index deee7f76a78..fa66c27500e 100644 --- a/code/ATMOSPHERICS/atmospherics.dm +++ b/code/ATMOSPHERICS/atmospherics.dm @@ -158,7 +158,7 @@ Pipelines + Other Objects -> Pipe network P.other_atmosmch -= src //(De)construction -/obj/machinery/atmospherics/attackby(var/obj/item/weapon/W as obj, var/mob/user as mob) +/obj/machinery/atmospherics/attackby(obj/item/weapon/W, mob/user) if(can_unwrench && istype(W, /obj/item/weapon/wrench)) var/turf/T = get_turf(src) if(level == 1 && isturf(T) && T.intact) @@ -179,7 +179,7 @@ Pipelines + Other Objects -> Pipe network to_chat(user, "As you begin unwrenching \the [src] a gush of air blows in your face... maybe you should reconsider?") unsafe_wrenching = TRUE //Oh dear oh dear - if(do_after(user, 40 * W.toolspeed, target = src) && isnull(gcDestroyed)) + if(do_after(user, 40 * W.toolspeed, target = src) && !QDELETED(src)) user.visible_message( \ "[user] unfastens \the [src].", \ "You have unfastened \the [src].", \ diff --git a/code/ATMOSPHERICS/pipes/pipe.dm b/code/ATMOSPHERICS/pipes/pipe.dm index 05c5d18df99..3ff92ba27d8 100644 --- a/code/ATMOSPHERICS/pipes/pipe.dm +++ b/code/ATMOSPHERICS/pipes/pipe.dm @@ -32,7 +32,7 @@ . = ..() // if we're somehow by ourself - if(parent && isnull(parent.gcDestroyed) && parent.members.len == 1 && parent.members[1] == src) + if(parent && !QDELETED(parent) && parent.members.len == 1 && parent.members[1] == src) qdel(parent) parent = null diff --git a/code/__DEFINES/flags.dm b/code/__DEFINES/flags.dm index 0795d7bb78c..9be310c94ef 100644 --- a/code/__DEFINES/flags.dm +++ b/code/__DEFINES/flags.dm @@ -22,6 +22,8 @@ #define BLOCK_GAS_SMOKE_EFFECT 8192 // blocks the effect that chemical clouds would have on a mob --glasses, mask and helmets ONLY! #define THICKMATERIAL 8192 //prevents syringes, parapens and hypos if the external suit or helmet (if targeting head) has this flag. Example: space suits, biosuit, bombsuits, thick suits that cover your body. (NOTE: flag shared with BLOCK_GAS_SMOKE_EFFECT) +#define DROPDEL 16384 // When dropped, it calls qdel on itself + //Reagent flags #define REAGENT_NOREACT 1 diff --git a/code/__DEFINES/qdel.dm b/code/__DEFINES/qdel.dm index 492918be671..0d20e14a743 100644 --- a/code/__DEFINES/qdel.dm +++ b/code/__DEFINES/qdel.dm @@ -1,11 +1,31 @@ //defines that give qdel hints. these can be given as a return in destory() or by calling + #define QDEL_HINT_QUEUE 0 //qdel should queue the object for deletion. #define QDEL_HINT_LETMELIVE 1 //qdel should let the object live after calling destory. #define QDEL_HINT_IWILLGC 2 //functionally the same as the above. qdel should assume the object will gc on its own, and not check it. +#define QDEL_HINT_HARDDEL 3 //qdel should assume this object won't gc, and queue a hard delete using a hard reference. #define QDEL_HINT_HARDDEL_NOW 4 //qdel should assume this object won't gc, and hard del it post haste. #define QDEL_HINT_FINDREFERENCE 5 //functionally identical to QDEL_HINT_QUEUE if TESTING is not enabled in _compiler_options.dm. //if TESTING is enabled, qdel will call this object's find_references() verb. +//defines for the gc_destroyed var -// A convenient wrapper around checking for qdeletion/non-existence -#define exists(A) (A && !qdeleted(A)) +#define GC_QUEUE_PREQUEUE 1 +#define GC_QUEUE_CHECK 2 +#define GC_QUEUE_HARDDELETE 3 +#define GC_QUEUE_COUNT 3 //increase this when adding more steps. + +#define GC_QUEUED_FOR_QUEUING -1 +#define GC_QUEUED_FOR_HARD_DEL -2 +#define GC_CURRENTLY_BEING_QDELETED -3 + +#define QDELING(X) (X.gc_destroyed) +#define QDELETED(X) (!X || QDELING(X)) +#define QDESTROYING(X) (!X || X.gc_destroyed == GC_CURRENTLY_BEING_QDELETED) + +/proc/check_datum_qdeleted(datum/D) //for checking if something is a datum, first, then checking gc_destroyed; get rid of this eventually. TO-DO + if(!istype(D)) + return FALSE + if(D.gc_destroyed) + return TRUE + return FALSE \ No newline at end of file diff --git a/code/__HELPERS/cmp.dm b/code/__HELPERS/cmp.dm index 2b02c212659..4b97b67e27e 100644 --- a/code/__HELPERS/cmp.dm +++ b/code/__HELPERS/cmp.dm @@ -31,6 +31,15 @@ /proc/cmp_subsystem_priority(datum/controller/subsystem/a, datum/controller/subsystem/b) return a.priority - b.priority +/proc/cmp_qdel_item_time(datum/qdel_item/A, datum/qdel_item/B) + . = B.hard_delete_time - A.hard_delete_time + if(!.) + . = B.destroy_time - A.destroy_time + if(!.) + . = B.failures - A.failures + if(!.) + . = B.qdels - A.qdels + /proc/cmp_atom_layer_asc(atom/A,atom/B) if(A.plane != B.plane) return A.plane - B.plane diff --git a/code/__HELPERS/global_lists.dm b/code/__HELPERS/global_lists.dm index 43dcaa1c75d..d0e1feb3d62 100644 --- a/code/__HELPERS/global_lists.dm +++ b/code/__HELPERS/global_lists.dm @@ -50,8 +50,6 @@ init_subtypes(/datum/crafting_recipe, crafting_recipes) - all_cults = typesof(/datum/cult_info) - return 1 /* // Uncomment to debug chemical reaction list. diff --git a/code/__HELPERS/icon_smoothing.dm b/code/__HELPERS/icon_smoothing.dm index cc4b5459aa0..27ec6e7202f 100644 --- a/code/__HELPERS/icon_smoothing.dm +++ b/code/__HELPERS/icon_smoothing.dm @@ -109,7 +109,7 @@ return adjacencies /proc/smooth_icon(atom/A) - if(qdeleted(A)) + if(QDELETED(A)) return if(A && (A.smooth & SMOOTH_TRUE) || (A.smooth & SMOOTH_MORE)) var/adjacencies = calculate_adjacencies(A) diff --git a/code/__HELPERS/logging.dm b/code/__HELPERS/logging.dm index 5b16083dbf2..b31e3a40c88 100644 --- a/code/__HELPERS/logging.dm +++ b/code/__HELPERS/logging.dm @@ -15,9 +15,12 @@ /proc/warning(msg) log_to_dd("## WARNING: [msg]") -//print a testing-mode debug message to world.log -/proc/testing(msg) - log_to_dd("## TESTING: [msg]") +//print a testing-mode debug message to world.log and world +#ifdef TESTING +#define testing(msg) log_to_dd("## TESTING: [msg]"); to_chat(world, "## TESTING: [msg]") +#else +#define testing(msg) +#endif /proc/log_admin(text) admin_log.Add(text) @@ -49,7 +52,7 @@ /proc/log_say(text) if(config.log_say) diary << "\[[time_stamp()]]SAY: [text]" - + /proc/log_robot(text) if(config.log_say) diary << "\[[time_stamp()]]ROBOT: [text]" diff --git a/code/__HELPERS/time.dm b/code/__HELPERS/time.dm index 00aae01d07b..57adb01c2cb 100644 --- a/code/__HELPERS/time.dm +++ b/code/__HELPERS/time.dm @@ -1,7 +1,15 @@ // So you can be all 10 SECONDS #define SECONDS *10 -#define MINUTES *600 -#define HOURS *36000 + +#define MINUTES SECONDS*60 + +#define HOURS MINUTES*60 + +#define TICKS *world.tick_lag + +#define DS2TICKS(DS) ((DS)/world.tick_lag) + +#define TICKS2DS(T) ((T) TICKS) #define TimeOfGame (get_game_time()) #define TimeOfTick (world.tick_usage*0.01*world.tick_lag) @@ -22,6 +30,14 @@ return wtime + (time_offset + wusage) * world.tick_lag +/* This proc should only be used for world/Topic. + * If you want to display the time for which dream daemon has been running ("round time") use worldtime2text. + * If you want to display the canonical station "time" (aka the in-character time of the station) use station_time_timestamp + */ +/proc/classic_worldtime2text(time = world.time) + time = (round_start_time ? (time - round_start_time) : (time - world.time)) + return "[round(time / 36000)+12]:[(time / 600 % 60) < 10 ? add_zero(time / 600 % 60, 1) : time / 600 % 60]" + //Returns the world time in english /proc/worldtime2text() return gameTimestamp("hh:mm:ss", world.time) @@ -184,4 +200,4 @@ GLOBAL_VAR_INIT(rollovercheck_last_timeofday, 0) /proc/update_midnight_rollover() if(world.timeofday < GLOB.rollovercheck_last_timeofday) //TIME IS GOING BACKWARDS! return GLOB.midnight_rollovers++ - return GLOB.midnight_rollovers \ No newline at end of file + return GLOB.midnight_rollovers diff --git a/code/__HELPERS/unique_ids.dm b/code/__HELPERS/unique_ids.dm index f6f9393d937..1e9c699dcb9 100644 --- a/code/__HELPERS/unique_ids.dm +++ b/code/__HELPERS/unique_ids.dm @@ -16,7 +16,6 @@ var/global/next_unique_datum_id = 1 -/datum/var/tmp/unique_datum_id = null /client/var/tmp/unique_datum_id = null /datum/proc/UID() diff --git a/code/__HELPERS/unsorted.dm b/code/__HELPERS/unsorted.dm index c4d210088fd..690b945cc63 100644 --- a/code/__HELPERS/unsorted.dm +++ b/code/__HELPERS/unsorted.dm @@ -1482,13 +1482,13 @@ var/mob/dview/dview_mob = new /mob/dview/New() //For whatever reason, if this isn't called, then BYOND will throw a type mismatch runtime when attempting to add this to the mobs list. -Fox -/proc/IsValidSrc(var/A) +/proc/IsValidSrc(A) if(istype(A, /datum)) - var/datum/B = A - return isnull(B.gcDestroyed) + var/datum/D = A + return !QDELETED(D) if(istype(A, /client)) - return 1 - return 0 + return TRUE + return FALSE //Get the dir to the RIGHT of dir if they were on a clock diff --git a/code/_compile_options.dm b/code/_compile_options.dm index 5e9d9462d7f..c6b63b77271 100644 --- a/code/_compile_options.dm +++ b/code/_compile_options.dm @@ -1,6 +1,14 @@ #define DEBUG //#define TESTING +#ifdef TESTING +//#define GC_FAILURE_HARD_LOOKUP //makes paths that fail to GC call find_references before del'ing. + //implies FIND_REF_NO_CHECK_TICK + +//#define FIND_REF_NO_CHECK_TICK //Sets world.loop_checks to false and prevents find references from sleeping + +#endif + #define IS_MODE_COMPILED(MODE) (ispath(text2path("/datum/game_mode/"+(MODE)))) #define BACKGROUND_ENABLED 0 // The default value for all uses of set background. Set background can cause gradual lag and is recommended you only turn this on if necessary. diff --git a/code/_globalvars/lists/reagents.dm b/code/_globalvars/lists/reagents.dm index 7042cbe932a..30809943a8a 100644 --- a/code/_globalvars/lists/reagents.dm +++ b/code/_globalvars/lists/reagents.dm @@ -55,7 +55,7 @@ var/global/list/blocked_chems = list("polonium", "initropidril", "concentrated_i "syndicate_nanites", "ripping_tendrils", "boiling_oil", "envenomed_filaments", "lexorin_jelly", "kinetic", "cryogenic_liquid", "dark_matter", "b_sorium", - "reagent", "life","dragonsbreath") + "reagent", "life","dragonsbreath", "nanocalcium") var/global/list/safe_chem_list = list("antihol", "charcoal", "epinephrine", "insulin", "teporone","silver_sulfadiazine", "salbutamol", "omnizine", "stimulants", "synaptizine", "potass_iodide", "oculine", "mannitol", "styptic_powder", diff --git a/code/_onclick/item_attack.dm b/code/_onclick/item_attack.dm index 58b12ed8857..3abef4e0cc5 100644 --- a/code/_onclick/item_attack.dm +++ b/code/_onclick/item_attack.dm @@ -2,7 +2,7 @@ if(pre_attackby(target, user, params)) // Return 1 in attackby() to prevent afterattack() effects (when safely moving items for example) var/resolved = target.attackby(src, user, params) - if(!resolved && target && !qdeleted(src)) + if(!resolved && target && !QDELETED(src)) afterattack(target, user, 1, params) // 1: clicking something Adjacent // Called when the item is in the active hand, and clicked; alternately, there is an 'activate held object' verb or you can hit pagedown. diff --git a/code/_onclick/telekinesis.dm b/code/_onclick/telekinesis.dm index 02c2954b61f..5ab67ffb611 100644 --- a/code/_onclick/telekinesis.dm +++ b/code/_onclick/telekinesis.dm @@ -62,9 +62,9 @@ var/const/tk_maxrange = 15 desc = "Magic" icon = 'icons/obj/magic.dmi'//Needs sprites icon_state = "2" - flags = NOBLUDGEON | ABSTRACT + flags = NOBLUDGEON | ABSTRACT | DROPDEL //item_state = null - w_class = 10 + w_class = WEIGHT_CLASS_GIGANTIC layer = 20 plane = HUD_PLANE @@ -82,9 +82,8 @@ var/const/tk_maxrange = 15 /obj/item/tk_grab/dropped(mob/user) if(focus && user && loc != user && loc != user.loc) // drop_item() gets called when you tk-attack a table/closet with an item if(focus.Adjacent(loc)) - focus.loc = loc - - qdel(src) + focus.forceMove(loc) + . = ..() //stops TK grabs being equipped anywhere but into hands diff --git a/code/controllers/ProcessScheduler/core/process.dm b/code/controllers/ProcessScheduler/core/process.dm index 4fc377e9e37..9e777d07ea3 100644 --- a/code/controllers/ProcessScheduler/core/process.dm +++ b/code/controllers/ProcessScheduler/core/process.dm @@ -393,7 +393,7 @@ exceptions[eid] = 0 /datum/controller/process/proc/catchBadType(var/datum/caught) - if(isnull(caught) || !istype(caught) || !isnull(caught.gcDestroyed)) + if(isnull(caught) || !istype(caught) || QDELETED(caught)) return // Only bother with types we can identify and that don't belong catchException("Type [caught.type] does not belong in process' queue") diff --git a/code/controllers/Processes/garbage.dm b/code/controllers/Processes/garbage.dm deleted file mode 100644 index 1a93c8f13db..00000000000 --- a/code/controllers/Processes/garbage.dm +++ /dev/null @@ -1,17 +0,0 @@ -var/global/datum/controller/process/garbage_collector/garbageCollector - -/datum/controller/process/garbage_collector/setup() - name = "garbage" - schedule_interval = 10 - start_delay = 3 - -/datum/controller/process/garbage_collector/doWork() - // Garbage collection code can be found in code\modules\garbage collection\garbage_collector.dm - processGarbage() - -/datum/controller/process/garbage_collector/statProcess() - ..() - stat(null, "[del_everything ? "Off" : "On"], [queue.len] queued") - stat(null, "Dels: [dels_count], [soft_dels] soft, [hard_dels] hard") - -DECLARE_GLOBAL_CONTROLLER(garbage_collector, garbageCollector) diff --git a/code/controllers/Processes/machinery.dm b/code/controllers/Processes/machinery.dm index 268e1c073a2..2466f802740 100644 --- a/code/controllers/Processes/machinery.dm +++ b/code/controllers/Processes/machinery.dm @@ -24,7 +24,7 @@ /datum/controller/process/machinery/proc/process_machines() for(last_object in machine_processing) var/obj/machinery/M = last_object - if(istype(M) && isnull(M.gcDestroyed)) + if(istype(M) && !QDELETED(M)) try if(M.process() == PROCESS_KILL) machine_processing.Remove(M) @@ -43,7 +43,7 @@ /datum/controller/process/machinery/proc/process_power() for(last_object in deferred_powernet_rebuilds) var/obj/O = last_object - if(istype(O) && isnull(O.gcDestroyed)) + if(istype(O) && !QDELETED(O)) try var/datum/powernet/newPN = new()// creates a new powernet... propagate_network(O, newPN)//... and propagates it to the other side of the cable @@ -56,7 +56,7 @@ for(last_object in powernets) var/datum/powernet/powerNetwork = last_object - if(istype(powerNetwork) && isnull(powerNetwork.gcDestroyed)) + if(istype(powerNetwork) && !QDELETED(powerNetwork)) try powerNetwork.reset() catch(var/exception/e) diff --git a/code/controllers/Processes/mob.dm b/code/controllers/Processes/mob.dm index 86c76604606..2b11eff99be 100644 --- a/code/controllers/Processes/mob.dm +++ b/code/controllers/Processes/mob.dm @@ -21,7 +21,7 @@ var/global/datum/controller/process/mob/mob_master /datum/controller/process/mob/doWork() for(last_object in mob_list) var/mob/M = last_object - if(istype(M) && isnull(M.gcDestroyed)) + if(istype(M) && !QDELETED(M)) try M.Life() catch(var/exception/e) diff --git a/code/controllers/Processes/npcai.dm b/code/controllers/Processes/npcai.dm index 09d8556187e..1f8d2a34e9e 100644 --- a/code/controllers/Processes/npcai.dm +++ b/code/controllers/Processes/npcai.dm @@ -25,7 +25,7 @@ var/global/datum/controller/process/npcai/npcai_master /datum/controller/process/npcai/doWork() for(last_object in simple_animal_list) var/mob/living/simple_animal/M = last_object - if(istype(M) && isnull(M.gcDestroyed)) + if(istype(M) && !QDELETED(M)) if(!M.client && M.stat == CONSCIOUS) try M.process_ai() @@ -44,7 +44,7 @@ var/global/datum/controller/process/npcai/npcai_master for(last_object in snpc_list) var/mob/living/carbon/human/interactive/M = last_object - if(istype(M) && isnull(M.gcDestroyed)) + if(istype(M) && !QDELETED(M)) try if(!M.alternateProcessing || M.forceProcess) M.doProcess() diff --git a/code/controllers/Processes/obj.dm b/code/controllers/Processes/obj.dm index 0e573bcc05c..454709b6194 100644 --- a/code/controllers/Processes/obj.dm +++ b/code/controllers/Processes/obj.dm @@ -15,7 +15,7 @@ /datum/controller/process/obj/doWork() for(last_object in processing_objects) var/datum/O = last_object - if(istype(O) && isnull(O.gcDestroyed)) + if(istype(O) && !QDELETED(O)) try // Reagent datums get shoved in here, but the process proc isn't on the // base datum type, so we just call it blindly. diff --git a/code/controllers/Processes/timer.dm b/code/controllers/Processes/timer.dm index 0dcaf128193..4b42d69221d 100644 --- a/code/controllers/Processes/timer.dm +++ b/code/controllers/Processes/timer.dm @@ -19,7 +19,7 @@ var/global/datum/controller/process/timer/timer_master return for(last_object in processing_timers) var/datum/timedevent/event = last_object - if(!event.thingToCall || qdeleted(event.thingToCall)) + if(!event.thingToCall || check_datum_qdeleted(event.thingToCall)) qdel(event) if(event.timeToRun <= world.time) runevent(event) diff --git a/code/controllers/configuration.dm b/code/controllers/configuration.dm index cf9a05c54db..7750a40074f 100644 --- a/code/controllers/configuration.dm +++ b/code/controllers/configuration.dm @@ -204,21 +204,17 @@ var/enable_night_shifts = FALSE /datum/configuration/New() - var/list/L = subtypesof(/datum/game_mode) - for(var/T in L) - // I wish I didn't have to instance the game modes in order to look up - // their information, but it is the only way (at least that I know of). - var/datum/game_mode/M = new T() + for(var/T in subtypesof(/datum/game_mode)) + var/datum/game_mode/M = T - if(M.config_tag) - if(!(M.config_tag in modes)) // ensure each mode is added only once - diary << "Adding game mode [M.name] ([M.config_tag]) to configuration." - src.modes += M.config_tag - src.mode_names[M.config_tag] = M.name - src.probabilities[M.config_tag] = M.probability - if(M.votable) - src.votable_modes += M.config_tag - qdel(M) + if(initial(M.config_tag)) + if(!(initial(M.config_tag) in modes)) // ensure each mode is added only once + diary << "Adding game mode [initial(M.name)] ([initial(M.config_tag)]) to configuration." + src.modes += initial(M.config_tag) + src.mode_names[initial(M.config_tag)] = initial(M.name) + src.probabilities[initial(M.config_tag)] = initial(M.probability) + if(initial(M.votable)) + src.votable_modes += initial(M.config_tag) src.votable_modes += "secret" /datum/configuration/proc/load(filename, type = "config") //the type can also be game_options, in which case it uses a different switch. not making it separate to not copypaste code - Urist @@ -757,13 +753,10 @@ config.overflow_whitelist += t /datum/configuration/proc/pick_mode(mode_name) - // I wish I didn't have to instance the game modes in order to look up - // their information, but it is the only way (at least that I know of). for(var/T in subtypesof(/datum/game_mode)) - var/datum/game_mode/M = new T() - if(M.config_tag && M.config_tag == mode_name) - return M - qdel(M) + var/datum/game_mode/M = T + if(initial(M.config_tag) && initial(M.config_tag) == mode_name) + return new T() return new /datum/game_mode/extended() /datum/configuration/proc/get_runnable_modes() @@ -780,4 +773,4 @@ if(M.can_start()) runnable_modes[M] = probabilities[M.config_tag] // to_chat(world, "DEBUG: runnable_mode\[[runnable_modes.len]\] = [M.config_tag]") - return runnable_modes + return runnable_modes \ No newline at end of file diff --git a/code/controllers/failsafe.dm b/code/controllers/failsafe.dm index 78303449f26..923dece3c6b 100644 --- a/code/controllers/failsafe.dm +++ b/code/controllers/failsafe.dm @@ -28,7 +28,7 @@ GLOBAL_REAL(Failsafe, /datum/controller/failsafe) /datum/controller/failsafe/Initialize() set waitfor = 0 Failsafe.Loop() - if(!qdeleted(src)) + if(!QDELETED(src)) qdel(src) //when Loop() returns, we delete ourselves and let the mc recreate us /datum/controller/failsafe/Destroy() diff --git a/code/controllers/subsystem/fires.dm b/code/controllers/subsystem/fires.dm index 50624aa8db0..ce66405e1c9 100644 --- a/code/controllers/subsystem/fires.dm +++ b/code/controllers/subsystem/fires.dm @@ -21,7 +21,7 @@ SUBSYSTEM_DEF(fires) while(currentrun.len) var/obj/O = currentrun[currentrun.len] currentrun.len-- - if(!O || qdeleted(O)) + if(!O || QDELETED(O)) processing -= O if(MC_TICK_CHECK) return diff --git a/code/controllers/subsystem/garbage.dm b/code/controllers/subsystem/garbage.dm new file mode 100644 index 00000000000..5e336033b6e --- /dev/null +++ b/code/controllers/subsystem/garbage.dm @@ -0,0 +1,436 @@ +SUBSYSTEM_DEF(garbage) + name = "Garbage" + priority = FIRE_PRIORITY_GARBAGE + wait = 2 SECONDS + flags = SS_POST_FIRE_TIMING|SS_BACKGROUND|SS_NO_INIT + runlevels = RUNLEVELS_DEFAULT | RUNLEVEL_LOBBY + init_order = INIT_ORDER_GARBAGE + + var/list/collection_timeout = list(0, 2 MINUTES, 10 SECONDS) // deciseconds to wait before moving something up in the queue to the next level + + //Stat tracking + var/delslasttick = 0 // number of del()'s we've done this tick + var/gcedlasttick = 0 // number of things that gc'ed last tick + var/totaldels = 0 + var/totalgcs = 0 + + var/highest_del_time = 0 + var/highest_del_tickusage = 0 + + var/list/pass_counts + var/list/fail_counts + + var/list/items = list() // Holds our qdel_item statistics datums + + //Queue + var/list/queues + + +/datum/controller/subsystem/garbage/PreInit() + queues = new(GC_QUEUE_COUNT) + pass_counts = new(GC_QUEUE_COUNT) + fail_counts = new(GC_QUEUE_COUNT) + for(var/i in 1 to GC_QUEUE_COUNT) + queues[i] = list() + pass_counts[i] = 0 + fail_counts[i] = 0 + +/datum/controller/subsystem/garbage/stat_entry(msg) + var/list/counts = list() + for(var/list/L in queues) + counts += length(L) + msg += "Q:[counts.Join(",")]|D:[delslasttick]|G:[gcedlasttick]|" + msg += "GR:" + if(!(delslasttick + gcedlasttick)) + msg += "n/a|" + else + msg += "[round((gcedlasttick / (delslasttick + gcedlasttick)) * 100, 0.01)]%|" + + msg += "TD:[totaldels]|TG:[totalgcs]|" + if(!(totaldels + totalgcs)) + msg += "n/a|" + else + msg += "TGR:[round((totalgcs / (totaldels + totalgcs)) * 100, 0.01)]%" + msg += " P:[pass_counts.Join(",")]" + msg += "|F:[fail_counts.Join(",")]" + ..(msg) + +/* TO-DO +/datum/controller/subsystem/garbage/Shutdown() + //Adds the del() log to the qdel log file + var/list/dellog = list() + + //sort by how long it's wasted hard deleting + sortTim(items, cmp=/proc/cmp_qdel_item_time, associative = TRUE) + for(var/path in items) + var/datum/qdel_item/I = items[path] + dellog += "Path: [path]" + if(I.failures) + dellog += "\tFailures: [I.failures]" + dellog += "\tqdel() Count: [I.qdels]" + dellog += "\tDestroy() Cost: [I.destroy_time]ms" + if(I.hard_deletes) + dellog += "\tTotal Hard Deletes [I.hard_deletes]" + dellog += "\tTime Spent Hard Deleting: [I.hard_delete_time]ms" + if(I.slept_destroy) + dellog += "\tSleeps: [I.slept_destroy]" + if(I.no_respect_force) + dellog += "\tIgnored force: [I.no_respect_force] times" + if(I.no_hint) + dellog += "\tNo hint: [I.no_hint] times" + log_qdel(dellog.Join("\n")) +*/ + +/datum/controller/subsystem/garbage/fire() + //the fact that this resets its processing each fire (rather then resume where it left off) is intentional. + var/queue = GC_QUEUE_PREQUEUE + + while(state == SS_RUNNING) + switch(queue) + if(GC_QUEUE_PREQUEUE) + HandlePreQueue() + queue = GC_QUEUE_PREQUEUE + 1 + if(GC_QUEUE_CHECK) + HandleQueue(GC_QUEUE_CHECK) + queue = GC_QUEUE_CHECK + 1 + if(GC_QUEUE_HARDDELETE) + HandleQueue(GC_QUEUE_HARDDELETE) + break + + if(state == SS_PAUSED) //make us wait again before the next run. + state = SS_RUNNING + +//If you see this proc high on the profile, what you are really seeing is the garbage collection/soft delete overhead in byond. +//Don't attempt to optimize, not worth the effort. +/datum/controller/subsystem/garbage/proc/HandlePreQueue() + var/list/tobequeued = queues[GC_QUEUE_PREQUEUE] + var/static/count = 0 + if(count) + var/c = count + count = 0 //so if we runtime on the Cut, we don't try again. + tobequeued.Cut(1, c + 1) + + for(var/ref in tobequeued) + count++ + Queue(ref, GC_QUEUE_PREQUEUE + 1) + if(MC_TICK_CHECK) + break + if(count) + tobequeued.Cut(1, count + 1) + count = 0 + +/datum/controller/subsystem/garbage/proc/HandleQueue(level = GC_QUEUE_CHECK) + if(level == GC_QUEUE_CHECK) + delslasttick = 0 + gcedlasttick = 0 + var/cut_off_time = world.time - collection_timeout[level] //ignore entries newer then this + var/list/queue = queues[level] + var/static/lastlevel + var/static/count = 0 + if(count) //runtime last run before we could do this. + var/c = count + count = 0 //so if we runtime on the Cut, we don't try again. + var/list/lastqueue = queues[lastlevel] + lastqueue.Cut(1, c + 1) + + lastlevel = level + + for(var/refID in queue) + if(!refID) + count++ + if(MC_TICK_CHECK) + break + continue + + var/GCd_at_time = queue[refID] + if(GCd_at_time > cut_off_time) + break // Everything else is newer, skip them + count++ + + var/datum/D + D = locate(refID) + + if(!D || D.gc_destroyed != GCd_at_time) // So if something else coincidently gets the same ref, it's not deleted by mistake + ++gcedlasttick + ++totalgcs + pass_counts[level]++ + if(MC_TICK_CHECK) + break + continue + + // Something's still referring to the qdel'd object. + fail_counts[level]++ + switch(level) + if(GC_QUEUE_CHECK) + #ifdef GC_FAILURE_HARD_LOOKUP + D.find_references() + #endif + var/type = D.type + var/datum/qdel_item/I = items[type] + testing("GC: -- \ref[src] | [type] was unable to be GC'd --") + I.failures++ + if(GC_QUEUE_HARDDELETE) + HardDelete(D) + if(MC_TICK_CHECK) + break + continue + + Queue(D, level + 1) + + if(MC_TICK_CHECK) + break + if(count) + queue.Cut(1, count + 1) + count = 0 + +/datum/controller/subsystem/garbage/proc/PreQueue(datum/D) + if(D.gc_destroyed == GC_CURRENTLY_BEING_QDELETED) + queues[GC_QUEUE_PREQUEUE] += D + D.gc_destroyed = GC_QUEUED_FOR_QUEUING + +/datum/controller/subsystem/garbage/proc/Queue(datum/D, level = GC_QUEUE_CHECK) + if(isnull(D)) + return + if(D.gc_destroyed == GC_QUEUED_FOR_HARD_DEL) + level = GC_QUEUE_HARDDELETE + if(level > GC_QUEUE_COUNT) + HardDelete(D) + return + var/gctime = world.time + var/refid = "\ref[D]" + + D.gc_destroyed = gctime + var/list/queue = queues[level] + if(queue[refid]) + queue -= refid // Removing any previous references that were GC'd so that the current object will be at the end of the list. + + queue[refid] = gctime + +//this is mainly to separate things profile wise. +/datum/controller/subsystem/garbage/proc/HardDelete(datum/D) + var/time = world.timeofday + var/tick = TICK_USAGE + var/ticktime = world.time + ++delslasttick + ++totaldels + var/type = D.type + var/refID = "\ref[D]" + + del(D) + + tick = (TICK_USAGE - tick + ((world.time - ticktime) / world.tick_lag * 100)) + + var/datum/qdel_item/I = items[type] + + I.hard_deletes++ + I.hard_delete_time += TICK_DELTA_TO_MS(tick) + + + if(tick > highest_del_tickusage) + highest_del_tickusage = tick + time = world.timeofday - time + if(!time && TICK_DELTA_TO_MS(tick) > 1) + time = TICK_DELTA_TO_MS(tick) / 100 + if(time > highest_del_time) + highest_del_time = time + if(time > 10) + log_game("Error: [type]([refID]) took longer than 1 second to delete (took [time / 10] seconds to delete)") + message_admins("Error: [type]([refID]) took longer than 1 second to delete (took [time / 10] seconds to delete).") + postpone(time) + +/datum/controller/subsystem/garbage/proc/HardQueue(datum/D) + if(D.gc_destroyed == GC_CURRENTLY_BEING_QDELETED) + queues[GC_QUEUE_PREQUEUE] += D + D.gc_destroyed = GC_QUEUED_FOR_HARD_DEL + +/datum/controller/subsystem/garbage/Recover() + if(istype(SSgarbage.queues)) + for(var/i in 1 to SSgarbage.queues.len) + queues[i] |= SSgarbage.queues[i] + + +/datum/qdel_item + var/name = "" + var/qdels = 0 //Total number of times it's passed thru qdel. + var/destroy_time = 0 //Total amount of milliseconds spent processing this type's Destroy() + var/failures = 0 //Times it was queued for soft deletion but failed to soft delete. + var/hard_deletes = 0 //Different from failures because it also includes QDEL_HINT_HARDDEL deletions + var/hard_delete_time = 0//Total amount of milliseconds spent hard deleting this type. + var/no_respect_force = 0//Number of times it's not respected force=TRUE + var/no_hint = 0 //Number of times it's not even bother to give a qdel hint + var/slept_destroy = 0 //Number of times it's slept in its destroy + +/datum/qdel_item/New(mytype) + name = "[mytype]" + + +// Should be treated as a replacement for the 'del' keyword. +// Datums passed to this will be given a chance to clean up references to allow the GC to collect them. +/proc/qdel(datum/D, force = FALSE, ...) + if(!istype(D)) + del(D) + return + var/datum/qdel_item/I = SSgarbage.items[D.type] + if(!I) + I = SSgarbage.items[D.type] = new /datum/qdel_item(D.type) + I.qdels++ + + + if(isnull(D.gc_destroyed)) + D.gc_destroyed = GC_CURRENTLY_BEING_QDELETED + var/start_time = world.time + var/start_tick = world.tick_usage + var/hint = D.Destroy(arglist(args.Copy(2))) // Let our friend know they're about to get fucked up. + if(world.time != start_time) + I.slept_destroy++ + else + I.destroy_time += TICK_USAGE_TO_MS(start_tick) + if(!D) + return + switch(hint) + if(QDEL_HINT_QUEUE) //qdel should queue the object for deletion. + SSgarbage.PreQueue(D) + if(QDEL_HINT_IWILLGC) + D.gc_destroyed = world.time + return + if(QDEL_HINT_LETMELIVE) //qdel should let the object live after calling destory. + if(!force) + D.gc_destroyed = null //clear the gc variable (important!) + return + // Returning LETMELIVE after being told to force destroy + // indicates the objects Destroy() does not respect force + #ifdef TESTING + if(!I.no_respect_force) + testing("WARNING: [D.type] has been force deleted, but is \ + returning an immortal QDEL_HINT, indicating it does \ + not respect the force flag for qdel(). It has been \ + placed in the queue, further instances of this type \ + will also be queued.") + #endif + I.no_respect_force++ + + SSgarbage.PreQueue(D) + if(QDEL_HINT_HARDDEL) //qdel should assume this object won't gc, and queue a hard delete using a hard reference to save time from the locate() + SSgarbage.HardQueue(D) + if(QDEL_HINT_HARDDEL_NOW) //qdel should assume this object won't gc, and hard del it post haste. + SSgarbage.HardDelete(D) + if(QDEL_HINT_FINDREFERENCE)//qdel will, if TESTING is enabled, display all references to this object, then queue the object for deletion. + SSgarbage.PreQueue(D) + #ifdef TESTING + D.find_references() + #endif + else + #ifdef TESTING + if(!I.no_hint) + testing("WARNING: [D.type] is not returning a qdel hint. It is being placed in the queue. Further instances of this type will also be queued.") + #endif + I.no_hint++ + SSgarbage.PreQueue(D) + else if(D.gc_destroyed == GC_CURRENTLY_BEING_QDELETED) + CRASH("[D.type] destroy proc was called multiple times, likely due to a qdel loop in the Destroy logic") + +#ifdef TESTING + +/datum/verb/find_refs() + set category = "Debug" + set name = "Find References" + set src in world + + find_references(FALSE) + +/datum/proc/find_references(skip_alert) + running_find_references = type + if(usr && usr.client) + if(usr.client.running_find_references) + testing("CANCELLED search for references to a [usr.client.running_find_references].") + usr.client.running_find_references = null + running_find_references = null + //restart the garbage collector + SSgarbage.can_fire = 1 + SSgarbage.next_fire = world.time + world.tick_lag + return + + if(!skip_alert) + if(alert("Running this will lock everything up for about 5 minutes. Would you like to begin the search?", "Find References", "Yes", "No") == "No") + running_find_references = null + return + + //this keeps the garbage collector from failing to collect objects being searched for in here + SSgarbage.can_fire = 0 + + if(usr && usr.client) + usr.client.running_find_references = type + + testing("Beginning search for references to a [type].") + last_find_references = world.time + + DoSearchVar(GLOB) //globals + for(var/datum/thing in world) //atoms (don't beleive it's lies) + DoSearchVar(thing, "World -> [thing]") + + for(var/datum/thing) //datums + DoSearchVar(thing, "World -> [thing]") + + for(var/client/thing) //clients + DoSearchVar(thing, "World -> [thing]") + + testing("Completed search for references to a [type].") + if(usr && usr.client) + usr.client.running_find_references = null + running_find_references = null + + //restart the garbage collector + SSgarbage.can_fire = 1 + SSgarbage.next_fire = world.time + world.tick_lag + +/datum/verb/qdel_then_find_references() + set category = "Debug" + set name = "qdel() then Find References" + set src in world + + qdel(src) + if(!running_find_references) + find_references(TRUE) + +/datum/proc/DoSearchVar(X, Xname, recursive_limit = 64) + if(usr && usr.client && !usr.client.running_find_references) + return + if(!recursive_limit) + return + + if(istype(X, /datum)) + var/datum/D = X + if(D.last_find_references == last_find_references) + return + + D.last_find_references = last_find_references + var/list/L = D.vars + + for(var/varname in L) + if(varname == "vars") + continue + var/variable = L[varname] + + if(variable == src) + testing("Found [src.type] \ref[src] in [D.type]'s [varname] var. [Xname]") + + else if(islist(variable)) + DoSearchVar(variable, "[Xname] -> list", recursive_limit - 1) + + else if(islist(X)) + var/normal = IS_NORMAL_LIST(X) + for(var/I in X) + if(I == src) + testing("Found [src.type] \ref[src] in list [Xname].") + + else if(I && !isnum(I) && normal && X[I] == src) + testing("Found [src.type] \ref[src] in list [Xname]\[[I]\]") + + else if(islist(I)) + DoSearchVar(I, "[Xname] -> list", recursive_limit - 1) + +#ifndef FIND_REF_NO_CHECK_TICK + CHECK_TICK +#endif + +#endif diff --git a/code/controllers/verbs.dm b/code/controllers/verbs.dm index 126defb41c2..73104f212ff 100644 --- a/code/controllers/verbs.dm +++ b/code/controllers/verbs.dm @@ -70,7 +70,7 @@ debug_variables(alarm_manager) feedback_add_details("admin_verb", "DAlarm") if("Garbage") - debug_variables(garbageCollector) + debug_variables(SSgarbage) feedback_add_details("admin_verb","DGarbage") if("Nano") debug_variables(SSnanoui) diff --git a/code/controllers/voting.dm b/code/controllers/voting.dm index 55abf2834f1..a8890186bae 100644 --- a/code/controllers/voting.dm +++ b/code/controllers/voting.dm @@ -20,9 +20,9 @@ var/global/list/round_voters = list() //Keeps track of the individuals voting fo qdel(vote) vote = src spawn(0) - while(!gcDestroyed) + while(!QDELETED(src)) try - while(!gcDestroyed) + while(!QDELETED(src)) sleep(10) process() catch(var/exception/e) diff --git a/code/datums/datum.dm b/code/datums/datum.dm new file mode 100644 index 00000000000..68745b4dda1 --- /dev/null +++ b/code/datums/datum.dm @@ -0,0 +1,18 @@ +/datum + var/gc_destroyed //Time when this object was destroyed. + + var/var_edited = FALSE //Warranty void if seal is broken + + var/tmp/unique_datum_id = null + +#ifdef TESTING + var/running_find_references + var/last_find_references = 0 +#endif + +// Default implementation of clean-up code. +// This should be overridden to remove all references pointing to the object being destroyed. +// Return the appropriate QDEL_HINT; in most cases this is QDEL_HINT_QUEUE. +/datum/proc/Destroy(force = FALSE, ...) + tag = null + return QDEL_HINT_QUEUE \ No newline at end of file diff --git a/code/datums/datumvars.dm b/code/datums/datumvars.dm index 120b36ae4dc..8e86a4eb5ed 100644 --- a/code/datums/datumvars.dm +++ b/code/datums/datumvars.dm @@ -1,8 +1,5 @@ // reference: /client/proc/modify_variables(var/atom/O, var/param_var_name = null, var/autodetect_class = 0) -/datum - var/var_edited = FALSE //Warranty void if seal is broken - /datum/proc/can_vv_get(var_name) return TRUE diff --git a/code/datums/mind.dm b/code/datums/mind.dm index 76a13e22e26..50679c408b0 100644 --- a/code/datums/mind.dm +++ b/code/datums/mind.dm @@ -805,8 +805,8 @@ if(!(src in ticker.mode.cult)) ticker.mode.add_cultist(src) special_role = SPECIAL_ROLE_CULTIST - to_chat(current, "You catch a glimpse of the Realm of [ticker.mode.cultdat.entity_name], [ticker.mode.cultdat.entity_title3]. You now see how flimsy the world is, you see that it should be open to the knowledge of [ticker.mode.cultdat.entity_name].") - to_chat(current, "Assist your new compatriots in their dark dealings. Their goal is yours, and yours is theirs. You serve [ticker.mode.cultdat.entity_title2] above all else. Bring It back.") + to_chat(current, "You catch a glimpse of the Realm of [ticker.cultdat.entity_name], [ticker.cultdat.entity_title3]. You now see how flimsy the world is, you see that it should be open to the knowledge of [ticker.cultdat.entity_name].") + to_chat(current, "Assist your new compatriots in their dark dealings. Their goal is yours, and yours is theirs. You serve [ticker.cultdat.entity_title2] above all else. Bring It back.") log_admin("[key_name(usr)] has culted [key_name(current)]") message_admins("[key_name_admin(usr)] has culted [key_name_admin(current)]") if("tome") @@ -1330,13 +1330,13 @@ ticker.mode.cult += src ticker.mode.update_cult_icons_added(src) special_role = SPECIAL_ROLE_CULTIST - to_chat(current, "You catch a glimpse of the Realm of [ticker.mode.cultdat.entity_name], [ticker.mode.cultdat.entity_title2]. You now see how flimsy the world is, you see that it should be open to the knowledge of [ticker.mode.cultdat.entity_name].") + to_chat(current, "You catch a glimpse of the Realm of [ticker.cultdat.entity_name], [ticker.cultdat.entity_title2]. You now see how flimsy the world is, you see that it should be open to the knowledge of [ticker.cultdat.entity_name].") to_chat(current, "Assist your new compatriots in their dark dealings. Their goal is yours, and yours is theirs. You serve the Dark One above all else. Bring It back.") var/datum/game_mode/cult/cult = ticker.mode if(GAMEMODE_IS_CULT) cult.memorize_cult_objectives(src) else - var/explanation = "Summon [ticker.mode.cultdat.entity_name] via the use of the appropriate rune. It will only work if nine cultists stand on and around it." + var/explanation = "Summon [ticker.cultdat.entity_name] via the use of the appropriate rune. It will only work if nine cultists stand on and around it." to_chat(current, "Objective #1: [explanation]") current.memory += "Objective #1: [explanation]
" diff --git a/code/datums/mixed.dm b/code/datums/mixed.dm index 391b7090ad4..a40a9f9a34d 100644 --- a/code/datums/mixed.dm +++ b/code/datums/mixed.dm @@ -22,8 +22,15 @@ var/list/fields = list( ) /datum/data/record/Destroy() - ..() - return QDEL_HINT_HARDDEL_NOW + if(src in data_core.medical) + data_core.medical -= src + if(src in data_core.security) + data_core.security -= src + if(src in data_core.general) + data_core.general -= src + if(src in data_core.locked) + data_core.locked -= src + return ..() /datum/data/text name = "text" diff --git a/code/datums/spells/ethereal_jaunt.dm b/code/datums/spells/ethereal_jaunt.dm index d855f6a3092..43c3d3a61cd 100644 --- a/code/datums/spells/ethereal_jaunt.dm +++ b/code/datums/spells/ethereal_jaunt.dm @@ -54,7 +54,7 @@ target.setDir(holder.dir) sleep(jaunt_in_time) qdel(holder) - if(!qdeleted(target)) + if(!QDELETED(target)) if(mobloc.density) for(var/direction in alldirs) var/turf/T = get_step(mobloc, direction) diff --git a/code/datums/spells/lichdom.dm b/code/datums/spells/lichdom.dm index bda640f80a1..84c3a552c03 100644 --- a/code/datums/spells/lichdom.dm +++ b/code/datums/spells/lichdom.dm @@ -28,7 +28,7 @@ config.continuous_rounds = 0 return ..() -/obj/effect/proc_holder/spell/targeted/lichdom/cast(list/targets,mob/user = usr) +/obj/effect/proc_holder/spell/targeted/lichdom/cast(list/targets,mob/user = usr) if(!config.continuous_rounds) existence_stops_round_end = 1 config.continuous_rounds = 1 @@ -49,7 +49,7 @@ charge_counter = charge_max return - if(!marked_item || qdeleted(marked_item)) //Wait nevermind + if(!marked_item || QDELETED(marked_item)) //Wait nevermind to_chat(M, "Your phylactery is gone!") return diff --git a/code/game/atoms_movable.dm b/code/game/atoms_movable.dm index 6ca5047ac6c..3fdc402bb8a 100644 --- a/code/game/atoms_movable.dm +++ b/code/game/atoms_movable.dm @@ -144,7 +144,7 @@ if(throwing) throwing.hit_atom(A) . = 1 - if(!A || qdeleted(A)) + if(!A || QDELETED(A)) return A.Bumped(src) @@ -224,7 +224,7 @@ //called when src is thrown into hit_atom /atom/movable/proc/throw_impact(atom/hit_atom, throwingdatum) set waitfor = 0 - if(exists(hit_atom)) + if(!QDELETED(hit_atom)) return hit_atom.hitby(src) /atom/movable/hitby(atom/movable/AM, skipcatch, hitpush = 1, blocked) diff --git a/code/game/gamemodes/changeling/powers/mutations.dm b/code/game/gamemodes/changeling/powers/mutations.dm index fc00cfff19c..0b36449c54a 100644 --- a/code/game/gamemodes/changeling/powers/mutations.dm +++ b/code/game/gamemodes/changeling/powers/mutations.dm @@ -125,7 +125,7 @@ icon = 'icons/obj/weapons.dmi' icon_state = "arm_blade" item_state = "arm_blade" - flags = ABSTRACT | NODROP + flags = ABSTRACT | NODROP | DROPDEL w_class = WEIGHT_CLASS_HUGE sharp = 1 force = 25 @@ -140,7 +140,7 @@ /obj/item/weapon/melee/arm_blade/dropped(mob/user) user.visible_message("With a sickening crunch, [user] reforms his blade into an arm!", "We assimilate the blade back into our body.", "You prepare to extend a tentacle.") -/obj/item/weapon/gun/magic/tentacle/dropped() - . = ..() - qdel(src) - /obj/item/weapon/gun/magic/tentacle/shoot_with_empty_chamber(mob/living/user as mob|obj) to_chat(user, "The [name] is not ready yet.") @@ -377,7 +373,7 @@ /obj/item/weapon/shield/changeling name = "shield-like mass" desc = "A mass of tough, boney tissue. You can still see the fingers as a twisted pattern in the shield." - flags = NODROP + flags = NODROP | DROPDEL icon = 'icons/obj/weapons.dmi' icon_state = "ling_shield" block_chance = 50 @@ -389,9 +385,6 @@ if(ismob(loc)) loc.visible_message("The end of [loc.name]\'s hand inflates rapidly, forming a huge shield-like mass!", "We inflate our hand into a strong shield.", "You hear organic matter ripping and tearing!") -/obj/item/weapon/shield/changeling/dropped() - qdel(src) - /obj/item/weapon/shield/changeling/hit_reaction() if(remaining_uses < 1) if(ishuman(loc)) @@ -429,7 +422,7 @@ name = "flesh mass" icon_state = "lingspacesuit" desc = "A huge, bulky mass of pressure and temperature-resistant organic tissue, evolved to facilitate space travel." - flags = STOPSPRESSUREDMAGE | NODROP + flags = STOPSPRESSUREDMAGE | NODROP | DROPDEL allowed = list(/obj/item/device/flashlight, /obj/item/weapon/tank/emergency_oxygen, /obj/item/weapon/tank/oxygen) armor = list(melee = 0, bullet = 0, laser = 0, energy = 0, bomb = 0, bio = 0, rad = 0) //No armor at all. @@ -439,9 +432,6 @@ loc.visible_message("[loc.name]\'s flesh rapidly inflates, forming a bloated mass around their body!", "We inflate our flesh, creating a spaceproof suit!", "You hear organic matter ripping and tearing!") processing_objects += src -/obj/item/clothing/suit/space/changeling/dropped() - qdel(src) - /obj/item/clothing/suit/space/changeling/process() if(ishuman(loc)) var/mob/living/carbon/human/H = loc @@ -451,12 +441,9 @@ name = "flesh mass" icon_state = "lingspacehelmet" desc = "A covering of pressure and temperature-resistant organic tissue with a glass-like chitin front." - flags = BLOCKHAIR | STOPSPRESSUREDMAGE | NODROP + flags = BLOCKHAIR | STOPSPRESSUREDMAGE | NODROP | DROPDEL armor = list(melee = 0, bullet = 0, laser = 0, energy = 0, bomb = 0, bio = 0, rad = 0) -/obj/item/clothing/head/helmet/space/changeling/dropped() - qdel(src) - /***************************************\ |*****************ARMOR*****************| @@ -481,7 +468,7 @@ name = "chitinous mass" desc = "A tough, hard covering of black chitin." icon_state = "lingarmor" - flags = NODROP + flags = NODROP | DROPDEL body_parts_covered = UPPER_TORSO|LOWER_TORSO|LEGS|FEET|ARMS|HANDS armor = list(melee = 40, bullet = 40, laser = 40, energy = 20, bomb = 10, bio = 4, rad = 0) flags_inv = HIDEJUMPSUIT @@ -495,16 +482,10 @@ if(ismob(loc)) loc.visible_message("[loc.name]\'s flesh turns black, quickly transforming into a hard, chitinous mass!", "We harden our flesh, creating a suit of armor!", "You hear organic matter ripping and tearing!") -/obj/item/clothing/suit/armor/changeling/dropped() - qdel(src) - /obj/item/clothing/head/helmet/changeling name = "chitinous mass" desc = "A tough, hard covering of black chitin with transparent chitin in front." icon_state = "lingarmorhelmet" - flags = BLOCKHAIR | NODROP + flags = BLOCKHAIR | NODROP | DROPDEL armor = list(melee = 30, bullet = 30, laser = 40, energy = 20, bomb = 10, bio = 4, rad = 0) - flags_inv = HIDEEARS - -/obj/item/clothing/head/helmet/changeling/dropped() - qdel(src) + flags_inv = HIDEEARS \ No newline at end of file diff --git a/code/game/gamemodes/cult/cult.dm b/code/game/gamemodes/cult/cult.dm index 2ac7d46dfba..3cca118bf03 100644 --- a/code/game/gamemodes/cult/cult.dm +++ b/code/game/gamemodes/cult/cult.dm @@ -119,7 +119,7 @@ var/global/list/all_cults = list() var/datum/action/innate/cultcomm/C = new() C.Grant(cult_mind.current) update_cult_icons_added(cult_mind) - to_chat(cult_mind.current, "You catch a glimpse of the Realm of [ticker.mode.cultdat.entity_name], [ticker.mode.cultdat.entity_title3]. You now see how flimsy the world is, you see that it should be open to the knowledge of [ticker.mode.cultdat.entity_name].") + to_chat(cult_mind.current, "You catch a glimpse of the Realm of [ticker.cultdat.entity_name], [ticker.cultdat.entity_title3]. You now see how flimsy the world is, you see that it should be open to the knowledge of [ticker.cultdat.entity_name].") first_phase() @@ -133,16 +133,16 @@ var/global/list/all_cults = list() if("survive") explanation = "Our knowledge must live on. Make sure at least [acolytes_needed] acolytes escape on the shuttle to spread their work on an another station." if("convert") - explanation = "We must increase our influence before we can summon [ticker.mode.cultdat.entity_name], Convert [convert_target] crew members. Take it slowly to avoid raising suspicions." + explanation = "We must increase our influence before we can summon [ticker.cultdat.entity_name], Convert [convert_target] crew members. Take it slowly to avoid raising suspicions." if("bloodspill") - explanation = "We must prepare this place for [ticker.mode.cultdat.entity_title1]'s coming. Spill blood and gibs over [spilltarget] floor tiles." + explanation = "We must prepare this place for [ticker.cultdat.entity_title1]'s coming. Spill blood and gibs over [spilltarget] floor tiles." if("sacrifice") if(sacrifice_target) explanation = "Sacrifice [sacrifice_target.current.real_name], the [sacrifice_target.assigned_role]. You will need the sacrifice rune and three acolytes to do so." else explanation = "Free objective." if("eldergod") - explanation = "Summon [ticker.mode.cultdat.entity_name] by invoking the 'Tear Reality' rune.The summoning can only be accomplished in [english_list(summon_spots)] - where the veil is weak enough for the ritual to begin." + explanation = "Summon [ticker.cultdat.entity_name] by invoking the 'Tear Reality' rune.The summoning can only be accomplished in [english_list(summon_spots)] - where the veil is weak enough for the ritual to begin." to_chat(cult_mind.current, "Objective #[obj_count]: [explanation]") cult_mind.memory += "Objective #[obj_count]: [explanation]
" @@ -308,10 +308,10 @@ var/global/list/all_cults = list() feedback_add_details("cult_objective","cult_sacrifice|FAIL|GIBBED") if("eldergod") if(!eldergod) - explanation = "Summon [ticker.mode.cultdat.entity_name]. Success!" + explanation = "Summon [ticker.cultdat.entity_name]. Success!" feedback_add_details("cult_objective","cult_narsie|SUCCESS") else - explanation = "Summon [ticker.mode.cultdat.entity_name]. Fail." + explanation = "Summon [ticker.cultdat.entity_name]. Fail." feedback_add_details("cult_objective","cult_narsie|FAIL") if("slaughter") if(demons_summoned) @@ -339,10 +339,10 @@ var/global/list/all_cults = list() if("harvest") if(harvested > harvest_target) - explanation = "Offer [harvest_target] humans for [ticker.mode.cultdat.entity_name]'s first meal of the day. ([harvested] sacrificed) Success!" + explanation = "Offer [harvest_target] humans for [ticker.cultdat.entity_name]'s first meal of the day. ([harvested] sacrificed) Success!" feedback_add_details("cult_objective","cult_harvest|SUCCESS") else - explanation = "Offer [harvest_target] humans for [ticker.mode.cultdat.entity_name]'s first meal of the day. ([harvested] sacrificed) Fail!" + explanation = "Offer [harvest_target] humans for [ticker.cultdat.entity_name]'s first meal of the day. ([harvested] sacrificed) Fail!" feedback_add_details("cult_objective","cult_harvest|FAIL") if("hijack") diff --git a/code/game/gamemodes/cult/cult_items.dm b/code/game/gamemodes/cult/cult_items.dm index 00592b7812d..057de105c41 100644 --- a/code/game/gamemodes/cult/cult_items.dm +++ b/code/game/gamemodes/cult/cult_items.dm @@ -361,32 +361,16 @@ /obj/item/weapon/melee/cultblade/ghost name = "eldritch sword" force = 15 - flags = NODROP - -/obj/item/weapon/melee/cultblade/ghost/dropped(mob/living/carbon/human/user) - ..() - qdel(src) + flags = NODROP | DROPDEL /obj/item/clothing/head/culthood/alt/ghost - flags = NODROP - -/obj/item/clothing/head/culthood/alt/ghost/dropped(mob/living/carbon/human/user) - ..() - qdel(src) + flags = NODROP | DROPDEL /obj/item/clothing/suit/cultrobes/alt/ghost - flags = NODROP - -/obj/item/clothing/suit/cultrobes/alt/ghost/dropped(mob/living/carbon/human/user) - ..() - qdel(src) + flags = NODROP | DROPDEL /obj/item/clothing/shoes/cult/ghost - flags = NODROP - -/obj/item/clothing/shoes/cult/ghost/dropped(mob/living/carbon/human/user) - ..() - qdel(src) + flags = NODROP | DROPDEL /datum/outfit/ghost_cultist name = "Cultist Ghost" diff --git a/code/game/gamemodes/cult/cult_objectives.dm b/code/game/gamemodes/cult/cult_objectives.dm index d489387ad76..5ddc8ccdf98 100644 --- a/code/game/gamemodes/cult/cult_objectives.dm +++ b/code/game/gamemodes/cult/cult_objectives.dm @@ -19,10 +19,10 @@ switch(new_objective) if("convert") - explanation = "We must increase our influence before we can summon [ticker.mode.cultdat.entity_name], Convert [convert_target] crew members. Take it slowly to avoid raising suspicions." + explanation = "We must increase our influence before we can summon [ticker.cultdat.entity_name], Convert [convert_target] crew members. Take it slowly to avoid raising suspicions." if("bloodspill") spilltarget = 100 + rand(0,player_list.len * 3) - explanation = "We must prepare this place for [ticker.mode.cultdat.entity_title1]'s coming. Spill blood and gibs over [spilltarget] floor tiles." + explanation = "We must prepare this place for [ticker.cultdat.entity_title1]'s coming. Spill blood and gibs over [spilltarget] floor tiles." if("sacrifice") explanation = "We need to sacrifice [sacrifice_target.name], the [sacrifice_target.assigned_role], for their blood is the key that will lead our master to this realm. You will need 3 cultists around a Sacrifice rune to perform the ritual." @@ -59,8 +59,8 @@ message_admins("The Cult has already completed [prenarsie_objectives] objectives! Nar-Sie objective unlocked.") log_admin("The Cult has already completed [prenarsie_objectives] objectives! Nar-Sie objective unlocked.") else - message_admins("There are less than 4 cultists! [ticker.mode.cultdat.entity_name] objective unlocked.") - log_admin("There are less than 4 cultists! [ticker.mode.cultdat.entity_name] objective unlocked.") + message_admins("There are less than 4 cultists! [ticker.cultdat.entity_name] objective unlocked.") + log_admin("There are less than 4 cultists! [ticker.cultdat.entity_name] objective unlocked.") gtfo_phase() if(!sacrificed.len && (new_objective != "sacrifice")) @@ -76,10 +76,10 @@ switch(new_objective) if("convert") - explanation = "We must increase our influence before we can summon [ticker.mode.cultdat.entity_name]. Convert [convert_target] crew members. Take it slowly to avoid raising suspicions." + explanation = "We must increase our influence before we can summon [ticker.cultdat.entity_name]. Convert [convert_target] crew members. Take it slowly to avoid raising suspicions." if("bloodspill") spilltarget = 100 + rand(0,player_list.len * 3) - explanation = "We must prepare this place for [ticker.mode.cultdat.entity_title1]'s coming. Spread blood and gibs over [spilltarget] of the Station's floor tiles." + explanation = "We must prepare this place for [ticker.cultdat.entity_title1]'s coming. Spread blood and gibs over [spilltarget] of the Station's floor tiles." if("sacrifice") explanation = "We need to sacrifice [sacrifice_target.name], the [sacrifice_target.assigned_role], for their blood is the key that will lead our master to this realm. You will need 3 cultists around a Sacrifice rune to perform the ritual." @@ -111,7 +111,7 @@ if(prob(40))//split the chance of this objectives += "eldergod" - explanation = "Summon [ticker.mode.cultdat.entity_name] on the Station via the use of the Tear Reality rune. The veil is weak enough in [english_list(summon_spots)] for the ritual to begin." + explanation = "Summon [ticker.cultdat.entity_name] on the Station via the use of the Tear Reality rune. The veil is weak enough in [english_list(summon_spots)] for the ritual to begin." else objectives += "slaughter" explanation = "Bring the Slaughter via the rune 'Bring forth the slaughter'. The veil is weak enough in [english_list(summon_spots)] for the ritual to begin." @@ -135,11 +135,11 @@ switch(last_objective) if("harvest") - explanation = "[ticker.mode.cultdat.entity_title1] hungers for their first meal of this never-ending day. Offer them [harvest_target] humans in sacrifice." + explanation = "[ticker.cultdat.entity_title1] hungers for their first meal of this never-ending day. Offer them [harvest_target] humans in sacrifice." if("hijack") - explanation = "[ticker.mode.cultdat.entity_name] wishes for their troops to start the assault on Centcom immediately. Hijack the escape shuttle and don't let a single non-cultist board it." + explanation = "[ticker.cultdat.entity_name] wishes for their troops to start the assault on Centcom immediately. Hijack the escape shuttle and don't let a single non-cultist board it." if("massacre") - explanation = "[ticker.mode.cultdat.entity_name] wants to watch you as you massacre the remaining humans on the station (until less than [massacre_target] humans are left alive)." + explanation = "[ticker.cultdat.entity_name] wants to watch you as you massacre the remaining humans on the station (until less than [massacre_target] humans are left alive)." for(var/datum/mind/cult_mind in cult) if(cult_mind) diff --git a/code/game/gamemodes/cult/cult_structures.dm b/code/game/gamemodes/cult/cult_structures.dm index e5f2ce5d4ef..5e304407302 100644 --- a/code/game/gamemodes/cult/cult_structures.dm +++ b/code/game/gamemodes/cult/cult_structures.dm @@ -98,7 +98,7 @@ return var/choice = input(user, selection_prompt, selection_title) as null|anything in choosable_items var/pickedtype = choosable_items[choice] - if(pickedtype && Adjacent(user) && src && !qdeleted(src) && !user.incapacitated() && cooldowntime <= world.time) + if(pickedtype && Adjacent(user) && src && !QDELETED(src) && !user.incapacitated() && cooldowntime <= world.time) cooldowntime = world.time + creation_delay var/obj/item/N = new pickedtype(get_turf(src)) to_chat(user, replacetext("[creation_message]", "%ITEM%", "[N]")) diff --git a/code/game/gamemodes/cult/ritual.dm b/code/game/gamemodes/cult/ritual.dm index 72535d9d1e5..0e9158294f1 100644 --- a/code/game/gamemodes/cult/ritual.dm +++ b/code/game/gamemodes/cult/ritual.dm @@ -42,13 +42,13 @@ if(!ticker.mode) icon_state = "tome" else - icon_state = ticker.mode.cultdat.tome_icon + icon_state = ticker.cultdat.tome_icon ..() /obj/item/weapon/tome/examine(mob/user) ..() if(iscultist(user) || user.stat == DEAD) - to_chat(user, "The scriptures of [ticker.mode.cultdat.entity_title3]. Allows the scribing of runes and access to the knowledge archives of the cult of [ticker.mode.cultdat.entity_name].") + to_chat(user, "The scriptures of [ticker.cultdat.entity_title3]. Allows the scribing of runes and access to the knowledge archives of the cult of [ticker.cultdat.entity_name].") to_chat(user, "Striking another cultist with it will purge holy water from them.") to_chat(user, "Striking a noncultist, however, will sear their flesh.") @@ -91,7 +91,7 @@ /obj/item/weapon/tome/proc/read_tome(mob/user) var/text = list() - text += "
Archives of [ticker.mode.cultdat.entity_title1]



