mirror of
https://github.com/ParadiseSS13/Paradise.git
synced 2026-08-27 05:57:24 +01:00
Moved janicart into structures, and fixed some issues with it. You can now hook a trashbag onto it.
Recoloured the purple softcap to actually match the janitor's jumpsuit. git-svn-id: http://tgstation13.googlecode.com/svn/trunk@5250 316c924e-a436-60f5-8080-3fe189b3f50e
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@@ -0,0 +1,131 @@
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/obj/structure/stool/bed/chair/janicart
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name = "janicart"
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icon = 'icons/obj/vehicles.dmi'
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icon_state = "pussywagon"
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anchored = 1
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density = 1
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flags = OPENCONTAINER
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//copypaste sorry
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var/amount_per_transfer_from_this = 5 //shit I dunno, adding this so syringes stop runtime erroring. --NeoFite
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var/obj/item/weapon/trashbag/mybag = null
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/obj/structure/stool/bed/chair/janicart/New()
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handle_rotation()
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var/datum/reagents/R = new/datum/reagents(100)
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reagents = R
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R.my_atom = src
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/obj/structure/stool/bed/chair/janicart/examine()
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set src in usr
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usr << "\icon[src] This pimpin' ride contains [reagents.total_volume] unit\s of water!"
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if(mybag)
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usr << "\A [mybag] is hanging on the pimpin' ride."
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/obj/structure/stool/bed/chair/janicart/attackby(obj/item/W, mob/user)
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if(istype(W, /obj/item/weapon/mop))
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if(reagents.total_volume >= 2)
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reagents.trans_to(W, 2)
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user << "<span class='notice'>You wet the mop in the pimpin' ride.</span>"
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playsound(src.loc, 'sound/effects/slosh.ogg', 25, 1)
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if(reagents.total_volume < 1)
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user << "<span class='notice'>This pimpin' ride is out of water!</span>"
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else if(istype(W, /obj/item/key))
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user << "Hold [W] in one of your hands while you drive this pimpin' ride."
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else if(istype(W, /obj/item/weapon/trashbag))
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user << "<span class='notice'>You hook the trashbag onto the pimpin' ride.</span>"
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user.drop_item()
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W.loc = src
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mybag = W
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/obj/structure/stool/bed/chair/janicart/attack_hand(mob/user)
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if(mybag)
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mybag.loc = get_turf(user)
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user.put_in_hands(mybag)
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mybag = null
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/obj/structure/stool/bed/chair/janicart/relaymove(mob/user, direction)
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if(user.stat || user.stunned)
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unbuckle()
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if(istype(user.l_hand, /obj/item/key) || istype(user.r_hand, /obj/item/key))
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step(src, direction)
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update_mob()
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handle_rotation()
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else
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user << "<span class='notice'>You'll need the keys in one of your hands to drive this pimpin' ride.</span>"
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/obj/structure/stool/bed/chair/janicart/Move()
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..()
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if(buckled_mob)
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if(buckled_mob.buckled == src)
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buckled_mob.loc = loc
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/obj/structure/stool/bed/chair/janicart/buckle_mob(mob/M, mob/user)
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if(M != user || !ismob(M) || get_dist(src, user) > 1 || user.restrained() || user.lying || user.stat || M.buckled || istype(user, /mob/living/silicon))
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return
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unbuckle()
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M.visible_message(\
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"<span class='notice'>[M] climbs onto the pimpin' ride!</span>",\
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"<span class='notice'>You climb onto the pimpin' ride!</span>")
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M.buckled = src
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M.loc = loc
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M.dir = dir
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M.update_canmove()
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buckled_mob = M
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update_mob()
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add_fingerprint(user)
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return
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/obj/structure/stool/bed/chair/janicart/unbuckle()
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if(buckled_mob)
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buckled_mob.pixel_x = 0
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buckled_mob.pixel_y = 0
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..()
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/obj/structure/stool/bed/chair/janicart/handle_rotation()
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if(dir == SOUTH)
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layer = FLY_LAYER
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else
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layer = OBJ_LAYER
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if(buckled_mob)
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if(buckled_mob.loc != loc)
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buckled_mob.buckled = null //Temporary, so Move() succeeds.
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buckled_mob.buckled = src //Restoring
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update_mob()
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/obj/structure/stool/bed/chair/janicart/proc/update_mob()
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if(buckled_mob)
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buckled_mob.dir = dir
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switch(dir)
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if(SOUTH)
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buckled_mob.pixel_x = 0
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buckled_mob.pixel_y = 7
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if(WEST)
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buckled_mob.pixel_x = 13
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buckled_mob.pixel_y = 7
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if(NORTH)
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buckled_mob.pixel_x = 0
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buckled_mob.pixel_y = 4
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if(EAST)
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buckled_mob.pixel_x = -13
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buckled_mob.pixel_y = 7
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/obj/structure/stool/bed/chair/janicart/bullet_act(var/obj/item/projectile/Proj)
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if(buckled_mob)
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if(prob(50))
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return buckled_mob.bullet_act(Proj)
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visible_message("<span class='warning'>[Proj] ricochets off the pimpin' ride!</span>")
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/obj/item/key
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name = "key"
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desc = "A keyring with a small steel key, and a pink fob reading \"Pussy Wagon\"."
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icon = 'icons/obj/vehicles.dmi'
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icon_state = "keys"
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w_class = 1
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