mirror of
https://github.com/ParadiseSS13/Paradise.git
synced 2026-07-14 16:44:33 +01:00
Merge remote-tracking branch 'upstream/master' into too-many-monkeys-jumping-on-the-bed
This commit is contained in:
@@ -163,12 +163,20 @@
|
||||
strip_delay = 100
|
||||
dog_fashion = null
|
||||
|
||||
/obj/item/clothing/head/helmet/roman/fake
|
||||
desc = "An ancient helmet made of plastic and leather."
|
||||
armor = list(melee = 0, bullet = 0, laser = 0, energy = 0, bomb = 0, bio = 0, rad = 0, fire = 0, acid = 0)
|
||||
|
||||
/obj/item/clothing/head/helmet/roman/legionaire
|
||||
name = "roman legionaire helmet"
|
||||
desc = "An ancient helmet made of bronze and leather. Has a red crest on top of it."
|
||||
icon_state = "roman_c"
|
||||
item_state = "roman_c"
|
||||
|
||||
/obj/item/clothing/head/helmet/roman/legionaire/fake
|
||||
desc = "An ancient helmet made of plastic and leather. Has a red crest on top of it."
|
||||
armor = list(melee = 0, bullet = 0, laser = 0, energy = 0, bomb = 0, bio = 0, rad = 0, fire = 0, acid = 0)
|
||||
|
||||
/obj/item/clothing/head/helmet/gladiator
|
||||
name = "gladiator helmet"
|
||||
desc = "Ave, Imperator, morituri te salutant."
|
||||
|
||||
@@ -269,51 +269,59 @@ Gunshots/explosions/opening doors/less rare audio (done)
|
||||
px = -32
|
||||
|
||||
/obj/effect/hallucination/oh_yeah
|
||||
var/turf/simulated/wall/wall
|
||||
var/obj/effect/hallucination/simple/bubblegum/bubblegum = null
|
||||
var/obj/effect/hallucination/simple/bubblegum/bubblegum
|
||||
var/image/fakebroken
|
||||
var/image/fakerune
|
||||
|
||||
/obj/effect/hallucination/oh_yeah/New(loc, mob/living/carbon/T)
|
||||
/obj/effect/hallucination/oh_yeah/New(loc, mob/living/carbon/C)
|
||||
set waitfor = FALSE
|
||||
..()
|
||||
target = T
|
||||
for(var/turf/simulated/wall/W in range(7,target))
|
||||
target = C
|
||||
var/turf/simulated/wall/wall
|
||||
for(var/turf/simulated/wall/W in range(7, target))
|
||||
wall = W
|
||||
break
|
||||
if(wall)
|
||||
fakebroken = image('icons/turf/floors.dmi', wall, "plating", layer = TURF_LAYER)
|
||||
var/turf/landing = get_turf(target)
|
||||
var/turf/landing_image_turf = get_step(landing, SOUTHWEST) //the icon is 3x3
|
||||
fakerune = image('icons/effects/96x96.dmi', landing_image_turf, "landing", layer = ABOVE_OPEN_TURF_LAYER)
|
||||
fakebroken.override = TRUE
|
||||
if(target.client)
|
||||
target.client.images |= fakebroken
|
||||
target.client.images |= fakerune
|
||||
target.playsound_local(wall,'sound/effects/meteorimpact.ogg', 150, 1)
|
||||
bubblegum = new(wall, target)
|
||||
sleep(10) //ominous wait
|
||||
var/charged = FALSE //only get hit once
|
||||
while(get_turf(bubblegum) != landing && target)
|
||||
bubblegum.forceMove(get_step_towards(bubblegum, landing))
|
||||
bubblegum.setDir(get_dir(bubblegum, landing))
|
||||
target.playsound_local(get_turf(bubblegum), 'sound/effects/meteorimpact.ogg', 150, 1)
|
||||
shake_camera(target, 2, 1)
|
||||
if(bubblegum.Adjacent(target) && !charged)
|
||||
charged = TRUE
|
||||
target.Weaken(4)
|
||||
target.adjustStaminaLoss(40)
|
||||
step_away(target, bubblegum)
|
||||
shake_camera(target, 4, 3)
|
||||
target.visible_message("<span class='warning'>[target] jumps backwards, falling on the ground!</span>","<span class='userdanger'>[bubblegum] slams into you!</span>")
|
||||
sleep(2)
|
||||
sleep(30)
|
||||
qdel(bubblegum)
|
||||
if(!wall)
|
||||
qdel(src)
|
||||
return
|
||||
|
||||
fakebroken = image('icons/turf/floors.dmi', wall, "plating", layer = TURF_LAYER)
|
||||
var/turf/landing = get_turf(target)
|
||||
var/turf/landing_image_turf = get_step(landing, SOUTHWEST) //the icon is 3x3
|
||||
fakerune = image('icons/effects/96x96.dmi', landing_image_turf, "landing", layer = ABOVE_OPEN_TURF_LAYER)
|
||||
fakebroken.override = TRUE
|
||||
if(target.client)
|
||||
target.client.images |= fakebroken
|
||||
target.client.images |= fakerune
|
||||
target.playsound_local(wall,'sound/effects/meteorimpact.ogg', 150, 1)
|
||||
bubblegum = new(wall, target)
|
||||
addtimer(CALLBACK(src, .proc/bubble_attack, landing), 10)
|
||||
|
||||
/obj/effect/hallucination/oh_yeah/proc/bubble_attack(turf/landing)
|
||||
var/charged = FALSE //only get hit once
|
||||
while(get_turf(bubblegum) != landing && target && target.stat != DEAD)
|
||||
bubblegum.forceMove(get_step_towards(bubblegum, landing))
|
||||
bubblegum.setDir(get_dir(bubblegum, landing))
|
||||
target.playsound_local(get_turf(bubblegum), 'sound/effects/meteorimpact.ogg', 150, 1)
|
||||
shake_camera(target, 2, 1)
|
||||
if(bubblegum.Adjacent(target) && !charged)
|
||||
charged = TRUE
|
||||
target.Weaken(4)
|
||||
target.adjustStaminaLoss(40)
|
||||
step_away(target, bubblegum)
|
||||
shake_camera(target, 4, 3)
|
||||
target.visible_message("<span class='warning'>[target] jumps backwards, falling on the ground!</span>", "<span class='userdanger'>[bubblegum] slams into you!</span>")
|
||||
sleep(2)
|
||||
sleep(30)
|
||||
qdel(src)
|
||||
|
||||
/obj/effect/hallucination/oh_yeah/Destroy()
|
||||
if(target.client)
|
||||
target.client.images.Remove(fakebroken)
|
||||
target.client.images.Remove(fakerune)
|
||||
QDEL_NULL(fakebroken)
|
||||
QDEL_NULL(fakerune)
|
||||
QDEL_NULL(bubblegum)
|
||||
return ..()
|
||||
|
||||
/obj/effect/hallucination/singularity_scare
|
||||
|
||||
@@ -334,14 +334,6 @@
|
||||
icon_state = "britcup"
|
||||
volume = 30
|
||||
|
||||
/obj/item/reagent_containers/food/drinks/mushroom_bowl
|
||||
name = "mushroom bowl"
|
||||
desc = "A bowl made out of mushrooms. Not food, though it might have contained some at some point."
|
||||
icon = 'icons/obj/lavaland/ash_flora.dmi'
|
||||
icon_state = "mushroom_bowl"
|
||||
w_class = WEIGHT_CLASS_SMALL
|
||||
|
||||
|
||||
/obj/item/reagent_containers/food/drinks/bag
|
||||
name = "drink bag"
|
||||
desc = "Normally put in wine boxes, or down pants at stadium events."
|
||||
|
||||
@@ -374,6 +374,7 @@
|
||||
seed.genes += disk.gene.Copy()
|
||||
if(istype(disk.gene, /datum/plant_gene/reagent))
|
||||
seed.reagents_from_genes()
|
||||
disk.gene.apply_vars(seed)
|
||||
repaint_seed()
|
||||
|
||||
update_genes()
|
||||
|
||||
@@ -15,7 +15,7 @@
|
||||
icon_dead = "soybean-dead"
|
||||
genes = list(/datum/plant_gene/trait/repeated_harvest)
|
||||
mutatelist = list(/obj/item/seeds/soya/koi)
|
||||
reagents_add = list("soybeanoil" = 0.2, "vitamin" = 0.04, "plantmatter" = 0.05)
|
||||
reagents_add = list("vitamin" = 0.04, "plantmatter" = 0.05, "soybeanoil" = 0.03)
|
||||
|
||||
/obj/item/reagent_containers/food/snacks/grown/soybeans
|
||||
seed = /obj/item/seeds/soya
|
||||
@@ -25,7 +25,7 @@
|
||||
icon_state = "soybeans"
|
||||
filling_color = "#F0E68C"
|
||||
bitesize_mod = 2
|
||||
tastes = list("soybean" = 1)
|
||||
tastes = list("soy" = 1)
|
||||
wine_power = 0.2
|
||||
|
||||
// Koibean
|
||||
|
||||
@@ -46,8 +46,8 @@
|
||||
desc = "Taste so good, you could die!"
|
||||
icon_state = "poisonberrypile"
|
||||
filling_color = "#C71585"
|
||||
distill_reagent = null
|
||||
tastes = list("poison-berry" = 1)
|
||||
distill_reagent = null
|
||||
wine_power = 0.35
|
||||
|
||||
// Death Berries
|
||||
@@ -70,8 +70,8 @@
|
||||
desc = "Taste so good, you could die!"
|
||||
icon_state = "deathberrypile"
|
||||
filling_color = "#708090"
|
||||
distill_reagent = null
|
||||
tastes = list("death-berry" = 1)
|
||||
distill_reagent = null
|
||||
wine_power = 0.5
|
||||
|
||||
// Glow Berries
|
||||
@@ -130,8 +130,8 @@
|
||||
gender = PLURAL
|
||||
filling_color = "#FF0000"
|
||||
bitesize_mod = 2
|
||||
wine_power = 0.3
|
||||
tastes = list("cherry" = 1)
|
||||
wine_power = 0.3
|
||||
|
||||
// Blue Cherries
|
||||
/obj/item/seeds/cherry/blue
|
||||
@@ -152,8 +152,8 @@
|
||||
icon_state = "bluecherry"
|
||||
filling_color = "#6495ED"
|
||||
bitesize_mod = 2
|
||||
wine_power = 0.5
|
||||
tastes = list("blue cherry" = 1)
|
||||
wine_power = 0.5
|
||||
|
||||
// Grapes
|
||||
/obj/item/seeds/grape
|
||||
@@ -184,8 +184,8 @@
|
||||
dried_type = /obj/item/reagent_containers/food/snacks/no_raisin
|
||||
filling_color = "#FF1493"
|
||||
bitesize_mod = 2
|
||||
distill_reagent = "wine"
|
||||
tastes = list("grapes" = 1)
|
||||
distill_reagent = "wine"
|
||||
|
||||
// Green Grapes
|
||||
/obj/item/seeds/grape/green
|
||||
|
||||
@@ -51,7 +51,7 @@
|
||||
filling_color = "#0000CD"
|
||||
bitesize_mod = 2
|
||||
origin_tech = "biotech=4"
|
||||
tastes = list("chilli" = 1)
|
||||
tastes = list("chilly" = 1)
|
||||
wine_power = 0.3
|
||||
|
||||
// Ghost Chili
|
||||
|
||||
@@ -31,7 +31,6 @@
|
||||
icon_state = "lime"
|
||||
filling_color = "#00FF00"
|
||||
tastes = list("lime" = 1)
|
||||
distill_reagent = "triple_sec"
|
||||
|
||||
// Orange
|
||||
/obj/item/seeds/orange
|
||||
@@ -59,6 +58,7 @@
|
||||
icon_state = "orange"
|
||||
tastes = list("orange" = 1)
|
||||
filling_color = "#FFA500"
|
||||
distill_reagent = "triple_sec"
|
||||
|
||||
// Lemon
|
||||
/obj/item/seeds/lemon
|
||||
|
||||
@@ -62,7 +62,7 @@
|
||||
/obj/item/grown/snapcorn
|
||||
seed = /obj/item/seeds/corn/snapcorn
|
||||
name = "snap corn"
|
||||
desc = "A cob with snap pops"
|
||||
desc = "A cob with snap pops."
|
||||
icon_state = "snapcorn"
|
||||
item_state = "corncob"
|
||||
w_class = WEIGHT_CLASS_TINY
|
||||
|
||||
@@ -27,9 +27,11 @@
|
||||
|
||||
// Egg-Plant
|
||||
/obj/item/seeds/eggplant/eggy
|
||||
name = "pack of egg-plant seeds"
|
||||
desc = "These seeds grow to produce berries that look a lot like eggs."
|
||||
icon_state = "seed-eggy"
|
||||
species = "eggy"
|
||||
plantname = "Egg-Plants"
|
||||
product = /obj/item/reagent_containers/food/snacks/grown/shell/eggy
|
||||
lifespan = 75
|
||||
production = 12
|
||||
|
||||
@@ -138,6 +138,8 @@
|
||||
icon_state = "seed-moonflower"
|
||||
species = "moonflower"
|
||||
plantname = "Moonflowers"
|
||||
icon_grow = "moonflower-grow"
|
||||
icon_dead = "sunflower-dead"
|
||||
product = /obj/item/reagent_containers/food/snacks/grown/moonflower
|
||||
mutatelist = list()
|
||||
reagents_add = list("moonshine" = 0.2, "vitamin" = 0.02, "plantmatter" = 0.02)
|
||||
@@ -152,7 +154,7 @@
|
||||
filling_color = "#E6E6FA"
|
||||
bitesize_mod = 2
|
||||
tastes = list("moonflower" = 1)
|
||||
distill_reagent = "absinthe"
|
||||
distill_reagent = "absinthe" //It's made from flowers.
|
||||
|
||||
// Novaflower
|
||||
/obj/item/seeds/sunflower/novaflower
|
||||
@@ -161,6 +163,8 @@
|
||||
icon_state = "seed-novaflower"
|
||||
species = "novaflower"
|
||||
plantname = "Novaflowers"
|
||||
icon_grow = "novaflower-grow"
|
||||
icon_dead = "sunflower-dead"
|
||||
product = /obj/item/grown/novaflower
|
||||
mutatelist = list()
|
||||
reagents_add = list("condensedcapsaicin" = 0.25, "capsaicin" = 0.3, "plantmatter" = 0)
|
||||
|
||||
@@ -0,0 +1,22 @@
|
||||
/obj/item/seeds/garlic
|
||||
name = "pack of garlic seeds"
|
||||
desc = "A packet of extremely pungent seeds."
|
||||
icon_state = "seed-garlic"
|
||||
species = "garlic"
|
||||
plantname = "Garlic Sprouts"
|
||||
product = /obj/item/reagent_containers/food/snacks/grown/garlic
|
||||
yield = 6
|
||||
potency = 25
|
||||
growthstages = 3
|
||||
growing_icon = 'icons/obj/hydroponics/growing_vegetables.dmi'
|
||||
reagents_add = list("garlic" = 0.15, "plantmatter" = 0.1)
|
||||
|
||||
/obj/item/reagent_containers/food/snacks/grown/garlic
|
||||
seed = /obj/item/seeds/garlic
|
||||
name = "garlic"
|
||||
desc = "Delicious, but with a potentially overwhelming odor."