" + text += "
Archives of [ticker.cultdat.entity_title1]



" text += "A rune's name and effects can be revealed by examining the rune.<

" text += "Rite of Binding
This rune is one of the most important runes the cult has, being the only way to create new talismans. A blank sheet of paper must be on top of the rune. After \ @@ -102,7 +102,7 @@ text += "Rite of Enlightenment
This rune is critical to the success of the cult. It will allow you to convert normal crew members into cultists. \ To do this, simply place the crew member upon the rune and invoke it. This rune requires two invokers to use. If the target to be converted is mindshielded or a certain assignment, they will \ - be unable to be converted. People [ticker.mode.cultdat.entity_title3] wishes sacrificed will also be ineligible for conversion, and anyone with a shielding presence like the null rod will not be converted.
\ + be unable to be converted. People [ticker.cultdat.entity_title3] wishes sacrificed will also be ineligible for conversion, and anyone with a shielding presence like the null rod will not be converted.
\ Successful conversions will produce a tome for the new cultist.

" text += "Rite of Tribute
This rune is necessary to achieve your goals. Simply place any dead creature upon the rune and invoke it (this will not \ @@ -135,12 +135,12 @@ text += "Leeching
When invoked, this rune will transfer lifeforce from the victim to the invoker.

" - text += "Rite of Spectral Manifestation
This rune allows you to summon spirits as humanoid fighters. When invoked, a spirit above the rune will be brought to life as a human, wearing nothing, that seeks only to serve you and [ticker.mode.cultdat.entity_title3]. \ + text += "Rite of Spectral Manifestation
This rune allows you to summon spirits as humanoid fighters. When invoked, a spirit above the rune will be brought to life as a human, wearing nothing, that seeks only to serve you and [ticker.cultdat.entity_title3]. \ However, the spirit's link to reality is fragile - you must remain on top of the rune, and you will slowly take damage. Upon stepping off the rune, all summoned spirits will dissipate, dropping their items to the ground. You may manifest \ multiple spirits with one rune, but you will rapidly take damage in doing so.

" text += "Ritual of Dimensional Rending
This rune is necessary to achieve your goals. On attempting to scribe it, it will produce shields around you and alert everyone you are attempting to scribe it; it takes a very long time to scribe, \ - and does massive damage to the one attempting to scribe it.
Invoking it requires 9 invokers and the sacrifice of a specific crewmember, and once invoked, will summon [ticker.mode.cultdat.entity_title3], [ticker.mode.cultdat.entity_name]. \ + and does massive damage to the one attempting to scribe it.
Invoking it requires 9 invokers and the sacrifice of a specific crewmember, and once invoked, will summon [ticker.cultdat.entity_title3], [ticker.cultdat.entity_name]. \ This will complete your objectives.


" text += "Talisman of Teleportation
The talisman form of the Teleport rune will transport the invoker to a selected Teleport rune once.

