From 1ccde5c3493dffdb67927c59fa61e49f095c47f9 Mon Sep 17 00:00:00 2001 From: ParadiseSS13-Bot Date: Sun, 22 May 2016 18:39:40 -0400 Subject: [PATCH] Automatic changelog generation for PR #4446 --- html/changelogs/AutoChangeLog-pr-4446.yml | 16 ++++++++++++++++ 1 file changed, 16 insertions(+) create mode 100644 html/changelogs/AutoChangeLog-pr-4446.yml diff --git a/html/changelogs/AutoChangeLog-pr-4446.yml b/html/changelogs/AutoChangeLog-pr-4446.yml new file mode 100644 index 00000000000..d3ee88c4301 --- /dev/null +++ b/html/changelogs/AutoChangeLog-pr-4446.yml @@ -0,0 +1,16 @@ +author: KasparoVy +delete-after: True +changes: + - bugfix: "Rejuvenating a mob now unbuckles them correctly (if they're buckled to something)." + - bugfix: "Rejuvenating a mob will no longer remove their hair." + - bugfix: "Rejuvenating a mob will no longer permanently blacken their eyes." + - bugfix: "Rejuvenating a mob will no longer remove their prostheses with fleshy limbs, it will just fix the prostheses." + - bugfix: "Rejuvenating a mob will not remove organs/limbs belonging to other species if said organs/limbs are in the same place(s) as the mob's default organs/limbs would be." + - bugfix: "Fixes a runtime when trying to flip with an object other than a grab in your hand." + - bugfix: "Doing a 'cybernetic repair' procedure on the head of a disfigured IPC will re-figure them." + - tweak: "Rejuvenating a mob will only regrow organs/limbs that are missing (by comparison to the standard organs for their species)." + - tweak: "The regenerate_icons proc will now update skin tone and body accessories properly." + - rscadd: "Organ rejuvenation now clears disfigurement and closes open wounds." + - rscadd: "Rejuvenating a mob will end all in-progress surgeries." + - rscadd: "Vox get their cortical stacks back, since the non-implant ones don't interfere with the Heist game-mode." + - rscadd: "Rejuvenating a long-dead or husked mob will now clear the appropriate mutations."