|
||||
icon_state = "garlic"
|
||||
filling_color = "#C0C9A0"
|
||||
bitesize_mod = 2
|
||||
tastes = list("garlic" = 1)
|
||||
wine_power = 0.1
|
||||
@@ -38,17 +38,8 @@
|
||||
continue
|
||||
grassAmt += 1 + round(G.seed.potency * tile_coefficient)
|
||||
qdel(G)
|
||||
var/obj/item/stack/tile/GT = new stacktype(user.loc)
|
||||
while(grassAmt > GT.max_amount)
|
||||
GT.amount = GT.max_amount
|
||||
grassAmt -= GT.max_amount
|
||||
GT = new stacktype(user.loc)
|
||||
GT.amount = grassAmt
|
||||
for(var/obj/item/stack/tile/T in user.loc)
|
||||
if((T.type == stacktype) && (T.amount < T.max_amount) && (T != GT))
|
||||
T.attackby(GT, user)
|
||||
new stacktype(user.drop_location(), grassAmt)
|
||||
qdel(src)
|
||||
return
|
||||
|
||||
// Carpet
|
||||
/obj/item/seeds/grass/carpet
|
||||
|
||||
@@ -14,6 +14,13 @@
|
||||
mutatelist = list(/obj/item/seeds/watermelon/holy)
|
||||
reagents_add = list("water" = 0.2, "vitamin" = 0.04, "plantmatter" = 0.2)
|
||||
|
||||
/obj/item/seeds/watermelon/suicide_act(mob/user)
|
||||
user.visible_message("<span class='suicide'>[user] is swallowing [src]! It looks like [user.p_theyre()] trying to commit suicide!</span>")
|
||||
user.gib()
|
||||
new product(drop_location())
|
||||
qdel(src)
|
||||
return OBLITERATION
|
||||
|
||||
/obj/item/reagent_containers/food/snacks/grown/watermelon
|
||||
seed = /obj/item/seeds/watermelon
|
||||
name = "watermelon"
|
||||
|
||||
@@ -14,19 +14,19 @@
|
||||
growthstages = 3
|
||||
growing_icon = 'icons/obj/hydroponics/growing_flowers.dmi'
|
||||
genes = list(/datum/plant_gene/trait/plant_type/weed_hardy)
|
||||
mutatelist = list(/obj/item/seeds/harebell)
|
||||
|
||||
/obj/item/seeds/starthistle/harvest(mob/user)
|
||||
var/obj/machinery/hydroponics/parent = loc
|
||||
var/seed_count = yield
|
||||
if(prob(getYield() * 20))
|
||||
seed_count++
|
||||
var/output_loc = parent.Adjacent(user) ? user.loc : parent.loc
|
||||
for(var/i in 1 to yield+1)
|
||||
for(var/i in 1 to seed_count)
|
||||
var/obj/item/seeds/starthistle/harvestseeds = Copy()
|
||||
harvestseeds.forceMove(output_loc)
|
||||
|
||||
parent.update_tray()
|
||||
|
||||
|
||||
// Cabbage
|
||||
/obj/item/seeds/cabbage
|
||||
name = "pack of cabbage seeds"
|
||||
|
||||
@@ -175,7 +175,7 @@
|
||||
can_distill = FALSE
|
||||
|
||||
/obj/item/reagent_containers/food/snacks/grown/mushroom/walkingmushroom/attack_self(mob/user)
|
||||
if(istype(user.loc, /turf/space))
|
||||
if(isspaceturf(user.loc))
|
||||
return
|
||||
var/mob/living/simple_animal/hostile/mushroom/M = new /mob/living/simple_animal/hostile/mushroom(user.loc)
|
||||
M.maxHealth += round(seed.endurance / 4)
|
||||
@@ -277,8 +277,7 @@
|
||||
desc = "This mycelium -powers- into mushrooms!"
|
||||
icon_state = "mycelium-glowcap"
|
||||
species = "glowcap"
|
||||
icon_grow = "glowshroom-grow"
|
||||
icon_dead = "glowshroom-dead"
|
||||
icon_harvest = "glowcap-harvest"
|
||||
plantname = "Glowcaps"
|
||||
product = /obj/item/reagent_containers/food/snacks/grown/mushroom/glowshroom/glowcap
|
||||
genes = list(/datum/plant_gene/trait/glow/red, /datum/plant_gene/trait/cell_charge, /datum/plant_gene/trait/plant_type/fungal_metabolism)
|
||||
|
||||
@@ -26,7 +26,7 @@
|
||||
slice_path = /obj/item/reagent_containers/food/snacks/onion_slice
|
||||
tastes = list("onion" = 1, "pungentness" = 1)
|
||||
slices_num = 2
|
||||
wine_power = 0.2
|
||||
wine_power = 0.3
|
||||
wine_flavor = "pungentness"
|
||||
|
||||
/obj/item/seeds/onion/red
|
||||
|
||||
@@ -1,29 +1,33 @@
|
||||
// Pineapple!
|
||||
/obj/item/seeds/pineapple
|
||||
name = "pack of pineapple seeds"
|
||||
desc = "These seeds grow into pineapple plants."
|
||||
icon_state = "seed-pineapple" //NEEDED
|
||||
species = "pineapple"
|
||||
plantname = "Pineapple Plant"
|
||||
product = /obj/item/reagent_containers/food/snacks/grown/pineapple
|
||||
maturation = 6
|
||||
lifespan = 55
|
||||
endurance = 35
|
||||
growthstages = 4
|
||||
growing_icon = 'icons/obj/hydroponics/growing_fruits.dmi'
|
||||
icon_grow = "pineapple-grow" //NEEDED
|
||||
icon_dead = "pineapple-dead" //NEEDED
|
||||
genes = list(/datum/plant_gene/trait/repeated_harvest)
|
||||
reagents_add = list("water" = 0.1, "vitamin" = 0.03, "sugar" = 0.02, "plantmatter" = 0.2)
|
||||
name = "pack of pineapple seeds"
|
||||
desc = "Oooooooooooooh!"
|
||||
icon_state = "seed-pineapple"
|
||||
species = "pineapple"
|
||||
plantname = "Pineapple Plant"
|
||||
product = /obj/item/reagent_containers/food/snacks/grown/pineapple
|
||||
lifespan = 40
|
||||
endurance = 30
|
||||
growthstages = 3
|
||||
growing_icon = 'icons/obj/hydroponics/growing_fruits.dmi'
|
||||
genes = list(/datum/plant_gene/trait/repeated_harvest)
|
||||
mutatelist = list(/obj/item/seeds/apple)
|
||||
reagents_add = list("vitamin" = 0.02, "plantmatter" = 0.2, "water" = 0.04)
|
||||
|
||||
/obj/item/reagent_containers/food/snacks/grown/pineapple
|
||||
seed = /obj/item/seeds/pineapple
|
||||
name = "pineapple"
|
||||
desc = "A soft sweet interior surrounded by a spiky skin."
|
||||
slice_path = /obj/item/reagent_containers/food/snacks/pineappleslice
|
||||
slices_num = 4
|
||||
icon_state = "pineapple"
|
||||
filling_color = "#e5b437"
|
||||
w_class = WEIGHT_CLASS_NORMAL
|
||||
bitesize_mod = 3
|
||||
tastes = list("pineapple" = 1)
|
||||
wine_power = 0.4
|
||||
seed = /obj/item/seeds/pineapple
|
||||
name = "pineapple"
|
||||
desc = "A soft sweet interior surrounded by a spiky skin."
|
||||
icon_state = "pineapple"
|
||||
force = 4
|
||||
throwforce = 8
|
||||
hitsound = 'sound/weapons/bladeslice.ogg'
|
||||
attack_verb = list("stung", "pined")
|
||||
throw_speed = 1
|
||||
throw_range = 5
|
||||
slice_path = /obj/item/reagent_containers/food/snacks/pineappleslice
|
||||
slices_num = 3
|
||||
filling_color = "#F6CB0B"
|
||||
w_class = WEIGHT_CLASS_NORMAL
|
||||
tastes = list("pineapple" = 1)
|
||||
wine_power = 0.4
|
||||
@@ -98,8 +98,6 @@
|
||||
podman.ckey = ckey_holder
|
||||
podman.gender = blood_gender
|
||||
podman.faction |= factions
|
||||
podman.faction |= "plants"
|
||||
podman.faction |= "vines" //Pod grown Diona are allied with plants and vines alike.
|
||||
|
||||
else //else, one packet of seeds. maybe two
|
||||
var/seed_count = 1
|
||||
|
||||
@@ -44,15 +44,11 @@
|
||||
attack_verb = list("bashed", "battered", "bludgeoned", "whacked")
|
||||
var/plank_type = /obj/item/stack/sheet/wood
|
||||
var/plank_name = "wooden planks"
|
||||
var/list/accepted = list(/obj/item/reagent_containers/food/snacks/grown/tobacco,
|
||||
var/static/list/accepted = typecacheof(list(/obj/item/reagent_containers/food/snacks/grown/tobacco,
|
||||
/obj/item/reagent_containers/food/snacks/grown/tea,
|
||||
/obj/item/reagent_containers/food/snacks/grown/ambrosia/vulgaris,
|
||||
/obj/item/reagent_containers/food/snacks/grown/ambrosia/deus,
|
||||
/obj/item/reagent_containers/food/snacks/grown/wheat)
|
||||
|
||||
/obj/item/grown/log/New()
|
||||
..()
|
||||
accepted = typecacheof(accepted)
|
||||
/obj/item/reagent_containers/food/snacks/grown/wheat))
|
||||
|
||||
/obj/item/grown/log/attackby(obj/item/W, mob/user, params)
|
||||
if(is_sharp(W))
|
||||
@@ -69,7 +65,7 @@
|
||||
to_chat(user, "<span class='notice'>You add the newly-formed [plank_name] to the stack. It now contains [plank.amount] [plank_name].</span>")
|
||||
qdel(src)
|
||||
|
||||
if(is_type_in_typecache(W, accepted))
|
||||
if(CheckAccepted(W))
|
||||
var/obj/item/reagent_containers/food/snacks/grown/leaf = W
|
||||
if(leaf.dry)
|
||||
user.show_message("<span class='notice'>You wrap \the [W] around the log, turning it into a torch!</span>")
|
||||
@@ -84,6 +80,9 @@
|
||||
else
|
||||
return ..()
|
||||
|
||||
/obj/item/grown/log/proc/CheckAccepted(obj/item/I)
|
||||
return is_type_in_typecache(I, accepted)
|
||||
|
||||
/obj/item/grown/log/tree
|
||||
seed = null
|
||||
name = "wood log"
|
||||
@@ -94,10 +93,11 @@
|
||||
name = "steel-cap log"
|
||||
desc = "It's made of metal."
|
||||
icon_state = "steellogs"
|
||||
accepted = list()
|
||||
plank_type = /obj/item/stack/rods
|
||||
plank_name = "rods"
|
||||
|
||||
/obj/item/grown/log/steel/CheckAccepted(obj/item/I)
|
||||
return FALSE
|
||||
|
||||
/////////BONFIRES//////////
|
||||
|
||||
|
||||
@@ -636,9 +636,10 @@
|
||||
|
||||
// why, just why
|
||||
if(S.has_reagent("napalm", 1))
|
||||
adjustHealth(-round(S.get_reagent_amount("napalm") * 6))
|
||||
adjustToxic(round(S.get_reagent_amount("napalm") * 7))
|
||||
adjustWeeds(-rand(5,9))
|
||||
if(!(myseed.resistance_flags & FIRE_PROOF))
|
||||
adjustHealth(-round(S.get_reagent_amount("napalm") * 6))
|
||||
adjustToxic(round(S.get_reagent_amount("napalm") * 7))
|
||||
adjustWeeds(-rand(5, 9)) //At least give them a small reward if they bother
|
||||
|
||||
//Weed Spray
|
||||
if(S.has_reagent("atrazine", 1))
|
||||
|
||||
@@ -10,7 +10,8 @@
|
||||
/datum/plant_gene/proc/Copy()
|
||||
return new type
|
||||
|
||||
|
||||
/datum/plant_gene/proc/apply_vars(obj/item/seeds/S) // currently used for fire resist, can prob. be further refactored
|
||||
return
|
||||
|
||||
|
||||
// Core plant genes store 5 main variables: lifespan, endurance, production, yield, potency
|
||||
@@ -412,6 +413,17 @@
|
||||
S.set_up(G.reagents, splat_location)
|
||||
S.start(smoke_amount)
|
||||
|
||||
/datum/plant_gene/trait/fire_resistance // Lavaland
|
||||
name = "Fire Resistance"
|
||||
|
||||
/datum/plant_gene/trait/fire_resistance/apply_vars(obj/item/seeds/S)
|
||||
if(!(S.resistance_flags & FIRE_PROOF))
|
||||
S.resistance_flags |= FIRE_PROOF
|
||||
|
||||
/datum/plant_gene/trait/fire_resistance/on_new(obj/item/reagent_containers/food/snacks/grown/G, newloc)
|
||||
if(!(G.resistance_flags & FIRE_PROOF))
|
||||
G.resistance_flags |= FIRE_PROOF
|
||||
|
||||
/datum/plant_gene/trait/plant_type // Parent type
|
||||
name = "you shouldn't see this"
|
||||
trait_id = "plant_type"
|
||||
|
||||
@@ -164,7 +164,6 @@
|
||||
name = "survival pod medical supply"
|
||||
desc = "Wall-mounted Medical Equipment dispenser. This one seems just a tiny bit smaller."
|
||||
req_access = list()
|
||||
refill_canister = null
|
||||
|
||||
products = list(/obj/item/reagent_containers/food/pill/patch/styptic = 5,
|
||||
/obj/item/reagent_containers/food/pill/patch/silver_sulf = 5,
|
||||
@@ -342,7 +341,7 @@
|
||||
/obj/item/shield/changeling,
|
||||
/obj/item/lava_staff,
|
||||
/obj/item/katana/energy,
|
||||
/obj/item/hierophant_staff,
|
||||
/obj/item/hierophant_club,
|
||||
/obj/item/storage/toolbox/green/memetic,
|
||||
/obj/item/gun/projectile/automatic/l6_saw,
|
||||
/obj/item/gun/magic/staff/chaos,
|
||||
|
||||
@@ -1,5 +1,6 @@
|
||||
/obj/structure/flora/ash
|
||||
gender = PLURAL
|
||||
layer = PROJECTILE_HIT_THRESHHOLD_LAYER //sporangiums up don't shoot
|
||||
icon = 'icons/obj/lavaland/ash_flora.dmi'
|
||||
icon_state = "l_mushroom"
|
||||
name = "large mushrooms"
|
||||
@@ -17,42 +18,41 @@
|
||||
var/harvest_message_high = "You harvest and collect shavings from several mushroom caps."
|
||||
var/harvested = FALSE
|
||||
var/base_icon
|
||||
var/regrowth_time_low = 4800
|
||||
var/regrowth_time_high = 8400
|
||||
var/regrowth_time_low = 8 MINUTES
|
||||
var/regrowth_time_high = 16 MINUTES
|
||||
|
||||
/obj/structure/flora/ash/New()
|
||||
..()
|
||||
/obj/structure/flora/ash/Initialize(mapload)
|
||||
. = ..()
|
||||
base_icon = "[icon_state][rand(1, 4)]"
|
||||
icon_state = base_icon
|
||||
if(prob(15))
|
||||
harvest(null, TRUE)
|
||||
|
||||
/obj/structure/flora/ash/ex_act(severity, target)
|
||||
switch(severity)
|
||||
if(1)
|
||||
qdel(src)
|
||||
if(2)
|
||||
if(prob(80))
|
||||
qdel(src)
|
||||
if(3)
|
||||
if(prob(50))
|
||||
/obj/structure/flora/ash/ex_act(severity, target)
|
||||
switch(severity)
|
||||
if(1)
|
||||
qdel(src)
|
||||
if(2)
|
||||
if(prob(80))
|
||||
qdel(src)
|
||||
if(3)
|
||||
if(prob(50))
|
||||
qdel(src)
|
||||
|
||||
/obj/structure/flora/ash/proc/harvest(user, no_drop)
|
||||
/obj/structure/flora/ash/proc/harvest(user)
|
||||
if(harvested)
|
||||
return 0
|
||||
if(!no_drop)
|
||||
var/rand_harvested = rand(harvest_amount_low, harvest_amount_high)
|
||||
if(rand_harvested)
|
||||
if(user)
|
||||
var/msg = harvest_message_med
|
||||
if(rand_harvested == harvest_amount_low)
|
||||
msg = harvest_message_low
|
||||
else if(rand_harvested == harvest_amount_high)
|
||||
msg = harvest_message_high
|
||||
to_chat(user, "<span class='notice'>[msg]</span>")
|
||||
for(var/i in 1 to rand_harvested)
|
||||
new harvest(get_turf(src))
|
||||
|
||||
var/rand_harvested = rand(harvest_amount_low, harvest_amount_high)
|
||||
if(rand_harvested)
|
||||
if(user)
|
||||
var/msg = harvest_message_med
|
||||
if(rand_harvested == harvest_amount_low)
|
||||
msg = harvest_message_low
|
||||
else if(rand_harvested == harvest_amount_high)
|
||||
msg = harvest_message_high
|
||||
to_chat(user, "<span class='notice'>[msg]</span>")
|
||||
for(var/i in 1 to rand_harvested)
|
||||
new harvest(get_turf(src))
|
||||
|
||||
icon_state = "[base_icon]p"
|
||||
name = harvested_name
|
||||
desc = harvested_desc
|
||||
@@ -120,7 +120,8 @@
|
||||
icon_state = "t_mushroom"
|
||||
name = "numerous mushrooms"
|
||||
desc = "A large number of mushrooms, some of which have long, fleshy stems. They're radiating light!"
|
||||
luminosity = 1
|
||||
light_range = 1.5
|
||||
light_power = 2.1
|
||||
harvested_name = "tiny mushrooms"
|
||||
harvested_desc = "A few tiny mushrooms around larger stumps. You can already see them growing back."