" @@ -206,7 +206,7 @@ if(GAMEMODE_IS_CULT) if(!canbypass)//not an admin-tome, check things if(!cult_mode.narsie_condition_cleared) - to_chat(user, "There is still more to do before unleashing [cult_mode.cultdat.entity_name] power!") + to_chat(user, "There is still more to do before unleashing [ticker.cultdat.entity_name] power!") return 0 if(!cult_mode.eldergod) to_chat(user, "\"I am already here. There is no need to try to summon me now.\"") @@ -215,19 +215,19 @@ to_chat(user, "\"We are already here. There is no need to try to summon us now.\"") return 0 if(!((CULT_ELDERGOD in cult_mode.objectives) || (CULT_SLAUGHTER in cult_mode.objectives))) - to_chat(user, "[cult_mode.cultdat.entity_name]'s power does not wish to be unleashed!") + to_chat(user, "[ticker.cultdat.entity_name]'s power does not wish to be unleashed!") return 0 if(!(A in summon_spots)) - to_chat(user, "[cult_mode.cultdat.entity_name] can only be summoned where the veil is weak - in [english_list(summon_spots)]!") + to_chat(user, "[ticker.cultdat.entity_name] can only be summoned where the veil is weak - in [english_list(summon_spots)]!") return 0 - var/confirm_final = alert(user, "This is the FINAL step to summon your deities power, it is a long, painful ritual and the crew will be alerted to your presence", "Are you prepared for the final battle?", "My life for [cult_mode.cultdat.entity_name]!", "No") + var/confirm_final = alert(user, "This is the FINAL step to summon your deities power, it is a long, painful ritual and the crew will be alerted to your presence", "Are you prepared for the final battle?", "My life for [ticker.cultdat.entity_name]!", "No") if(confirm_final == "No" || confirm_final == null) to_chat(user, "You decide to prepare further before scribing the rune.") return 0 else return 1 else//the game mode is not cult..but we ARE a cultist...ALL ON THE ADMINBUS - var/confirm_final = alert(user, "This is the FINAL step to summon your deities power, it is a long, painful ritual and the crew will be alerted to your presence", "Are you prepared for the final battle?", "My life for [cult_mode.cultdat.entity_name]!", "No") + var/confirm_final = alert(user, "This is the FINAL step to summon your deities power, it is a long, painful ritual and the crew will be alerted to your presence", "Are you prepared for the final battle?", "My life for [ticker.cultdat.entity_name]!", "No") if(confirm_final == "No" || confirm_final == null) to_chat(user, "You decide to prepare further before scribing the rune.") return 0 @@ -252,7 +252,7 @@ if(!possible_runes.len) return entered_rune_name = input(user, "Choose a rite to scribe.", "Sigils of Power") as null|anything in possible_runes - if(!Adjacent(user) || !src || qdeleted(src) || user.incapacitated()) + if(!Adjacent(user) || !src || QDELETED(src) || user.incapacitated()) return for(var/T in typesof(/obj/effect/rune)) var/obj/effect/rune/R = T @@ -271,7 +271,7 @@ if(locate(/obj/effect/rune) in runeturf) to_chat(user, "There is already a rune here.") return - if(!Adjacent(user) || !src || qdeleted(src) || user.incapacitated()) + if(!Adjacent(user) || !src || QDELETED(src) || user.incapacitated()) return if(ispath(rune_to_scribe, /obj/effect/rune/narsie) || ispath(rune_to_scribe, /obj/effect/rune/slaughter))//may need to change this - Fethas if(finale_runes_ok(user,rune_to_scribe)) @@ -294,22 +294,22 @@ var/mob/living/carbon/human/H = user var/dam_zone = pick("head", "chest", "groin", "l_arm", "l_hand", "r_arm", "r_hand", "l_leg", "l_foot", "r_leg", "r_foot") var/obj/item/organ/external/affecting = H.get_organ(ran_zone(dam_zone)) - user.visible_message("[user] cuts open their [affecting] and begins writing in their own blood!", "You slice open your [affecting] and begin drawing a sigil of [ticker.mode.cultdat.entity_title3].") + user.visible_message("[user] cuts open their [affecting] and begins writing in their own blood!", "You slice open your [affecting] and begin drawing a sigil of [ticker.cultdat.entity_title3].") user.apply_damage(initial(rune_to_scribe.scribe_damage), BRUTE , affecting) if(!do_after(user, initial(rune_to_scribe.scribe_delay)-scribereduct, target = get_turf(user))) for(var/V in shields) var/obj/machinery/shield/S = V - if(S && !qdeleted(S)) + if(S && !QDELETED(S)) qdel(S) return if(locate(/obj/effect/rune) in runeturf) to_chat(user, "There is already a rune here.") return user.visible_message("[user] creates a strange circle in their own blood.", \ - "You finish drawing the arcane markings of [ticker.mode.cultdat.entity_title3].") + "You finish drawing the arcane markings of [ticker.cultdat.entity_title3].") for(var/V in shields) var/obj/machinery/shield/S = V - if(S && !qdeleted(S)) + if(S && !QDELETED(S)) qdel(S) var/obj/effect/rune/R = new rune_to_scribe(runeturf, chosen_keyword) R.blood_DNA = list() diff --git a/code/game/gamemodes/cult/runes.dm b/code/game/gamemodes/cult/runes.dm index 9b94627d664..ce98bb7f241 100644 --- a/code/game/gamemodes/cult/runes.dm +++ b/code/game/gamemodes/cult/runes.dm @@ -194,7 +194,7 @@ structure_check() searches for nearby cultist structures required for the invoca ..() for(var/M in invokers) var/mob/living/L = M - to_chat(L, "You feel your life force draining. [ticker.mode.cultdat.entity_title3] is displeased.") + to_chat(L, "You feel your life force draining. [ticker.cultdat.entity_title3] is displeased.") qdel(src) /mob/proc/null_rod_check() //The null rod, if equipped, will protect the holder from the effects of most runes @@ -238,7 +238,7 @@ structure_check() searches for nearby cultist structures required for the invoca possible_talismans[talisman_cult_name] = J //This is to allow the menu to let cultists select talismans by name entered_talisman_name = input(user, "Choose a talisman to imbue.", "Talisman Choices") as null|anything in possible_talismans talisman_type = possible_talismans[entered_talisman_name] - if(!Adjacent(user) || !src || qdeleted(src) || user.incapacitated() || rune_in_use || !talisman_type) + if(!Adjacent(user) || !src || QDELETED(src) || user.incapacitated() || rune_in_use || !talisman_type) return ..() visible_message("Dark power begins to channel into the paper!.") @@ -303,7 +303,7 @@ var/list/teleport_runes = list() var/input_rune_key = input(user, "Choose a rune to teleport to.", "Rune to Teleport to") as null|anything in potential_runes //we know what key they picked var/obj/effect/rune/teleport/actual_selected_rune = potential_runes[input_rune_key] //what rune does that key correspond to? - if(!Adjacent(user) || !src || qdeleted(src) || user.incapacitated() || !actual_selected_rune) + if(!Adjacent(user) || !src || QDELETED(src) || user.incapacitated() || !actual_selected_rune) fail_invoke() return @@ -374,7 +374,7 @@ var/list/teleport_runes = list() new_cultist.mind.special_role = "Cultist" to_chat(new_cultist, "Your blood pulses. Your head throbs. The world goes red. All at once you are aware of a horrible, horrible, truth. The veil of reality has been ripped away \ and something evil takes root.") - to_chat(new_cultist, "Assist your new compatriots in their dark dealings. Your goal is theirs, and theirs is yours. You serve [ticker.mode.cultdat.entity_title3] above all else. Bring it back.\ + to_chat(new_cultist, "Assist your new compatriots in their dark dealings. Your goal is theirs, and theirs is yours. You serve [ticker.cultdat.entity_title3] above all else. Bring it back.\ ") //Rite of Tribute: Sacrifices a crew member to Nar-Sie. Places them into a soul shard if they're in their body. @@ -388,7 +388,7 @@ var/list/teleport_runes = list() /obj/effect/rune/sacrifice/New() ..() - cultist_desc = "sacrifices a crew member to [ticker.mode.cultdat.entity_title3]. May place them into a soul shard if their spirit remains in their body." + cultist_desc = "sacrifices a crew member to [ticker.cultdat.entity_title3]. May place them into a soul shard if their spirit remains in their body." /obj/effect/rune/sacrifice/invoke(var/list/invokers) if(rune_in_use) @@ -406,7 +406,7 @@ var/list/teleport_runes = list() var/mob/offering if(possible_targets.len > 1) //If there's more than one target, allow choice offering = input(user, "Choose an offering to sacrifice.", "Unholy Tribute") as null|anything in possible_targets - if(!Adjacent(user) || !src || qdeleted(src) || user.incapacitated()) + if(!Adjacent(user) || !src || QDELETED(src) || user.incapacitated()) return else if(possible_targets.len) //Otherwise, if there's a target at all, pick the only one offering = possible_targets[possible_targets.len] @@ -492,8 +492,8 @@ var/list/teleport_runes = list() /obj/effect/rune/narsie/New() ..() - cultist_name = "Summon [ticker.mode.cultdat.entity_name]" - cultist_desc = "tears apart dimensional barriers, calling forth [ticker.mode.cultdat.entity_title3]. Requires 9 invokers." + cultist_name = "Summon [ticker.cultdat.entity_name]" + cultist_desc = "tears apart dimensional barriers, calling forth [ticker.cultdat.entity_title3]. Requires 9 invokers." /obj/effect/rune/narsie/check_icon() @@ -519,7 +519,7 @@ var/list/teleport_runes = list() return if(!cult_mode.eldergod) for(var/M in invokers) - to_chat(M, "[ticker.mode.cultdat.entity_name] is already on this plane!") + to_chat(M, "[ticker.cultdat.entity_name] is already on this plane!") log_game("Summon god rune failed - already summoned") return //BEGIN THE SUMMONING @@ -654,7 +654,7 @@ var/list/teleport_runes = list() log_game("Raise Dead rune failed - no catalyst corpse") return mob_to_sacrifice = input(user, "Choose a corpse to sacrifice.", "Corpse to Sacrifice") as null|anything in potential_sacrifice_mobs - if(!Adjacent(user) || !src || qdeleted(src) || user.incapacitated() || !mob_to_sacrifice || rune_in_use) + if(!Adjacent(user) || !src || QDELETED(src) || user.incapacitated() || !mob_to_sacrifice || rune_in_use) return for(var/mob/living/M in T.contents) if(M.stat == DEAD) @@ -664,7 +664,7 @@ var/list/teleport_runes = list() log_game("Raise Dead rune failed - no corpse to revive") return mob_to_revive = input(user, "Choose a corpse to revive.", "Corpse to Revive") as null|anything in potential_revive_mobs - if(!Adjacent(user) || !src || qdeleted(src) || user.incapacitated() || rune_in_use || !mob_to_revive) + if(!Adjacent(user) || !src || QDELETED(src) || user.incapacitated() || rune_in_use || !mob_to_revive) return if(!in_range(mob_to_sacrifice,src)) to_chat(user, "The sacrificial target has been moved!") @@ -857,8 +857,8 @@ var/list/teleport_runes = list() for(var/datum/mind/M in ticker.mode.cult) if(!(M.current in invokers) && M.current && M.current.stat != DEAD) cultists |= M.current - var/mob/living/cultist_to_summon = input(user, "Who do you wish to call to [src]?", "Followers of [ticker.mode.cultdat.entity_title3]") as null|anything in cultists - if(!Adjacent(user) || !src || qdeleted(src) || user.incapacitated()) + var/mob/living/cultist_to_summon = input(user, "Who do you wish to call to [src]?", "Followers of [ticker.cultdat.entity_title3]") as null|anything in cultists + if(!Adjacent(user) || !src || QDELETED(src) || user.incapacitated()) return if(!cultist_to_summon) to_chat(user, "You require a summoning target!") @@ -866,7 +866,7 @@ var/list/teleport_runes = list() log_game("Summon Cultist rune failed - no target") return if(!iscultist(cultist_to_summon)) - to_chat(user, "[cultist_to_summon] is not a follower of [ticker.mode.cultdat.entity_title3]!") + to_chat(user, "[cultist_to_summon] is not a follower of [ticker.cultdat.entity_title3]!") fail_invoke() log_game("Summon Cultist rune failed - no target") return @@ -975,7 +975,7 @@ var/list/teleport_runes = list() /obj/effect/rune/manifest/New(loc) ..() - cultist_desc = "manifests a spirit as a servant of [ticker.mode.cultdat.entity_title3]. The invoker must not move from atop the rune, and will take damage for each summoned spirit." + cultist_desc = "manifests a spirit as a servant of [ticker.cultdat.entity_title3]. The invoker must not move from atop the rune, and will take damage for each summoned spirit." notify_ghosts("Manifest rune created in [get_area(src)].", 'sound/effects/ghost2.ogg', source = src) @@ -1034,7 +1034,7 @@ var/list/teleport_runes = list() ticker.mode.add_cultist(new_human.mind, 0) summoned_guys |= new_human ghosts++ - to_chat(new_human, "You are a servant of [ticker.mode.cultdat.entity_title3]. You have been made semi-corporeal by the cult of [ticker.mode.cultdat.entity_name], and you are to serve them at all costs.") + to_chat(new_human, "You are a servant of [ticker.cultdat.entity_title3]. You have been made semi-corporeal by the cult of [ticker.cultdat.entity_name], and you are to serve them at all costs.") while(user in get_turf(src)) if(user.stat) diff --git a/code/game/gamemodes/cult/talisman.dm b/code/game/gamemodes/cult/talisman.dm index 9b0e2e9ab7e..152c5e57994 100644 --- a/code/game/gamemodes/cult/talisman.dm +++ b/code/game/gamemodes/cult/talisman.dm @@ -41,7 +41,7 @@ invocation = "Ra'sha yoka!" /obj/item/weapon/paper/talisman/malformed/invoke(mob/living/user, successfuluse = 1) - to_chat(user, "You feel a pain in your head. [ticker.mode.cultdat.entity_title3] is displeased.") + to_chat(user, "You feel a pain in your head. [ticker.cultdat.entity_title3] is displeased.") if(iscarbon(user)) var/mob/living/carbon/C = user C.apply_damage(10, BRUTE, "head") @@ -148,7 +148,7 @@ var/input_rune_key = input(user, "Choose a rune to teleport to.", "Rune to Teleport to") as null|anything in potential_runes //we know what key they picked var/obj/effect/rune/teleport/actual_selected_rune = potential_runes[input_rune_key] //what rune does that key correspond to? - if(!src || qdeleted(src) || !user || user.l_hand != src && user.r_hand != src || user.incapacitated() || !actual_selected_rune) + if(!src || QDELETED(src) || !user || user.l_hand != src && user.r_hand != src || user.incapacitated() || !actual_selected_rune) return ..(user, 0) user.visible_message("Dust flows from [user]'s hand, and they disappear in a flash of red light!", \ @@ -412,7 +412,11 @@ trashtype = /obj/item/weapon/restraints/handcuffs/energy/used origin_tech = "materials=2;magnets=5" +/obj/item/weapon/restraints/handcuffs/energy/used + desc = "energy discharge" + flags = DROPDEL + /obj/item/weapon/restraints/handcuffs/energy/cult/used/dropped(mob/user) user.visible_message("[user]'s shackles shatter in a discharge of dark magic!", \ "Your [src] shatters in a discharge of dark magic!") - qdel(src) + . = ..() \ No newline at end of file diff --git a/code/game/gamemodes/game_mode.dm b/code/game/gamemodes/game_mode.dm index b58f3f3878b..76e81c234e4 100644 --- a/code/game/gamemodes/game_mode.dm +++ b/code/game/gamemodes/game_mode.dm @@ -29,7 +29,6 @@ var/ert_disabled = 0 var/uplink_welcome = "Syndicate Uplink Console:" var/uplink_uses = 20 - var/datum/cult_info/cultdat //here instead of cult for adminbus purposes var/const/waittime_l = 600 //lower bound on time before intercept arrives (in tenths of seconds) var/const/waittime_h = 1800 //upper bound on time before intercept arrives (in tenths of seconds) @@ -375,7 +374,6 @@ /datum/game_mode/New() newscaster_announcements = pick(newscaster_standard_feeds) - cultdat = setupcult() ////////////////////////// //Reports player logouts// diff --git a/code/game/gamemodes/gameticker.dm b/code/game/gamemodes/gameticker.dm index 2390e3c19e5..8058ff6e5c9 100644 --- a/code/game/gamemodes/gameticker.dm +++ b/code/game/gamemodes/gameticker.dm @@ -20,6 +20,8 @@ var/round_start_time = 0 var/Bible_name // name of the bible var/Bible_deity_name + var/datum/cult_info/cultdat = null //here instead of cult for adminbus purposes + var/random_players = 0 // if set to nonzero, ALL players who latejoin or declare-ready join will have random appearances/genders var/list/syndicate_coalition = list() // list of traitor-compatible factions @@ -71,6 +73,7 @@ var/round_start_time = 0 votetimer() /datum/controller/gameticker/proc/setup() + cultdat = setupcult() //Create and announce mode if(master_mode=="secret") src.hide_mode = 1 diff --git a/code/game/gamemodes/malfunction/Malf_Modules.dm b/code/game/gamemodes/malfunction/Malf_Modules.dm index e644af03f3c..8ab83c01253 100644 --- a/code/game/gamemodes/malfunction/Malf_Modules.dm +++ b/code/game/gamemodes/malfunction/Malf_Modules.dm @@ -331,7 +331,7 @@ audible_message("You hear a loud electrical buzzing sound!") to_chat(src, "Reprogramming machine behaviour...") spawn(50) - if(M && !qdeleted(M)) + if(M && !QDELETED(M)) new /mob/living/simple_animal/hostile/mimic/copy/machine(get_turf(M), M, src, 1) else to_chat(src, "Out of uses.") diff --git a/code/game/gamemodes/miniantags/abduction/abduction_gear.dm b/code/game/gamemodes/miniantags/abduction/abduction_gear.dm index c8bc0e1e15e..f6dc76c7b27 100644 --- a/code/game/gamemodes/miniantags/abduction/abduction_gear.dm +++ b/code/game/gamemodes/miniantags/abduction/abduction_gear.dm @@ -454,6 +454,7 @@ Congratulations! You are now trained for invasive xenobiology research!"} /obj/item/weapon/restraints/handcuffs/energy/used desc = "energy discharge" + flags = DROPDEL /obj/item/weapon/restraints/handcuffs/energy/used/dropped(mob/user) user.visible_message("[user]'s [src] break in a discharge of energy!", \ @@ -461,7 +462,7 @@ Congratulations! You are now trained for invasive xenobiology research!"} var/datum/effect_system/spark_spread/S = new S.set_up(4,0,user.loc) S.start() - qdel(src) + . = ..() /obj/item/weapon/abductor_baton/examine(mob/user) ..() diff --git a/code/game/gamemodes/miniantags/borer/borer.dm b/code/game/gamemodes/miniantags/borer/borer.dm index ba7f91e2c37..5851023fce9 100644 --- a/code/game/gamemodes/miniantags/borer/borer.dm +++ b/code/game/gamemodes/miniantags/borer/borer.dm @@ -134,7 +134,7 @@ if(stat != CONSCIOUS) return var/be_borer = alert("Become a cortical borer? (Warning, You can no longer be cloned!)",,"Yes","No") - if(be_borer == "No" || !src || qdeleted(src)) + if(be_borer == "No" || !src || QDELETED(src)) return if(key) return @@ -175,7 +175,7 @@ if(!input) return - if(src && !qdeleted(src) && !qdeleted(host)) + if(src && !QDELETED(src) && !QDELETED(host)) var/say_string = (docile) ? "slurs" :"states" if(host) to_chat(host, "[truename] [say_string]: [input]") @@ -538,7 +538,7 @@ /mob/living/simple_animal/borer/proc/let_go() - if(!host || !src || qdeleted(host) || qdeleted(src)) + if(!host || !src || QDELETED(host) || QDELETED(src)) return if(!leaving) return @@ -605,7 +605,7 @@ to_chat(src, "You begin delicately adjusting your connection to the host brain...") - if(qdeleted(src) || qdeleted(host)) + if(QDELETED(src) || QDELETED(host)) return bonding = TRUE @@ -805,7 +805,7 @@ if(!candidate || !candidate.mob) return - if(!qdeleted(candidate) || !qdeleted(candidate.mob)) + if(!QDELETED(candidate) || !QDELETED(candidate.mob)) var/datum/mind/M = create_borer_mind(candidate.ckey) M.transfer_to(src) candidate.mob = src diff --git a/code/game/gamemodes/miniantags/bot_swarm/swarmer.dm b/code/game/gamemodes/miniantags/bot_swarm/swarmer.dm index be18793554f..c3401db2a58 100644 --- a/code/game/gamemodes/miniantags/bot_swarm/swarmer.dm +++ b/code/game/gamemodes/miniantags/bot_swarm/swarmer.dm @@ -47,7 +47,7 @@ if(crit_fail)//in case it depowers while ghost is looking at yes/no to_chat(user, "This swarmer shell is completely depowered. You cannot activate it.") return - if(qdeleted(src)) + if(QDELETED(src)) to_chat(user, "Swarmer has been occupied by someone else.") return var/mob/living/simple_animal/hostile/swarmer/S = new /mob/living/simple_animal/hostile/swarmer(get_turf(loc)) diff --git a/code/game/gamemodes/miniantags/guardian/types/lightning.dm b/code/game/gamemodes/miniantags/guardian/types/lightning.dm index ea11fc5cfdd..3aaeebbc513 100644 --- a/code/game/gamemodes/miniantags/guardian/types/lightning.dm +++ b/code/game/gamemodes/miniantags/guardian/types/lightning.dm @@ -53,12 +53,12 @@ removechains() /mob/living/simple_animal/hostile/guardian/beam/proc/cleardeletedchains() - if(summonerchain && qdeleted(summonerchain)) + if(summonerchain && QDELETED(summonerchain)) summonerchain = null if(enemychains.len) for(var/chain in enemychains) var/datum/cd = chain - if(!chain || qdeleted(cd)) + if(!chain || QDELETED(cd)) enemychains -= chain /mob/living/simple_animal/hostile/guardian/beam/proc/shockallchains() diff --git a/code/game/gamemodes/setupgame.dm b/code/game/gamemodes/setupgame.dm index 7c69b02eda1..00c6bc67ee2 100644 --- a/code/game/gamemodes/setupgame.dm +++ b/code/game/gamemodes/setupgame.dm @@ -151,12 +151,12 @@ ticker.syndicate_coalition.Add(S) /proc/setupcult() - var/static/picked_cult // Only needs to get picked once + var/static/datum/cult_info/picked_cult // Only needs to get picked once if(picked_cult) return picked_cult - var/random_cult = pick(all_cults) + var/random_cult = pick(typesof(/datum/cult_info)) picked_cult = new random_cult() if(!picked_cult) diff --git a/code/game/gamemodes/shadowling/shadowling.dm b/code/game/gamemodes/shadowling/shadowling.dm index 439d3cb237d..76129be2d71 100644 --- a/code/game/gamemodes/shadowling/shadowling.dm +++ b/code/game/gamemodes/shadowling/shadowling.dm @@ -240,7 +240,7 @@ Made by Xhuis M.visible_message("[M] screams and contorts!", \ "THE LIGHT-- YOUR MIND-- BURNS--") spawn(30) - if(!M || qdeleted(M)) + if(!M || QDELETED(M)) return M.visible_message("[M] suddenly bloats and explodes!", \ "AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA----") diff --git a/code/game/gamemodes/wizard/godhand.dm b/code/game/gamemodes/wizard/godhand.dm index 16f9adb8dd9..979a28379ea 100644 --- a/code/game/gamemodes/wizard/godhand.dm +++ b/code/game/gamemodes/wizard/godhand.dm @@ -7,7 +7,7 @@ icon = 'icons/obj/weapons.dmi' icon_state = "syndballoon" item_state = null - flags = ABSTRACT | NODROP + flags = ABSTRACT | NODROP | DROPDEL w_class = WEIGHT_CLASS_HUGE force = 0 throwforce = 0 @@ -32,10 +32,10 @@ attached_spell.attached_hand = null qdel(src) -/obj/item/weapon/melee/touch_attack/dropped() +/obj/item/weapon/melee/touch_attack/Destroy() if(attached_spell) attached_spell.attached_hand = null - qdel(src) + return ..() /obj/item/weapon/melee/touch_attack/disintegrate name = "disintegrating touch" diff --git a/code/game/jobs/job/engineering.dm b/code/game/jobs/job/engineering.dm index 477321a69ec..f573467cc41 100644 --- a/code/game/jobs/job/engineering.dm +++ b/code/game/jobs/job/engineering.dm @@ -94,7 +94,7 @@ department_head = list("Chief Engineer") selection_color = "#fff5cc" access = list(access_eva, access_engine, access_engine_equip, access_tech_storage, access_maint_tunnels, access_external_airlocks, access_construction, access_atmospherics, access_mineral_storeroom) - minimal_access = list(access_eva, access_atmospherics, access_maint_tunnels, access_external_airlocks, access_emergency_storage, access_construction, access_mineral_storeroom) + minimal_access = list(access_eva, access_atmospherics, access_maint_tunnels, access_external_airlocks, access_emergency_storage, access_construction, access_mineral_storeroom, access_tech_storage) alt_titles = list("Atmospheric Technician") minimal_player_age = 7 exp_requirements = 300 diff --git a/code/game/machinery/atmoalter/scrubber.dm b/code/game/machinery/atmoalter/scrubber.dm index cbbea15bfea..7ebadb0b5de 100644 --- a/code/game/machinery/atmoalter/scrubber.dm +++ b/code/game/machinery/atmoalter/scrubber.dm @@ -12,7 +12,7 @@ volume = 750 var/minrate = 0//probably useless, but whatever - var/maxrate = 10 * ONE_ATMOSPHERE + var/maxrate = 10 * ONE_ATMOSPHERE / 4 /obj/machinery/portable_atmospherics/scrubber/emp_act(severity) if(stat & (BROKEN|NOPOWER)) diff --git a/code/game/machinery/camera/camera.dm b/code/game/machinery/camera/camera.dm index 61bcf2a15b8..5e03043d6c3 100644 --- a/code/game/machinery/camera/camera.dm +++ b/code/game/machinery/camera/camera.dm @@ -91,7 +91,7 @@ cameranet.addCamera(src) emped = 0 //Resets the consecutive EMP count spawn(100) - if(!qdeleted(src)) + if(!QDELETED(src)) cancelCameraAlarm() for(var/mob/O in mob_list) if(O.client && O.client.eye == src) @@ -275,7 +275,7 @@ change_msg = "reactivates" triggerCameraAlarm() spawn(100) - if(!qdeleted(src)) + if(!QDELETED(src)) cancelCameraAlarm() if(displaymessage) if(user) diff --git a/code/game/machinery/computer/card.dm b/code/game/machinery/computer/card.dm index d10c5c92808..f8c8b810e09 100644 --- a/code/game/machinery/computer/card.dm +++ b/code/game/machinery/computer/card.dm @@ -373,6 +373,7 @@ var/time_last_changed_position = 0 //let custom jobs function as an impromptu alt title, mainly for sechuds if(temp_t && modify) modify.assignment = temp_t + log_game("[key_name(usr)] has given \"[modify.registered_name]\" the custom job title \"[temp_t]\".") else var/list/access = list() if(is_centcom()) @@ -390,6 +391,11 @@ var/time_last_changed_position = 0 access = jobdatum.get_access() + var/jobnamedata = modify.getRankAndAssignment() + log_game("[key_name(usr)] has reassigned \"[modify.registered_name]\" from \"[jobnamedata]\" to \"[t1]\".") + if(t1 == "Civilian") + message_admins("[key_name_admin(usr)] has reassigned \"[modify.registered_name]\" from \"[jobnamedata]\" to \"[t1]\".") + modify.access = access modify.rank = t1 modify.assignment = t1 @@ -454,6 +460,9 @@ var/time_last_changed_position = 0 if("terminate") if(is_authenticated(usr) && !target_dept) + var/jobnamedata = modify.getRankAndAssignment() + log_game("[key_name(usr)] has terminated the employment of \"[modify.registered_name]\" the \"[jobnamedata]\".") + message_admins("[key_name_admin(usr)] has terminated the employment of \"[modify.registered_name]\" the \"[jobnamedata]\".") modify.assignment = "Terminated" modify.access = list() callHook("terminate_employee", list(modify)) @@ -471,6 +480,10 @@ var/time_last_changed_position = 0 var/datum/job/jobdatum = new /datum/job/civilian access = jobdatum.get_access() + var/jobnamedata = modify.getRankAndAssignment() + log_game("[key_name(usr)] has demoted \"[modify.registered_name]\" the \"[jobnamedata]\" to \"Civilian (Unassigned)\".") + message_admins("[key_name_admin(usr)] has demoted \"[modify.registered_name]\" the \"[jobnamedata]\" to \"Civilian (Unassigned)\".") + modify.access = access modify.rank = "Civilian" modify.assignment = "Unassigned" diff --git a/code/game/machinery/computer/medical.dm b/code/game/machinery/computer/medical.dm index 1fa129262fb..5e16fe42828 100644 --- a/code/game/machinery/computer/medical.dm +++ b/code/game/machinery/computer/medical.dm @@ -5,7 +5,7 @@ #define MED_DATA_V_DATA 5 // Virus database #define MED_DATA_MEDBOT 6 // Medbot monitor -/obj/machinery/computer/med_data//TODO:SANITY +/obj/machinery/computer/med_data //TODO:SANITY name = "medical records console" desc = "This can be used to check medical records." icon_keyboard = "med_key" @@ -23,6 +23,11 @@ light_color = LIGHT_COLOR_DARKBLUE +/obj/machinery/computer/med_data/Destroy() + active1 = null + active2 = null + return ..() + /obj/machinery/computer/med_data/attackby(obj/item/O, mob/user, params) if(istype(O, /obj/item/weapon/card/id) && !scan) usr.drop_item() diff --git a/code/game/machinery/computer/security.dm b/code/game/machinery/computer/security.dm index 9425d6df984..0600f8c1a08 100644 --- a/code/game/machinery/computer/security.dm +++ b/code/game/machinery/computer/security.dm @@ -24,6 +24,10 @@ light_color = LIGHT_COLOR_RED +/obj/machinery/computer/secure_data/Destroy() + active1 = null + active2 = null + return ..() /obj/machinery/computer/secure_data/attackby(obj/item/O, mob/user, params) if(istype(O, /obj/item/weapon/card/id) && !scan) diff --git a/code/game/machinery/computer/skills.dm b/code/game/machinery/computer/skills.dm index 156a685655e..5c0a0cffd55 100644 --- a/code/game/machinery/computer/skills.dm +++ b/code/game/machinery/computer/skills.dm @@ -23,6 +23,9 @@ var/sortBy = "name" var/order = 1 // -1 = Descending - 1 = Ascending +/obj/machinery/computer/skills/Destroy() + active1 = null + return ..() /obj/machinery/computer/skills/attackby(obj/item/O, mob/user, params) if(istype(O, /obj/item/weapon/card/id) && !scan) diff --git a/code/game/machinery/cryopod.dm b/code/game/machinery/cryopod.dm index 0cc98cd8622..039e40d67f1 100644 --- a/code/game/machinery/cryopod.dm +++ b/code/game/machinery/cryopod.dm @@ -371,7 +371,7 @@ cult_mode.sacrifice_target = pick(p_s_t) for(var/datum/mind/H in ticker.mode.cult) if(H.current) - to_chat(H.current, "[ticker.mode.cultdat.entity_name] murmurs, [occupant] is beyond your reach. Sacrifice [cult_mode.sacrifice_target.current] instead...") + to_chat(H.current, "[ticker.cultdat.entity_name] murmurs, [occupant] is beyond your reach. Sacrifice [cult_mode.sacrifice_target.current] instead...