|
||||
harvest = /obj/item/reagent_containers/food/snacks/grown/ash_flora/mushroom_stem
|
||||
@@ -166,12 +167,12 @@
|
||||
desc = "Some shavings from a tall mushroom. With enough, might serve as a bowl."
|
||||
icon = 'icons/obj/lavaland/ash_flora.dmi'
|
||||
icon_state = "mushroom_shavings"
|
||||
list_reagents = list("sugar" = 3, "ethanol" = 2, "stabilizing_agent" = 3, "minttoxin" = 2)
|
||||
w_class = WEIGHT_CLASS_TINY
|
||||
seed = /obj/item/seeds/lavaland/polypore
|
||||
wine_power = 0.2
|
||||
|
||||
/obj/item/reagent_containers/food/snacks/grown/ash_flora/New()
|
||||
..()
|
||||
/obj/item/reagent_containers/food/snacks/grown/ash_flora/Initialize(mapload)
|
||||
. = ..()
|
||||
pixel_x = rand(-4, 4)
|
||||
pixel_y = rand(-4, 4)
|
||||
|
||||
@@ -180,39 +181,105 @@
|
||||
/obj/item/reagent_containers/food/snacks/grown/ash_flora/mushroom_leaf
|
||||
name = "mushroom leaf"
|
||||
desc = "A leaf, from a mushroom."
|
||||
list_reagents = list("nutriment" = 3, "vitfro" = 2, "nicotine" = 2)
|
||||
icon_state = "mushroom_leaf"
|
||||
seed = /obj/item/seeds/lavaland/porcini
|
||||
wine_power = 0.4
|
||||
|
||||
/obj/item/reagent_containers/food/snacks/grown/ash_flora/mushroom_cap
|
||||
name = "mushroom cap"
|
||||
desc = "The cap of a large mushroom."
|
||||
list_reagents = list("lsd" = 2, "entpoly" = 4, "psilocybin" = 2)
|
||||
icon_state = "mushroom_cap"
|
||||
seed = /obj/item/seeds/lavaland/inocybe
|
||||
wine_power = 0.7
|
||||
|
||||
|
||||
/obj/item/reagent_containers/food/snacks/grown/ash_flora/mushroom_stem
|
||||
name = "mushroom stem"
|
||||
desc = "A long mushroom stem. It's slightly glowing."
|
||||
list_reagents = list("tinlux" = 2, "vitamin" = 1, "space_drugs" = 1)
|
||||
icon_state = "mushroom_stem"
|
||||
luminosity = 1
|
||||
seed = /obj/item/seeds/lavaland/ember
|
||||
wine_power = 0.6
|
||||
|
||||
/obj/item/reagent_containers/food/snacks/grown/ash_flora/cactus_fruit
|
||||
name = "cactus fruit"
|
||||
list_reagents = list("vitamin" = 2, "nutriment" = 2, "vitfro" = 4)
|
||||
desc = "A cactus fruit covered in a thick, reddish skin. And some ash."
|
||||
icon_state = "cactus_fruit"
|
||||
seed = /obj/item/seeds/lavaland/cactus
|
||||
wine_power = 0.5
|
||||
|
||||
/obj/item/mushroom_bowl
|
||||
name = "mushroom bowl"
|
||||
desc = "A bowl made out of mushrooms. Not food, though it might have contained some at some point."
|
||||
icon = 'icons/obj/lavaland/ash_flora.dmi'
|
||||
icon_state = "mushroom_bowl"
|
||||
w_class = WEIGHT_CLASS_SMALL
|
||||
//SEEDS
|
||||
|
||||
/obj/item/seeds/lavaland
|
||||
name = "lavaland seeds"
|
||||
desc = "You should never see this."
|
||||
lifespan = 50
|
||||
endurance = 25
|
||||
maturation = 7
|
||||
production = 4
|
||||
yield = 4
|
||||
potency = 15
|
||||
growthstages = 3
|
||||
rarity = 20
|
||||
reagents_add = list("nutriment" = 0.1)
|
||||
resistance_flags = FIRE_PROOF
|
||||
|
||||
/obj/item/seeds/lavaland/cactus
|
||||
name = "pack of fruiting cactus seeds"
|
||||
desc = "These seeds grow into fruiting cacti."
|
||||
icon_state = "seed-cactus"
|
||||
species = "cactus"
|
||||
plantname = "Fruiting Cactus"
|
||||
product = /obj/item/reagent_containers/food/snacks/grown/ash_flora/cactus_fruit
|
||||
genes = list(/datum/plant_gene/trait/fire_resistance)
|
||||
growing_icon = 'icons/obj/hydroponics/growing_fruits.dmi'
|
||||
growthstages = 2
|
||||
reagents_add = list("vitamin" = 0.04, "nutriment" = 0.04, "vitfro" = 0.08)
|
||||
|
||||
/obj/item/seeds/lavaland/polypore
|
||||
name = "pack of polypore mycelium"
|
||||
desc = "This mycelium grows into bracket mushrooms, also known as polypores. Woody and firm, shaft miners often use them for makeshift crafts."
|
||||
icon_state = "mycelium-polypore"
|
||||
species = "polypore"
|
||||
plantname = "Polypore Mushrooms"
|
||||
product = /obj/item/reagent_containers/food/snacks/grown/ash_flora/shavings
|
||||
genes = list(/datum/plant_gene/trait/plant_type/fungal_metabolism, /datum/plant_gene/trait/fire_resistance)
|
||||
growing_icon = 'icons/obj/hydroponics/growing_mushrooms.dmi'
|
||||
reagents_add = list("sugar" = 0.06, "ethanol" = 0.04, "stabilizing_agent" = 0.06, "minttoxin" = 0.02)
|
||||
|
||||
/obj/item/seeds/lavaland/porcini
|
||||
name = "pack of porcini mycelium"
|
||||
desc = "This mycelium grows into Boletus edulus, also known as porcini. Native to the late Earth, but discovered on Lavaland. Has culinary, medicinal and relaxant effects."
|
||||
icon_state = "mycelium-porcini"
|
||||
species = "porcini"
|
||||
plantname = "Porcini Mushrooms"
|
||||
product = /obj/item/reagent_containers/food/snacks/grown/ash_flora/mushroom_leaf
|
||||
genes = list(/datum/plant_gene/trait/plant_type/fungal_metabolism, /datum/plant_gene/trait/fire_resistance)
|
||||
growing_icon = 'icons/obj/hydroponics/growing_mushrooms.dmi'
|
||||
reagents_add = list("nutriment" = 0.06, "vitfro" = 0.04, "nicotine" = 0.04)
|
||||
|
||||
|
||||
/obj/item/seeds/lavaland/inocybe
|
||||
name = "pack of inocybe mycelium"
|
||||
desc = "This mycelium grows into an inocybe mushroom, a species of Lavaland origin with hallucinatory and toxic effects."
|
||||
icon_state = "mycelium-inocybe"
|
||||
species = "inocybe"
|
||||
plantname = "Inocybe Mushrooms"
|
||||
product = /obj/item/reagent_containers/food/snacks/grown/ash_flora/mushroom_cap
|
||||
genes = list(/datum/plant_gene/trait/plant_type/fungal_metabolism, /datum/plant_gene/trait/fire_resistance)
|
||||
growing_icon = 'icons/obj/hydroponics/growing_mushrooms.dmi'
|
||||
reagents_add = list("lsd" = 0.04, "entpoly" = 0.08, "psilocybin" = 0.04)
|
||||
|
||||
/obj/item/seeds/lavaland/ember
|
||||
name = "pack of embershroom mycelium"
|
||||
desc = "This mycelium grows into embershrooms, a species of bioluminescent mushrooms native to Lavaland."
|
||||
icon_state = "mycelium-ember"
|
||||
species = "ember"
|
||||
plantname = "Embershroom Mushrooms"
|
||||
product = /obj/item/reagent_containers/food/snacks/grown/ash_flora/mushroom_stem
|
||||
genes = list(/datum/plant_gene/trait/plant_type/fungal_metabolism, /datum/plant_gene/trait/glow, /datum/plant_gene/trait/fire_resistance)
|
||||
growing_icon = 'icons/obj/hydroponics/growing_mushrooms.dmi'
|
||||
reagents_add = list("tinlux" = 0.04, "vitamin" = 0.02, "space_drugs" = 0.02)
|
||||
|
||||
//CRAFTING
|
||||
|
||||
//what you can craft with these things
|
||||
/datum/crafting_recipe/mushroom_bowl
|
||||
@@ -221,3 +288,10 @@
|
||||
reqs = list(/obj/item/reagent_containers/food/snacks/grown/ash_flora/shavings = 5)
|
||||
time = 30
|
||||
category = CAT_PRIMAL
|
||||
|
||||
/obj/item/reagent_containers/food/drinks/mushroom_bowl
|
||||
name = "mushroom bowl"
|
||||
desc = "A bowl made out of mushrooms. Not food, though it might have contained some at some point."
|
||||
icon = 'icons/obj/lavaland/ash_flora.dmi'
|
||||
icon_state = "mushroom_bowl"
|
||||
w_class = WEIGHT_CLASS_SMALL
|
||||
@@ -1,115 +1,190 @@
|
||||
/obj/item/hierophant_staff
|
||||
name = "Hierophant's staff"
|
||||
desc = "A large club with intense magic power infused into it."
|
||||
icon_state = "hierophant_staff"
|
||||
item_state = "hierophant_staff"
|
||||
icon = 'icons/obj/guns/magic.dmi'
|
||||
#define HIEROPHANT_CLUB_CARDINAL_DAMAGE 30
|
||||
|
||||
/obj/item/hierophant_club
|
||||
name = "hierophant club"
|
||||
desc = "The strange technology of this large club allows various nigh-magical feats. It used to beat you, but now you can set the beat."
|
||||
icon_state = "hierophant_club_ready_beacon"
|
||||
item_state = "hierophant_club_ready_beacon"
|
||||
icon = 'icons/obj/lavaland/artefacts.dmi'
|
||||
lefthand_file = 'icons/mob/inhands/64x64_lefthand.dmi'
|
||||
righthand_file = 'icons/mob/inhands/64x64_righthand.dmi'
|
||||
inhand_x_dimension = 64
|
||||
inhand_y_dimension = 64
|
||||
slot_flags = SLOT_BACK
|
||||
w_class = WEIGHT_CLASS_BULKY
|
||||
force = 20
|
||||
hitsound = "swing_hit"
|
||||
//hitsound = 'sound/weapons/sonic_jackhammer.ogg'
|
||||
force = 15
|
||||
attack_verb = list("clubbed", "beat", "pummeled")
|
||||
hitsound = 'sound/weapons/sonic_jackhammer.ogg'
|
||||
actions_types = list(/datum/action/item_action/vortex_recall, /datum/action/item_action/toggle_unfriendly_fire)
|
||||
var/cooldown_time = 20 //how long the cooldown between non-melee ranged attacks is
|
||||
var/chaser_cooldown = 101 //how long the cooldown between firing chasers at mobs is
|
||||
var/chaser_cooldown = 81 //how long the cooldown between firing chasers at mobs is
|
||||
var/chaser_timer = 0 //what our current chaser cooldown is
|
||||
var/chaser_speed = 0.8 //how fast our chasers are
|
||||
var/timer = 0 //what our current cooldown is
|
||||
var/blast_range = 3 //how long the cardinal blast's walls are
|
||||
var/obj/effect/hierophant/rune //the associated rune we teleport to
|
||||
var/blast_range = 13 //how long the cardinal blast's walls are
|
||||
var/obj/effect/hierophant/beacon //the associated beacon we teleport to
|
||||
var/teleporting = FALSE //if we ARE teleporting
|
||||
var/friendly_fire_check = FALSE //if the blasts we make will consider our faction against the faction of hit targets
|
||||
|
||||
/obj/item/hierophant_staff/afterattack(atom/target, mob/user, proximity_flag, click_parameters)
|
||||
/obj/item/hierophant_club/examine(mob/user)
|
||||
..()
|
||||
to_chat(user, "<span class='hierophant_warning'>The[beacon ? " beacon is not currently":"re is a beacon"] attached.</span>")
|
||||
|
||||
/obj/item/hierophant_club/suicide_act(mob/living/user)
|
||||
atom_say("Xverwpsgexmrk...")
|
||||
user.visible_message("<span class='suicide'>[user] holds [src] into the air! It looks like [user.p_theyre()] trying to commit suicide!</span>")
|
||||
new/obj/effect/temp_visual/hierophant/telegraph(get_turf(user))
|
||||
playsound(user,'sound/machines/airlock_open.ogg', 75, TRUE)
|
||||
user.visible_message("<span class='hierophant_warning'>[user] fades out, leaving [user.p_their()] belongings behind!</span>")
|
||||
for(var/obj/item/I in user)
|
||||
if(I != src)
|
||||
user.unEquip(I)
|
||||
for(var/turf/T in RANGE_TURFS(1, user))
|
||||
var/obj/effect/temp_visual/hierophant/blast/B = new(T, user, TRUE)
|
||||
B.damage = 0
|
||||
user.unEquip(src) //Drop us last, so it goes on top of their stuff
|
||||
qdel(user)
|
||||
return OBLITERATION
|
||||
|
||||
|
||||
/obj/item/hierophant_club/afterattack(atom/target, mob/user, proximity_flag, click_parameters)
|
||||
..()
|
||||
var/turf/T = get_turf(target)
|
||||
if(!T || timer > world.time)
|
||||
return
|
||||
calculate_anger_mod(user)
|
||||
timer = world.time + CLICK_CD_MELEE //by default, melee attacks only cause melee blasts, and have an accordingly short cooldown
|
||||
if(proximity_flag)
|
||||
spawn(0)
|
||||
aoe_burst(T, user)
|
||||
INVOKE_ASYNC(src, .proc/aoe_burst, T, user)
|
||||
add_attack_logs(user, target, "Fired 3x3 blast at [src]")
|
||||
else
|
||||
if(ismineralturf(target) && get_dist(user, target) < 6) //target is minerals, we can hit it(even if we can't see it)
|
||||
spawn(0)
|
||||
cardinal_blasts(T, user)
|
||||
INVOKE_ASYNC(src, .proc/cardinal_blasts, T, user)
|
||||
timer = world.time + cooldown_time
|
||||
else if(target in view(5, get_turf(user))) //if the target is in view, hit it
|
||||
timer = world.time + cooldown_time
|
||||
if(isliving(target) && chaser_timer <= world.time) //living and chasers off cooldown? fire one!
|
||||
chaser_timer = world.time + chaser_cooldown
|
||||
new /obj/effect/temp_visual/hierophant/chaser(get_turf(user), user, target, 1.5, friendly_fire_check)
|
||||
var/obj/effect/temp_visual/hierophant/chaser/C = new(get_turf(user), user, target, chaser_speed, friendly_fire_check)
|
||||
C.damage = 30
|
||||
C.monster_damage_boost = FALSE
|
||||
add_attack_logs(user, target, "Fired a chaser at [src]")
|
||||
else
|
||||
spawn(0)
|
||||
cardinal_blasts(T, user) //otherwise, just do cardinal blast
|
||||
INVOKE_ASYNC(src, .proc/cardinal_blasts, T, user) //otherwise, just do cardinal blast
|
||||
add_attack_logs(user, target, "Fired cardinal blast at [src]")
|
||||
else
|
||||
to_chat(user, "<span class='warning'>That target is out of range!</span>") //too far away
|
||||
to_chat(user, "<span class='warning'>That target is out of range!</span>" )
|
||||
timer = world.time
|
||||
INVOKE_ASYNC(src, .proc/prepare_icon_update)
|
||||
|
||||
/obj/item/hierophant_staff/ui_action_click(mob/user, actiontype)
|
||||
/obj/item/hierophant_club/proc/calculate_anger_mod(mob/user) //we get stronger as the user loses health
|
||||
chaser_cooldown = initial(chaser_cooldown)
|
||||
cooldown_time = initial(cooldown_time)
|
||||
chaser_speed = initial(chaser_speed)
|
||||
blast_range = initial(blast_range)
|
||||
if(isliving(user))
|
||||
var/mob/living/L = user
|
||||
var/health_percent = L.health / L.maxHealth
|
||||
chaser_cooldown += round(health_percent * 20) //two tenths of a second for each missing 10% of health
|
||||
cooldown_time += round(health_percent * 10) //one tenth of a second for each missing 10% of health
|
||||
chaser_speed = max(chaser_speed + health_percent, 0.5) //one tenth of a second faster for each missing 10% of health
|
||||
blast_range -= round(health_percent * 10) //one additional range for each missing 10% of health
|
||||
|
||||
/obj/item/hierophant_club/update_icon()
|
||||
icon_state = "hierophant_club[timer <= world.time ? "_ready":""][(beacon && !QDELETED(beacon)) ? "":"_beacon"]"
|
||||
item_state = icon_state
|
||||
if(ismob(loc))
|
||||
var/mob/M = loc
|
||||
M.update_inv_l_hand()
|
||||
M.update_inv_r_hand()
|
||||
M.update_inv_back()
|
||||
|
||||
/obj/item/hierophant_club/proc/prepare_icon_update()
|
||||
update_icon()
|
||||
sleep(timer - world.time)
|
||||
update_icon()
|
||||
|
||||
/obj/item/hierophant_club/ui_action_click(mob/user, actiontype)
|
||||
if(actiontype == /datum/action/item_action/toggle_unfriendly_fire) //toggle friendly fire...
|
||||
friendly_fire_check = !friendly_fire_check
|
||||
to_chat(user, "<span class='warning'>You toggle friendly fire [friendly_fire_check ? "off":"on"]!</span>")
|
||||
return
|
||||
if(user.is_in_active_hand(src) && user.is_in_inactive_hand(src)) //you need to hold the staff to teleport
|
||||
to_chat(user, "<span class='warning'>You need to hold the staff in your hands to [rune ? "teleport with it" : "create a rune"]!</span>")
|
||||
if(timer > world.time)
|
||||
return
|
||||
if(!rune)
|
||||
if(user.is_in_active_hand(src) && user.is_in_inactive_hand(src)) //you need to hold the staff to teleport
|
||||
to_chat(user, "<span class='warning'>You need to hold the club in your hands to [beacon ? "teleport with it":"detach the beacon"]!</span>")
|
||||
return
|
||||
if(!beacon || QDELETED(beacon))
|
||||
if(isturf(user.loc))
|
||||
user.visible_message("<span class='hierophant_warning'>[user] holds [src] carefully in front of [user.p_them()], moving it in a strange pattern...</span>", \
|
||||
"<span class='notice'>You start creating a hierophant rune to teleport to...</span>")
|
||||
user.visible_message("<span class='hierophant_warning'>[user] starts fiddling with [src]'s pommel...</span>", \
|
||||
"<span class='notice'>You start detaching the hierophant beacon...</span>")
|
||||
timer = world.time + 51
|
||||
if(do_after(user, 50, target = user))
|
||||
INVOKE_ASYNC(src, .proc/prepare_icon_update)
|
||||
if(do_after(user, 50, target = user) && !beacon)
|
||||
var/turf/T = get_turf(user)
|
||||
playsound(T,'sound/magic/blind.ogg', 200, 1, -4)
|
||||
playsound(T,'sound/magic/blind.ogg', 200, TRUE, -4)
|
||||
new /obj/effect/temp_visual/hierophant/telegraph/teleport(T, user)
|
||||
var/obj/effect/hierophant/H = new/obj/effect/hierophant(T)
|
||||
rune = H
|
||||
beacon = new/obj/effect/hierophant(T)
|
||||
user.update_action_buttons_icon()
|
||||
user.visible_message("<span class='hierophant_warning'>[user] creates a strange rune beneath [user.p_them()]!</span>", \
|
||||
"<span class='hierophant'>You create a hierophant rune, which you can teleport yourself and any allies to at any time!</span>\n\
|
||||
<span class='notice'>You can remove the rune to place a new one by striking it with the staff.</span>")
|
||||
user.visible_message("<span class='hierophant_warning'>[user] places a strange machine beneath [user.p_their()] feet!</span>", \
|
||||
"<span class='hierophant'>You detach the hierophant beacon, allowing you to teleport yourself and any allies to it at any time!</span>\n\
|
||||
<span class='notice'>You can remove the beacon to place it again by striking it with the club.</span>")
|
||||
else
|
||||
timer = world.time
|
||||
INVOKE_ASYNC(src, .proc/prepare_icon_update)
|
||||
else
|
||||
to_chat(user, "<span class='warning'>You need to be on solid ground to produce a rune!</span>")
|
||||
to_chat(user, "<span class='warning'>You need to be on solid ground to detach the beacon!</span>")
|
||||
return
|
||||
if(get_dist(user, rune) <= 2) //rune too close abort
|
||||
to_chat(user, "<span class='warning'>You are too close to the rune to teleport to it!</span>")
|
||||
if(get_dist(user, beacon) <= 2) //beacon too close abort
|
||||
to_chat(user, "<span class='warning'>You are too close to the beacon to teleport to it!</span>")
|
||||
return
|
||||
if(is_blocked_turf(get_turf(rune)))
|
||||
to_chat(user, "<span class='warning'>The rune is blocked by something, preventing teleportation!</span>")
|
||||
if(is_blocked_turf(get_turf(beacon), TRUE))
|
||||
to_chat(user, "<span class='warning'>The beacon is blocked by something, preventing teleportation!</span>")
|
||||
return
|
||||
if(!isturf(user.loc))
|
||||
to_chat(user, "<span class='warning'>You don't have enough space to teleport from here!</span>")
|
||||
return
|
||||
teleporting = TRUE //start channel
|
||||
user.update_action_buttons_icon()
|
||||
user.visible_message("<span class='hierophant_warning'>[user] starts to glow faintly...</span>")
|
||||
timer = world.time + 50
|
||||
if(do_after(user, 40, target = user) && rune)
|
||||
var/turf/T = get_turf(rune)
|
||||
INVOKE_ASYNC(src, .proc/prepare_icon_update)
|
||||
beacon.icon_state = "hierophant_tele_on"
|
||||
var/obj/effect/temp_visual/hierophant/telegraph/edge/TE1 = new /obj/effect/temp_visual/hierophant/telegraph/edge(user.loc)
|
||||
var/obj/effect/temp_visual/hierophant/telegraph/edge/TE2 = new /obj/effect/temp_visual/hierophant/telegraph/edge(beacon.loc)
|
||||
if(do_after(user, 40, target = user) && user && beacon)
|
||||
var/turf/T = get_turf(beacon)
|
||||
var/turf/source = get_turf(user)
|
||||
if(is_blocked_turf(T))
|
||||
if(is_blocked_turf(T, TRUE))
|
||||
teleporting = FALSE
|
||||
to_chat(user, "<span class='warning'>The rune is blocked by something, preventing teleportation!</span>")
|
||||
to_chat(user, "<span class='warning'>The beacon is blocked by something, preventing teleportation!</span>")
|
||||
user.update_action_buttons_icon()
|
||||
timer = world.time
|
||||
INVOKE_ASYNC(src, .proc/prepare_icon_update)
|
||||
beacon.icon_state = "hierophant_tele_off"
|
||||
return
|
||||
new /obj/effect/temp_visual/hierophant/telegraph(T, user)
|
||||
new /obj/effect/temp_visual/hierophant/telegraph(source, user)
|
||||
playsound(T,'sound/magic/blink.ogg', 200, 1)
|
||||
//playsound(T,'sound/magic/wand_teleport.ogg', 200, 1)
|
||||
playsound(source,'sound/magic/blink.ogg', 200, 1)
|
||||
//playsound(source,'sound/machines/AirlockOpen.ogg', 200, 1)
|
||||
if(!do_after(user, 3, target = user) || !rune) //no walking away shitlord
|
||||
playsound(T,'sound/magic/wand_teleport.ogg', 200, TRUE)
|
||||
playsound(source,'sound/machines/airlock_open.ogg', 200, TRUE)
|
||||
if(!do_after(user, 3, target = user) || !user || !beacon || QDELETED(beacon)) //no walking away shitlord
|
||||
teleporting = FALSE
|
||||
if(user)
|
||||
user.update_action_buttons_icon()
|
||||
timer = world.time
|
||||
INVOKE_ASYNC(src, .proc/prepare_icon_update)
|
||||
if(beacon)
|
||||
beacon.icon_state = "hierophant_tele_off"
|
||||
return
|
||||
if(is_blocked_turf(T))
|
||||
if(is_blocked_turf(T, TRUE))
|
||||
teleporting = FALSE
|
||||
to_chat(user, "<span class='warning'>The rune is blocked by something, preventing teleportation!</span>")
|
||||
to_chat(user, "<span class='warning'>The beacon is blocked by something, preventing teleportation!</span>")
|
||||
user.update_action_buttons_icon()
|
||||
timer = world.time
|
||||
INVOKE_ASYNC(src, .proc/prepare_icon_update)
|
||||
beacon.icon_state = "hierophant_tele_off"
|
||||
return
|
||||
add_attack_logs(user, rune, "Teleported self from ([source.x],[source.y],[source.z]) to ([T.x],[T.y],[T.z])")
|
||||
add_attack_logs(user, beacon, "Teleported self from ([AREACOORD(source)]) to ([AREACOORD(beacon)])")
|
||||
new /obj/effect/temp_visual/hierophant/telegraph/teleport(T, user)
|
||||
new /obj/effect/temp_visual/hierophant/telegraph/teleport(source, user)
|
||||
for(var/t in RANGE_TURFS(1, T))
|
||||
@@ -119,18 +194,24 @@
|
||||
var/obj/effect/temp_visual/hierophant/blast/B = new /obj/effect/temp_visual/hierophant/blast(t, user, TRUE) //but absolutely will hurt enemies
|
||||
B.damage = 30
|
||||
for(var/mob/living/L in range(1, source))
|
||||
spawn(0)
|
||||
teleport_mob(source, L, T, user) //regardless, take all mobs near us along
|
||||
INVOKE_ASYNC(src, .proc/teleport_mob, source, L, T, user) //regardless, take all mobs near us along
|
||||
sleep(6) //at this point the blasts detonate
|
||||
if(beacon)
|
||||
beacon.icon_state = "hierophant_tele_off"
|
||||
else
|
||||
qdel(TE1)
|
||||
qdel(TE2)
|
||||
timer = world.time
|
||||
INVOKE_ASYNC(src, .proc/prepare_icon_update)
|
||||
if(beacon)
|
||||
beacon.icon_state = "hierophant_tele_off"
|
||||
teleporting = FALSE
|
||||
if(user)
|
||||
user.update_action_buttons_icon()
|
||||
|
||||
/obj/item/hierophant_staff/proc/teleport_mob(turf/source, mob/M, turf/target, mob/user)
|
||||
/obj/item/hierophant_club/proc/teleport_mob(turf/source, mob/M, turf/target, mob/user)
|
||||
var/turf/turf_to_teleport_to = get_step(target, get_dir(source, M)) //get position relative to caster
|
||||
if(!turf_to_teleport_to || is_blocked_turf(turf_to_teleport_to))
|
||||
if(!turf_to_teleport_to || is_blocked_turf(turf_to_teleport_to, TRUE))
|
||||
return
|
||||
animate(M, alpha = 0, time = 2, easing = EASE_OUT) //fade out
|
||||
sleep(1)
|
||||
@@ -152,19 +233,19 @@
|
||||
if(user != M)
|
||||
add_attack_logs(user, M, "Teleported from ([source.x],[source.y],[source.z])")
|
||||
|
||||
/obj/item/hierophant_staff/proc/cardinal_blasts(turf/T, mob/living/user) //fire cardinal cross blasts with a delay
|
||||
/obj/item/hierophant_club/proc/cardinal_blasts(turf/T, mob/living/user) //fire cardinal cross blasts with a delay
|
||||
if(!T)
|
||||
return
|
||||
new /obj/effect/temp_visual/hierophant/telegraph/cardinal(T, user)
|
||||
playsound(T,'sound/magic/blink.ogg', 200, 1)
|
||||
//playsound(T,'sound/effects/bin_close.ogg', 200, 1)
|
||||
playsound(T,'sound/effects/bin_close.ogg', 200, TRUE)
|
||||
sleep(2)
|
||||
new /obj/effect/temp_visual/hierophant/blast(T, user, friendly_fire_check)
|
||||
var/obj/effect/temp_visual/hierophant/blast/B = new(T, user, friendly_fire_check)
|
||||
B.damage = HIEROPHANT_CLUB_CARDINAL_DAMAGE
|
||||
B.monster_damage_boost = FALSE
|
||||
for(var/d in cardinal)
|
||||
spawn(0)
|
||||
blast_wall(T, d, user)
|
||||
INVOKE_ASYNC(src, .proc/blast_wall, T, d, user)
|
||||
|
||||
/obj/item/hierophant_staff/proc/blast_wall(turf/T, dir, mob/living/user) //make a wall of blasts blast_range tiles long
|
||||
/obj/item/hierophant_club/proc/blast_wall(turf/T, dir, mob/living/user) //make a wall of blasts blast_range tiles long
|
||||
if(!T)
|
||||
return
|
||||
var/range = blast_range
|
||||
@@ -173,16 +254,20 @@
|
||||
for(var/i in 1 to range)
|
||||
if(!J)
|
||||
return
|
||||
new /obj/effect/temp_visual/hierophant/blast(J, user, friendly_fire_check)
|
||||
var/obj/effect/temp_visual/hierophant/blast/B = new(J, user, friendly_fire_check)
|
||||
B.damage = HIEROPHANT_CLUB_CARDINAL_DAMAGE
|
||||
B.monster_damage_boost = FALSE
|
||||
previousturf = J
|
||||
J = get_step(previousturf, dir)
|
||||
|
||||
/obj/item/hierophant_staff/proc/aoe_burst(turf/T, mob/living/user) //make a 3x3 blast around a target
|
||||
/obj/item/hierophant_club/proc/aoe_burst(turf/T, mob/living/user) //make a 3x3 blast around a target
|
||||
if(!T)
|
||||
return
|
||||
new /obj/effect/temp_visual/hierophant/telegraph(T, user)
|
||||
playsound(T,'sound/magic/blink.ogg', 200, 1)
|
||||
//playsound(T,'sound/effects/bin_close.ogg', 200, 1)
|
||||
playsound(T,'sound/effects/bin_close.ogg', 200, TRUE)
|
||||
sleep(2)
|
||||
for(var/t in RANGE_TURFS(1, T))
|
||||
new /obj/effect/temp_visual/hierophant/blast(t, user, friendly_fire_check)
|
||||
var/obj/effect/temp_visual/hierophant/blast/B = new(t, user, friendly_fire_check)
|
||||
B.damage = 15 //keeps monster damage boost due to lower damage
|
||||
|
||||
#undef HIEROPHANT_CLUB_CARDINAL_DAMAGE
|
||||
@@ -126,7 +126,6 @@
|
||||
modkit_design = /datum/design/unique_modkit/bounty
|
||||
|
||||
/datum/design/unique_modkit
|
||||
category = list("Mining", "Cyborg Upgrade Modules") //can't be normally obtained
|
||||
build_type = PROTOLATHE | MECHFAB
|
||||
|
||||
/datum/design/unique_modkit/offensive_turf_aoe
|
||||
@@ -135,6 +134,7 @@
|
||||
id = "hyperaoemod"
|
||||
materials = list(MAT_METAL = 7000, MAT_GLASS = 3000, MAT_SILVER= 3000, MAT_GOLD = 3000, MAT_DIAMOND = 4000)
|
||||
build_path = /obj/item/borg/upgrade/modkit/aoe/turfs/andmobs
|
||||
category = list("Mining", "Cyborg Upgrade Modules")
|
||||
|
||||
/datum/design/unique_modkit/rapid_repeater
|
||||
name = "Kinetic Accelerator Rapid Repeater Mod"
|
||||
@@ -142,6 +142,7 @@
|
||||
id = "repeatermod"
|
||||
materials = list(MAT_METAL = 5000, MAT_GLASS = 5000, MAT_URANIUM = 8000, MAT_BLUESPACE = 2000)
|
||||
build_path = /obj/item/borg/upgrade/modkit/cooldown/repeater
|
||||
category = list("Mining", "Cyborg Upgrade Modules")
|
||||
|
||||
/datum/design/unique_modkit/resonator_blast
|
||||
name = "Kinetic Accelerator Resonator Blast Mod"
|
||||
@@ -149,6 +150,7 @@
|
||||
id = "resonatormod"
|
||||
materials = list(MAT_METAL = 5000, MAT_GLASS = 5000, MAT_SILVER= 5000, MAT_URANIUM = 5000)
|
||||
build_path = /obj/item/borg/upgrade/modkit/resonator_blasts
|
||||
category = list("Mining", "Cyborg Upgrade Modules")
|
||||
|
||||
/datum/design/unique_modkit/bounty
|
||||
name = "Kinetic Accelerator Death Syphon Mod"
|
||||
@@ -156,4 +158,5 @@
|
||||
id = "bountymod"
|
||||
materials = list(MAT_METAL = 4000, MAT_SILVER = 4000, MAT_GOLD = 4000, MAT_BLUESPACE = 4000)
|
||||
reagents_list = list("blood" = 40)
|
||||
build_path = /obj/item/borg/upgrade/modkit/bounty
|
||||
build_path = /obj/item/borg/upgrade/modkit/bounty
|
||||
category = list("Mining", "Cyborg Upgrade Modules")
|
||||
|
||||
@@ -59,7 +59,8 @@ In all, this is a lot like the monkey code. /N
|
||||
return 0
|
||||
|
||||
/mob/living/carbon/alien/attack_animal(mob/living/simple_animal/M)
|
||||
if(..())
|
||||
. = ..()
|
||||
if(.)