") else cult_mode.bypass_phase() diff --git a/code/game/machinery/dance_machine.dm b/code/game/machinery/dance_machine.dm index a7ddc648df6..fc8f8032863 100644 --- a/code/game/machinery/dance_machine.dm +++ b/code/game/machinery/dance_machine.dm @@ -118,7 +118,7 @@ add_fingerprint(usr) switch(href_list["action"]) if("toggle") - if(qdeleted(src)) + if(QDELETED(src)) return if(!active) if(stop > world.time) @@ -143,7 +143,7 @@ for(var/datum/track/S in songs) available[S.song_name] = S var/selected = input(usr, "Choose your song", "Track:") as null|anything in available - if(qdeleted(src) || !selected || !istype(available[selected], /datum/track)) + if(QDELETED(src) || !selected || !istype(available[selected], /datum/track)) return selection = available[selected] updateUsrDialog() @@ -165,7 +165,7 @@ deejay('sound/ai/harmalarm.ogg') /obj/machinery/disco/proc/deejay(S) - if(qdeleted(src) || !active || charge < 5) + if(QDELETED(src) || !active || charge < 5) to_chat(usr, "The device is not able to play more DJ sounds at this time.") return charge -= 5 @@ -241,7 +241,7 @@ /obj/machinery/disco/proc/lights_spin() for(var/i in 1 to 25) - if(qdeleted(src) || !active) + if(QDELETED(src) || !active) return var/obj/effect/overlay/sparkles/S = new /obj/effect/overlay/sparkles(src) S.alpha = 0 @@ -266,7 +266,7 @@ reveal.alpha = 255 while(active) for(var/obj/item/device/flashlight/spotlight/glow in spotlights) // The multiples reflects custom adjustments to each colors after dozens of tests - if(qdeleted(src) || !active || qdeleted(glow)) + if(QDELETED(src) || !active || QDELETED(glow)) return if(glow.light_color == "red") glow.light_color = "nw" diff --git a/code/game/machinery/deployable.dm b/code/game/machinery/deployable.dm index 723a2cc3770..88210652e99 100644 --- a/code/game/machinery/deployable.dm +++ b/code/game/machinery/deployable.dm @@ -79,7 +79,7 @@ for reference: user.visible_message("[user] is prying apart \the [src].", "You begin to pry apart \the [src].") playsound(src, W.usesound, 200, 1) - if(do_after(user, 300 * W.toolspeed, target = src) && src && !src.gcDestroyed) + if(do_after(user, 300 * W.toolspeed, target = src) && !QDELETED(src)) user.visible_message("[user] pries apart \the [src].", "You pry apart \the [src].") dismantle() return diff --git a/code/game/machinery/doors/airlock.dm b/code/game/machinery/doors/airlock.dm index 527a0155c2e..9ab55f0e1f5 100644 --- a/code/game/machinery/doors/airlock.dm +++ b/code/game/machinery/doors/airlock.dm @@ -180,7 +180,7 @@ About the new airlock wires panel: /obj/machinery/door/airlock/autoclose() autoclose_timer = 0 - if(!qdeleted(src) && !density && !operating && !locked && !welded && autoclose) + if(!QDELETED(src) && !density && !operating && !locked && !welded && autoclose) close() return @@ -1161,7 +1161,7 @@ About the new airlock wires panel: operating = TRUE update_icon(AIRLOCK_EMAG, 1) sleep(6) - if(qdeleted(src)) + if(QDELETED(src)) return operating = FALSE if(!open()) diff --git a/code/game/machinery/doors/door.dm b/code/game/machinery/doors/door.dm index bfb758bae75..bb6702ec89a 100644 --- a/code/game/machinery/doors/door.dm +++ b/code/game/machinery/doors/door.dm @@ -94,12 +94,8 @@ M.last_bumped = world.time if(M.restrained() && !check_access(null)) return - if(M.mob_size > MOB_SIZE_SMALL) + if(M.mob_size > MOB_SIZE_TINY) bumpopen(M) - else if(ispet(M)) - var/mob/living/simple_animal/A = AM - if(A.collar) - bumpopen(M) return if(ismecha(AM)) @@ -353,7 +349,7 @@ /obj/machinery/door/proc/autoclose() autoclose_timer = 0 - if(!qdeleted(src) && !density && !operating && !locked && !welded && autoclose) + if(!QDELETED(src) && !density && !operating && !locked && !welded && autoclose) close() /obj/machinery/door/proc/update_freelook_sight() diff --git a/code/game/machinery/doors/windowdoor.dm b/code/game/machinery/doors/windowdoor.dm index 5490b529564..e5211f48407 100644 --- a/code/game/machinery/doors/windowdoor.dm +++ b/code/game/machinery/doors/windowdoor.dm @@ -77,7 +77,7 @@ if(!ticker) return var/mob/living/M = AM - if(!M.restrained() && M.mob_size > MOB_SIZE_SMALL && (!(isrobot(M) && M.stat))) + if(!M.restrained() && M.mob_size > MOB_SIZE_TINY && (!(isrobot(M) && M.stat))) bumpopen(M) /obj/machinery/door/window/bumpopen(mob/user) diff --git a/code/game/machinery/quantum_pad.dm b/code/game/machinery/quantum_pad.dm index d742ab00658..86c11f7cbe9 100644 --- a/code/game/machinery/quantum_pad.dm +++ b/code/game/machinery/quantum_pad.dm @@ -71,7 +71,7 @@ to_chat(user, "The panel must be closed before operating this machine!") return - if(!linked_pad || qdeleted(linked_pad)) + if(!linked_pad || QDELETED(linked_pad)) to_chat(user, "There is no linked pad!") return @@ -108,14 +108,14 @@ teleporting = 1 spawn(teleport_speed) - if(!src || qdeleted(src)) + if(!src || QDELETED(src)) teleporting = 0 return if(stat & NOPOWER) to_chat(user, "[src] is unpowered!") teleporting = 0 return - if(!linked_pad || qdeleted(linked_pad) || linked_pad.stat & NOPOWER) + if(!linked_pad || QDELETED(linked_pad) || linked_pad.stat & NOPOWER) to_chat(user, "Linked pad is not responding to ping. Teleport aborted.") teleporting = 0 return diff --git a/code/game/machinery/recycler.dm b/code/game/machinery/recycler.dm index 43fda1c6e00..142683e8962 100644 --- a/code/game/machinery/recycler.dm +++ b/code/game/machinery/recycler.dm @@ -112,7 +112,7 @@ var/const/SAFETY_COOLDOWN = 100 for(var/i in to_eat) var/atom/movable/AM = i - if(!exists(AM)) + if(QDELETED(AM)) continue else if(isliving(AM)) if(emagged) diff --git a/code/game/magic/Uristrunes.dm b/code/game/magic/Uristrunes.dm index e309b562522..1a242594bfe 100644 --- a/code/game/magic/Uristrunes.dm +++ b/code/game/magic/Uristrunes.dm @@ -1,7 +1,7 @@ /proc/get_rune_cult(word) var/animated - if(word && !(ticker.mode.cultdat.theme == "fire" || ticker.mode.cultdat.theme == "death")) + if(word && !(ticker.cultdat.theme == "fire" || ticker.cultdat.theme == "death")) animated = 1 else animated = 0 @@ -20,9 +20,9 @@ var/runetype = "rune" if(!ticker.mode)//work around for maps with runes and cultdat is not loaded all the way runetype = "rune" - else if(ticker.mode.cultdat.theme == "fire") + else if(ticker.cultdat.theme == "fire") runetype = "fire-rune" - else if(ticker.mode.cultdat.theme == "death") + else if(ticker.cultdat.theme == "death") runetype = "death-rune" diff --git a/code/game/mecha/mech_bay.dm b/code/game/mecha/mech_bay.dm index 7700c2b9a3a..76cd58abed6 100644 --- a/code/game/mecha/mech_bay.dm +++ b/code/game/mecha/mech_bay.dm @@ -162,11 +162,11 @@ var/data[0] if(!recharge_port) reconnect() - if(recharge_port && !qdeleted(recharge_port)) + if(recharge_port && !QDELETED(recharge_port)) data["recharge_port"] = list("mech" = null) - if(recharge_port.recharging_mecha && !qdeleted(recharge_port.recharging_mecha)) + if(recharge_port.recharging_mecha && !QDELETED(recharge_port.recharging_mecha)) data["recharge_port"]["mech"] = list("health" = recharge_port.recharging_mecha.health, "maxhealth" = initial(recharge_port.recharging_mecha.health), "cell" = null) - if(recharge_port.recharging_mecha.cell && !qdeleted(recharge_port.recharging_mecha.cell)) + if(recharge_port.recharging_mecha.cell && !QDELETED(recharge_port.recharging_mecha.cell)) data["has_mech"] = 1 data["mecha_name"] = recharge_port.recharging_mecha || "None" data["mecha_charge"] = isnull(recharge_port.recharging_mecha) ? 0 : recharge_port.recharging_mecha.cell.charge diff --git a/code/game/mecha/mecha.dm b/code/game/mecha/mecha.dm index c3de7aa4bfb..01867405e85 100644 --- a/code/game/mecha/mecha.dm +++ b/code/game/mecha/mecha.dm @@ -1275,7 +1275,7 @@ occupant = null return else - if(!AI.linked_core || qdeleted(AI.linked_core)) + if(!AI.linked_core || QDELETED(AI.linked_core)) to_chat(AI, "Inactive core destroyed. Unable to return.") AI.linked_core = null return diff --git a/code/game/objects/effects/alien_acid.dm b/code/game/objects/effects/alien_acid.dm new file mode 100644 index 00000000000..59ae654c85b --- /dev/null +++ b/code/game/objects/effects/alien_acid.dm @@ -0,0 +1,88 @@ +/* Alien shit! + * Contains: + * effect/acid + */ + + +/* + * Acid + */ +/obj/effect/acid + gender = PLURAL + name = "acid" + desc = "Burbling corrossive stuff." + icon = 'icons/effects/effects.dmi' + icon_state = "acid" + density = 0 + opacity = 0 + anchored = 1 + unacidable = 1 + var/atom/target + var/ticks = 0 + var/target_strength = 0 + + +/obj/effect/acid/New(loc, targ) + ..(loc) + target = targ + + //handle APCs and newscasters and stuff nicely + pixel_x = target.pixel_x + pixel_y = target.pixel_y + + if(isturf(target)) //Turfs take twice as long to take down. + target_strength = 640 + else + target_strength = 320 + tick() + + +/obj/effect/acid/proc/tick() + if(!target) + qdel(src) + + ticks++ + + if(ticks >= target_strength) + target.visible_message("[target] collapses under its own weight into a puddle of goop and undigested debris!") + + if(istype(target, /obj/structure/closet)) + var/obj/structure/closet/T = target + T.dump_contents() + qdel(target) + + if(istype(target, /turf/simulated/mineral)) + var/turf/simulated/mineral/M = target + M.ChangeTurf(/turf/simulated/floor/plating/airless/asteroid) + + if(istype(target, /turf/simulated/floor)) + var/turf/simulated/floor/F = target + F.ChangeTurf(/turf/space) + + if(istype(target, /turf/simulated/wall)) + var/turf/simulated/wall/W = target + W.dismantle_wall(1) + + else + qdel(target) + + qdel(src) + return + + x = target.x + y = target.y + z = target.z + + switch(target_strength - ticks) + if(480) + visible_message("[target] is holding up against the acid!") + if(320) + visible_message("[target] is being melted by the acid!") + if(160) + visible_message("[target] is struggling to withstand the acid!") + if(80) + visible_message("[target] begins to crumble under the acid!") + + spawn(1) + if(src) + tick() diff --git a/code/game/objects/effects/decals/contraband.dm b/code/game/objects/effects/decals/contraband.dm index d825a7a9146..eda338961b8 100644 --- a/code/game/objects/effects/decals/contraband.dm +++ b/code/game/objects/effects/decals/contraband.dm @@ -157,7 +157,7 @@ playsound(D.loc, 'sound/items/poster_being_created.ogg', 100, 1) if(do_after(user, PLACE_SPEED, target = src)) - if(!D || qdeleted(D)) + if(!D || QDELETED(D)) return if(iswallturf(src) && user && user.loc == temp_loc) //Let's check if everything is still there diff --git a/code/game/objects/items.dm b/code/game/objects/items.dm index 9d6ebd06fcb..aa59c6e2740 100644 --- a/code/game/objects/items.dm +++ b/code/game/objects/items.dm @@ -101,6 +101,7 @@ var/global/image/fire_overlay = image("icon" = 'icons/goonstation/effects/fire.d new path(src) /obj/item/Destroy() + flags &= ~DROPDEL //prevent reqdels QDEL_NULL(hidden_uplink) if(ismob(loc)) var/mob/m = loc @@ -317,6 +318,8 @@ var/global/image/fire_overlay = image("icon" = 'icons/goonstation/effects/fire.d for(var/X in actions) var/datum/action/A = X A.Remove(user) + if(flags & DROPDEL) + qdel(src) // called just as an item is picked up (loc is not yet changed) /obj/item/proc/pickup(mob/user) @@ -485,7 +488,7 @@ var/global/image/fire_overlay = image("icon" = 'icons/goonstation/effects/fire.d else ..() /obj/item/throw_impact(atom/A) - if(A && !qdeleted(A)) + if(A && !QDELETED(A)) var/itempush = 1 if(w_class < WEIGHT_CLASS_BULKY) itempush = 0 // too light to push anything diff --git a/code/game/objects/items/stacks/nanopaste.dm b/code/game/objects/items/stacks/nanopaste.dm index 8e3c6a57e18..593ef9a820f 100644 --- a/code/game/objects/items/stacks/nanopaste.dm +++ b/code/game/objects/items/stacks/nanopaste.dm @@ -5,7 +5,8 @@ icon = 'icons/obj/nanopaste.dmi' icon_state = "tube" origin_tech = "materials=2;engineering=3" - amount = 10 + amount = 6 + max_amount = 6 toolspeed = 1 /obj/item/stack/nanopaste/attack(mob/living/M as mob, mob/user as mob) diff --git a/code/game/objects/items/stacks/stack.dm b/code/game/objects/items/stacks/stack.dm index 5e07e09b040..582432c06b7 100644 --- a/code/game/objects/items/stacks/stack.dm +++ b/code/game/objects/items/stacks/stack.dm @@ -26,8 +26,7 @@ /obj/item/stack/Destroy() if(usr && usr.machine == src) usr << browse(null, "window=stack") - ..() - return QDEL_HINT_HARDDEL_NOW // because qdel'd stacks act strange for cyborgs + return ..() /obj/item/stack/examine(mob/user) if(..(user, 1)) @@ -195,15 +194,18 @@ interact(usr) return -/obj/item/stack/proc/use(var/used) +/obj/item/stack/proc/use(used) if(amount < used) return 0 amount -= used if(amount < 1) // Just in case a stack's amount ends up fractional somehow + if(isrobot(loc)) + var/mob/living/silicon/robot/R = loc //Horrifying cyborg snowflake code that allows stacks to GC and cyborgs not to horrendously break + if(locate(src) in R.module.modules) + R.module.modules -= src if(usr) - usr.unEquip(src, 1) - spawn() - qdel(src) + usr.unEquip(src, TRUE) // this has to be unEquip() over drop_item() or something similar because of cyborgs + qdel(src) update_icon() return 1 diff --git a/code/game/objects/items/toys.dm b/code/game/objects/items/toys.dm index 5d4104f57ac..3ceb8607eba 100644 --- a/code/game/objects/items/toys.dm +++ b/code/game/objects/items/toys.dm @@ -1357,6 +1357,7 @@ obj/item/toy/cards/deck/syndicate/black item_state = "gun" lefthand_file = 'icons/mob/inhands/guns_lefthand.dmi' righthand_file = 'icons/mob/inhands/guns_righthand.dmi' + hitsound = "swing_hit" flags = CONDUCT slot_flags = SLOT_BELT materials = list(MAT_METAL=2000) @@ -1364,14 +1365,13 @@ obj/item/toy/cards/deck/syndicate/black throwforce = 5 throw_speed = 4 throw_range = 5 - force = 5.0 + force = 5 origin_tech = "combat=1" attack_verb = list("struck", "hit", "bashed") var/bullet_position = 1 - var/is_empty = 0 /obj/item/toy/russian_revolver/suicide_act(mob/user) - user.visible_message("[user] quickly loads six bullets into the [src.name]'s cylinder and points it at \his head before pulling the trigger! It looks like they are trying to commit suicide.") + user.visible_message("[user] quickly loads six bullets into [src]'s cylinder and points it at \his head before pulling the trigger! It looks like they are trying to commit suicide.") playsound(loc, 'sound/weapons/Gunshot.ogg', 50, 1) return (BRUTELOSS) @@ -1381,36 +1381,37 @@ obj/item/toy/cards/deck/syndicate/black /obj/item/toy/russian_revolver/attack_self(mob/user) - if(is_empty) - user.visible_message("[user] loads a bullet into the [src]'s cylinder.") - is_empty = 0 + if(!bullet_position) + user.visible_message("[user] loads a bullet into [src]'s cylinder.") + bullet_position = 1 else spin_cylinder() - user.visible_message("[user] spins the cylinder on the [src]!") + user.visible_message("[user] spins the cylinder on [src]!") - -/obj/item/toy/russian_revolver/attack(mob/living/carbon/M, mob/user) +/obj/item/toy/russian_revolver/attack(mob/living/carbon/human/M, mob/living/carbon/human/user) if(M != user) //can't use this on other people + return ..() + if(!bullet_position) + to_chat(user, "[src] is empty.") return - if(is_empty) - to_chat(user, "The [src] is empty.") + if(!(user.has_organ("head"))) //For sanity + to_chat(user, "Playing this game without a head would be classed as cheating.") return - user.visible_message("[user] points the [src] at their head, ready to pull the trigger!") - if(do_after(user, 30, target = M)) - if(bullet_position != 1) + user.visible_message("[user] points [src] at their head, ready to pull the trigger!") + if(do_after(user, 30, target = user)) + if(bullet_position > 1) user.visible_message("*click*") playsound(src, 'sound/weapons/empty.ogg', 100, 1) - bullet_position -= 1 + bullet_position-- return - if(bullet_position == 1) - is_empty = 1 + else + bullet_position = null playsound(src, 'sound/weapons/Gunshot.ogg', 50, 1) - user.visible_message("The [src] goes off!") - M.apply_damage(200, BRUTE, "head", sharp =1, used_weapon = "Self-inflicted gunshot wound to the head.") - M.death() + user.visible_message("[src] goes off!") + user.apply_damage(200, BRUTE, "head", sharp = 1, used_weapon = "Self-inflicted gunshot wound to the head.") + user.death() else - user.visible_message("[user] lowers the [src] from their head.") - + user.visible_message("[user] lowers [src] from their head.") /obj/item/toy/russian_revolver/proc/spin_cylinder() bullet_position = rand(1,6) diff --git a/code/game/objects/items/weapons/cards_ids.dm b/code/game/objects/items/weapons/cards_ids.dm index 2c080cdafcc..f28d316f394 100644 --- a/code/game/objects/items/weapons/cards_ids.dm +++ b/code/game/objects/items/weapons/cards_ids.dm @@ -99,7 +99,6 @@ var/rank = null //actual job var/dorm = 0 // determines if this ID has claimed a dorm already - var/datum/data/record/active1 = null var/sex var/age var/photo @@ -187,6 +186,14 @@ /obj/item/weapon/card/id/GetID() return src +/obj/item/weapon/card/id/proc/getRankAndAssignment() + var/jobnamedata = "" + if(rank) + jobnamedata += rank + if(rank != assignment) + jobnamedata += " (" + assignment + ")" + return jobnamedata + /obj/item/weapon/card/id/proc/is_untrackable() return untrackable @@ -440,7 +447,37 @@ RebuildHTML() if("Occupation") - var/new_job = sanitize(stripped_input(user,"What job would you like to put on this card?\nChanging occupation will not grant or remove any access levels.","Agent Card Occupation", "Civilian", MAX_MESSAGE_LEN)) + var/list/departments =list( + "Civilian", + "Engineering", + "Medical", + "Science", + "Security", + "Support", + "Command", + "Custom", + ) + + var/department = input(user, "What job would you like to put on this card?\nChoose a department or a custom job title.\nChanging occupation will not grant or remove any access levels.","Agent Card Occupation") in departments + var/new_job = "Civilian" + + if(department == "Custom") + new_job = sanitize(stripped_input(user,"Choose a custom jon title:","Agent Card Occupation", "Civilian", MAX_MESSAGE_LEN)) + else if(department != "Civilian") + switch(department) + if("Engineering") + new_job = input(user, "What job would you like to put on this card?\nChanging occupation will not grant or remove any access levels.","Agent Card Occupation") in engineering_positions + if("Medical") + new_job = input(user, "What job would you like to put on this card?\nChanging occupation will not grant or remove any access levels.","Agent Card Occupation") in medical_positions + if("Science") + new_job = input(user, "What job would you like to put on this card?\nChanging occupation will not grant or remove any access levels.","Agent Card Occupation") in science_positions + if("Security") + new_job = input(user, "What job would you like to put on this card?\nChanging occupation will not grant or remove any access levels.","Agent Card Occupation") in security_positions + if("Support") + new_job = input(user, "What job would you like to put on this card?\nChanging occupation will not grant or remove any access levels.","Agent Card Occupation") in support_positions + if("Command") + new_job = input(user, "What job would you like to put on this card?\nChanging occupation will not grant or remove any access levels.","Agent Card Occupation") in command_positions + if(!Adjacent(user)) return src.assignment = new_job diff --git a/code/game/objects/items/weapons/chrono_eraser.dm b/code/game/objects/items/weapons/chrono_eraser.dm index ef1e2c91498..d1c052828f9 100644 --- a/code/game/objects/items/weapons/chrono_eraser.dm +++ b/code/game/objects/items/weapons/chrono_eraser.dm @@ -47,7 +47,7 @@ icon_state = "chronogun" item_state = "chronogun" w_class = WEIGHT_CLASS_NORMAL - flags = NODROP + flags = NODROP | DROPDEL ammo_type = list(/obj/item/ammo_casing/energy/chrono_beam) can_charge = 0 fire_delay = 50 @@ -63,10 +63,6 @@ TED = new(src.loc) qdel(src) -/obj/item/weapon/gun/energy/chrono_gun/dropped() - ..() - qdel(src) - /obj/item/weapon/gun/energy/chrono_gun/update_icon() return diff --git a/code/game/objects/items/weapons/defib.dm b/code/game/objects/items/weapons/defib.dm index 85e24757517..e8196d7311a 100644 --- a/code/game/objects/items/weapons/defib.dm +++ b/code/game/objects/items/weapons/defib.dm @@ -17,7 +17,7 @@ "Vox" = 'icons/mob/species/vox/back.dmi' ) - var/on = 0 //if the paddles are equipped (1) or on the defib (0) + var/paddles_on_defib = TRUE //if the paddles are on the defib (TRUE) var/safety = 1 //if you can zap people with the defibs on harm mode var/powered = 0 //if there's a cell in the defib with enough power for a revive, blocks paddles from reviving otherwise var/obj/item/weapon/twohanded/shockpaddles/paddles @@ -53,7 +53,7 @@ /obj/item/weapon/defibrillator/proc/update_overlays() overlays.Cut() - if(!on) + if(paddles_on_defib) overlays += "[icon_state]-paddles" if(powered) overlays += "[icon_state]-powered" @@ -130,18 +130,18 @@ /obj/item/weapon/defibrillator/verb/toggle_paddles() set name = "Toggle Paddles" set category = "Object" - on = !on var/mob/living/carbon/human/user = usr - if(on) + + if(paddles_on_defib) //Detach the paddles into the user's hands if(!usr.put_in_hands(paddles)) - on = 0 to_chat(user, "You need a free hand to hold the paddles!") update_icon() return paddles.loc = user - else + paddles_on_defib = FALSE + else if(user.is_in_active_hand(paddles)) //Remove from their hands and back onto the defib unit remove_paddles(user) @@ -163,15 +163,16 @@ if(slot == slot_back) return 1 -/obj/item/weapon/defibrillator/proc/remove_paddles(mob/user) +/obj/item/weapon/defibrillator/proc/remove_paddles(mob/user) // from your hands var/mob/living/carbon/human/M = user if(paddles in get_both_hands(M)) M.unEquip(paddles) + paddles_on_defib = TRUE update_icon() return /obj/item/weapon/defibrillator/Destroy() - if(on) + if(!paddles_on_defib) var/M = get(paddles, /mob) remove_paddles(M) QDEL_NULL(paddles) @@ -288,7 +289,7 @@ if(istype(O)) O.unwield() to_chat(user, "The paddles snap back into the main unit.") - defib.on = 0 + defib.paddles_on_defib = TRUE loc = defib defib.update_icon() update_icon() diff --git a/code/game/objects/items/weapons/explosives.dm b/code/game/objects/items/weapons/explosives.dm index 58de51085de..68ccad0090d 100644 --- a/code/game/objects/items/weapons/explosives.dm +++ b/code/game/objects/items/weapons/explosives.dm @@ -132,7 +132,7 @@ /obj/item/weapon/grenade/plastic/c4/prime() var/turf/location if(target) - if(!qdeleted(target)) + if(!QDELETED(target)) location = get_turf(target) target.overlays -= image_overlay else @@ -159,7 +159,7 @@ /obj/item/weapon/grenade/plastic/x4/prime() var/turf/location if(target) - if(!qdeleted(target)) + if(!QDELETED(target)) location = get_turf(target) target.overlays -= image_overlay else @@ -193,7 +193,7 @@ /obj/item/weapon/grenade/plastic/c4_shaped/prime() var/turf/location if(target) - if(!qdeleted(target)) + if(!QDELETED(target)) location = get_turf(target) target.overlays -= image_overlay else diff --git a/code/game/objects/items/weapons/grenades/clusterbuster.dm b/code/game/objects/items/weapons/grenades/clusterbuster.dm index e238e3bda25..ca96006abad 100644 --- a/code/game/objects/items/weapons/grenades/clusterbuster.dm +++ b/code/game/objects/items/weapons/grenades/clusterbuster.dm @@ -67,7 +67,7 @@ walk_away(P,loc,rand(1,4)) spawn(rand(15,60)) - if(P && isnull(P.gcDestroyed)) + if(!QDELETED(P)) if(istype(P, /obj/item/weapon/grenade)) P.prime() qdel(src) diff --git a/code/game/objects/items/weapons/holy_weapons.dm b/code/game/objects/items/weapons/holy_weapons.dm index d721aadfbed..59335cb1c3f 100644 --- a/code/game/objects/items/weapons/holy_weapons.dm +++ b/code/game/objects/items/weapons/holy_weapons.dm @@ -70,7 +70,7 @@ icon_state = "disintegrate" item_state = "disintegrate" desc = "This hand of yours glows with an awesome power!" - flags = ABSTRACT | NODROP + flags = ABSTRACT | NODROP| DROPDEL w_class = WEIGHT_CLASS_HUGE hitsound = 'sound/weapons/sear.ogg' damtype = BURN diff --git a/code/game/objects/items/weapons/implants/implant.dm b/code/game/objects/items/weapons/implants/implant.dm index 8109e8e8b86..13826f34564 100644 --- a/code/game/objects/items/weapons/implants/implant.dm +++ b/code/game/objects/items/weapons/implants/implant.dm @@ -11,6 +11,7 @@ item_color = "b" var/allow_multiple = 0 var/uses = -1 + flags = DROPDEL /obj/item/weapon/implant/proc/trigger(emote, mob/source) @@ -82,6 +83,5 @@ return "No information available" /obj/item/weapon/implant/dropped(mob/user) - ..() . = 1 - qdel(src) + ..() \ No newline at end of file diff --git a/code/game/objects/items/weapons/legcuffs.dm b/code/game/objects/items/weapons/legcuffs.dm index 21d8828310f..ae738b3ccd0 100644 --- a/code/game/objects/items/weapons/legcuffs.dm +++ b/code/game/objects/items/weapons/legcuffs.dm @@ -128,19 +128,18 @@ armed = 1 icon_state = "e_snare" trap_damage = 0 + flags = DROPDEL /obj/item/weapon/restraints/legcuffs/beartrap/energy/New() ..() - spawn(100) - if(!istype(loc, /mob)) - var/datum/effect_system/spark_spread/sparks = new /datum/effect_system/spark_spread - sparks.set_up(1, 1, src) - sparks.start() - qdel(src) + addtimer(src, "dissipate", 100) -/obj/item/weapon/restraints/legcuffs/beartrap/energy/dropped() - ..() - qdel(src) +/obj/item/weapon/restraints/legcuffs/beartrap/energy/proc/dissipate() + if(!ismob(loc)) + var/datum/effect_system/spark_spread/sparks = new /datum/effect_system/spark_spread + sparks.set_up(1, 1, src) + sparks.start() + qdel(src) /obj/item/weapon/restraints/legcuffs/beartrap/energy/attack_hand(mob/user) Crossed(user) //honk diff --git a/code/game/objects/items/weapons/twohanded.dm b/code/game/objects/items/weapons/twohanded.dm index 9c78e6f7b94..01379abb0c0 100644 --- a/code/game/objects/items/weapons/twohanded.dm +++ b/code/game/objects/items/weapons/twohanded.dm @@ -115,10 +115,12 @@ flags = ABSTRACT /obj/item/weapon/twohanded/offhand/unwield() - qdel(src) + if(!QDELETED(src)) + qdel(src) /obj/item/weapon/twohanded/offhand/wield() - qdel(src) + if(!QDELETED(src)) + qdel(src) ///////////Two hand required objects/////////////// //This is for objects that require two hands to even pick up diff --git a/code/game/objects/obj_defense.dm b/code/game/objects/obj_defense.dm index d5ef8fce545..0738d57e8fb 100644 --- a/code/game/objects/obj_defense.dm +++ b/code/game/objects/obj_defense.dm @@ -130,7 +130,7 @@ /obj/singularity_act() ex_act(1) - if(src && !qdeleted(src)) + if(src && !QDELETED(src)) qdel(src) return 2 diff --git a/code/game/objects/effects/aliens.dm b/code/game/objects/structures/aliens.dm similarity index 81% rename from code/game/objects/effects/aliens.dm rename to code/game/objects/structures/aliens.dm index ebeda7a77c0..3960d4c8dcc 100644 --- a/code/game/objects/effects/aliens.dm +++ b/code/game/objects/structures/aliens.dm @@ -4,7 +4,6 @@ * Resin * Weeds * Egg - * effect/acid */ #define WEED_NORTH_EDGING "north" @@ -317,6 +316,9 @@ spawn(rand(MIN_GROWTH_TIME, MAX_GROWTH_TIME)) Grow() +/obj/structure/alien/egg/attack_alien(mob/living/carbon/alien/user) + return attack_hand(user) + /obj/structure/alien/egg/attack_hand(mob/living/user) if(user.get_int_organ(/obj/item/organ/internal/xenos/plasmavessel)) switch(status) @@ -420,90 +422,6 @@ #undef MIN_GROWTH_TIME #undef MAX_GROWTH_TIME - -/* - * Acid - */ -/obj/effect/acid - gender = PLURAL - name = "acid" - desc = "Burbling corrossive stuff." - icon = 'icons/effects/effects.dmi' - icon_state = "acid" - density = 0 - opacity = 0 - anchored = 1 - unacidable = 1 - var/atom/target - var/ticks = 0 - var/target_strength = 0 - - -/obj/effect/acid/New(loc, targ) - ..(loc) - target = targ - - //handle APCs and newscasters and stuff nicely - pixel_x = target.pixel_x - pixel_y = target.pixel_y - - if(isturf(target)) //Turfs take twice as long to take down. - target_strength = 640 - else - target_strength = 320 - tick() - - -/obj/effect/acid/proc/tick() - if(!target) - qdel(src) - - ticks++ - - if(ticks >= target_strength) - target.visible_message("[target] collapses under its own weight into a puddle of goop and undigested debris!") - - if(istype(target, /obj/structure/closet)) - var/obj/structure/closet/T = target - T.dump_contents() - qdel(target) - - if(istype(target, /turf/simulated/mineral)) - var/turf/simulated/mineral/M = target - M.ChangeTurf(/turf/simulated/floor/plating/airless/asteroid) - - if(istype(target, /turf/simulated/floor)) - var/turf/simulated/floor/F = target - F.ChangeTurf(/turf/space) - - if(istype(target, /turf/simulated/wall)) - var/turf/simulated/wall/W = target - W.dismantle_wall(1) - - else - qdel(target) - - qdel(src) - return - - x = target.x - y = target.y - z = target.z - - switch(target_strength - ticks) - if(480) - visible_message("[target] is holding up against the acid!") - if(320) - visible_message("[target] is being melted by the acid!") - if(160) - visible_message("[target] is struggling to withstand the acid!") - if(80) - visible_message("[target] begins to crumble under the acid!") - - spawn(1) - if(src) - tick() - #undef WEED_NORTH_EDGING #undef WEED_SOUTH_EDGING #undef WEED_EAST_EDGING diff --git a/code/game/objects/structures/morgue.dm b/code/game/objects/structures/morgue.dm index 744bd26fc85..ce9f8f2f7c5 100644 --- a/code/game/objects/structures/morgue.dm +++ b/code/game/objects/structures/morgue.dm @@ -363,7 +363,7 @@ icon_state = "crema_active" for(var/mob/living/M in search_contents_for(/mob/living)) - if(!M || !isnull(M.gcDestroyed)) + if(QDELETED(M)) continue if(M.stat!=2) M.emote("scream") @@ -372,7 +372,7 @@ user.create_attack_log("Cremated [M.name] ([M.ckey])") log_attack("[user.name] ([user.ckey]) cremated [M.name] ([M.ckey])") M.death(1) - if(!M || !isnull(M.gcDestroyed)) + if(QDELETED(M)) continue // Re-check for mobs that delete themselves on death M.ghostize() qdel(M) diff --git a/code/game/turfs/simulated/floor/plating.dm b/code/game/turfs/simulated/floor/plating.dm index 18ff4d697fa..787aa4ef1a3 100644 --- a/code/game/turfs/simulated/floor/plating.dm +++ b/code/game/turfs/simulated/floor/plating.dm @@ -141,7 +141,7 @@ /turf/simulated/floor/engine/cult/New() ..() if(ticker.mode)//only do this if the round is going..otherwise..fucking asteroid.. - icon_state = ticker.mode.cultdat.cult_floor_icon_state + icon_state = ticker.cultdat.cult_floor_icon_state /turf/simulated/floor/engine/cult/narsie_act() return diff --git a/code/game/turfs/simulated/walls_misc.dm b/code/game/turfs/simulated/walls_misc.dm index 8ce32658a62..18492da2d00 100644 --- a/code/game/turfs/simulated/walls_misc.dm +++ b/code/game/turfs/simulated/walls_misc.dm @@ -14,7 +14,7 @@ ..() if(ticker.mode)//game hasn't started offically don't do shit.. new /obj/effect/temp_visual/cult/turf(src) - icon_state = ticker.mode.cultdat.cult_wall_icon_state + icon_state = ticker.cultdat.cult_wall_icon_state /turf/simulated/wall/cult/artificer name = "runed stone wall" diff --git a/code/modules/admin/admin_verbs.dm b/code/modules/admin/admin_verbs.dm index 28df27026a6..e3889ebf1bd 100644 --- a/code/modules/admin/admin_verbs.dm +++ b/code/modules/admin/admin_verbs.dm @@ -159,8 +159,8 @@ var/list/admin_verbs_debug = list( /client/proc/restart_controller, /client/proc/enable_debug_verbs, /client/proc/toggledebuglogs, - /client/proc/qdel_toggle, /client/proc/cmd_display_del_log, + /client/proc/cmd_display_del_log_simple, /client/proc/debugNatureMapGenerator, /client/proc/check_bomb_impacts, /client/proc/test_movable_UI, @@ -976,6 +976,7 @@ var/list/admin_verbs_ticket = list( to_chat(T, "Man up and deal with it.") to_chat(T, "Move on.") + T << 'sound/voice/ManUp1.ogg' log_admin("[key_name(usr)] told [key_name(T)] to man up and deal with it.") message_admins("[key_name_admin(usr)] told [key_name(T)] to man up and deal with it.") diff --git a/code/modules/admin/topic.dm b/code/modules/admin/topic.dm index 17b6a2b9dcd..6bb997f17f9 100644 --- a/code/modules/admin/topic.dm +++ b/code/modules/admin/topic.dm @@ -1576,19 +1576,19 @@ log_admin("Admin [key_name_admin(usr)] has unlocked the Cult's next objective.") else if(href_list["cult_mindspeak"]) - var/input = stripped_input(usr, "Communicate to all the cultists with the voice of [ticker.mode.cultdat.entity_name]", "Voice of [ticker.mode.cultdat.entity_name]", "") + var/input = stripped_input(usr, "Communicate to all the cultists with the voice of [ticker.cultdat.entity_name]", "Voice of [ticker.cultdat.entity_name]", "") if(!input) return for(var/datum/mind/H in ticker.mode.cult) if (H.current) - to_chat(H.current, "[ticker.mode.cultdat.entity_name] murmurs, [input]
") + to_chat(H.current, "[ticker.cultdat.entity_name] murmurs, [input]") for(var/mob/dead/observer/O in player_list) - to_chat(O, "[ticker.mode.cultdat.entity_name] murmurs, [input]") + to_chat(O, "[ticker.cultdat.entity_name] murmurs, [input]") - message_admins("Admin [key_name_admin(usr)] has talked with the Voice of [ticker.mode.cultdat.entity_name].") - log_admin("[key_name(usr)] Voice of [ticker.mode.cultdat.entity_name]: [input]") + message_admins("Admin [key_name_admin(usr)] has talked with the Voice of [ticker.cultdat.entity_name].") + log_admin("[key_name(usr)] Voice of [ticker.cultdat.entity_name]: [input]") else if(href_list["adminplayerobservecoodjump"]) if(!check_rights(R_ADMIN)) return diff --git a/code/modules/admin/verbs/debug.dm b/code/modules/admin/verbs/debug.dm index 44fb8b2ef9c..d267ca682e1 100644 --- a/code/modules/admin/verbs/debug.dm +++ b/code/modules/admin/verbs/debug.dm @@ -748,6 +748,65 @@ But you can call procs that are of type /mob/living/carbon/human/proc/ for that if("Respawnable Mobs") to_chat(usr, jointext(respawnable_list,",")) +/client/proc/cmd_display_del_log() + set category = "Debug" + set name = "Display del() Log" + set desc = "Display del's log of everything that's passed through it." + + if(!check_rights(R_DEBUG)) + return + + var/list/dellog = list("List of things that have gone through qdel this round