|
||||
var/damage = rand(M.melee_damage_lower, M.melee_damage_upper)
|
||||
switch(M.melee_damage_type)
|
||||
if(BRUTE)
|
||||
|
||||
@@ -328,7 +328,7 @@ This function restores all organs.
|
||||
return 0
|
||||
|
||||
|
||||
/mob/living/carbon/human/proc/get_organ(zone)
|
||||
/mob/living/carbon/human/get_organ(zone)
|
||||
if(!zone)
|
||||
zone = "chest"
|
||||
if(zone in list("eyes", "mouth"))
|
||||
|
||||
@@ -437,16 +437,17 @@ emp_act
|
||||
visible_message("<span class='danger'>[M] has tried to disarm [src]!</span>")
|
||||
|
||||
/mob/living/carbon/human/attack_animal(mob/living/simple_animal/M)
|
||||
if(..())
|
||||
. = ..()
|
||||
if(.)
|
||||
var/damage = rand(M.melee_damage_lower, M.melee_damage_upper)
|
||||
if(check_shields(M, damage, "the [M.name]", null, MELEE_ATTACK, M.armour_penetration))
|
||||
return 0
|
||||
if(check_shields(M, damage, "the [M.name]", MELEE_ATTACK, M.armour_penetration))
|
||||
return FALSE
|
||||
var/dam_zone = pick("head", "chest", "groin", "l_arm", "l_hand", "r_arm", "r_hand", "l_leg", "l_foot", "r_leg", "r_foot")
|
||||
var/obj/item/organ/external/affecting = get_organ(ran_zone(dam_zone))
|
||||
if(!affecting)
|
||||
affecting = get_organ("chest")
|
||||
affecting.add_autopsy_data(M.name, damage) // Add the mob's name to the autopsy data
|
||||
var/armor = run_armor_check(affecting, "melee", armour_penetration = M.armour_penetration)
|
||||
var/obj/item/organ/external/affected = src.get_organ(dam_zone)
|
||||
if(affected)
|
||||
affected.add_autopsy_data(M.name, damage) // Add the mob's name to the autopsy data
|
||||
apply_damage(damage, M.melee_damage_type, affecting, armor)
|
||||
updatehealth("animal attack")
|
||||
|
||||
|
||||
@@ -519,7 +519,7 @@
|
||||
to_chat(M, "<span class='warning'>You can't use your hand.</span>")
|
||||
return
|
||||
|
||||
if((M != H) && M.a_intent != INTENT_HELP && H.check_shields(0, M.name, attack_type = UNARMED_ATTACK))
|
||||
if((M != H) && M.a_intent != INTENT_HELP && H.check_shields(M, 0, M.name, attack_type = UNARMED_ATTACK))
|
||||
add_attack_logs(M, H, "Melee attacked with fists (miss/block)")
|
||||
H.visible_message("<span class='warning'>[M] attempted to touch [H]!</span>")
|
||||
return FALSE
|
||||
|
||||
@@ -258,7 +258,8 @@
|
||||
M.updatehealth()
|
||||
|
||||
/mob/living/carbon/slime/attack_animal(mob/living/simple_animal/M)
|
||||
if(..())
|
||||
. = ..()
|
||||
if(.)
|
||||
var/damage = rand(M.melee_damage_lower, M.melee_damage_upper)
|
||||
attacked += 10
|
||||
adjustBruteLoss(damage)
|
||||
|
||||
@@ -303,17 +303,17 @@
|
||||
return
|
||||
|
||||
/mob/living/attack_animal(mob/living/simple_animal/M)
|
||||
M.face_atom(src)
|
||||
if((M.a_intent == INTENT_HELP && M.ckey) || M.melee_damage_upper == 0)
|
||||
M.custom_emote(1, "[M.friendly] [src].")
|
||||
return 0
|
||||
else
|
||||
if(M.attack_sound)
|
||||
playsound(loc, M.attack_sound, 50, 1, 1)
|
||||
M.do_attack_animation(src)
|
||||
visible_message("<span class='danger'>\The [M] [M.attacktext] [src]!</span>", \
|
||||
"<span class='userdanger'>\The [M] [M.attacktext] [src]!</span>")
|
||||
add_attack_logs(M, src, "Animal attacked")
|
||||
return 1
|
||||
return FALSE
|
||||
if(M.attack_sound)
|
||||
playsound(loc, M.attack_sound, 50, 1, 1)
|
||||
M.do_attack_animation(src)
|
||||
visible_message("<span class='danger'>\The [M] [M.attacktext] [src]!</span>", \
|
||||
"<span class='userdanger'>\The [M] [M.attacktext] [src]!</span>")
|
||||
add_attack_logs(M, src, "Animal attacked")
|
||||
return TRUE
|
||||
|
||||
/mob/living/attack_larva(mob/living/carbon/alien/larva/L)
|
||||
switch(L.a_intent)
|
||||
|
||||
@@ -227,14 +227,8 @@
|
||||
// See software.dm for Topic()
|
||||
|
||||
/mob/living/silicon/pai/attack_animal(mob/living/simple_animal/M)
|
||||
if((M.a_intent == INTENT_HELP && M.ckey) || M.melee_damage_upper == 0)
|
||||
M.custom_emote(1, "[M.friendly] [src].")
|
||||
else
|
||||
M.do_attack_animation(src)
|
||||
if(M.attack_sound)
|
||||
playsound(loc, M.attack_sound, 50, 1, 1)
|
||||
for(var/mob/O in viewers(src, null))
|
||||
O.show_message("<span class='danger'>[M]</span> [M.attacktext] [src]!", 1)
|
||||
. = ..()
|
||||
if(.)
|
||||
var/damage = rand(M.melee_damage_lower, M.melee_damage_upper)
|
||||
add_attack_logs(M, src, "Animal attacked for [damage] damage")
|
||||
adjustBruteLoss(damage)
|
||||
|
||||
@@ -20,7 +20,8 @@
|
||||
return
|
||||
|
||||
/mob/living/silicon/attack_animal(mob/living/simple_animal/M)
|
||||
if(..())
|
||||
. = ..()
|
||||
if(.)
|
||||
var/damage = rand(M.melee_damage_lower, M.melee_damage_upper)
|
||||
switch(M.melee_damage_type)
|
||||
if(BRUTE)
|
||||
|
||||
@@ -53,9 +53,10 @@
|
||||
L.amount_grown = min(L.amount_grown + damage, L.max_grown)
|
||||
|
||||
/mob/living/simple_animal/attack_animal(mob/living/simple_animal/M)
|
||||
if(..())
|
||||
. = ..()
|
||||
if(.)
|
||||
var/damage = rand(M.melee_damage_lower, M.melee_damage_upper)
|
||||
attack_threshold_check(damage, M.melee_damage_type)
|
||||
return attack_threshold_check(damage, M.melee_damage_type)
|
||||
|
||||
/mob/living/simple_animal/attack_slime(mob/living/carbon/slime/M)
|
||||
..()
|
||||
|
||||
@@ -80,7 +80,7 @@
|
||||
else
|
||||
to_chat(M, "<span class='cult'>You cannot repair your own dents, as you have none!</span>")
|
||||
else if(src != M)
|
||||
..()
|
||||
return ..()
|
||||
|
||||
|
||||
/mob/living/simple_animal/hostile/construct/narsie_act()
|
||||
|
||||
@@ -30,7 +30,7 @@ Difficulty: Medium
|
||||
icon = 'icons/mob/alienqueen.dmi'
|
||||
light_color = "#E4C7C5"
|
||||
speak_emote = list("roars")
|
||||
speed = 1
|
||||
speed = 3
|
||||
move_to_delay = 3
|
||||
projectiletype = /obj/item/projectile/kinetic/miner
|
||||
projectilesound = 'sound/weapons/kenetic_accel.ogg'
|
||||
|
||||
@@ -1,3 +1,8 @@
|
||||
#define BUBBLEGUM_SMASH (health <= maxHealth * 0.5) // angery
|
||||
#define BUBBLEGUM_CAN_ENRAGE (enrage_till + (enrage_time * 2) <= world.time)
|
||||
#define BUBBLEGUM_IS_ENRAGED (enrage_till > world.time)
|
||||
|
||||
|
||||
/*
|
||||
|
||||
BUBBLEGUM
|
||||
@@ -5,14 +10,16 @@ BUBBLEGUM
|
||||
Bubblegum spawns randomly wherever a lavaland creature is able to spawn. It is the most powerful slaughter demon in existence.
|
||||
Bubblegum's footsteps are heralded by shaking booms, proving its tremendous size.
|
||||
|
||||
It acts as a melee creature, chasing down and attacking its target while also using different attacks to augment its power that increase as it takes damage.
|
||||
It acts as a melee creature, chasing down and attacking its target while also using different attacks to augment its power
|
||||
|
||||
It tries to strike at its target through any bloodpools under them; if it fails to do that, it will spray blood and then attempt to warp to a bloodpool near the target.
|
||||
If it fails to warp to a target, it may summon up to 6 slaughterlings from the blood around it.
|
||||
If it does not summon all 6 slaughterlings, it will instead charge at its target, dealing massive damage to anything it hits and spraying a stream of blood.
|
||||
At half health, it will either charge three times or warp, then charge, instead of doing a single charge.
|
||||
It leaves blood trails behind wherever it goes, its clones do as well.
|
||||
It tries to strike at its target through any bloodpools under them; if it fails to do that.
|
||||
If it does warp it will enter an enraged state, becoming immune to all projectiles, becoming much faster, and dealing damage and knockback to anything that gets in the cloud around it.
|
||||
It may summon clones charging from all sides, one of these charges being bubblegum himself.
|
||||
It can charge at its target, and also heavily damaging anything directly hit in the charge.
|
||||
If at half health it will start to charge from all sides with clones.
|
||||
|
||||
When Bubblegum dies, it leaves behind a chest that can contain three things:
|
||||
When Bubblegum dies, it leaves behind a H.E.C.K. mining suit as well as a chest that can contain three things:
|
||||
1. A bottle that, when activated, drives everyone nearby into a frenzy
|
||||
2. A contract that marks for death the chosen target
|
||||
3. A spellblade that can slice off limbs at range
|
||||
@@ -37,19 +44,31 @@ Difficulty: Hard
|
||||
armour_penetration = 40
|
||||
melee_damage_lower = 40
|
||||
melee_damage_upper = 40
|
||||
speed = 1
|
||||
move_to_delay = 10
|
||||
ranged = 1
|
||||
speed = 5
|
||||
move_to_delay = 5
|
||||
retreat_distance = 5
|
||||
minimum_distance = 5
|
||||
rapid_melee = 8 // every 1/4 second
|
||||
melee_queue_distance = 20 // as far as possible really, need this because of blood warp
|
||||
ranged = TRUE
|
||||
pixel_x = -32
|
||||
del_on_death = 1
|
||||
del_on_death = TRUE
|
||||
crusher_loot = list(/obj/structure/closet/crate/necropolis/bubblegum/crusher)
|
||||
loot = list(/obj/structure/closet/crate/necropolis/bubblegum)
|
||||
var/charging = 0
|
||||
blood_volume = BLOOD_VOLUME_MAXIMUM //BLEED FOR ME
|
||||
var/charging = FALSE
|
||||
var/enrage_till = 0
|
||||
var/enrage_time = 70
|
||||
var/revving_charge = FALSE
|
||||
internal_type = /obj/item/gps/internal/bubblegum
|
||||
medal_type = BOSS_MEDAL_BUBBLEGUM
|
||||
score_type = BUBBLEGUM_SCORE
|
||||
deathmessage = "sinks into a pool of blood, fleeing the battle. You've won, for now... "
|
||||
death_sound = 'sound/misc/enter_blood.ogg'
|
||||
attack_action_types = list(/datum/action/innate/megafauna_attack/triple_charge,
|
||||
/datum/action/innate/megafauna_attack/hallucination_charge,
|
||||
/datum/action/innate/megafauna_attack/hallucination_surround,
|
||||
/datum/action/innate/megafauna_attack/blood_warp)
|
||||
|
||||
/obj/item/gps/internal/bubblegum
|
||||
icon_state = null
|
||||
@@ -57,54 +76,6 @@ Difficulty: Hard
|
||||
desc = "You're not quite sure how a signal can be bloody."
|
||||
invisibility = 100
|
||||
|
||||
/mob/living/simple_animal/hostile/megafauna/bubblegum/adjustBruteLoss(amount)
|
||||
if(amount > 0 && prob(25))
|
||||
var/obj/effect/decal/cleanable/blood/gibs/bubblegum/B = new /obj/effect/decal/cleanable/blood/gibs/bubblegum(loc)
|
||||
if(prob(40))
|
||||
step(B, pick(cardinal))
|
||||
else
|
||||
B.dir = pick(cardinal)
|
||||
. = ..()
|
||||
|
||||
/obj/effect/decal/cleanable/blood/gibs/bubblegum
|
||||
name = "thick blood"
|
||||
desc = "Thick, splattered blood."
|
||||
random_icon_states = list("gib3", "gib5", "gib6")
|
||||
amount = 20
|
||||
|
||||
/obj/effect/decal/cleanable/blood/gibs/bubblegum/can_bloodcrawl_in()
|
||||
return TRUE
|
||||
|
||||
/mob/living/simple_animal/hostile/megafauna/bubblegum/Life(seconds, times_fired)
|
||||
..()
|
||||
move_to_delay = Clamp((health/maxHealth) * 10, 5, 10)
|
||||
|
||||
/mob/living/simple_animal/hostile/megafauna/bubblegum/OpenFire()
|
||||
anger_modifier = Clamp(((maxHealth - health)/60),0,20)
|
||||
if(charging)
|
||||
return
|
||||
ranged_cooldown = world.time + ranged_cooldown_time
|
||||
|
||||
var/warped = FALSE
|
||||
if(!try_bloodattack())
|
||||
spawn(0)
|
||||
blood_spray()
|
||||
warped = blood_warp()
|
||||
if(warped && prob(100 - anger_modifier))
|
||||
return
|
||||
|
||||
if(prob(90 - anger_modifier) || slaughterlings())
|
||||
if(health > maxHealth * 0.5)
|
||||
spawn(0)
|
||||
charge()
|
||||
else
|
||||
if(prob(70) || warped)
|
||||
spawn(0)
|
||||
triple_charge()
|
||||
else
|
||||
spawn(0)
|
||||
warp_charge()
|
||||
|
||||
/mob/living/simple_animal/hostile/megafauna/bubblegum/Initialize(mapload)
|
||||
. = ..()
|
||||
if(true_spawn)
|
||||
@@ -112,88 +83,118 @@ Difficulty: Hard
|
||||
if(B != src)
|
||||
qdel(src) //There can be only one
|
||||
return
|
||||
var/obj/effect/proc_holder/spell/bloodcrawl/bloodspell = new
|
||||
AddSpell(bloodspell)
|
||||
if(istype(loc, /obj/effect/dummy/slaughter))
|
||||
bloodspell.phased = 1
|
||||
|
||||
/mob/living/simple_animal/hostile/megafauna/bubblegum/do_attack_animation(atom/A, visual_effect_icon, used_item, no_effect, end_pixel_y)
|
||||
if(!charging)
|
||||
..()
|
||||
/datum/action/innate/megafauna_attack/triple_charge
|
||||
name = "Triple Charge"
|
||||
icon_icon = 'icons/mob/actions/actions.dmi'
|
||||
button_icon_state = "sniper_zoom"
|
||||
chosen_message = "<span class='colossus'>You are now triple charging at the target you click on.</span>"
|
||||
chosen_attack_num = 1
|
||||
|
||||
/mob/living/simple_animal/hostile/megafauna/bubblegum/AttackingTarget()
|
||||
if(!charging)
|
||||
return ..()
|
||||
/datum/action/innate/megafauna_attack/hallucination_charge
|
||||
name = "Hallucination Charge"
|
||||
icon_icon = 'icons/effects/bubblegum.dmi'
|
||||
button_icon_state = "smack ya one"
|
||||
chosen_message = "<span class='colossus'>You are now charging with hallucinations at the target you click on.</span>"
|
||||
chosen_attack_num = 2
|
||||
|
||||
/mob/living/simple_animal/hostile/megafauna/bubblegum/Goto(target, delay, minimum_distance)
|
||||
if(!charging)
|
||||
..()
|
||||
/datum/action/innate/megafauna_attack/hallucination_surround
|
||||
name = "Surround Target"
|
||||
icon_icon = 'icons/turf/walls/wall.dmi'
|
||||
button_icon_state = "wall"
|
||||
chosen_message = "<span class='colossus'>You are now surrounding the target you click on with hallucinations.</span>"
|
||||
chosen_attack_num = 3
|
||||
|
||||
/mob/living/simple_animal/hostile/megafauna/bubblegum/MoveToTarget(list/possible_targets)
|
||||
if(!charging)
|
||||
..()
|
||||
/datum/action/innate/megafauna_attack/blood_warp
|
||||
name = "Blood Warp"
|
||||
icon_icon = 'icons/effects/blood.dmi'
|
||||
button_icon_state = "floor1"
|
||||
chosen_message = "<span class='colossus'>You are now warping to blood around your clicked position.</span>"
|
||||
chosen_attack_num = 4
|
||||
|
||||
/mob/living/simple_animal/hostile/megafauna/bubblegum/Move()
|
||||
/mob/living/simple_animal/hostile/megafauna/bubblegum/OpenFire()
|
||||
if(charging)
|
||||
new /obj/effect/temp_visual/decoy/fading(loc, src)
|
||||
DestroySurroundings()
|
||||
. = ..()
|
||||
if(!stat && .)
|
||||
playsound(src, 'sound/effects/meteorimpact.ogg', 200, 1, 2, 1)
|
||||
if(charging)
|
||||
DestroySurroundings()
|
||||
return
|
||||
|
||||
/mob/living/simple_animal/hostile/megafauna/bubblegum/proc/warp_charge()
|
||||
blood_warp()
|
||||
charge()
|
||||
anger_modifier = Clamp(((maxHealth - health)/60),0,20)
|
||||
enrage_time = initial(enrage_time) * Clamp(anger_modifier / 20, 0.5, 1)
|
||||
ranged_cooldown = world.time + 50
|
||||
|
||||
if(client)
|
||||
switch(chosen_attack)
|
||||
if(1)
|
||||
triple_charge()
|
||||
if(2)
|
||||
hallucination_charge()
|
||||
if(3)
|
||||
surround_with_hallucinations()
|
||||
if(4)
|
||||
blood_warp()
|
||||
return
|
||||
|
||||
if(!try_bloodattack() || prob(25 + anger_modifier))
|
||||
blood_warp()
|
||||
|
||||
if(!BUBBLEGUM_SMASH)
|
||||
triple_charge()
|
||||
else
|
||||
if(prob(50 + anger_modifier))
|
||||
hallucination_charge()
|
||||
else
|
||||
surround_with_hallucinations()
|
||||
|
||||
/mob/living/simple_animal/hostile/megafauna/bubblegum/proc/triple_charge()
|
||||
charge()
|
||||
charge()
|
||||
charge()
|
||||
charge(delay = 6)
|
||||
charge(delay = 4)
|
||||
charge(delay = 2)
|
||||
SetRecoveryTime(15)
|
||||
|
||||
/mob/living/simple_animal/hostile/megafauna/bubblegum/proc/charge()
|
||||
var/turf/T = get_turf(target)
|
||||
if(!T || T == loc)
|
||||
/mob/living/simple_animal/hostile/megafauna/bubblegum/proc/hallucination_charge()
|
||||
if(!BUBBLEGUM_SMASH || prob(33))
|
||||
hallucination_charge_around(times = 6, delay = 8)
|
||||
SetRecoveryTime(10)
|
||||
else
|
||||
hallucination_charge_around(times = 4, delay = 9)
|
||||
hallucination_charge_around(times = 4, delay = 8)
|
||||
hallucination_charge_around(times = 4, delay = 7)
|
||||
triple_charge()
|
||||
SetRecoveryTime(20)
|
||||
|
||||
/mob/living/simple_animal/hostile/megafauna/bubblegum/proc/surround_with_hallucinations()
|
||||
for(var/i = 1 to 5)
|
||||
INVOKE_ASYNC(src, .proc/hallucination_charge_around, 2, 8, 2, 0, 4)
|
||||
if(ismob(target))
|
||||
charge(delay = 6)
|
||||
else
|
||||
SLEEP_CHECK_DEATH(6)
|
||||
SetRecoveryTime(20)
|
||||
|
||||
/mob/living/simple_animal/hostile/megafauna/bubblegum/proc/charge(atom/chargeat = target, delay = 3, chargepast = 2)
|
||||
if(!chargeat)
|
||||
return
|
||||
new /obj/effect/temp_visual/dragon_swoop(T)
|
||||
charging = 1
|
||||
var/chargeturf = get_turf(chargeat)
|
||||
if(!chargeturf)
|
||||
return
|
||||
var/dir = get_dir(src, chargeturf)
|
||||
var/turf/T = get_ranged_target_turf(chargeturf, dir, chargepast)
|
||||
if(!T)
|
||||
return
|
||||
new /obj/effect/temp_visual/dragon_swoop/bubblegum(T)
|
||||
charging = TRUE
|
||||
revving_charge = TRUE
|
||||
DestroySurroundings()
|
||||
walk(src, 0)
|
||||
dir = get_dir(src, T)
|
||||
var/obj/effect/temp_visual/decoy/D = new /obj/effect/temp_visual/decoy(loc, src)
|
||||
animate(D, alpha = 0, color = "#FF0000", transform = matrix()*2, time = 5)
|
||||
sleep(5)
|
||||
throw_at(T, get_dist(src, T), 1, src, 0)
|
||||
charging = 0
|
||||
setDir(dir)
|
||||
var/obj/effect/temp_visual/decoy/D = new /obj/effect/temp_visual/decoy(loc,src)
|
||||
animate(D, alpha = 0, color = "#FF0000", transform = matrix()*2, time = 3)
|
||||
SLEEP_CHECK_DEATH(delay)
|
||||
revving_charge = FALSE
|
||||
var/movespeed = 0.7
|
||||
walk_towards(src, T, movespeed)
|
||||
SLEEP_CHECK_DEATH(get_dist(src, T) * movespeed)
|
||||
walk(src, 0) // cancel the movement
|
||||
try_bloodattack()
|
||||
if(target)
|
||||
Goto(target, move_to_delay, minimum_distance)
|
||||
|
||||
|
||||
/mob/living/simple_animal/hostile/megafauna/bubblegum/Bump(atom/A)
|
||||
if(charging)
|
||||
if(isturf(A) || isobj(A) && A.density)
|
||||
A.ex_act(2)
|
||||
DestroySurroundings()
|
||||
..()
|
||||
|
||||
/mob/living/simple_animal/hostile/megafauna/bubblegum/throw_impact(atom/A)
|
||||
if(!charging)
|
||||
return ..()
|
||||
|
||||
else if(isliving(A))
|
||||
var/mob/living/L = A
|
||||
L.visible_message("<span class='danger'>[src] slams into [L]!</span>", "<span class='userdanger'>[src] slams into you!</span>")
|
||||
L.apply_damage(40, BRUTE)
|
||||
playsound(get_turf(L), 'sound/effects/meteorimpact.ogg', 100, 1)
|
||||
shake_camera(L, 4, 3)
|
||||
shake_camera(src, 2, 3)
|
||||
var/throwtarget = get_edge_target_turf(src, get_dir(src, get_step_away(L, src)))
|
||||
L.throw_at(throwtarget, 3)
|
||||
|
||||
charging = 0
|
||||
|
||||
charging = FALSE
|
||||
|
||||
/mob/living/simple_animal/hostile/megafauna/bubblegum/proc/get_mobs_on_blood()
|
||||
var/list/targets = ListTargets()
|
||||
@@ -206,9 +207,7 @@ Difficulty: Hard
|
||||
/mob/living/simple_animal/hostile/megafauna/bubblegum/proc/try_bloodattack()
|
||||
var/list/targets = get_mobs_on_blood()
|
||||
if(targets.len)
|
||||
spawn(0)
|
||||
bloodattack(targets, prob(50))
|
||||
|
||||
INVOKE_ASYNC(src, .proc/bloodattack, targets, prob(50))
|
||||
return TRUE
|
||||
return FALSE
|
||||
|
||||
@@ -249,14 +248,14 @@ Difficulty: Hard
|
||||
new /obj/effect/temp_visual/bubblegum_hands/rightsmack(T)
|
||||
else
|
||||
new /obj/effect/temp_visual/bubblegum_hands/leftsmack(T)
|
||||
sleep(2.5)
|
||||
SLEEP_CHECK_DEATH(4)
|
||||
for(var/mob/living/L in T)
|
||||
if(!faction_check_mob(L))
|
||||
to_chat(L, "<span class='userdanger'>[src] rends you!</span>")
|
||||
playsound(T, attack_sound, 100, 1, -1)
|
||||
var/limb_to_hit = pick("head", "chest", "r_arm", "l_arm", "r_leg", "l_leg")
|
||||
L.apply_damage(25, BRUTE, limb_to_hit, L.run_armor_check(limb_to_hit, "melee", null, null, armour_penetration))
|
||||
sleep(3)
|
||||
playsound(T, attack_sound, 100, TRUE, -1)
|
||||
var/limb_to_hit = L.get_organ(pick(BODY_ZONE_HEAD, BODY_ZONE_CHEST, BODY_ZONE_R_ARM, BODY_ZONE_L_ARM, BODY_ZONE_R_LEG, BODY_ZONE_L_LEG))
|
||||
L.apply_damage(10, BRUTE, limb_to_hit, L.run_armor_check(limb_to_hit, "melee", null, null, armour_penetration))
|
||||
SLEEP_CHECK_DEATH(3)
|
||||
|
||||
/mob/living/simple_animal/hostile/megafauna/bubblegum/proc/bloodgrab(turf/T, handedness)
|
||||
if(handedness)
|
||||
@@ -265,18 +264,221 @@ Difficulty: Hard
|
||||
else
|
||||
new /obj/effect/temp_visual/bubblegum_hands/leftpaw(T)
|
||||
new /obj/effect/temp_visual/bubblegum_hands/leftthumb(T)
|
||||
sleep(6)
|
||||
SLEEP_CHECK_DEATH(6)
|
||||
for(var/mob/living/L in T)
|
||||
if(!faction_check_mob(L))
|
||||
to_chat(L, "<span class='userdanger'>[src] drags you through the blood!</span>")
|
||||
playsound(T, 'sound/misc/enter_blood.ogg', 100, 1, -1)
|
||||
var/turf/targetturf = get_step(src, dir)
|
||||
L.forceMove(targetturf)
|
||||
playsound(targetturf, 'sound/misc/exit_blood.ogg', 100, 1, -1)
|
||||
if(L.stat != CONSCIOUS)
|
||||
spawn(2)
|
||||
devour(L)
|
||||
sleep(1)
|
||||
to_chat(L, "<span class='userdanger'>[src] drags you through the blood!</span>")
|
||||
playsound(T, 'sound/misc/enter_blood.ogg', 100, TRUE, -1)
|
||||
var/turf/targetturf = get_step(src, dir)
|
||||
L.forceMove(targetturf)
|
||||
playsound(targetturf, 'sound/misc/exit_blood.ogg', 100, TRUE, -1)
|
||||
addtimer(CALLBACK(src, .proc/devour, L), 2)
|
||||
SLEEP_CHECK_DEATH(1)
|
||||
|
||||
/mob/living/simple_animal/hostile/megafauna/bubblegum/proc/blood_warp()
|
||||
if(Adjacent(target))
|
||||
return FALSE
|
||||
var/list/can_jaunt = get_pools(get_turf(src), 1)
|
||||
if(!can_jaunt.len)
|
||||
return FALSE
|
||||
|
||||
var/list/pools = get_pools(get_turf(target), 5)
|
||||
var/list/pools_to_remove = get_pools(get_turf(target), 4)
|
||||
pools -= pools_to_remove
|
||||
if(!pools.len)
|
||||
return FALSE
|
||||
|
||||
var/obj/effect/temp_visual/decoy/DA = new /obj/effect/temp_visual/decoy(loc,src)
|
||||
DA.color = "#FF0000"
|
||||
var/oldtransform = DA.transform
|
||||
DA.transform = matrix()*2
|
||||
animate(DA, alpha = 255, color = initial(DA.color), transform = oldtransform, time = 3)
|
||||
SLEEP_CHECK_DEATH(3)
|
||||
qdel(DA)
|
||||
|
||||
var/obj/effect/decal/cleanable/blood/found_bloodpool
|
||||
pools = get_pools(get_turf(target), 5)
|
||||
pools_to_remove = get_pools(get_turf(target), 4)
|
||||
pools -= pools_to_remove
|
||||
if(pools.len)
|
||||
shuffle_inplace(pools)
|
||||
found_bloodpool = pick(pools)
|
||||
if(found_bloodpool)
|
||||
visible_message("<span class='danger'>[src] sinks into the blood...</span>")
|
||||
playsound(get_turf(src), 'sound/misc/enter_blood.ogg', 100, TRUE, -1)
|
||||
forceMove(get_turf(found_bloodpool))
|
||||
playsound(get_turf(src), 'sound/misc/exit_blood.ogg', 100, TRUE, -1)
|
||||
visible_message("<span class='danger'>And springs back out!</span>")
|
||||
blood_enrage()
|
||||
return TRUE
|
||||
return FALSE
|
||||
|
||||
/mob/living/simple_animal/hostile/megafauna/bubblegum/proc/be_aggressive()
|
||||
if(BUBBLEGUM_IS_ENRAGED)
|
||||
return TRUE
|
||||
if(isliving(target))
|
||||
var/mob/living/livingtarget = target
|
||||
return (livingtarget.stat != CONSCIOUS || livingtarget.lying)
|
||||
return FALSE
|
||||
|
||||
/mob/living/simple_animal/hostile/megafauna/bubblegum/proc/get_retreat_distance()
|
||||
return (be_aggressive() ? null : initial(retreat_distance))
|
||||
|
||||
/mob/living/simple_animal/hostile/megafauna/bubblegum/proc/get_minimum_distance()
|
||||
return (be_aggressive() ? 1 : initial(minimum_distance))
|
||||
|
||||
/mob/living/simple_animal/hostile/megafauna/bubblegum/proc/update_approach()
|
||||
retreat_distance = get_retreat_distance()
|
||||
minimum_distance = get_minimum_distance()
|
||||
|
||||
/mob/living/simple_animal/hostile/megafauna/bubblegum/proc/blood_enrage()
|
||||
if(!BUBBLEGUM_CAN_ENRAGE)
|
||||
return FALSE
|
||||
enrage_till = world.time + enrage_time
|
||||
update_approach()
|
||||
change_move_delay(3.75)
|
||||
var/newcolor = rgb(149, 10, 10)
|
||||
add_atom_colour(newcolor, TEMPORARY_COLOUR_PRIORITY)
|
||||
var/datum/callback/cb = CALLBACK(src, .proc/blood_enrage_end)
|
||||
addtimer(cb, enrage_time)
|
||||
|
||||
/mob/living/simple_animal/hostile/megafauna/bubblegum/proc/blood_enrage_end(newcolor = rgb(149, 10, 10))
|
||||
update_approach()
|
||||
change_move_delay()
|
||||
remove_atom_colour(TEMPORARY_COLOUR_PRIORITY, newcolor)
|
||||
|
||||
/mob/living/simple_animal/hostile/megafauna/bubblegum/proc/change_move_delay(newmove = initial(move_to_delay))
|
||||
move_to_delay = newmove
|
||||
speed = move_to_delay
|
||||
handle_automated_action() // need to recheck movement otherwise move_to_delay won't update until the next checking aka will be wrong speed for a bit
|
||||
|
||||
/mob/living/simple_animal/hostile/megafauna/bubblegum/proc/get_pools(turf/T, range)
|
||||
. = list()
|
||||
for(var/obj/effect/decal/cleanable/nearby in view(T, range))
|
||||
if(nearby.can_bloodcrawl_in())
|
||||
. += nearby
|
||||
|
||||
/obj/effect/decal/cleanable/blood/bubblegum
|
||||
bloodiness = 0
|
||||
|
||||
/obj/effect/decal/cleanable/blood/bubblegum/can_bloodcrawl_in()
|
||||
return TRUE
|
||||
|
||||
/mob/living/simple_animal/hostile/megafauna/bubblegum/proc/hallucination_charge_around(times = 4, delay = 6, chargepast = 0, useoriginal = 1, radius)
|
||||
var/startingangle = rand(1, 360)
|
||||
if(!target)
|
||||
return
|
||||
var/turf/chargeat = get_turf(target)
|
||||
var/srcplaced = FALSE
|
||||
if(!radius)
|
||||
radius = times
|
||||
for(var/i = 1 to times)
|
||||
var/ang = (startingangle + 360/times * i)
|
||||
if(!chargeat)
|
||||
return
|
||||
var/turf/place = locate(chargeat.x + cos(ang) * radius, chargeat.y + sin(ang) * radius, chargeat.z)
|
||||
if(!place)
|
||||
continue
|
||||
if(!nest || nest && nest.parent && get_dist(nest.parent, place) <= nest_range)
|
||||
if(!srcplaced && useoriginal)
|
||||
forceMove(place)
|
||||
srcplaced = TRUE
|
||||
continue
|
||||
var/mob/living/simple_animal/hostile/megafauna/bubblegum/hallucination/B = new /mob/living/simple_animal/hostile/megafauna/bubblegum/hallucination(loc)
|
||||
B.forceMove(place)
|
||||
INVOKE_ASYNC(B, .proc/charge, chargeat, delay, chargepast)
|
||||
if(useoriginal)
|
||||
charge(chargeat, delay, chargepast)
|
||||
|
||||
/mob/living/simple_animal/hostile/megafauna/bubblegum/adjustBruteLoss(amount, updating_health = TRUE)
|
||||
. = ..()
|
||||
if(. > 0 && prob(25))
|
||||
var/obj/effect/decal/cleanable/blood/gibs/bubblegum/B = new /obj/effect/decal/cleanable/blood/gibs/bubblegum(loc)
|
||||
if(prob(40))
|
||||
step(B, pick(cardinal))
|
||||
else
|
||||
B.setDir(pick(cardinal))
|
||||
|
||||
/obj/effect/decal/cleanable/blood/gibs/bubblegum
|
||||
name = "thick blood"
|
||||
desc = "Thick, splattered blood."