    ") + sortTim(SSgarbage.items, cmp=/proc/cmp_qdel_item_time, associative = TRUE) + for(var/path in SSgarbage.items) + var/datum/qdel_item/I = SSgarbage.items[path] + dellog += "
  1. [path]
      " + if(I.failures) + dellog += "
    • Failures: [I.failures]
    • " + dellog += "
    • qdel() Count: [I.qdels]
    • " + dellog += "
    • Destroy() Cost: [I.destroy_time]ms
    • " + if(I.hard_deletes) + dellog += "
    • Total Hard Deletes [I.hard_deletes]
    • " + dellog += "
    • Time Spent Hard Deleting: [I.hard_delete_time]ms
    • " + if(I.slept_destroy) + dellog += "
    • Sleeps: [I.slept_destroy]
    • " + if(I.no_respect_force) + dellog += "
    • Ignored force: [I.no_respect_force]
    • " + if(I.no_hint) + dellog += "
    • No hint: [I.no_hint]
    • " + dellog += "
  2. " + + dellog += "
" + + usr << browse(dellog.Join(), "window=dellog") + +/client/proc/cmd_display_del_log_simple() + set category = "Debug" + set name = "Display Simple del() Log" + set desc = "Display a compacted del's log." + + if(!check_rights(R_DEBUG)) + return + + var/dat = "List of things that failed to GC this round

" + for(var/path in SSgarbage.items) + var/datum/qdel_item/I = SSgarbage.items[path] + if(I.failures) + dat += "[I] - [I.failures] times
" + + dat += "List of paths that did not return a qdel hint in Destroy()

" + for(var/path in SSgarbage.items) + var/datum/qdel_item/I = SSgarbage.items[path] + if(I.no_hint) + dat += "[I]
" + + dat += "List of paths that slept in Destroy()