|
||||
random_icon_states = list("gib3", "gib5", "gib6")
|
||||
bloodiness = 20
|
||||
|
||||
/obj/effect/decal/cleanable/blood/gibs/bubblegum/can_bloodcrawl_in()
|
||||
return TRUE
|
||||
|
||||
/mob/living/simple_animal/hostile/megafauna/bubblegum/do_attack_animation(atom/A, visual_effect_icon)
|
||||
if(!charging)
|
||||
..()
|
||||
|
||||
/mob/living/simple_animal/hostile/megafauna/bubblegum/AttackingTarget()
|
||||
if(!charging)
|
||||
. = ..()
|
||||
if(.)
|
||||
recovery_time = world.time + 20 // can only attack melee once every 2 seconds but rapid_melee gives higher priority
|
||||
|
||||
/mob/living/simple_animal/hostile/megafauna/bubblegum/bullet_act(obj/item/projectile/P)
|
||||
if(BUBBLEGUM_IS_ENRAGED)
|
||||
visible_message("<span class='danger'>[src] deflects the projectile; [p_they()] can't be hit with ranged weapons while enraged!</span>", "<span class='userdanger'>You deflect the projectile!</span>")
|
||||
playsound(src, pick('sound/weapons/bulletflyby.ogg', 'sound/weapons/bulletflyby2.ogg', 'sound/weapons/bulletflyby3.ogg'), 300, TRUE)
|
||||
return
|
||||
..()
|
||||
|
||||
/mob/living/simple_animal/hostile/megafauna/bubblegum/ex_act(severity, target)
|
||||
if(severity >= EXPLODE_LIGHT)
|
||||
return
|
||||
severity = EXPLODE_LIGHT // puny mortals
|
||||
return ..()
|
||||
|
||||
/mob/living/simple_animal/hostile/megafauna/bubblegum/CanPass(atom/movable/mover, turf/target)
|
||||
if(istype(mover, /mob/living/simple_animal/hostile/megafauna/bubblegum/hallucination))
|
||||
return TRUE
|
||||
return ..()
|
||||
|
||||
/mob/living/simple_animal/hostile/megafauna/bubblegum/Goto(target, delay, minimum_distance)
|
||||
if(!charging)
|
||||
..()
|
||||
|
||||
/mob/living/simple_animal/hostile/megafauna/bubblegum/MoveToTarget(list/possible_targets)
|
||||
if(!charging)
|
||||
..()
|
||||
|
||||
/mob/living/simple_animal/hostile/megafauna/bubblegum/Move()
|
||||
update_approach()
|
||||
if(revving_charge)
|
||||
return FALSE
|
||||
if(charging)
|
||||
new /obj/effect/temp_visual/decoy/fading(loc,src)
|
||||
DestroySurroundings()
|
||||
..()
|
||||
|
||||
/mob/living/simple_animal/hostile/megafauna/bubblegum/Moved(atom/OldLoc, Dir, Forced = FALSE)
|
||||
if(Dir)
|
||||
new /obj/effect/decal/cleanable/blood/bubblegum(loc)
|
||||
if(charging)
|
||||
DestroySurroundings()
|
||||
playsound(src, 'sound/effects/meteorimpact.ogg', 200, TRUE, 2, TRUE)
|
||||
return ..()
|
||||
|
||||
/mob/living/simple_animal/hostile/megafauna/bubblegum/Bump(atom/A)
|
||||
if(charging)
|
||||
if(isturf(A) || isobj(A) && A.density)
|
||||
A.ex_act(EXPLODE_HEAVY)
|
||||
DestroySurroundings()
|
||||
if(isliving(A))
|
||||
var/mob/living/L = A
|
||||
L.visible_message("<span class='danger'>[src] slams into [L]!</span>", "<span class='userdanger'>[src] tramples you into the ground!</span>")
|
||||
forceMove(get_turf(L))
|
||||
L.apply_damage(istype(src, /mob/living/simple_animal/hostile/megafauna/bubblegum/hallucination) ? 15 : 30, BRUTE)
|
||||
playsound(get_turf(L), 'sound/effects/meteorimpact.ogg', 100, TRUE)
|
||||
shake_camera(L, 4, 3)
|
||||
shake_camera(src, 2, 3)
|
||||
..()
|
||||
|
||||
/obj/effect/temp_visual/dragon_swoop/bubblegum
|
||||
duration = 10
|
||||
|
||||
/obj/effect/temp_visual/bubblegum_hands
|
||||
icon = 'icons/effects/bubblegum.dmi'
|
||||
@@ -290,11 +492,11 @@ Difficulty: Hard
|
||||
|
||||
/obj/effect/temp_visual/bubblegum_hands/rightpaw
|
||||
icon_state = "rightpawgrab"
|
||||
layer = MOB_LAYER - 0.1
|
||||
layer = BELOW_MOB_LAYER
|
||||
|
||||
/obj/effect/temp_visual/bubblegum_hands/leftpaw
|
||||
icon_state = "leftpawgrab"
|
||||
layer = MOB_LAYER - 0.1
|
||||
layer = BELOW_MOB_LAYER
|
||||
|
||||
/obj/effect/temp_visual/bubblegum_hands/rightsmack
|
||||
icon_state = "rightsmack"
|
||||
@@ -302,94 +504,48 @@ Difficulty: Hard
|
||||
/obj/effect/temp_visual/bubblegum_hands/leftsmack
|
||||
icon_state = "leftsmack"
|
||||
|
||||
/mob/living/simple_animal/hostile/megafauna/bubblegum/proc/blood_warp()
|
||||
if(Adjacent(target))
|
||||
return FALSE
|
||||
var/list/can_jaunt = get_pools(get_turf(src), 1)
|
||||
if(!can_jaunt.len)
|
||||
return FALSE
|
||||
/mob/living/simple_animal/hostile/megafauna/bubblegum/hallucination
|
||||
name = "bubblegum's hallucination"
|
||||
desc = "Is that really just a hallucination?"
|
||||
health = 1
|
||||
maxHealth = 1
|
||||
alpha = 127.5
|
||||
crusher_loot = null
|
||||
loot = null
|
||||
medal_type = null
|
||||
score_type = null
|
||||
deathmessage = "Explodes into a pool of blood!"
|
||||
death_sound = 'sound/effects/splat.ogg'
|
||||
true_spawn = FALSE
|
||||
|
||||
var/list/pools = get_pools(get_turf(target), 2)
|
||||
var/list/pools_to_remove = get_pools(get_turf(target), 1)
|
||||
pools -= pools_to_remove
|
||||
if(!pools.len)
|
||||
return FALSE
|
||||
/mob/living/simple_animal/hostile/megafauna/bubblegum/hallucination/Initialize(mapload)
|
||||
. = ..()
|
||||
toggle_ai(AI_OFF)
|
||||
|
||||
var/obj/effect/temp_visual/decoy/DA = new /obj/effect/temp_visual/decoy(loc, src)
|
||||
DA.color = "#FF0000"
|
||||
var/oldtransform = DA.transform
|
||||
DA.transform = matrix()*2
|
||||
animate(DA, alpha = 255, color = initial(DA.color), transform = oldtransform, time = 5)
|
||||
sleep(5)
|
||||
qdel(DA)
|
||||
/mob/living/simple_animal/hostile/megafauna/bubblegum/hallucination/charge(atom/chargeat = target, delay = 3, chargepast = 2)
|
||||
..()
|
||||
qdel(src)
|
||||
|
||||
var/obj/effect/decal/cleanable/blood/found_bloodpool
|
||||
pools = get_pools(get_turf(target), 2)
|
||||
pools_to_remove = get_pools(get_turf(target), 1)
|
||||
pools -= pools_to_remove
|
||||
if(pools.len)
|
||||
shuffle(pools)
|
||||
found_bloodpool = pick(pools)
|
||||
if(found_bloodpool)
|
||||
visible_message("<span class='danger'>[src] sinks into the blood...</span>")
|
||||
playsound(get_turf(src), 'sound/misc/enter_blood.ogg', 100, 1, -1)
|
||||
forceMove(get_turf(found_bloodpool))
|
||||
playsound(get_turf(src), 'sound/misc/exit_blood.ogg', 100, 1, -1)
|
||||
visible_message("<span class='danger'>And springs back out!</span>")
|
||||
/mob/living/simple_animal/hostile/megafauna/bubblegum/hallucination/Destroy()
|
||||
new /obj/effect/decal/cleanable/blood(get_turf(src))
|
||||
. = ..()
|
||||
|
||||
/mob/living/simple_animal/hostile/megafauna/bubblegum/hallucination/CanPass(atom/movable/mover, turf/target)
|
||||
if(istype(mover, /mob/living/simple_animal/hostile/megafauna/bubblegum)) // hallucinations should not be stopping bubblegum or eachother
|
||||
return TRUE
|
||||
return FALSE
|
||||
return ..()
|
||||
|
||||
/mob/living/simple_animal/hostile/megafauna/bubblegum/proc/get_pools(turf/T, range)
|
||||
. = list()
|
||||
for(var/obj/effect/decal/cleanable/nearby in view(T, range))
|
||||
if(nearby.can_bloodcrawl_in())
|
||||
. += nearby
|
||||
/mob/living/simple_animal/hostile/megafauna/bubblegum/hallucination/Life()
|
||||
return
|
||||
|
||||
/mob/living/simple_animal/hostile/megafauna/bubblegum/proc/blood_spray()
|
||||
visible_message("<span class='danger'>[src] sprays a stream of gore!</span>")
|
||||
var/range = 6 + round(anger_modifier * 0.4)
|
||||
var/turf/previousturf = get_turf(src)
|
||||
var/turf/J = previousturf
|
||||
var/targetdir = get_dir(src, target)
|
||||
if(target.loc == loc)
|
||||
targetdir = dir
|
||||
face_atom(target)
|
||||
new /obj/effect/decal/cleanable/blood/bubblegum(J)
|
||||
for(var/i in 1 to range)
|
||||
J = get_step(previousturf, targetdir)
|
||||
new /obj/effect/temp_visual/dir_setting/bloodsplatter(previousturf, get_dir(previousturf, J))
|
||||
playsound(previousturf,'sound/effects/splat.ogg', 100, 1, -1)
|
||||
if(!J || !previousturf.CanAtmosPass(J))
|
||||
break
|
||||
new /obj/effect/decal/cleanable/blood/bubblegum(J)
|
||||
previousturf = J
|
||||
sleep(1)
|
||||
/mob/living/simple_animal/hostile/megafauna/bubblegum/hallucination/adjustBruteLoss(amount, updating_health = TRUE)
|
||||
return
|
||||
|
||||
/obj/effect/decal/cleanable/blood/bubblegum
|
||||
amount = 0
|
||||
/mob/living/simple_animal/hostile/megafauna/bubblegum/hallucination/OpenFire()
|
||||
return
|
||||
|
||||
/obj/effect/decal/cleanable/blood/bubblegum/can_bloodcrawl_in()
|
||||
return TRUE
|
||||
/mob/living/simple_animal/hostile/megafauna/bubblegum/hallucination/AttackingTarget()
|
||||
return
|
||||
|
||||
/mob/living/simple_animal/hostile/megafauna/bubblegum/proc/slaughterlings()
|
||||
visible_message("<span class='danger'>[src] summons a shoal of slaughterlings!</span>")
|
||||
var/max_amount = 6
|
||||
for(var/H in get_pools(get_turf(src), 1))
|
||||
if(!max_amount)
|
||||
break
|
||||
max_amount--
|
||||
var/obj/effect/decal/cleanable/blood/B = H
|
||||
new /mob/living/simple_animal/hostile/asteroid/hivelordbrood/blood/slaughter(B.loc)
|
||||
return max_amount
|
||||
|
||||
/mob/living/simple_animal/hostile/asteroid/hivelordbrood/blood/slaughter
|
||||
name = "slaughterling"
|
||||
desc = "Though not yet strong enough to create a true physical form, it's nonetheless determined to murder you."
|
||||
density = 0
|
||||
faction = list("mining", "boss")
|
||||
weather_immunities = list("lava","ash")
|
||||
|
||||
/mob/living/simple_animal/hostile/asteroid/hivelordbrood/blood/slaughter/CanPass(atom/movable/mover, turf/target, height = 0)
|
||||
if(istype(mover, /mob/living/simple_animal/hostile/megafauna/bubblegum))
|
||||
return 1
|
||||
return 0
|
||||
/mob/living/simple_animal/hostile/megafauna/bubblegum/hallucination/try_bloodattack()
|
||||
return
|
||||
@@ -1,4 +1,3 @@
|
||||
|
||||
/*
|
||||
|
||||
COLOSSUS
|
||||
@@ -31,35 +30,74 @@ Difficulty: Very Hard
|
||||
attack_sound = 'sound/magic/ratvar_attack.ogg'
|
||||
icon_state = "eva"
|
||||
icon_living = "eva"
|
||||
icon_dead = "dragon_dead"
|
||||
icon_dead = ""
|
||||
friendly = "stares down"
|
||||
icon = 'icons/mob/lavaland/96x96megafauna.dmi'
|
||||
speak_emote = list("roars")
|
||||
armour_penetration = 40
|
||||
melee_damage_lower = 40
|
||||
melee_damage_upper = 40
|
||||
speed = 1
|
||||
speed = 10
|
||||
move_to_delay = 10
|
||||
ranged = 1
|
||||
ranged = TRUE
|
||||
pixel_x = -32
|
||||
del_on_death = 1
|
||||
del_on_death = TRUE
|
||||
internal_type = /obj/item/gps/internal/colossus
|
||||
medal_type = BOSS_MEDAL_COLOSSUS
|
||||
score_type = COLOSSUS_SCORE
|
||||
crusher_loot = list(/obj/structure/closet/crate/necropolis/colossus/crusher)
|
||||
loot = list(/obj/structure/closet/crate/necropolis/colossus)
|
||||
butcher_results = list(/obj/item/stack/ore/diamond = 5, /obj/item/stack/sheet/sinew = 5, /obj/item/stack/sheet/animalhide/ashdrake = 10, /obj/item/stack/sheet/bone = 30)
|
||||
deathmessage = "disintegrates, leaving a glowing core in its wake."