" + for(var/path in SSgarbage.items) + var/datum/qdel_item/I = SSgarbage.items[path] + if(I.slept_destroy) + dat += "[I]
" + + usr << browse(dat, "window=simpledellog") /client/proc/cmd_admin_toggle_block(var/mob/M,var/block) if(!check_rights(R_SPAWN)) diff --git a/code/modules/admin/verbs/pray.dm b/code/modules/admin/verbs/pray.dm index 8651d26f016..bd771ea8c0c 100644 --- a/code/modules/admin/verbs/pray.dm +++ b/code/modules/admin/verbs/pray.dm @@ -26,7 +26,7 @@ cross = image('icons/obj/storage.dmi',"tome") font_color = "red" prayer_type = "CULTIST PRAYER" - deity = ticker.mode.cultdat.entity_name + deity = ticker.cultdat.entity_name msg = "[bicon(cross)][prayer_type][deity ? " (to [deity])" : ""]:[key_name(src, 1)] (?) (PP) (VV) (SM) ([admin_jump_link(src)]) (CA) (SC) (BLESS) (SMITE): [msg]" diff --git a/code/modules/awaymissions/maploader/writer.dm b/code/modules/awaymissions/maploader/writer.dm index 842a51fbce5..c6d1fd589cf 100644 --- a/code/modules/awaymissions/maploader/writer.dm +++ b/code/modules/awaymissions/maploader/writer.dm @@ -136,13 +136,13 @@ // Objects loop if(!(flags & DMM_IGNORE_OBJS)) for(var/obj/O in model.contents) - if(O.dont_save || !isnull(O.gcDestroyed)) + if(O.dont_save || QDELETED(O)) continue obj_template += "[O.type][check_attributes(O,use_json=use_json)]," // Mobs Loop for(var/mob/M in model.contents) - if(M.dont_save || !isnull(M.gcDestroyed)) + if(M.dont_save || QDELETED(M)) continue if(M.client) if(!(flags & DMM_IGNORE_PLAYERS)) diff --git a/code/modules/awaymissions/mission_code/spacehotel_npcs.dm b/code/modules/awaymissions/mission_code/spacehotel_npcs.dm index 91eb76c6c4c..6d716cdf387 100644 --- a/code/modules/awaymissions/mission_code/spacehotel_npcs.dm +++ b/code/modules/awaymissions/mission_code/spacehotel_npcs.dm @@ -17,6 +17,26 @@ /mob/living/carbon/human/interactive/away/hotel/guard/doSetup() ..("Guard") + // anti-pinata cheese + var/obj/item/weapon/implant/dust/D = new /obj/item/weapon/implant/dust(src) + D.implant(src) + + for(var/obj/item/I in get_all_slots()) + I.flags |= NODROP + + // FIXME(crazylemon) a hack to prevent guards from running around with an + // extra security jumpsuit like a goof + for(var/obj/item/clothing/under/U in get_all_slots()) + if(w_uniform != U) + qdel(U) + +/mob/living/carbon/human/interactive/away/hotel/guard/KnockOut() + // you'll never take me alive (this triggers the implant) + emote("deathgasp") + if(stat != DEAD) + // mission failed. we'll get em next time + ..() + /mob/living/carbon/human/interactive/away/hotel/chef default_job = /datum/job/chef away_area = /area/awaymission/spacehotel/kitchen diff --git a/code/modules/client/client defines.dm b/code/modules/client/client defines.dm index ca3d17e9c50..b64f965a81a 100644 --- a/code/modules/client/client defines.dm +++ b/code/modules/client/client defines.dm @@ -20,6 +20,13 @@ var/adminhelped = 0 + var/gc_destroyed //Time when this object was destroyed. + +#ifdef TESTING + var/running_find_references + var/last_find_references = 0 +#endif + /////////////// //SOUND STUFF// /////////////// diff --git a/code/modules/client/preference/loadout/loadout_racial.dm b/code/modules/client/preference/loadout/loadout_racial.dm index 09b21a63642..38d216ae156 100644 --- a/code/modules/client/preference/loadout/loadout_racial.dm +++ b/code/modules/client/preference/loadout/loadout_racial.dm @@ -26,19 +26,16 @@ display_name = "hi-tech veil" description = "A common traditional nano-fiber veil worn by many Tajaran, It is rare and offensive to see it on other races." path = /obj/item/clothing/glasses/tajblind/sci - allowed_roles = list("Scientist", "Research Director", "Robotocist") /datum/gear/racial/tajeng display_name = "industrial veil" description = "A common traditional nano-fiber veil worn by many Tajaran, It is rare and offensive to see it on other races." path = /obj/item/clothing/glasses/tajblind/eng - allowed_roles = list("Chief Engineer", "Station Engineer", "Mechanic", "Life Support Specialist") /datum/gear/racial/tajcargo display_name = "khaki veil" description = "A common traditional nano-fiber veil worn by many Tajaran, It is rare and offensive to see it on other races. It is light and comfy!" path = /obj/item/clothing/glasses/tajblind/cargo - allowed_roles = list("Quartermaster","Cargo Technician", "Miner") /datum/gear/racial/footwraps display_name = "cloth footwraps" diff --git a/code/modules/clothing/masks/miscellaneous.dm b/code/modules/clothing/masks/miscellaneous.dm index dcdf7c9d7b2..43a8676bb29 100644 --- a/code/modules/clothing/masks/miscellaneous.dm +++ b/code/modules/clothing/masks/miscellaneous.dm @@ -94,6 +94,7 @@ w_class = WEIGHT_CLASS_TINY resist_time = 150 mute = MUTE_MUFFLE + flags = DROPDEL species_fit = list("Vox", "Unathi", "Tajaran", "Vulpkanin", "Grey") sprite_sheets = list( "Vox" = 'icons/mob/species/vox/mask.dmi', @@ -109,9 +110,8 @@ R.loc = T transfer_fingerprints_to(R) playsound(src,'sound/items/poster_ripped.ogg',40,1) - spawn(0) // Because of how dropping is done, if the muzzle gets deleted now, icons won't properly update and the whole unEquip() proc will break stuff. - qdel(src) // This makes sure it gets deleted AFTER all that has to be done is done. - user.emote("scream") + user.emote("scream") + . = ..() /obj/item/clothing/mask/muzzle/safety name = "safety muzzle" diff --git a/code/modules/countdown/countdown.dm b/code/modules/countdown/countdown.dm index 7e651fb910f..54ec874c743 100644 --- a/code/modules/countdown/countdown.dm +++ b/code/modules/countdown/countdown.dm @@ -42,7 +42,7 @@ return /obj/effect/countdown/process() - if(!attached_to || qdeleted(attached_to)) + if(!attached_to || QDELETED(attached_to)) qdel(src) forceMove(get_turf(attached_to)) var/new_val = get_value() diff --git a/code/modules/events/brand_intelligence.dm b/code/modules/events/brand_intelligence.dm index 67f4a93d339..f687f33803d 100644 --- a/code/modules/events/brand_intelligence.dm +++ b/code/modules/events/brand_intelligence.dm @@ -32,7 +32,7 @@ log_debug("Original brand intelligence machine: [originMachine] [ADMIN_VV(originMachine)] [ADMIN_JMP(originMachine)]") /datum/event/brand_intelligence/tick() - if(!originMachine || !isnull(originMachine.gcDestroyed) || originMachine.shut_up || originMachine.wires.IsAllCut()) //if the original vending machine is missing or has it's voice switch flipped + if(!originMachine || QDELETED(originMachine) || originMachine.shut_up || originMachine.wires.IsAllCut()) //if the original vending machine is missing or has it's voice switch flipped for(var/obj/machinery/vending/saved in infectedMachines) saved.shoot_inventory = 0 if(originMachine) @@ -43,7 +43,7 @@ if(!vendingMachines.len) //if every machine is infected for(var/obj/machinery/vending/upriser in infectedMachines) - if(prob(70) && isnull(upriser.gcDestroyed)) + if(prob(70) && !QDELETED(upriser)) var/mob/living/simple_animal/hostile/mimic/copy/M = new(upriser.loc, upriser, null, 1) // it will delete upriser on creation and override any machine checks M.faction = list("profit") M.speak = rampant_speeches.Copy() diff --git a/code/modules/events/spacevine.dm b/code/modules/events/spacevine.dm index 237b2f4cec9..7060b84e136 100644 --- a/code/modules/events/spacevine.dm +++ b/code/modules/events/spacevine.dm @@ -606,7 +606,7 @@ var/list/obj/structure/spacevine/queue_end = list() for(var/obj/structure/spacevine/SV in growth_queue) - if(qdeleted(SV)) + if(QDELETED(SV)) continue i++ queue_end += SV diff --git a/code/modules/events/spider_terror.dm b/code/modules/events/spider_terror.dm index ebcf1346db9..c956d2fa551 100644 --- a/code/modules/events/spider_terror.dm +++ b/code/modules/events/spider_terror.dm @@ -22,7 +22,7 @@ switch(infestation_type) if(1) spider_type = /mob/living/simple_animal/hostile/poison/terror_spider/green - spawncount = 4 + spawncount = 5 if(2) spider_type = /mob/living/simple_animal/hostile/poison/terror_spider/white spawncount = 2 @@ -38,8 +38,7 @@ while(spawncount >= 1 && vents.len) var/obj/vent = pick(vents) var/obj/structure/spider/spiderling/terror_spiderling/S = new(vent.loc) - S.name = "evil-looking spiderling" S.grow_as = spider_type - S.amount_grown = 75 + S.amount_grown = 90 vents -= vent spawncount-- \ No newline at end of file diff --git a/code/modules/flufftext/Hallucination.dm b/code/modules/flufftext/Hallucination.dm index d180bb9c2ac..c75037778ea 100644 --- a/code/modules/flufftext/Hallucination.dm +++ b/code/modules/flufftext/Hallucination.dm @@ -264,7 +264,7 @@ Gunshots/explosions/opening doors/less rare audio (done) to_chat(T, "Primary [rand(1000,9999)] states: [pick("Hello","Hi","You're my slave now!","Don't try to get rid of me...")]") break sleep(4) - if(!qdeleted(borer)) + if(!QDELETED(borer)) qdel(borer) qdel(src) diff --git a/code/modules/food_and_drinks/food/snacks.dm b/code/modules/food_and_drinks/food/snacks.dm index 41275152a9c..ca0c1bd2e7c 100644 --- a/code/modules/food_and_drinks/food/snacks.dm +++ b/code/modules/food_and_drinks/food/snacks.dm @@ -1257,7 +1257,7 @@ return 1 /obj/item/weapon/reagent_containers/food/snacks/monkeycube/proc/Expand() - if(isnull(gcDestroyed)) + if(!QDELETED(src)) visible_message("[src] expands!") new/mob/living/carbon/human(get_turf(src), monkey_type) qdel(src) diff --git a/code/modules/garbage_collection/__gc_info.dm b/code/modules/garbage_collection/__gc_info.dm deleted file mode 100644 index e36b5fd2b1b..00000000000 --- a/code/modules/garbage_collection/__gc_info.dm +++ /dev/null @@ -1,65 +0,0 @@ -/* - -=============================================================================== - How Garbage Collection Works -=============================================================================== - -In BYOND, there are exactly two ways anything gets deleted: - -- A "soft delete", which occurs when an object's reference count hits 0, meaning it is not being referenced by anything - in the world (more on references further down). When an object is unreferenced, nothing can access it, so it has no - reason to exist, and BYOND's garbage collector simply deletes the object. This is fast. - -- A "hard delete", which occurs when the del keyword is used to directly delete an object. This forces BYOND to find - every reference to the object being deleted, and null them all out. This is slow. - -A reference is anything that refers to an object, and can thus be used to access it. A variable on another object, a -variable in a proc, an argument to a proc, the src of a running proc, the locs of contained objects, another object's -contents list (but not the world's automatic contents list), anything. BYOND keeps track of how many references there -are to an object - the reference count goes up when you make a new reference to an object, and back down when that -reference gets set to null, goes out of scope, or is deleted. When the reference count hits 0, there are no remaining -references to the object, and it is deleted by BYOND's garbage collector. - -When you have something that exists in the world, and you want it to stop existing (maybe it got blown up, or eaten by -the singularity, or whatever), it needs to be deleted. You can use the del keyword to make sure it's deleted instantly, -but del is slow, and you want things to be deleted as quickly as possible, especially if you're deleting a whole lot of -them. You want soft deletes. - -That's where the garbage collection system comes in - it prepares things to be soft deleted, and hard deletes anything -that can't be. There are two main procs involved in this process: - -/proc/qdel(datumToDelete) - This is, effectively, a replacement for del that tells an object to prepare itself to be soft deleted by calling its - Destroy() proc. Depending on the qdel hint returned by Destroy(), qdel will queue the object in the garbage collector - (to be hard deleted if it isn't soft deleted), directly delete the object, or ignore the object and - assume it will handle deleting itself. An object passed into qdel will have its gcDestroyed var set, so - isnull(gcDestroyed) will be true if an object is not being destroyed, and false if it is (which means you should get - rid of the reference you have to it). - - Note that qdel can only work with datum-based objects, which excludes the world (deleting this shuts down the world), - clients (deleting these disconnect the client), lists, and savefiles. If any of these are passed to qdel, they will - be directly deleted, just as if they had been passed straight to del, so it should never be unsafe to qdel anything - you could del. - -/datum/proc/Destroy() - This is, effectively, a replacement for Del() (with some exceptions) which is also responsible for nulling out - references to or on the object it is called on. Unlike Del, the Destroy proc will only be called by qdel; generally, - this should only happen to datums that are no longer referenced by anything, which shouldn't be an issue. - - The exceptions where Destroy cannot replace Del are for the same non-datum types mentioned under qdel, above. Those - should use a Del proc for any necessary cleanup, as a Destroy proc on them will not automatically get called. - - When called by qdel, Destroy is expected to return a qdel hint, which determines whether the object should be directly - deleted, queued for deletion, or ignored entirely; which of these are appropriate will vary, though objects - should be pooled or queued whenever possible. The full list of qdel hints are in the code for the qdel proc. - -As mentioned above, gcDestroyed can be used to tell whether an object is being destroyed. This is important, because if -an object is being destroyed, it WILL still exist, and any code that references it should stop referencing it as soon as -possible. In the same places that you check whether a reference still exists, you should also check for something like -isnull(myRefVar.gcDestroyed), which will be false if your object is being destroyed, meaning you should throw out the -reference immediately. - -The inner workings of the GC itself and the stuff related to testing it probably don't need a detailed description - if -you intend to work with them, it would be best to read the code to understand what they do. - -*/ \ No newline at end of file diff --git a/code/modules/garbage_collection/garbage_collector.dm b/code/modules/garbage_collection/garbage_collector.dm deleted file mode 100644 index 51493432ace..00000000000 --- a/code/modules/garbage_collection/garbage_collector.dm +++ /dev/null @@ -1,185 +0,0 @@ -// Main garbage collection code - -// For general information about how the GC works and how to use it, see __gc_info.dm - -#define GC_COLLECTIONS_PER_TICK 150 // Was 100. -#define GC_COLLECTION_TIMEOUT (30 SECONDS) -#define GC_FORCE_DEL_PER_TICK 30 -//#define GC_DEBUG - -var/list/didntgc = list() // list of all types that have failed to GC associated with the number of times that's happened. - // the types are stored as strings -var/list/sleptDestroy = list() //Same as above but these are paths that slept during their Destroy call - -var/list/noqdelhint = list() // list of all types that do not return a QDEL_HINT - -// The time a datum was destroyed by the GC, or null if it hasn't been -/datum/var/gcDestroyed -// Whether a datum was hard-deleted by the GC; 0 if not, 1 if it was queued, -1 if directly deleted -/datum/var/hard_deleted = 0 - - - -/datum/controller/process/garbage_collector - var/list/queue = new - var/del_everything = 0 - - // To let them know how hardworking am I :^). - var/dels_count = 0 - var/hard_dels = 0 - var/soft_dels = 0 - - // all types that did not respect qdel(A, force=TRUE) and returned one - // of the immortality qdel hints - var/list/noforcerespect = list() - - -/datum/controller/process/garbage_collector/proc/addTrash(var/datum/D) - if(!istype(D) || del_everything) - del(D) - hard_dels++ - dels_count++ - return - - queue -= "\ref[D]" // If this is a re-used ref, remove the old ref from the queue - queue["\ref[D]"] = world.time - -/datum/controller/process/garbage_collector/proc/processGarbage() - var/remainingCollectionPerTick = GC_COLLECTIONS_PER_TICK - var/remainingForceDelPerTick = GC_FORCE_DEL_PER_TICK - var/collectionTimeScope = world.time - GC_COLLECTION_TIMEOUT - while(queue.len && --remainingCollectionPerTick >= 0) - var/refID = queue[1] - var/destroyedAtTime = queue[refID] - - if(destroyedAtTime > collectionTimeScope) - break - - var/datum/D = locate(refID) - // If the object still exists, and it's the same object, hard del it - if(D && D.gcDestroyed == destroyedAtTime) - if(remainingForceDelPerTick <= 0) - break - - #ifdef GC_DEBUG - gcwarning("GC process force delete [D.type]") - #endif - - hardDel(D) - queue.Cut(1, 2) - - remainingForceDelPerTick-- - else // Otherwise, it was GC'd - remove it from the queue - queue.Cut(1, 2) - soft_dels++ - dels_count++ - SCHECK - -#ifdef GC_DEBUG -#undef GC_DEBUG -#endif - -#undef GC_FORCE_DEL_PER_TICK -#undef GC_COLLECTION_TIMEOUT -#undef GC_COLLECTIONS_PER_TICK - -/datum/controller/process/garbage_collector/proc/hardDel(var/datum/D) - didntgc["[D.type]"]++ - D.hard_deleted = 1 - if(!D.gcDestroyed) - spawn(-1) - D.Destroy() - D.gcDestroyed = world.time - del(D) - hard_dels++ - dels_count++ - -// Effectively replaces del for any datum-based type -/proc/qdel(datum/D, force=FALSE) - if(isnull(D)) - return - - if(!istype(D)) // A non-datum was passed into qdel - just delete it outright. - // warning("qdel() passed object of type [D.type]. qdel() can only handle /datum/ types.") - del(D) - return - - if(isnull(garbageCollector)) - D.Destroy() - del(D) - return - - if(isnull(D.gcDestroyed)) - // Let our friend know they're about to get fucked up. - var/hint - D.gcDestroyed = world.time - try - hint = D.Destroy(force) - catch(var/exception/e) - if(istype(e)) - log_runtime(e, D, "Caught by qdel() destroying [D.type]") - else - gcwarning("qdel() caught runtime destroying [D.type]: [e]") - // Destroy runtimed? Panic! Hard delete! - D.hard_deleted = -1 - del(D) - if(garbageCollector) - garbageCollector.dels_count++ - return - if(!isnull(D.gcDestroyed) && D.gcDestroyed != world.time) - gcwarning("Sleep detected in Destroy() call of [D.type]") - sleptDestroy["[D.type]"]++ - D.gcDestroyed = world.time - - switch(hint) - if(QDEL_HINT_QUEUE) //qdel should queue the object for deletion - garbageCollector.addTrash(D) - if (QDEL_HINT_LETMELIVE, QDEL_HINT_IWILLGC) //qdel should let the object live after calling destory. - if(!force) - return - // Returning LETMELIVE after being told to force destroy - // indicates the objects Destroy() does not respect force - if(!("[D.type]" in garbageCollector.noforcerespect)) - garbageCollector.noforcerespect += "[D.type]" - gcwarning("WARNING: [D.type] has been force deleted, but is \ - returning an immortal QDEL_HINT, indicating it does \ - not respect the force flag for qdel(). It has been \ - placed in the queue, further instances of this type \ - will also be queued.") - garbageCollector.addTrash(D) - if(QDEL_HINT_HARDDEL_NOW) //qdel should assume this object won't gc, and hard del it post haste. - D.hard_deleted = -1 // -1 means "this hard del skipped the queue", used for profiling - del(D) - if(garbageCollector) - garbageCollector.dels_count++ - if(QDEL_HINT_FINDREFERENCE)//qdel will, if TESTING is enabled, display all references to this object, then queue the object for deletion. - #ifdef TESTING - D.find_references(remove_from_queue = FALSE) - #endif - garbageCollector.addTrash(D) - else - if(!noqdelhint["[D.type]"]) - noqdelhint["[D.type]"] = "[D.type]" - gcwarning("WARNING: [D.type] is not returning a qdel hint. It is being placed in the queue. Further instances of this type will also be queued.") - garbageCollector.addTrash(D) - - -// Returns 1 if the object has been queued for deletion. -/proc/qdeleted(var/datum/D) - if(!istype(D)) - return 0 - if(!isnull(D.gcDestroyed)) - return 1 - return 0 - -/* - * Like Del(), but for qdel. - * Called BEFORE qdel moves shit. - */ -/datum/proc/Destroy(force=FALSE) - tag = null - return QDEL_HINT_QUEUE // Garbage Collect everything. - -/proc/gcwarning(msg) - log_to_dd("## GC WARNING: [msg]") - log_runtime(EXCEPTION(msg)) diff --git a/code/modules/garbage_collection/gc_testing.dm b/code/modules/garbage_collection/gc_testing.dm deleted file mode 100644 index 934a93adc21..00000000000 --- a/code/modules/garbage_collection/gc_testing.dm +++ /dev/null @@ -1,105 +0,0 @@ -// Garbage collection testing/debugging/profiling code - -/client/proc/qdel_toggle() - set name = "(GC) Toggle Queueing" - set desc = "Toggle qdel usage between normal and force del()." - set category = "Debug" - - if(!check_rights(R_DEBUG)) - return - - garbageCollector.del_everything = !garbageCollector.del_everything -// to_chat(world, "GC: qdel turned [garbageCollector.del_everything ? "off" : "on"].") - log_admin("[key_name(usr)] turned qdel [garbageCollector.del_everything ? "off" : "on"].") - message_admins("[key_name_admin(usr)] turned qdel [garbageCollector.del_everything ? "off" : "on"].", 1) - -/client/proc/cmd_display_del_log() - set category = "Debug" - set name = "(GC) Display del() Log" - set desc = "Displays a list of things that have failed to GC this round" - - if(!check_rights(R_DEBUG)) - return - - var/dat = "List of things that failed to GC this round

" - for(var/path in didntgc) - dat += "[path] - [didntgc[path]] times
" - - dat += "List of paths that did not return a qdel hint in Destroy()

" - for(var/path in noqdelhint) - dat += "[path]
" - - dat += "List of paths that slept in Destroy()

" - for(var/path in sleptDestroy) - dat += "[path]
" - - usr << browse(dat, "window=dellog") - -#ifdef TESTING -/client/var/running_find_references -/datum/var/running_find_references - -/datum/verb/find_references(remove_from_queue = TRUE as num) - set category = "Debug" - set name = "Find References" - set background = 1 - set src in world - - running_find_references = type - if(usr && usr.client) - if(usr.client.running_find_references) - testing("CANCELLED search for references to a [usr.client.running_find_references].") - usr.client.running_find_references = null - running_find_references = null - return - - if(alert("Running this will create a lot of lag until it finishes. You can cancel it by running it again. Would you like to begin the search?", "Find References", "Yes", "No") == "No") - running_find_references = null - return - // Remove this object from the list of things to be auto-deleted. - if(remove_from_queue && garbageCollector && ("\ref[src]" in garbageCollector.queue)) - garbageCollector.queue -= "\ref[src]" - if(usr && usr.client) - usr.client.running_find_references = type - - testing("Beginning search for references to a [type].") - var/list/things = list() - for(var/client/thing) - things |= thing - for(var/datum/thing) - things |= thing - testing("Collected list of things in search for references to a [type]. ([things.len] Thing\s)") - for(var/datum/thing in things) - if(usr && usr.client && !usr.client.running_find_references) return - for(var/varname in thing.vars) - var/variable = thing.vars[varname] - if(variable == src) - testing("Found [src.type] \ref[src] in [thing.type]'s [varname] var.") - else if(islist(variable)) - if(src in variable) - testing("Found [src.type] \ref[src] in [thing.type]'s [varname] list var.") - testing("Completed search for references to a [type].") - if(usr && usr.client) - usr.client.running_find_references = null - running_find_references = null - -/client/verb/purge_all_destroyed_objects() - set category = "Debug" - if(garbageCollector) - while(garbageCollector.queue.len) - var/datum/o = locate(garbageCollector.queue[1]) - if(istype(o) && !isnull(o.gcDestroyed)) - del(o) - garbageCollector.dels_count++ - garbageCollector.queue.Cut(1, 2) - -/datum/verb/qdel_then_find_references() - set category = "Debug" - set name = "qdel() then Find References" - set background = 1 - set src in world - - qdel(src) - if(!running_find_references) - find_references(remove_from_queue = FALSE) -#endif diff --git a/code/modules/hydroponics/grown/tomato.dm b/code/modules/hydroponics/grown/tomato.dm index 78c3e3dfded..2785c39359e 100644 --- a/code/modules/hydroponics/grown/tomato.dm +++ b/code/modules/hydroponics/grown/tomato.dm @@ -131,7 +131,7 @@ awakening = 1 spawn(30) - if(!qdeleted(src)) + if(!QDELETED(src)) var/mob/living/simple_animal/hostile/killertomato/K = new /mob/living/simple_animal/hostile/killertomato(get_turf(loc)) K.maxHealth += round(seed.endurance / 3) K.melee_damage_lower += round(seed.potency / 10) diff --git a/code/modules/mining/lavaland/loot/colossus_loot.dm b/code/modules/mining/lavaland/loot/colossus_loot.dm index 425fbee2b8a..e5aed837d62 100644 --- a/code/modules/mining/lavaland/loot/colossus_loot.dm +++ b/code/modules/mining/lavaland/loot/colossus_loot.dm @@ -427,7 +427,7 @@ /obj/structure/closet/stasis/process() if(holder_animal) - if(holder_animal.stat == DEAD && !qdeleted(holder_animal)) + if(holder_animal.stat == DEAD && !QDELETED(holder_animal)) dump_contents() holder_animal.gib() return @@ -455,7 +455,7 @@ L.disabilities &= ~MUTE L.status_flags &= ~GODMODE L.notransform = 0 - if(holder_animal && !qdeleted(holder_animal)) + if(holder_animal && !QDELETED(holder_animal)) holder_animal.mind.transfer_to(L) L.mind.RemoveSpell(/obj/effect/proc_holder/spell/targeted/exit_possession) if(kill || !isanimal(loc)) diff --git a/code/modules/mob/living/carbon/carbon.dm b/code/modules/mob/living/carbon/carbon.dm index 1fa4b57356f..9ad17eb844f 100644 --- a/code/modules/mob/living/carbon/carbon.dm +++ b/code/modules/mob/living/carbon/carbon.dm @@ -3,6 +3,10 @@ var/datum/middleClickOverride/middleClickOverride = null /mob/living/carbon/Destroy() + // This clause is here due to items falling off from limb deletion + for(var/obj/item in get_all_slots()) + unEquip(item) + qdel(item) QDEL_LIST(internal_organs) QDEL_LIST(stomach_contents) var/mob/living/simple_animal/borer/B = has_brain_worms() diff --git a/code/modules/mob/living/carbon/human/interactive/functions.dm b/code/modules/mob/living/carbon/human/interactive/functions.dm index 46706c45363..d48c7a6eecf 100644 --- a/code/modules/mob/living/carbon/human/interactive/functions.dm +++ b/code/modules/mob/living/carbon/human/interactive/functions.dm @@ -237,10 +237,15 @@ /mob/living/carbon/human/interactive/proc/shitcurity(obj) var/list/allContents = getAllContents() - if(retal && TARGET && Adjacent(TARGET)) - var/obj/item/weapon/restraints/R = locate() in allContents - if(R) - R.attack(TARGET, src) // go go bluespace restraint launcher! + if(retal && TARGET) + if(Adjacent(TARGET)) + var/obj/item/weapon/restraints/R = locate() in allContents + if(R) + R.attack(TARGET, src) // go go bluespace restraint launcher! + else if(TARGET in oview(7, src)) + var/obj/item/weapon/gun/G = locate() in allContents + if(G) + G.afterattack(TARGET, src) /mob/living/carbon/human/interactive/proc/clowning(obj) if(shouldModulePass()) diff --git a/code/modules/mob/living/carbon/human/interactive/interactive.dm b/code/modules/mob/living/carbon/human/interactive/interactive.dm index 442bb19ca9a..b4ae144bcf7 100644 --- a/code/modules/mob/living/carbon/human/interactive/interactive.dm +++ b/code/modules/mob/living/carbon/human/interactive/interactive.dm @@ -556,8 +556,12 @@ var/obj/item/I = get_item_by_slot(pick(slots)) var/obj/item/weapon/storage/BP = get_item_by_slot(slot_back) if(back && BP && I) + // hack to allow SNPCs to "sticky grab" items without losing their inventorying + var/oldnodrop = I.flags | NODROP + I.flags &= ~NODROP if(BP.can_be_inserted(I)) BP.handle_item_insertion(I) + I.flags |= oldnodrop else unEquip(I,TRUE) update_hands = 1 diff --git a/code/modules/mob/living/living.dm b/code/modules/mob/living/living.dm index a522119eae4..d0420aa27f5 100644 --- a/code/modules/mob/living/living.dm +++ b/code/modules/mob/living/living.dm @@ -993,7 +993,7 @@ return 1 /mob/living/proc/harvest(mob/living/user) - if(qdeleted(src)) + if(QDELETED(src)) return if(butcher_results) for(var/path in butcher_results) diff --git a/code/modules/mob/living/silicon/ai/ai.dm b/code/modules/mob/living/silicon/ai/ai.dm index ecbef74ee1d..67e4f33cf0c 100644 --- a/code/modules/mob/living/silicon/ai/ai.dm +++ b/code/modules/mob/living/silicon/ai/ai.dm @@ -1236,7 +1236,7 @@ var/list/ai_verbs_default = list( malfhacking = 0 clear_alert("hackingapc") - if(!istype(apc) || qdeleted(apc) || apc.stat & BROKEN) + if(!istype(apc) || QDELETED(apc) || apc.stat & BROKEN) to_chat(src, "Hack aborted. The designated APC no longer exists on the power network.") playsound(get_turf(src), 'sound/machines/buzz-two.ogg', 50, 1) else if(apc.aidisabled) diff --git a/code/modules/mob/living/silicon/ai/life.dm b/code/modules/mob/living/silicon/ai/life.dm index c710e4c12db..13b5308bc86 100644 --- a/code/modules/mob/living/silicon/ai/life.dm +++ b/code/modules/mob/living/silicon/ai/life.dm @@ -21,7 +21,7 @@ death() return 0 - if(!eyeobj || qdeleted(eyeobj) || !eyeobj.loc) + if(!eyeobj || QDELETED(eyeobj) || !eyeobj.loc) view_core() if(machine) diff --git a/code/modules/mob/living/silicon/pai/pai.dm b/code/modules/mob/living/silicon/pai/pai.dm index c6ae2e94610..a99faca4a09 100644 --- a/code/modules/mob/living/silicon/pai/pai.dm +++ b/code/modules/mob/living/silicon/pai/pai.dm @@ -118,6 +118,14 @@ C.toff = 1 ..() +/mob/living/silicon/pai/Destroy() + medicalActive1 = null + medicalActive2 = null + securityActive1 = null + securityActive2 = null + return ..() + + /mob/living/silicon/pai/movement_delay() . = ..() . += slowdown diff --git a/code/modules/mob/living/silicon/robot/drone/drone.dm b/code/modules/mob/living/silicon/robot/drone/drone.dm index 81a1958d22c..9b9c756eef9 100644 --- a/code/modules/mob/living/silicon/robot/drone/drone.dm +++ b/code/modules/mob/living/silicon/robot/drone/drone.dm @@ -16,7 +16,7 @@ req_access = list(access_engine, access_robotics) ventcrawler = 2 magpulse = 1 - + mob_size = MOB_SIZE_SMALL default_language = "Drone" // We need to keep track of a few module items so we don't need to do list operations diff --git a/code/modules/mob/living/silicon/robot/inventory.dm b/code/modules/mob/living/silicon/robot/inventory.dm index cf5a44884d1..380cc55e191 100644 --- a/code/modules/mob/living/silicon/robot/inventory.dm +++ b/code/modules/mob/living/silicon/robot/inventory.dm @@ -233,7 +233,7 @@ /mob/living/silicon/robot/unEquip(obj/item/I) if(I == module_active) - deselect_module(get_selected_module()) + uneq_active(I) return ..() /mob/living/silicon/robot/proc/update_module_icon() diff --git a/code/modules/mob/living/silicon/robot/robot_modules.dm b/code/modules/mob/living/silicon/robot/robot_modules.dm index a1980b72fed..ac04998430b 100644 --- a/code/modules/mob/living/silicon/robot/robot_modules.dm +++ b/code/modules/mob/living/silicon/robot/robot_modules.dm @@ -54,7 +54,6 @@ var/obj/item/stack/S = O if(!S) - modules -= null S = new T(src) modules += S S.amount = 1 @@ -124,10 +123,10 @@ module_type = "Medical" subsystems = list(/mob/living/silicon/proc/subsystem_crew_monitor) stacktypes = list( - /obj/item/stack/medical/bruise_pack/advanced = 5, - /obj/item/stack/medical/ointment/advanced = 5, - /obj/item/stack/medical/splint = 5, - /obj/item/stack/nanopaste = 5 + /obj/item/stack/medical/bruise_pack/advanced = 6, + /obj/item/stack/medical/ointment/advanced = 6, + /obj/item/stack/medical/splint = 6, + /obj/item/stack/nanopaste = 6 ) /obj/item/weapon/robot_module/medical/New() diff --git a/code/modules/mob/living/silicon/silicon.dm b/code/modules/mob/living/silicon/silicon.dm index 7469c2cca73..8a4df553508 100644 --- a/code/modules/mob/living/silicon/silicon.dm +++ b/code/modules/mob/living/silicon/silicon.dm @@ -224,10 +224,11 @@ /mob/living/silicon/proc/remove_med_sec_hud() var/datum/atom_hud/secsensor = huds[sec_hud] var/datum/atom_hud/medsensor = huds[med_hud] - var/datum/atom_hud/diagsensor = huds[d_hud] + for(var/datum/atom_hud/data/diagnostic/diagsensor in huds) + diagsensor.remove_hud_from(src) secsensor.remove_hud_from(src) medsensor.remove_hud_from(src) - diagsensor.remove_hud_from(src) + /mob/living/silicon/proc/add_sec_hud() var/datum/atom_hud/secsensor = huds[sec_hud] diff --git a/code/modules/mob/living/simple_animal/constructs.dm b/code/modules/mob/living/simple_animal/constructs.dm index e3ea50aad7b..1526e97304a 100644 --- a/code/modules/mob/living/simple_animal/constructs.dm +++ b/code/modules/mob/living/simple_animal/constructs.dm @@ -35,15 +35,15 @@ icon_living = const_type icon_state = const_type else - name = "[ticker.mode.cultdat.get_name(const_type)] ([rand(1, 1000)])" - real_name = ticker.mode.cultdat.get_name(const_type) - icon_living = ticker.mode.cultdat.get_icon(const_type) - icon_state = ticker.mode.cultdat.get_icon(const_type) + name = "[ticker.cultdat.get_name(const_type)] ([rand(1, 1000)])" + real_name = ticker.cultdat.get_name(const_type) + icon_living = ticker.cultdat.get_icon(const_type) + icon_state = ticker.cultdat.get_icon(const_type) for(var/spell in construct_spells) AddSpell(new spell(null)) - if(ticker.mode.cultdat.theme == "blood") + if(ticker.cultdat.theme == "blood") updateglow() /mob/living/simple_animal/hostile/construct/examine(mob/user) diff --git a/code/modules/mob/living/simple_animal/hostile/megafauna/dragon.dm b/code/modules/mob/living/simple_animal/hostile/megafauna/dragon.dm index fe0374561a4..e58ed9e4289 100644 --- a/code/modules/mob/living/simple_animal/hostile/megafauna/dragon.dm +++ b/code/modules/mob/living/simple_animal/hostile/megafauna/dragon.dm @@ -218,7 +218,7 @@ Difficulty: Medium fire_rain() icon_state = "dragon" - if(swoop_target && !qdeleted(swoop_target) && swoop_target.z == src.z) + if(swoop_target && !QDELETED(swoop_target) && swoop_target.z == src.z) tturf = get_turf(swoop_target) else tturf = get_turf(src) @@ -233,7 +233,7 @@ Difficulty: Medium L.gib() else L.adjustBruteLoss(75) - if(L && !qdeleted(L)) // Some mobs are deleted on death + if(L && !QDELETED(L)) // Some mobs are deleted on death var/throw_dir = get_dir(src, L) if(L.loc == loc) throw_dir = pick(alldirs) diff --git a/code/modules/mob/living/simple_animal/hostile/megafauna/hierophant.dm b/code/modules/mob/living/simple_animal/hostile/megafauna/hierophant.dm index 054c94d7a25..43e2fa4c13f 100644 --- a/code/modules/mob/living/simple_animal/hostile/megafauna/hierophant.dm +++ b/code/modules/mob/living/simple_animal/hostile/megafauna/hierophant.dm @@ -446,7 +446,7 @@ Difficulty: Hard if(!currently_seeking) currently_seeking = TRUE targetturf = get_turf(target) - while(target && src && !qdeleted(src) && currently_seeking && x && y && targetturf) //can this target actually be sook out + while(target && src && !QDELETED(src) && currently_seeking && x && y && targetturf) //can this target actually be sook out if(!moving) //we're out of tiles to move, find more and where the target is! more_previouser_moving_dir = previous_moving_dir previous_moving_dir = moving_dir diff --git a/code/modules/mob/living/simple_animal/hostile/terror_spiders/__defines.dm b/code/modules/mob/living/simple_animal/hostile/terror_spiders/__defines.dm index eefc506ff99..b4e2728eabb 100644 --- a/code/modules/mob/living/simple_animal/hostile/terror_spiders/__defines.dm +++ b/code/modules/mob/living/simple_animal/hostile/terror_spiders/__defines.dm @@ -17,6 +17,7 @@ #define TS_DESC_WHITE "White - Infect" #define TS_DESC_BLACK "Black - Poison" #define TS_DESC_PURPLE "Purple - Guard" +#define TS_DESC_BROWN "Brown - Breacher" #define TS_DESC_PRINCE "Prince - WAR" #define TS_DESC_MOTHER "Mother - HORROR" #define TS_DESC_QUEEN "Queen - LEADER" diff --git a/code/modules/mob/living/simple_animal/hostile/terror_spiders/actions.dm b/code/modules/mob/living/simple_animal/hostile/terror_spiders/actions.dm index 90cef39a98f..f2bed558b8c 100644 --- a/code/modules/mob/living/simple_animal/hostile/terror_spiders/actions.dm +++ b/code/modules/mob/living/simple_animal/hostile/terror_spiders/actions.dm @@ -121,6 +121,7 @@ if(thick) W.opacity = 1 W.name = "thick terror web" + W.health = W.health * 2 if(web_infects) W.infectious = 1 W.name = "sharp terror web" @@ -251,17 +252,32 @@ stop_automated_movement = 0 /mob/living/simple_animal/hostile/poison/terror_spider/proc/DoVentSmash() + var/valid_target = FALSE + for(var/obj/machinery/atmospherics/unary/vent_pump/P in range(1, get_turf(src))) + if(P.welded) + valid_target = TRUE + for(var/obj/machinery/atmospherics/unary/vent_scrubber/C in range(1, get_turf(src))) + if(C.welded) + valid_target = TRUE + if(!valid_target) + to_chat(src, "No welded vent or scrubber nearby!") + return + playsound(get_turf(src), 'sound/machines/airlock_alien_prying.ogg', 50, 0) if(do_after(src, 40, target = loc)) - for(var/obj/machinery/atmospherics/unary/vent_pump/P in view(1, src)) + for(var/obj/machinery/atmospherics/unary/vent_pump/P in range(1, get_turf(src))) if(P.welded) P.welded = 0 P.update_icon() + P.update_pipe_image() + forceMove(P.loc) P.visible_message("[src] smashes the welded cover off [P]!") return - for(var/obj/machinery/atmospherics/unary/vent_scrubber/C in view(1, src)) + for(var/obj/machinery/atmospherics/unary/vent_scrubber/C in range(1, get_turf(src))) if(C.welded) C.welded = 0 C.update_icon() + C.update_pipe_image() + forceMove(C.loc) C.visible_message("[src] smashes the welded cover off [C]!") return to_chat(src, "There is no welded vent or scrubber close enough to do this.") \ No newline at end of file diff --git a/code/modules/mob/living/simple_animal/hostile/terror_spiders/black.dm b/code/modules/mob/living/simple_animal/hostile/terror_spiders/black.dm index c1a7bf45da7..982a0eaae90 100644 --- a/code/modules/mob/living/simple_animal/hostile/terror_spiders/black.dm +++ b/code/modules/mob/living/simple_animal/hostile/terror_spiders/black.dm @@ -39,9 +39,8 @@ visible_message("[src] bites [target], but cannot inject venom into their [inject_target]!") L.attack_animal(src) if(!ckey && (!(target in enemies) || L.reagents.has_reagent("terror_black_toxin", 60))) - step_away(src,L) - step_away(src,L) + step_away(src, L) + step_away(src, L) LoseTarget() - for(var/i in 0 to 3) - step_away(src, L) - visible_message("[src] warily eyes [L] from a distance.") \ No newline at end of file + step_away(src, L) + visible_message("[src] jumps away from [L]!") \ No newline at end of file diff --git a/code/modules/mob/living/simple_animal/hostile/terror_spiders/brown.dm b/code/modules/mob/living/simple_animal/hostile/terror_spiders/brown.dm new file mode 100644 index 00000000000..af5bd4495ee --- /dev/null +++ b/code/modules/mob/living/simple_animal/hostile/terror_spiders/brown.dm @@ -0,0 +1,34 @@ +// -------------------------------------------------------------------------------- +// ----------------- TERROR SPIDERS: T2 BROWN TERROR ------------------------------ +// -------------------------------------------------------------------------------- +// -------------: ROLE: breaking vents +// -------------: AI: ventcrawls a lot, breaks open vents +// -------------: SPECIAL: ventsmash +// -------------: TO FIGHT IT: blast it before it can get away! +// -------------: SPRITES FROM: IK3I + +/mob/living/simple_animal/hostile/poison/terror_spider/brown + name = "Brown Terror spider" + desc = "An ominous-looking spider, colored brown like the dirt it crawled out of. Its forearms have sharp digging claws." + spider_role_summary = "Vent-breaking spider that breaches into new areas." + ai_target_method = TS_DAMAGE_BRUTE + icon_state = "terror_brown" + icon_living = "terror_brown" + icon_dead = "terror_brown_dead" + maxHealth = 120 // Low + health = 120 + melee_damage_lower = 20 + melee_damage_upper = 30 + move_to_delay = 20 // Slow. + spider_opens_doors = 2 // Breach specialist. + environment_smash = ENVIRONMENT_SMASH_RWALLS // Breaks anything. + spider_tier = TS_TIER_2 + ai_ventbreaker = 1 + freq_ventcrawl_combat = 600 // Ventcrawls very frequently, breaking open vents as it goes. + freq_ventcrawl_idle = 1800 + var/datum/action/innate/terrorspider/ventsmash/ventsmash_action + +/mob/living/simple_animal/hostile/poison/terror_spider/brown/New() + ..() + ventsmash_action = new() + ventsmash_action.Grant(src) diff --git a/code/modules/mob/living/simple_animal/hostile/terror_spiders/ghost.dm b/code/modules/mob/living/simple_animal/hostile/terror_spiders/ghost.dm index 592f8230edd..b52abff90c9 100644 --- a/code/modules/mob/living/simple_animal/hostile/terror_spiders/ghost.dm +++ b/code/modules/mob/living/simple_animal/hostile/terror_spiders/ghost.dm @@ -31,7 +31,7 @@ return if(error_on_humanize == "") var/spider_ask = alert(humanize_prompt, "Join as Terror Spider?", "Yes", "No") - if(spider_ask == "No" || !src || qdeleted(src)) + if(spider_ask == "No" || !src || QDELETED(src)) return else to_chat(user, "Cannot inhabit spider: [error_on_humanize]") diff --git a/code/modules/mob/living/simple_animal/hostile/terror_spiders/gray.dm b/code/modules/mob/living/simple_animal/hostile/terror_spiders/gray.dm index fdaa36257d2..06b28c6400e 100644 --- a/code/modules/mob/living/simple_animal/hostile/terror_spiders/gray.dm +++ b/code/modules/mob/living/simple_animal/hostile/terror_spiders/gray.dm @@ -29,19 +29,16 @@ /mob/living/simple_animal/hostile/poison/terror_spider/gray/spider_specialattack(mob/living/carbon/human/L, poisonable) - if(!poisonable) - ..() - return - if(L.silent >= 10) - L.attack_animal(src) + var/obj/structure/spider/terrorweb/W = locate() in get_turf(L) + if(W) + melee_damage_lower = initial(melee_damage_lower) * 2 + melee_damage_upper = initial(melee_damage_upper) * 2 + visible_message("[src] savagely mauls [target] while they are stuck in the web!") else - var/inject_target = pick("chest","head") - if(L.stunned || L.can_inject(null,0,inject_target,0)) - L.Silence(20) // instead of having a venom that only lasts seconds, we just add the silence directly. - visible_message("[src] buries grey fangs deep into the [inject_target] of [target]!") - else - visible_message("[src] bites [target], but cannot inject venom into their [inject_target]!") - L.attack_animal(src) + melee_damage_lower = initial(melee_damage_lower) + melee_damage_upper = initial(melee_damage_upper) + visible_message("[src] bites [target]!") + L.attack_animal(src) /mob/living/simple_animal/hostile/poison/terror_spider/gray/adjustBruteLoss(damage) ..(damage) diff --git a/code/modules/mob/living/simple_animal/hostile/terror_spiders/prince.dm b/code/modules/mob/living/simple_animal/hostile/terror_spiders/prince.dm index afb2785bb10..21b1276425c 100644 --- a/code/modules/mob/living/simple_animal/hostile/terror_spiders/prince.dm +++ b/code/modules/mob/living/simple_animal/hostile/terror_spiders/prince.dm @@ -25,7 +25,6 @@ ventcrawler = 0 ai_ventcrawls = 0 environment_smash = ENVIRONMENT_SMASH_RWALLS - loot = list(/obj/item/clothing/accessory/medal) idle_ventcrawl_chance = 0 spider_tier = TS_TIER_3 spider_opens_doors = 2 diff --git a/code/modules/mob/living/simple_animal/hostile/terror_spiders/purple.dm b/code/modules/mob/living/simple_animal/hostile/terror_spiders/purple.dm index 6a19cf1122c..c9309715443 100644 --- a/code/modules/mob/living/simple_animal/hostile/terror_spiders/purple.dm +++ b/code/modules/mob/living/simple_animal/hostile/terror_spiders/purple.dm @@ -20,7 +20,7 @@ health = 200 melee_damage_lower = 15 melee_damage_upper = 25 - move_to_delay = 6 + move_to_delay = 4 spider_tier = TS_TIER_2 spider_opens_doors = 2 ventcrawler = 0 @@ -30,7 +30,12 @@ var/dcheck_counter = 0 var/queen_visible = 1 var/cycles_noqueen = 0 + var/datum/action/innate/terrorspider/thickweb/thickweb_action +/mob/living/simple_animal/hostile/poison/terror_spider/purple/New() + ..() + thickweb_action = new() + thickweb_action.Grant(src) /mob/living/simple_animal/hostile/poison/terror_spider/purple/death(gibbed) if(spider_myqueen) @@ -43,14 +48,6 @@ visible_message("[src] chitters in the direction of [Q]!") . = ..() -/mob/living/simple_animal/hostile/poison/terror_spider/purple/spider_specialattack(mob/living/carbon/human/L, poisonable) - if(cycles_noqueen < 6 && prob(10)) - visible_message("[src] rams into [L], knocking them to the floor!") - L.Weaken(5) - L.Stun(5) - else - ..() - /mob/living/simple_animal/hostile/poison/terror_spider/purple/Life() . = ..() if(.) // if mob is NOT dead diff --git a/code/modules/mob/living/simple_animal/hostile/terror_spiders/queen.dm b/code/modules/mob/living/simple_animal/hostile/terror_spiders/queen.dm index ef285b488a6..5edcbe919c2 100644 --- a/code/modules/mob/living/simple_animal/hostile/terror_spiders/queen.dm +++ b/code/modules/mob/living/simple_animal/hostile/terror_spiders/queen.dm @@ -6,7 +6,7 @@ // -------------: AI: builds a nest, lays many eggs, attempts to take over the station // -------------: SPECIAL: spins webs, breaks lights, breaks cameras, webs objects, lays eggs, commands other spiders... // -------------: TO FIGHT IT: bring an army, and take no prisoners. Mechs and/or decloner guns are a very good idea. -// -------------: SPRITES FROM: FoS, http://nanotrasen.se/phpBB3/memberlist.php?mode=viewprofile&u=386 +// -------------: SPRITES FROM: IK3I /mob/living/simple_animal/hostile/poison/terror_spider/queen name = "Queen of Terror spider" @@ -23,17 +23,6 @@ melee_damage_upper = 20 move_to_delay = 15 // yeah, this is very slow, but ventcrawler = 1 - var/spider_spawnfrequency = 1200 // 120 seconds - var/spider_spawnfrequency_stable = 1200 // 120 seconds. Spawnfrequency is set to this on ai spiders once nest setup is complete. - var/spider_lastspawn = 0 - var/nestfrequency = 150 // 15 seconds - var/lastnestsetup = 0 - var/neststep = 0 - var/hasnested = 0 - var/spider_max_per_nest = 25 // above this, AI queens become stable - var/canlay = 4 // main counter for egg-laying ability! # = num uses, incremented at intervals - var/eggslaid = 0 - var/spider_can_fakelings = 3 // spawns defective spiderlings that don't grow up, used to freak out crew, atmosphere idle_ventcrawl_chance = 0 force_threshold = 18 // outright immune to anything of force under 18, this means welders can't hurt it, only guns can ranged = 1 @@ -43,7 +32,18 @@ projectiletype = /obj/item/projectile/terrorqueenspit spider_tier = TS_TIER_4 spider_opens_doors = 2 - loot = list(/obj/item/clothing/accessory/medal) + var/spider_spawnfrequency = 1200 // 120 seconds + var/spider_spawnfrequency_stable = 1200 // 120 seconds. Spawnfrequency is set to this on ai spiders once nest setup is complete. + var/spider_lastspawn = 0 + var/nestfrequency = 300 // 30 seconds + var/lastnestsetup = 0 + var/neststep = 0 + var/hasnested = 0 + var/spider_max_per_nest = 25 // above this, AI queens become stable + var/canlay = 4 // main counter for egg-laying ability! # = num uses, incremented at intervals + var/eggslaid = 0 + var/spider_can_fakelings = 3 // spawns defective spiderlings that don't grow up, used to freak out crew, atmosphere + var/list/spider_types_standard = list(/mob/living/simple_animal/hostile/poison/terror_spider/red, /mob/living/simple_animal/hostile/poison/terror_spider/gray, /mob/living/simple_animal/hostile/poison/terror_spider/green, /mob/living/simple_animal/hostile/poison/terror_spider/black) var/datum/action/innate/terrorspider/queen/queennest/queennest_action var/datum/action/innate/terrorspider/queen/queensense/queensense_action var/datum/action/innate/terrorspider/queen/queeneggs/queeneggs_action @@ -98,12 +98,18 @@ for(var/mob/living/simple_animal/hostile/poison/terror_spider/T in ts_spiderlist) T.enemies |= enemies +/mob/living/simple_animal/hostile/poison/terror_spider/queen/proc/ai_nest_is_full() + var/numspiders = CountSpiders() + if(numspiders >= spider_max_per_nest) + return TRUE + return FALSE + /mob/living/simple_animal/hostile/poison/terror_spider/queen/handle_automated_action() ..() if(!stat && !ckey && AIStatus != AI_OFF && !target && !path_to_vent) switch(neststep) if(0) - // we have no nest :( + // No nest. If current location is eligible for nesting, advance to step 1. var/ok_to_nest = 1 var/area/new_area = get_area(loc) if(new_area) @@ -140,81 +146,60 @@ qdel(src) new /obj/effect/portal(get_turf(loc)) if(1) + // No nest, and we should create one. Start NestMode(), then advance to step 2. if(world.time > (lastnestsetup + nestfrequency)) lastnestsetup = world.time neststep = 2 NestMode() if(2) + // Create initial pair of purple nest guards. if(world.time > (lastnestsetup + nestfrequency)) lastnestsetup = world.time spider_lastspawn = world.time DoLayTerrorEggs(/mob/living/simple_animal/hostile/poison/terror_spider/purple, 2, 0) neststep = 3 if(3) + // Create spiders (random T1 types) until nest is full. if(world.time > (spider_lastspawn + spider_spawnfrequency)) if(prob(20)) - var/obj/structure/spider/eggcluster/terror_eggcluster/N = locate() in get_turf(src) - if(!N) - spider_lastspawn = world.time - DoLayTerrorEggs(/mob/living/simple_animal/hostile/poison/terror_spider/green, 2, 0) + if(ai_nest_is_full()) + if(spider_awaymission) + spider_spawnfrequency = spider_spawnfrequency_stable neststep = 4 + else + var/obj/structure/spider/eggcluster/terror_eggcluster/N = locate() in get_turf(src) + if(!N) + spider_lastspawn = world.time + DoLayTerrorEggs(pick(spider_types_standard), 2, 0) if(4) + // Nest should be full. If so, pulse attack command. Otherwise, start replenishing nest (stage 5). if(world.time > (spider_lastspawn + spider_spawnfrequency)) if(prob(20)) - var/obj/structure/spider/eggcluster/terror_eggcluster/N = locate() in get_turf(src) - if(!N) - spider_lastspawn = world.time - DoLayTerrorEggs(/mob/living/simple_animal/hostile/poison/terror_spider/red, 2, 1) + if(ai_nest_is_full()) + SetHiveCommand(0, 15) // AI=0 (attack everyone), ventcrawl=15%/tick + else neststep = 5 if(5) + // If already replenished, go idle (stage 4). Otherwise, replenish nest. if(world.time > (spider_lastspawn + spider_spawnfrequency)) if(prob(20)) - var/obj/structure/spider/eggcluster/terror_eggcluster/N = locate() in get_turf(src) - if(!N) - if(!spider_awaymission) - QueenFakeLings() - spider_lastspawn = world.time - if(prob(33)) - DoLayTerrorEggs(/mob/living/simple_animal/hostile/poison/terror_spider/gray, 2, 1) - else if(prob(50)) - DoLayTerrorEggs(/mob/living/simple_animal/hostile/poison/terror_spider/red, 2, 1) - else - DoLayTerrorEggs(/mob/living/simple_animal/hostile/poison/terror_spider/green, 2, 1) - var/spidercount = CountSpiders() - if(spidercount >= spider_max_per_nest) // station overwhelmed! - neststep = 6 - if(6) - if(world.time > (spider_lastspawn + spider_spawnfrequency)) - spider_lastspawn = world.time - // go hostile, EXTERMINATE MODE. - SetHiveCommand(0, 15) // AI=0 (attack everyone), ventcrawl=15%/tick - var/numspiders = CountSpiders() - if(numspiders < spider_max_per_nest) - if(prob(33)) - DoLayTerrorEggs(/mob/living/simple_animal/hostile/poison/terror_spider/black, 2, 1) - else if(prob(50)) - DoLayTerrorEggs(/mob/living/simple_animal/hostile/poison/terror_spider/red, 2, 0) + if(ai_nest_is_full()) + neststep = 4 else - DoLayTerrorEggs(/mob/living/simple_animal/hostile/poison/terror_spider/green, 2, 1) - else if(spider_awaymission) - neststep = 7 - spider_spawnfrequency = spider_spawnfrequency_stable - // if we're an away mission queen... don't keep spawning spiders at high rates. Away team should have a chance. - if(7) - if(world.time > (spider_lastspawn + spider_spawnfrequency)) - spider_lastspawn = world.time - var/numspiders = CountSpiders() - if(numspiders < spider_max_per_nest) - // someone is killing my children... - if(prob(25)) - DoLayTerrorEggs(/mob/living/simple_animal/hostile/poison/terror_spider/black, 2, 1) - else if(prob(33)) - DoLayTerrorEggs(/mob/living/simple_animal/hostile/poison/terror_spider/red, 2, 0) - else if(prob(50)) - DoLayTerrorEggs(/mob/living/simple_animal/hostile/poison/terror_spider/green, 2, 1) - else - DoLayTerrorEggs(/mob/living/simple_animal/hostile/poison/terror_spider/purple, 2, 0) - neststep = 6 + var/obj/structure/spider/eggcluster/terror_eggcluster/N = locate() in get_turf(src) + if(!N) + spider_lastspawn = world.time + var/num_purple = CountSpidersType(/mob/living/simple_animal/hostile/poison/terror_spider/purple) + var/num_white = CountSpidersType(/mob/living/simple_animal/hostile/poison/terror_spider/white) + var/num_brown = CountSpidersType(/mob/living/simple_animal/hostile/poison/terror_spider/brown) + if(num_purple < 4) + DoLayTerrorEggs(/mob/living/simple_animal/hostile/poison/terror_spider/purple, 2, 0) + else if(num_white < 2) + DoLayTerrorEggs(/mob/living/simple_animal/hostile/poison/terror_spider/white, 2, 0) + else if(num_brown < 2) + DoLayTerrorEggs(/mob/living/simple_animal/hostile/poison/terror_spider/brown, 2, 0) + else + DoLayTerrorEggs(pick(spider_types_standard), 2, 0) /mob/living/simple_animal/hostile/poison/terror_spider/queen/proc/NestPrompt() var/confirm = alert(src, "Are you sure you want to nest? You will be able to lay eggs, and smash walls, but not ventcrawl.","Nest?","Yes","No") @@ -264,13 +249,15 @@ to_chat(src, "Too soon to attempt that again. Wait just a few more seconds...") return var/list/eggtypes = list(TS_DESC_RED, TS_DESC_GRAY, TS_DESC_GREEN, TS_DESC_BLACK, TS_DESC_PURPLE) + if(canlay >= 4) + eggtypes |= TS_DESC_BROWN if(canlay >= 12) eggtypes |= TS_DESC_MOTHER eggtypes |= TS_DESC_PRINCE - var num_purples = CountSpidersType(/mob/living/simple_animal/hostile/poison/terror_spider/purple) + var/num_purples = CountSpidersType(/mob/living/simple_animal/hostile/poison/terror_spider/purple) if(num_purples >= 2) eggtypes -= TS_DESC_PURPLE - var num_blacks = CountSpidersType(/mob/living/simple_animal/hostile/poison/terror_spider/black) + var/num_blacks = CountSpidersType(/mob/living/simple_animal/hostile/poison/terror_spider/black) if(num_blacks >= 2) eggtypes -= TS_DESC_BLACK var/eggtype = input("What kind of eggs?") as null|anything in eggtypes @@ -288,6 +275,13 @@ canlay -= 12 DoLayTerrorEggs(/mob/living/simple_animal/hostile/poison/terror_spider/prince, 1, 0) return + else if(eggtype == TS_DESC_BROWN) + if(canlay < 4) + to_chat(src, "Insufficient strength. It takes as much effort to lay one of those as it does to lay 4 normal eggs.") + else + canlay -= 4 + DoLayTerrorEggs(/mob/living/simple_animal/hostile/poison/terror_spider/brown, 1, 0) + return var/numlings = 1 if(eggtype != TS_DESC_PURPLE) if(canlay >= 5) @@ -333,9 +327,7 @@ for(var/i in 1 to numlings) var/obj/structure/spider/spiderling/terror_spiderling/S = new /obj/structure/spider/spiderling/terror_spiderling(get_turf(src)) S.grow_as = /mob/living/simple_animal/hostile/poison/terror_spider/red - S.stillborn = TRUE - S.name = "Evil-Looking Spiderling" - S.desc = "It moves very quickly, hisses loudly for its size... and has disproportionately large fangs. Hopefully it does not grow up..." + S.stillborn = 1 if(!spider_can_fakelings) queenfakelings_action.Remove(src) else diff --git a/code/modules/mob/living/simple_animal/hostile/terror_spiders/terror_ai.dm b/code/modules/mob/living/simple_animal/hostile/terror_spiders/terror_ai.dm index b7225b373f2..62f69b20b39 100644 --- a/code/modules/mob/living/simple_animal/hostile/terror_spiders/terror_ai.dm +++ b/code/modules/mob/living/simple_animal/hostile/terror_spiders/terror_ai.dm @@ -148,7 +148,7 @@ last_ventcrawl_time = world.time var/vdistance = 99 for(var/obj/machinery/atmospherics/unary/vent_pump/v in view(10, src)) - if(!v.welded) + if(!v.welded || ai_ventbreaker) if(get_dist(src,v) < vdistance) entry_vent = v vdistance = get_dist(src,v) @@ -217,7 +217,8 @@ var/tgt_dir = get_dir(src,mygoal) for(var/obj/machinery/door/airlock/A in view(1, src)) if(A.density) - try_open_airlock(A) + spawn(0) + try_open_airlock(A) for(var/obj/machinery/door/firedoor/F in view(1, src)) if(tgt_dir == get_dir(src,F) && F.density && !F.welded) visible_message("[src] pries open the firedoor!") @@ -234,9 +235,13 @@ if(is_type_in_list(obstacle, valid_obstacles)) obstacle.attack_animal(src) -/mob/living/simple_animal/hostile/poison/terror_spider/proc/TSVentCrawlRandom(/var/entry_vent) +/mob/living/simple_animal/hostile/poison/terror_spider/proc/TSVentCrawlRandom() if(entry_vent) if(get_dist(src, entry_vent) <= 2) + if(ai_ventbreaker && entry_vent.welded) + entry_vent.welded = 0 + entry_vent.update_icon() + entry_vent.visible_message("[src] smashes the welded cover off [entry_vent]!") var/list/vents = list() for(var/obj/machinery/atmospherics/unary/vent_pump/temp_vent in entry_vent.parent.other_atmosmch) vents.Add(temp_vent) @@ -250,17 +255,23 @@ forceMove(exit_vent) var/travel_time = round(get_dist(loc, exit_vent.loc) / 2) spawn(travel_time) - if(!exit_vent || exit_vent.welded) + if(!exit_vent || (exit_vent.welded && !ai_ventbreaker)) forceMove(original_location) entry_vent = null return if(prob(50)) audible_message("You hear something squeezing through the ventilation ducts.") spawn(travel_time) - if(!exit_vent || exit_vent.welded) + if(!exit_vent || (exit_vent.welded && !ai_ventbreaker)) forceMove(original_location) entry_vent = null return + if(ai_ventbreaker && exit_vent.welded) + exit_vent.welded = 0 + exit_vent.update_icon() + exit_vent.update_pipe_image() + exit_vent.visible_message("[src] smashes the welded cover off [exit_vent]!") + playsound(exit_vent.loc, 'sound/machines/airlock_alien_prying.ogg', 50, 0) forceMove(exit_vent.loc) entry_vent = null var/area/new_area = get_area(loc) diff --git a/code/modules/mob/living/simple_animal/hostile/terror_spiders/terror_spiders.dm b/code/modules/mob/living/simple_animal/hostile/terror_spiders/terror_spiders.dm index dd5fe980214..2a1e0f17ef4 100644 --- a/code/modules/mob/living/simple_animal/hostile/terror_spiders/terror_spiders.dm +++ b/code/modules/mob/living/simple_animal/hostile/terror_spiders/terror_spiders.dm @@ -49,6 +49,7 @@ var/global/list/ts_spiderling_list = list() var/freq_ventcrawl_combat = 1800 // 3 minutes var/freq_ventcrawl_idle = 9000 // 15 minutes var/last_ventcrawl_time = -9000 // Last time the spider crawled. Used to prevent excessive crawling. Setting to freq*-1 ensures they can crawl once on spawn. + var/ai_ventbreaker = 0 // AI movement tracking var/spider_steps_taken = 0 // leave at 0, its a counter for ai steps taken. @@ -271,6 +272,8 @@ var/global/list/ts_spiderling_list = list() // after 30 seconds, assuming nobody took control of it yet, offer it to ghosts. addtimer(src, "CheckFaction", 150) addtimer(src, "announcetoghosts", 300) + var/datum/atom_hud/U = huds[DATA_HUD_MEDICAL_ADVANCED] + U.add_hud_to(src) /mob/living/simple_animal/hostile/poison/terror_spider/proc/announcetoghosts() if(spider_awaymission) diff --git a/code/modules/mob/living/simple_animal/hostile/terror_spiders/white.dm b/code/modules/mob/living/simple_animal/hostile/terror_spiders/white.dm index 0eced254544..973195c90a7 100644 --- a/code/modules/mob/living/simple_animal/hostile/terror_spiders/white.dm +++ b/code/modules/mob/living/simple_animal/hostile/terror_spiders/white.dm @@ -21,7 +21,6 @@ melee_damage_upper = 15 move_to_delay = 4 spider_tier = TS_TIER_2 - loot = list(/obj/item/clothing/accessory/medal) web_infects = 1 diff --git a/code/modules/mob/living/simple_animal/tribbles.dm b/code/modules/mob/living/simple_animal/tribbles.dm index dfe4715edd5..5ea4225b1ad 100644 --- a/code/modules/mob/living/simple_animal/tribbles.dm +++ b/code/modules/mob/living/simple_animal/tribbles.dm @@ -93,13 +93,13 @@ var/global/totaltribbles = 0 //global variable so it updates for all tribbles, item_state = "tribble1" w_class = 10 var/gestation = 0 + flags = DROPDEL /obj/item/toy/tribble/attack_self(mob/user as mob) //hug that tribble (and play a sound if we add one) ..() to_chat(user, "You nuzzle the tribble and it trills softly.") /obj/item/toy/tribble/dropped(mob/user as mob) //now you can't item form them to get rid of them all so easily - ..() new /mob/living/simple_animal/tribble(user.loc) for(var/mob/living/simple_animal/tribble/T in user.loc) T.icon_state = src.icon_state @@ -108,7 +108,7 @@ var/global/totaltribbles = 0 //global variable so it updates for all tribbles, T.gestation = src.gestation to_chat(user, "The tribble gets up and wanders around.") - qdel(src) + . = ..() /obj/item/toy/tribble/attackby(var/obj/item/weapon/O as obj, var/mob/user as mob) //neutering and un-neutering ..() diff --git a/code/modules/mob/mob.dm b/code/modules/mob/mob.dm index 65a6745e5f2..890dcb033a7 100644 --- a/code/modules/mob/mob.dm +++ b/code/modules/mob/mob.dm @@ -22,7 +22,7 @@ AA.viewers -= src viewing_alternate_appearances = null ..() - return QDEL_HINT_HARDDEL_NOW + return QDEL_HINT_HARDDEL /mob/New() mob_list += src diff --git a/code/modules/mob/mob_grab.dm b/code/modules/mob/mob_grab.dm index 4b41b5084c6..5bbe94010a7 100644 --- a/code/modules/mob/mob_grab.dm +++ b/code/modules/mob/mob_grab.dm @@ -10,7 +10,7 @@ /obj/item/weapon/grab name = "grab" - flags = NOBLUDGEON | ABSTRACT + flags = NOBLUDGEON | ABSTRACT | DROPDEL var/obj/screen/grab/hud = null var/mob/living/affecting = null var/mob/living/assailant = null @@ -433,10 +433,6 @@ return EAT_TIME_FAT //if it doesn't fit into the above, it's probably a fat guy, take EAT_TIME_FAT to do it -/obj/item/weapon/grab/dropped() - qdel(src) - - /obj/item/weapon/grab/Destroy() if(affecting) affecting.pixel_x = 0 diff --git a/code/modules/modular_computers/file_system/programs/command/card.dm b/code/modules/modular_computers/file_system/programs/command/card.dm index bd256d510af..9cd1797b142 100644 --- a/code/modules/modular_computers/file_system/programs/command/card.dm +++ b/code/modules/modular_computers/file_system/programs/command/card.dm @@ -79,7 +79,9 @@ "current_positions" = job.current_positions, "total_positions" = job.total_positions, "can_open" = can_open_job(job), - "can_close" = can_close_job(job)))) + "can_close" = can_close_job(job), + "can_prioritize" = can_prioritize_job(job) + ))) return formatted @@ -121,6 +123,19 @@ return -1 return 0 +/datum/computer_file/program/card_mod/proc/can_prioritize_job(datum/job/job) + if(job) + if(!job_blacklisted(job)) + if(job in job_master.prioritized_jobs) + return 2 + else + if(job_master.prioritized_jobs.len >= 3) + return 0 + if(job.total_positions <= job.current_positions) + return 0 + return 1 + return -1 + /datum/computer_file/program/card_mod/proc/format_jobs(list/jobs) var/obj/item/weapon/computer_hardware/card_slot/card_slot = computer.all_components[MC_CARD] if(!card_slot || !card_slot.stored_card) @@ -210,6 +225,7 @@ //let custom jobs function as an impromptu alt title, mainly for sechuds if(temp_t && modify) modify.assignment = temp_t + log_game("[key_name(usr)] has given \"[modify.registered_name]\" the custom job title \"[temp_t]\".") else var/list/access = list() if(is_centcom) @@ -227,6 +243,11 @@ access = jobdatum.get_access() + var/jobnamedata = modify.getRankAndAssignment() + log_game("[key_name(usr)] has reassigned \"[modify.registered_name]\" from \"[jobnamedata]\" to \"[t1]\".") + if(t1 == "Civilian") + message_admins("[key_name_admin(usr)] has reassigned \"[modify.registered_name]\" from \"[jobnamedata]\" to \"[t1]\".") + modify.access = access modify.assignment = t1 modify.rank = t1 @@ -287,9 +308,11 @@ if("PRG_terminate") if(is_authenticated(usr)) + var/jobnamedata = modify.getRankAndAssignment() + log_game("[key_name(usr)] has terminated the employment of \"[modify.registered_name]\" the \"[jobnamedata]\".") + message_admins("[key_name_admin(usr)] has terminated the employment of \"[modify.registered_name]\" the \"[jobnamedata]\".") modify.assignment = "Terminated" modify.access = list() - callHook("terminate_employee", list(modify)) if("PRG_make_job_available") @@ -323,6 +346,26 @@ opened_positions[edit_job_target]-- log_game("[key_name(usr)] has closed a job slot for job \"[j]\".") + + if("PRG_prioritize_job") + // TOGGLE WHETHER JOB APPEARS AS PRIORITIZED IN THE LOBBY + if(is_authenticated(usr)) + var/priority_target = href_list["job"] + var/datum/job/j = job_master.GetJob(priority_target) + if(!j) + return 0 + // Unlike the proper ID computer, this does not check job_in_department + var/priority = TRUE + if(j in job_master.prioritized_jobs) + job_master.prioritized_jobs -= j + priority = FALSE + else if(job_master.prioritized_jobs.len < 3) + job_master.prioritized_jobs += j + else + return 0 + log_game("[key_name(usr)] [priority ? "prioritized" : "unprioritized"] the job \"[j.title]\".") + playsound(computer.loc, 'sound/machines/terminal_prompt_confirm.ogg', 50, 0) + if(modify) modify.name = text("[modify.registered_name]'s ID Card ([modify.assignment])") diff --git a/code/modules/modular_computers/hardware/hard_drive.dm b/code/modules/modular_computers/hardware/hard_drive.dm index caf0406336b..9339f3d3c5d 100644 --- a/code/modules/modular_computers/hardware/hard_drive.dm +++ b/code/modules/modular_computers/hardware/hard_drive.dm @@ -65,7 +65,6 @@ if(F in stored_files) stored_files -= F - qdel(F) recalculate_size() return 1 else @@ -119,7 +118,6 @@ return null /obj/item/weapon/computer_hardware/hard_drive/Destroy() - QDEL_LIST(stored_files) stored_files = null return ..() diff --git a/code/modules/paperwork/faxmachine.dm b/code/modules/paperwork/faxmachine.dm index afe6b459387..128f8793a67 100644 --- a/code/modules/paperwork/faxmachine.dm +++ b/code/modules/paperwork/faxmachine.dm @@ -30,9 +30,12 @@ var/list/alldepartments = list() /obj/machinery/photocopier/faxmachine/New() ..() allfaxes += src + update_network() - if( !(("[department]" in alldepartments) || ("[department]" in admin_departments)) ) - alldepartments |= department +/obj/machinery/photocopier/faxmachine/proc/update_network() + if(department != "Unknown") + if(!(("[department]" in alldepartments) || ("[department]" in admin_departments) || ("[department]" in hidden_admin_departments))) + alldepartments |= department /obj/machinery/photocopier/faxmachine/longrange name = "long range fax machine" @@ -224,7 +227,7 @@ var/list/alldepartments = list() var/success = 0 for(var/obj/machinery/photocopier/faxmachine/F in allfaxes) - if( F.department == destination ) + if(F.department == destination) success = F.receivefax(copyitem) if(success) @@ -304,6 +307,9 @@ var/list/alldepartments = list() message_admins(sender, "CENTCOM FAX", destination, rcvdcopy, "#006100") if("Syndicate") message_admins(sender, "SYNDICATE FAX", destination, rcvdcopy, "#DC143C") + for(var/obj/machinery/photocopier/faxmachine/F in allfaxes) + if(F.department == destination) + F.receivefax(copyitem) sendcooldown = cooldown_time spawn(50) visible_message("[src] beeps, \"Message transmitted successfully.\"") diff --git a/code/modules/power/singularity/narsie.dm b/code/modules/power/singularity/narsie.dm index 8e09d9f6ed3..9a911400fd5 100644 --- a/code/modules/power/singularity/narsie.dm +++ b/code/modules/power/singularity/narsie.dm @@ -24,8 +24,8 @@ /obj/singularity/narsie/large/New() ..() - icon_state = ticker.mode.cultdat.entity_icon_state - name = ticker.mode.cultdat.entity_name + icon_state = ticker.cultdat.entity_icon_state + name = ticker.cultdat.entity_name to_chat(world, " [name] HAS RISEN") world << pick(sound('sound/hallucinations/im_here1.ogg'), sound('sound/hallucinations/im_here2.ogg')) @@ -126,12 +126,12 @@ /obj/singularity/narsie/proc/acquire(var/mob/food) if(food == target) return - to_chat(target, "[uppertext(ticker.mode.cultdat.entity_name)] HAS LOST INTEREST IN YOU") + to_chat(target, "[uppertext(ticker.cultdat.entity_name)] HAS LOST INTEREST IN YOU") target = food if(ishuman(target)) - to_chat(target, "[uppertext(ticker.mode.cultdat.entity_name)] HUNGERS FOR YOUR SOUL") + to_chat(target, "[uppertext(ticker.cultdat.entity_name)] HUNGERS FOR YOUR SOUL") else - to_chat(target, "[uppertext(ticker.mode.cultdat.entity_name)] HAS CHOSEN YOU TO LEAD HER TO HER NEXT MEAL") + to_chat(target, "[uppertext(ticker.cultdat.entity_name)] HAS CHOSEN YOU TO LEAD HER TO HER NEXT MEAL") //Wizard narsie /obj/singularity/narsie/wizard diff --git a/code/modules/power/solar.dm b/code/modules/power/solar.dm index dab100b839e..91632ec5cc2 100644 --- a/code/modules/power/solar.dm +++ b/code/modules/power/solar.dm @@ -146,7 +146,7 @@ /obj/machinery/power/solar/ex_act(severity, target) ..() - if(isnull(gcDestroyed)) + if(!QDELETED(src)) switch(severity) if(2) if(prob(50) && broken()) @@ -516,7 +516,7 @@ /obj/machinery/power/solar_control/ex_act(severity, target) ..() - if(isnull(gcDestroyed)) + if(!QDELETED(src)) switch(severity) if(2) if(prob(50)) diff --git a/code/modules/reagents/chemistry/reagents/medicine.dm b/code/modules/reagents/chemistry/reagents/medicine.dm index 0e53f7fdc39..970ff077762 100644 --- a/code/modules/reagents/chemistry/reagents/medicine.dm +++ b/code/modules/reagents/chemistry/reagents/medicine.dm @@ -853,16 +853,17 @@ description = "A strong anesthetic and sedative." reagent_state = LIQUID color = "#96DEDE" + metabolization_rate = 0.1 /datum/reagent/medicine/ether/on_mob_life(mob/living/M) M.AdjustJitter(-25) switch(current_cycle) - if(1 to 15) + if(1 to 30) if(prob(7)) M.emote("yawn") - if(16 to 35) + if(31 to 40) M.Drowsy(20) - if(36 to INFINITY) + if(41 to INFINITY) M.Paralyse(15) M.Drowsy(20) ..() @@ -1042,6 +1043,7 @@ description = "Highly advanced nanites equipped with calcium payloads designed to repair bones. Nanomachines son." color = "#9b3401" metabolization_rate = 0.5 + can_synth = FALSE /datum/reagent/medicine/nanocalcium/on_mob_life(mob/living/carbon/human/M) switch(current_cycle) diff --git a/code/modules/reagents/reagent_dispenser.dm b/code/modules/reagents/reagent_dispenser.dm index ef953d84113..d7bea130272 100644 --- a/code/modules/reagents/reagent_dispenser.dm +++ b/code/modules/reagents/reagent_dispenser.dm @@ -75,7 +75,7 @@ /obj/structure/reagent_dispensers/fueltank/bullet_act(obj/item/projectile/P) ..() - if(!qdeleted(src)) //wasn't deleted by the projectile's effects. + if(!QDELETED(src)) //wasn't deleted by the projectile's effects. if(!P.nodamage && ((P.damage_type == BURN) || (P.damage_type == BRUTE))) message_admins("[key_name_admin(P.firer)] triggered a fueltank explosion.") log_game("[key_name(P.firer)] triggered a fueltank explosion.") diff --git a/code/modules/shuttle/assault_pod.dm b/code/modules/shuttle/assault_pod.dm index fe3d059a08a..db5f68ba752 100644 --- a/code/modules/shuttle/assault_pod.dm +++ b/code/modules/shuttle/assault_pod.dm @@ -34,7 +34,7 @@ var/target_area target_area = input("Area to land", "Select a Landing Zone", target_area) in teleportlocs var/area/picked_area = teleportlocs[target_area] - if(!src || qdeleted(src)) + if(!src || QDELETED(src)) return var/turf/T = safepick(get_area_turfs(picked_area)) diff --git a/code/modules/shuttle/shuttle.dm b/code/modules/shuttle/shuttle.dm index 73ca5ff19b6..ac5930b2319 100644 --- a/code/modules/shuttle/shuttle.dm +++ b/code/modules/shuttle/shuttle.dm @@ -869,7 +869,7 @@ desc = "Used to call and send the SIT shuttle." req_access = list(access_syndicate) shuttleId = "sit" - possible_destinations = "sit_arrivals;sit_scimaint;sit_engshuttle;sit_away" + possible_destinations = "sit_arrivals;sit_engshuttle;sit_away" var/global/trade_dock_timelimit = 0 diff --git a/code/world.dm b/code/world.dm index d426864b546..48c48debef5 100644 --- a/code/world.dm +++ b/code/world.dm @@ -118,6 +118,7 @@ var/world_topic_spam_protect_time = world.timeofday s["players"] = list() s["roundtime"] = worldtime2text() s["stationtime"] = station_time_timestamp() + s["oldstationtime"] = classic_worldtime2text() // more "consistent" indication of the round's running time s["listed"] = "Public" if(!hub_password) s["listed"] = "Invisible" @@ -141,6 +142,7 @@ var/world_topic_spam_protect_time = world.timeofday s["real_mode"] = ticker.mode.name s["security_level"] = get_security_level() + s["ticker_state"] = ticker.current_state if(shuttle_master && shuttle_master.emergency) // Shuttle status, see /__DEFINES/stat.dm diff --git a/html/changelog.html b/html/changelog.html index 5c0010e7179..2c1f15bfb2a 100644 --- a/html/changelog.html +++ b/html/changelog.html @@ -56,6 +56,79 @@ -->
+

11 April 2018

+

KasparoVy updated:

+
    +
  • Removes the job-restriction on the purely cosmetic Tajaran veils while those wth integrated HUDs remain unchanged.
  • +
+ +

08 April 2018

+

Kyep updated:

+
    +
  • Terror Spiders now have a new type in their roster (brown) and see the health status of humanoids (since some of their abilities depend on that status). The Terror Spider away mission has also been adjusted to smooth out areas of no challenge (safe spaces) as well as areas of nigh-impossible challenge (dozens of spiders stacking up together in the final room).
  • +
+ +

07 April 2018

+

Alffd updated:

+
    +
  • portable (stationary) scrubbers now remove 1/4th as much air per tick at maximum.
  • +
+

Birdtalon updated:

+
    +
  • Nanocalcium can no longer be synthesised by bees or Odysseus
  • +
  • Silicons now have their diagnostic HUD removed correctly.
  • +
  • Defibs no longer give endless paddles.
  • +
  • Ether re-balanced into a more effective anaesthetic for surgery.
  • +
  • Atmos techs have access to tech storage and inner engineering tool room.
  • +
+

Citinited updated:

+
    +
  • You can't play russian roulette without a head
  • +
  • using a russian revolver on another human will now hit them with the revolver instead of failing to play russian roulette with them.
  • +
+

Crazylemon64 updated:

+
    +
  • Deletion of human mobs now properly deletes equipment balance: Hotel guards now dust on death balance: Hotel guards no longer drop equipment when stunned balance: Hotel guards now are able to use the tasers they hold
  • +
+

Dyhr updated:

+
    +
  • Agent ID's now provide some presets for valid occupations.
  • +
+

Kyep updated:

+
    +
  • SIT shuttle can no longer dock in scimaint.
  • +
  • Crew demotions and terminations now generate an automatic message to admins. All job changes are also logged.
  • +
  • Modular computers now support toggling priority on/off for jobs. The button for doing this in both normal and modular computers is now marked 'Pri', instead of the old '*'.
  • +
+

MarsM0nd updated:

+
    +
  • Admins can make a fax machine recive the faxes Centcomm or the Syndicate does get.
  • +
  • Stops "Unknown" department to send to from coming up when a fax machine gets spawned.
  • +
  • Allows adding of departments to send to over a proc-call.
  • +
+

Spacemanspark updated:

+
    +
  • Mining drones now have movement sprites.
  • +
+

uraniummeltdown updated:

+
    +
  • Drones will no longer shatter glass tables
  • +
  • All small mobs can bump open public access doors
  • +
+ +

06 April 2018

+

Fox McCloud updated:

+
    +
  • Fixes medical cyborgs having one less stack than they should have they recharge
  • +
  • Fixes inconsistency in the medical stacks amounts (they should all be 6)
  • +
+ +

05 April 2018

+

uraniummeltdown updated:

+
    +
  • Aliens can pull facehuggers out of eggs again
  • +
+

03 April 2018

& Deathride58 & Tigercat2000 updated:

    diff --git a/html/changelogs/.all_changelog.yml b/html/changelogs/.all_changelog.yml index 14b4e2687cd..90ba0496770 100644 --- a/html/changelogs/.all_changelog.yml +++ b/html/changelogs/.all_changelog.yml @@ -6237,3 +6237,61 @@ DO NOT EDIT THIS FILE BY HAND! AUTOMATICALLY GENERATED BY ss13_genchangelog.py. but they will still have the same range. - rscadd: APCs now have an option to set night lighting mode on or off, regardless of time. +2018-04-05: + uraniummeltdown: + - bugfix: Aliens can pull facehuggers out of eggs again +2018-04-06: + Fox McCloud: + - bugfix: Fixes medical cyborgs having one less stack than they should have they + recharge + - bugfix: Fixes inconsistency in the medical stacks amounts (they should all be + 6) +2018-04-07: + Alffd: + - tweak: portable (stationary) scrubbers now remove 1/4th as much air per tick at + maximum. + Birdtalon: + - tweak: Nanocalcium can no longer be synthesised by bees or Odysseus + - bugfix: Silicons now have their diagnostic HUD removed correctly. + - bugfix: Defibs no longer give endless paddles. + - tweak: Ether re-balanced into a more effective anaesthetic for surgery. + - tweak: Atmos techs have access to tech storage and inner engineering tool room. + Citinited: + - tweak: You can't play russian roulette without a head + - tweak: using a russian revolver on another human will now hit them with the revolver + instead of failing to play russian roulette with them. + Crazylemon64: + - bugfix: 'Deletion of human mobs now properly deletes equipment balance: Hotel + guards now dust on death balance: Hotel guards no longer drop equipment when + stunned balance: Hotel guards now are able to use the tasers they hold' + Dyhr: + - tweak: Agent ID's now provide some presets for valid occupations. + Kyep: + - tweak: SIT shuttle can no longer dock in scimaint. + - tweak: Crew demotions and terminations now generate an automatic message to admins. + All job changes are also logged. + - tweak: Modular computers now support toggling priority on/off for jobs. The button + for doing this in both normal and modular computers is now marked 'Pri', instead + of the old '*'. + MarsM0nd: + - rscadd: Admins can make a fax machine recive the faxes Centcomm or the Syndicate + does get. + - tweak: Stops "Unknown" department to send to from coming up when a fax machine + gets spawned. + - tweak: Allows adding of departments to send to over a proc-call. + Spacemanspark: + - rscadd: Mining drones now have movement sprites. + uraniummeltdown: + - bugfix: Drones will no longer shatter glass tables + - tweak: All small mobs can bump open public access doors +2018-04-08: + Kyep: + - tweak: Terror Spiders now have a new type in their roster (brown) and see the + health status of humanoids (since some of their abilities depend on that status). + The Terror Spider away mission has also been adjusted to smooth out areas of + no challenge (safe spaces) as well as areas of nigh-impossible challenge (dozens + of spiders stacking up together in the final room). +2018-04-11: + KasparoVy: + - tweak: Removes the job-restriction on the purely cosmetic Tajaran veils while + those wth integrated HUDs remain unchanged. diff --git a/html/changelogs/AutoChangeLog-pr-8789.yml b/html/changelogs/AutoChangeLog-pr-8789.yml new file mode 100644 index 00000000000..03602ad60dd --- /dev/null +++ b/html/changelogs/AutoChangeLog-pr-8789.yml @@ -0,0 +1,4 @@ +author: "MarsM0nd" +delete-after: True +changes: + - tweak: "Single man up now looks and sounds the same as the global man up for that person." diff --git a/icons/mob/human_face.dmi b/icons/mob/human_face.dmi index c7314121dce..80131245d13 100644 Binary files a/icons/mob/human_face.dmi and b/icons/mob/human_face.dmi differ diff --git a/icons/mob/terrorspider.dmi b/icons/mob/terrorspider.dmi index a5d678f3f38..f1ffcacdcc9 100644 Binary files a/icons/mob/terrorspider.dmi and b/icons/mob/terrorspider.dmi differ diff --git a/icons/obj/aibots.dmi b/icons/obj/aibots.dmi index b564c3a59e1..05b043260c7 100644 Binary files a/icons/obj/aibots.dmi and b/icons/obj/aibots.dmi differ diff --git a/nano/templates/card_prog.tmpl b/nano/templates/card_prog.tmpl index 56c913a9de9..478c8f6b400 100644 --- a/nano/templates/card_prog.tmpl +++ b/nano/templates/card_prog.tmpl @@ -41,6 +41,7 @@ {{:value.title}}: {{:value.current_positions}}/{{:value.total_positions}} {{:helper.link('-', null, {'action' : 'PRG_make_job_unavailable', 'job' : value.title}, value.can_close == 1 && data.authenticated ? null : 'disabled')}} {{:helper.link('+', null, {'action' : 'PRG_make_job_available', 'job' : value.title}, value.can_open == 1 && data.authenticated ? null : 'disabled')}} + {{:helper.link('Pri', null, {'action' : 'PRG_prioritize_job', 'job' : value.title}, value.can_prioritize > 0 && data.authenticated ? null : 'disabled')}} {{if value.can_prioritize == 2}}Priority Job {{/if}}
{{/for}} diff --git a/nano/templates/identification_computer.tmpl b/nano/templates/identification_computer.tmpl index d7696b8630e..ad2779f7864 100644 --- a/nano/templates/identification_computer.tmpl +++ b/nano/templates/identification_computer.tmpl @@ -41,7 +41,7 @@ {{:value.title}}: {{:value.current_positions}}/{{:value.total_positions}} {{:helper.link('-', null, {'choice' : 'make_job_unavailable', 'job' : value.title}, value.can_close == 1 && data.authenticated ? null : 'disabled')}} {{:helper.link('+', null, {'choice' : 'make_job_available', 'job' : value.title}, value.can_open == 1 && data.authenticated ? null : 'disabled')}} - {{:helper.link('*', null, {'choice' : 'prioritize_job', 'job' : value.title}, value.can_prioritize > 0 && data.authenticated ? null : 'disabled')}} {{if value.can_prioritize == 2}}Priority Job {{/if}} + {{:helper.link('Pri', null, {'choice' : 'prioritize_job', 'job' : value.title}, value.can_prioritize > 0 && data.authenticated ? null : 'disabled')}} {{if value.can_prioritize == 2}}Priority Job {{/if}} {{/for}} diff --git a/paradise.dme b/paradise.dme index ea3daa4b847..10873d3b7c7 100644 --- a/paradise.dme +++ b/paradise.dme @@ -191,7 +191,6 @@ #include "code\controllers\Processes\alarm.dm" #include "code\controllers\Processes\event.dm" #include "code\controllers\Processes\fast_process.dm" -#include "code\controllers\Processes\garbage.dm" #include "code\controllers\Processes\lighting.dm" #include "code\controllers\Processes\machinery.dm" #include "code\controllers\Processes\mob.dm" @@ -207,6 +206,7 @@ #include "code\controllers\ProcessScheduler\core\processScheduler.dm" #include "code\controllers\subsystem\air.dm" #include "code\controllers\subsystem\fires.dm" +#include "code\controllers\subsystem\garbage.dm" #include "code\controllers\subsystem\nanoui.dm" #include "code\controllers\subsystem\nightshift.dm" #include "code\controllers\subsystem\spacedrift.dm" @@ -221,6 +221,7 @@ #include "code\datums\cargoprofile.dm" #include "code\datums\computerfiles.dm" #include "code\datums\datacore.dm" +#include "code\datums\datum.dm" #include "code\datums\datumvars.dm" #include "code\datums\gas_mixture.dm" #include "code\datums\hud.dm" @@ -708,7 +709,7 @@ #include "code\game\objects\objs.dm" #include "code\game\objects\structures.dm" #include "code\game\objects\weapons.dm" -#include "code\game\objects\effects\aliens.dm" +#include "code\game\objects\effects\alien_acid.dm" #include "code\game\objects\effects\anomalies.dm" #include "code\game\objects\effects\bump_teleporter.dm" #include "code\game\objects\effects\effects.dm" @@ -945,6 +946,7 @@ #include "code\game\objects\items\weapons\tanks\tanks.dm" #include "code\game\objects\items\weapons\tanks\watertank.dm" #include "code\game\objects\random\random.dm" +#include "code\game\objects\structures\aliens.dm" #include "code\game\objects\structures\artstuff.dm" #include "code\game\objects\structures\barsign.dm" #include "code\game\objects\structures\bedsheet_bin.dm" @@ -1416,8 +1418,6 @@ #include "code\modules\food_and_drinks\recipes\recipes_microwave.dm" #include "code\modules\food_and_drinks\recipes\recipes_oven.dm" #include "code\modules\food_and_drinks\recipes\tablecraft\recipes_table.dm" -#include "code\modules\garbage_collection\garbage_collector.dm" -#include "code\modules\garbage_collection\gc_testing.dm" #include "code\modules\holiday\christmas.dm" #include "code\modules\holiday\holiday.dm" #include "code\modules\hydroponics\biogenerator.dm" @@ -1797,6 +1797,7 @@ #include "code\modules\mob\living\simple_animal\hostile\terror_spiders\__defines.dm" #include "code\modules\mob\living\simple_animal\hostile\terror_spiders\actions.dm" #include "code\modules\mob\living\simple_animal\hostile\terror_spiders\black.dm" +#include "code\modules\mob\living\simple_animal\hostile\terror_spiders\brown.dm" #include "code\modules\mob\living\simple_animal\hostile\terror_spiders\chem.dm" #include "code\modules\mob\living\simple_animal\hostile\terror_spiders\empress.dm" #include "code\modules\mob\living\simple_animal\hostile\terror_spiders\ghost.dm" diff --git a/sound/effects/siren-spooky.ogg b/sound/effects/siren-spooky.ogg index 6e9eb341156..28fc7689616 100644 Binary files a/sound/effects/siren-spooky.ogg and b/sound/effects/siren-spooky.ogg differ