|
||||
death_sound = 'sound/misc/demon_dies.ogg'
|
||||
attack_action_types = list(/datum/action/innate/megafauna_attack/spiral_attack,
|
||||
/datum/action/innate/megafauna_attack/aoe_attack,
|
||||
/datum/action/innate/megafauna_attack/shotgun,
|
||||
/datum/action/innate/megafauna_attack/alternating_cardinals)
|
||||
|
||||
/mob/living/simple_animal/hostile/megafauna/colossus/devour(mob/living/L)
|
||||
visible_message("<span class='colossus'>[src] disintegrates [L]!</span>")
|
||||
L.dust()
|
||||
/datum/action/innate/megafauna_attack/spiral_attack
|
||||
name = "Spiral Shots"
|
||||
icon_icon = 'icons/mob/actions/actions.dmi'
|
||||
button_icon_state = "sniper_zoom"
|
||||
chosen_message = "<span class='colossus'>You are now firing in a spiral.</span>"
|
||||
chosen_attack_num = 1
|
||||
|
||||
/datum/action/innate/megafauna_attack/aoe_attack
|
||||
name = "All Directions"
|
||||
icon_icon = 'icons/effects/effects.dmi'
|
||||
button_icon_state = "at_shield2"
|
||||
chosen_message = "<span class='colossus'>You are now firing in all directions.</span>"
|
||||
chosen_attack_num = 2
|
||||
|
||||
/datum/action/innate/megafauna_attack/shotgun
|
||||
name = "Shotgun Fire"
|
||||
icon_icon = 'icons/obj/guns/projectile.dmi'
|
||||
button_icon_state = "shotgun"
|
||||
chosen_message = "<span class='colossus'>You are now firing shotgun shots where you aim.</span>"
|
||||
chosen_attack_num = 3
|
||||
|
||||
/datum/action/innate/megafauna_attack/alternating_cardinals
|
||||
name = "Alternating Shots"
|
||||
icon_icon = 'icons/obj/guns/projectile.dmi'
|
||||
button_icon_state = "pistol"
|
||||
chosen_message = "<span class='colossus'>You are now firing in alternating cardinal directions.</span>"
|
||||
chosen_attack_num = 4
|
||||
|
||||
/mob/living/simple_animal/hostile/megafauna/colossus/OpenFire()
|
||||
anger_modifier = Clamp(((maxHealth - health)/50),0,20)
|
||||
ranged_cooldown = world.time + 120
|
||||
|
||||
if(client)
|
||||
switch(chosen_attack)
|
||||
if(1)
|
||||
select_spiral_attack()
|
||||
if(2)
|
||||
random_shots()
|
||||
if(3)
|
||||
blast()
|
||||
if(4)
|
||||
alternating_dir_shots()
|
||||
return
|
||||
|
||||
if(enrage(target))
|
||||
if(move_to_delay == initial(move_to_delay))
|
||||
visible_message("<span class='colossus'>\"<b>You can't dodge.</b>\"</span>")
|
||||
@@ -72,26 +110,111 @@ Difficulty: Very Hard
|
||||
move_to_delay = initial(move_to_delay)
|
||||
|
||||
if(prob(20+anger_modifier)) //Major attack
|
||||
telegraph()
|
||||
|
||||
if(health < maxHealth/3)
|
||||
double_spiral()
|
||||
else
|
||||
visible_message("<span class='colossus'>\"<b>Judgement.</b>\"</span>")
|
||||
spawn(0)
|
||||
spiral_shoot(rand(0, 1))
|
||||
|
||||
select_spiral_attack()
|
||||
else if(prob(20))
|
||||
ranged_cooldown = world.time + 30
|
||||
random_shots()
|
||||
else
|
||||
if(prob(70))
|
||||
ranged_cooldown = world.time + 20
|
||||
blast()
|
||||
else
|
||||
ranged_cooldown = world.time + 40
|
||||
spawn(0)
|
||||
alternating_dir_shots()
|
||||
alternating_dir_shots()
|
||||
|
||||
/mob/living/simple_animal/hostile/megafauna/colossus/proc/enrage(mob/living/L)
|
||||
if(ishuman(L))
|
||||
var/mob/living/carbon/human/H = L
|
||||
if(H.martial_art && prob(H.martial_art.deflection_chance))
|
||||
. = TRUE
|
||||
|
||||
/mob/living/simple_animal/hostile/megafauna/colossus/proc/alternating_dir_shots()
|
||||
ranged_cooldown = world.time + 40
|
||||
dir_shots(diagonals)
|
||||
SLEEP_CHECK_DEATH(10)
|
||||
dir_shots(cardinal)
|
||||
SLEEP_CHECK_DEATH(10)
|
||||
dir_shots(diagonals)
|
||||
SLEEP_CHECK_DEATH(10)
|
||||
dir_shots(cardinal)
|
||||
|
||||
/mob/living/simple_animal/hostile/megafauna/colossus/proc/select_spiral_attack()
|
||||
telegraph()
|
||||
if(health < maxHealth/3)
|
||||
return double_spiral()
|
||||
visible_message("<span class='colossus'>\"<b>Judgement.</b>\"</span>")
|
||||
return spiral_shoot()
|
||||
|
||||
/mob/living/simple_animal/hostile/megafauna/colossus/proc/double_spiral()
|
||||
visible_message("<span class='colossus'>\"<b>Die.</b>\"</span>")
|
||||
|
||||
SLEEP_CHECK_DEATH(10)
|
||||
INVOKE_ASYNC(src, .proc/spiral_shoot, FALSE)
|
||||
INVOKE_ASYNC(src, .proc/spiral_shoot, TRUE)
|
||||
|
||||
/mob/living/simple_animal/hostile/megafauna/colossus/proc/spiral_shoot(negative = pick(TRUE, FALSE), counter_start = 8)
|
||||
var/turf/start_turf = get_step(src, pick(alldirs))
|
||||
var/counter = counter_start
|
||||
for(var/i in 1 to 80)
|
||||
if(negative)
|
||||
counter--
|
||||
else
|
||||
counter++
|
||||
if(counter > 16)
|
||||
counter = 1
|
||||
if(counter < 1)
|
||||
counter = 16
|
||||
shoot_projectile(start_turf, counter * 22.5)
|
||||
playsound(get_turf(src), 'sound/magic/clockwork/invoke_general.ogg', 20, TRUE)
|
||||
SLEEP_CHECK_DEATH(1)
|
||||
|
||||
/mob/living/simple_animal/hostile/megafauna/colossus/proc/shoot_projectile(turf/marker, set_angle)
|
||||
if(!isnum(set_angle) && (!marker || marker == loc))
|
||||
return
|
||||
var/turf/startloc = get_turf(src)
|
||||
var/obj/item/projectile/P = new /obj/item/projectile/colossus(startloc)
|
||||
P.preparePixelProjectile(marker, marker, startloc)
|
||||
P.firer = src
|
||||
if(target)
|
||||
P.original = target
|
||||
P.fire(set_angle)
|
||||
|
||||
/mob/living/simple_animal/hostile/megafauna/colossus/proc/random_shots()
|
||||
ranged_cooldown = world.time + 30
|
||||
var/turf/U = get_turf(src)
|
||||
playsound(U, 'sound/magic/clockwork/invoke_general.ogg', 300, TRUE, 5)
|
||||
for(var/T in RANGE_TURFS(12, U) - U)
|
||||
if(prob(5))
|
||||
shoot_projectile(T)
|
||||
|
||||
/mob/living/simple_animal/hostile/megafauna/colossus/proc/blast(set_angle)
|
||||
ranged_cooldown = world.time + 20
|
||||
var/turf/target_turf = get_turf(target)
|
||||
playsound(src, 'sound/magic/clockwork/invoke_general.ogg', 200, TRUE, 2)
|
||||
newtonian_move(get_dir(target_turf, src))
|
||||
var/angle_to_target = Get_Angle(src, target_turf)
|
||||
if(isnum(set_angle))
|
||||
angle_to_target = set_angle
|
||||
var/static/list/colossus_shotgun_shot_angles = list(12.5, 7.5, 2.5, -2.5, -7.5, -12.5)
|
||||
for(var/i in colossus_shotgun_shot_angles)
|
||||
shoot_projectile(target_turf, angle_to_target + i)
|
||||
|
||||
/mob/living/simple_animal/hostile/megafauna/colossus/proc/dir_shots(list/dirs)
|
||||
if(!islist(dirs))
|
||||
dirs = alldirs.Copy()
|
||||
playsound(src, 'sound/magic/clockwork/invoke_general.ogg', 200, TRUE, 2)
|
||||
for(var/d in dirs)
|
||||
var/turf/E = get_step(src, d)
|
||||
shoot_projectile(E)
|
||||
|
||||
/mob/living/simple_animal/hostile/megafauna/colossus/proc/telegraph()
|
||||
for(var/mob/M in range(10,src))
|
||||
if(M.client)
|
||||
flash_color(M.client, "#C80000", 1)
|
||||
shake_camera(M, 4, 3)
|
||||
playsound(src, 'sound/magic/narsie_attack.ogg', 200, TRUE)
|
||||
|
||||
|
||||
/mob/living/simple_animal/hostile/megafauna/colossus/devour(mob/living/L)
|
||||
visible_message("<span class='colossus'>[src] disintegrates [L]!</span>")
|
||||
L.dust()
|
||||
|
||||
/obj/effect/temp_visual/at_shield
|
||||
name = "anti-toolbox field"
|
||||
@@ -99,15 +222,14 @@ Difficulty: Very Hard
|
||||
icon = 'icons/effects/effects.dmi'
|
||||
icon_state = "at_shield2"
|
||||
layer = FLY_LAYER
|
||||
luminosity = 2
|
||||
light_range = 2
|
||||
duration = 8
|
||||
var/target
|
||||
|
||||
/obj/effect/temp_visual/at_shield/New(new_loc, new_target)
|
||||
..()
|
||||
/obj/effect/temp_visual/at_shield/Initialize(mapload, new_target)
|
||||
. = ..()
|
||||
target = new_target
|
||||
spawn(0)
|
||||
orbit(target, 0, FALSE, 0, 0, FALSE, TRUE)
|
||||
INVOKE_ASYNC(src, /atom/movable/proc/orbit, target, 0, FALSE, 0, 0, FALSE, TRUE)
|
||||
|
||||
/mob/living/simple_animal/hostile/megafauna/colossus/bullet_act(obj/item/projectile/P)
|
||||
if(!stat)
|
||||
@@ -117,126 +239,7 @@ Difficulty: Very Hard
|
||||
|
||||
var/random_y = rand(0, 72)
|
||||
AT.pixel_y += random_y
|
||||
..()
|
||||
|
||||
/mob/living/simple_animal/hostile/megafauna/colossus/proc/enrage(mob/living/L)
|
||||
if(ishuman(L))
|
||||
var/mob/living/carbon/human/H = L
|
||||
if(H.martial_art && prob(H.martial_art.deflection_chance))
|
||||
. = TRUE
|
||||
|
||||
/mob/living/simple_animal/hostile/megafauna/colossus/proc/alternating_dir_shots()
|
||||
dir_shots(diagonals)
|
||||
sleep(10)
|
||||
dir_shots(cardinal)
|
||||
sleep(10)
|
||||
dir_shots(diagonals)
|
||||
sleep(10)
|
||||
dir_shots(cardinal)
|
||||
|
||||
/mob/living/simple_animal/hostile/megafauna/colossus/proc/double_spiral()
|
||||
visible_message("<span class='colossus'>\"<b>Die.</b>\"</span>")
|
||||
|
||||
sleep(10)
|
||||
spawn(0)
|
||||
spiral_shoot()
|
||||
spawn(0)
|
||||
spiral_shoot(1)
|
||||
|
||||
/mob/living/simple_animal/hostile/megafauna/colossus/proc/spiral_shoot(negative = 0, counter_start = 1)
|
||||
var/counter = counter_start
|
||||
var/turf/marker
|
||||
for(var/i in 1 to 80)
|
||||
switch(counter)
|
||||
if(1)
|
||||
marker = locate(x, y - 2, z)
|
||||
if(2)
|
||||
marker = locate(x - 1, y - 2, z)
|
||||
if(3)
|
||||
marker = locate(x - 2, y - 2, z)
|
||||
if(4)
|
||||
marker = locate(x - 2, y - 1, z)
|
||||
if(5)
|
||||
marker = locate(x - 2, y, z)
|
||||
if(6)
|
||||
marker = locate(x - 2, y + 1, z)
|
||||
if(7)
|
||||
marker = locate(x - 2, y + 2, z)
|
||||
if(8)
|
||||
marker = locate(x - 1, y + 2, z)
|
||||
if(9)
|
||||
marker = locate(x, y + 2, z)
|
||||
if(10)
|
||||
marker = locate(x + 1, y + 2, z)
|
||||
if(11)
|
||||
marker = locate(x + 2, y + 2, z)
|
||||
if(12)
|
||||
marker = locate(x + 2, y + 1, z)
|
||||
if(13)
|
||||
marker = locate(x + 2, y, z)
|
||||
if(14)
|
||||
marker = locate(x + 2, y - 1, z)
|
||||
if(15)
|
||||
marker = locate(x + 2, y - 2, z)
|
||||
if(16)
|
||||
marker = locate(x + 1, y - 2, z)
|
||||
|
||||
if(negative)
|
||||
counter--
|
||||
else
|
||||
counter++
|
||||
if(counter > 16)
|
||||
counter = 1
|
||||
if(counter < 1)
|
||||
counter = 16
|
||||
shoot_projectile(marker)
|
||||
playsound(get_turf(src), 'sound/magic/invoke_general.ogg', 20, 1)
|
||||
sleep(1)
|
||||
|
||||
/mob/living/simple_animal/hostile/megafauna/colossus/proc/shoot_projectile(turf/marker)
|
||||
if(!marker || marker == loc)
|
||||
return
|
||||
var/turf/startloc = get_turf(src)
|
||||
var/obj/item/projectile/P = new /obj/item/projectile/colossus(startloc)
|
||||
P.current = startloc
|
||||
P.starting = startloc
|
||||
P.firer = src
|
||||
P.yo = marker.y - startloc.y
|
||||
P.xo = marker.x - startloc.x
|
||||
if(target)
|
||||
P.original = target
|
||||
else
|
||||
P.original = marker
|
||||
P.fire()
|
||||
|
||||
/mob/living/simple_animal/hostile/megafauna/colossus/proc/random_shots()
|
||||
var/turf/U = get_turf(src)
|
||||
playsound(U, 'sound/magic/invoke_general.ogg', 300, 1, 5)
|
||||
for(var/T in RANGE_TURFS(12, U) - U)
|
||||
if(prob(5))
|
||||
shoot_projectile(T)
|
||||
|
||||
/mob/living/simple_animal/hostile/megafauna/colossus/proc/blast()
|
||||
playsound(get_turf(src), 'sound/magic/invoke_general.ogg', 200, 1, 2)
|
||||
var/turf/T = get_turf(target)
|
||||
newtonian_move(get_dir(T, targets_from))
|
||||
for(var/turf/turf in range(1, T))
|
||||
shoot_projectile(turf)
|
||||
|
||||
/mob/living/simple_animal/hostile/megafauna/colossus/proc/dir_shots(list/dirs)
|
||||
if(!islist(dirs))
|
||||
dirs = alldirs.Copy()
|
||||
playsound(get_turf(src), 'sound/magic/invoke_general.ogg', 200, 1, 2)
|
||||
for(var/d in dirs)
|
||||
var/turf/E = get_step(src, d)
|
||||
shoot_projectile(E)
|
||||
|
||||
/mob/living/simple_animal/hostile/megafauna/colossus/proc/telegraph()
|
||||
for(var/mob/M in range(10,src))
|
||||
if(M.client)
|
||||
flash_color(M.client, rgb(200, 0, 0), 1)
|
||||
shake_camera(M, 4, 3)
|
||||
playsound(get_turf(src),'sound/magic/narsie_attack.ogg', 200, 1)
|
||||
return ..()
|
||||
|
||||
/obj/item/projectile/colossus
|
||||
name ="death bolt"
|
||||
|
||||
@@ -1,3 +1,9 @@
|
||||
#define DRAKE_SWOOP_HEIGHT 270 //how high up drakes go, in pixels
|
||||
#define DRAKE_SWOOP_DIRECTION_CHANGE_RANGE 5 //the range our x has to be within to not change the direction we slam from
|
||||
|
||||
#define SWOOP_DAMAGEABLE 1
|
||||
#define SWOOP_INVULNERABLE 2
|
||||
|
||||
/*
|
||||
|
||||
ASH DRAKE
|
||||
@@ -6,10 +12,11 @@ Ash drakes spawn randomly wherever a lavaland creature is able to spawn. They ar
|
||||
|
||||
It acts as a melee creature, chasing down and attacking its target while also using different attacks to augment its power that increase as it takes damage.
|
||||
|
||||
Whenever possible, the drake will breathe fire in the four cardinal directions, igniting and heavily damaging anything caught in the blast.
|
||||
It also often causes fire to rain from the sky - many nearby turfs will flash red as a fireball crashes into them, dealing damage to anything on the turfs.
|
||||
The drake also utilizes its wings to fly into the sky and crash down onto a specified point. Anything on this point takes tremendous damage.
|
||||
Whenever possible, the drake will breathe fire directly at it's target, igniting and heavily damaging anything caught in the blast.
|
||||
It also often causes lava to pool from the ground around you - many nearby turfs will temporarily turn into lava, dealing damage to anything on the turfs.
|
||||
The drake also utilizes its wings to fly into the sky, flying after its target and attempting to slam down on them. Anything near when it slams down takes huge damage.
|
||||
- Sometimes it will chain these swooping attacks over and over, making swiftness a necessity.
|
||||
- Sometimes, it will encase its target in an arena of lava
|
||||
|
||||
When an ash drake dies, it leaves behind a chest that can contain four things:
|
||||
1. A spectral blade that allows its wielder to call ghosts to it, enhancing its power
|
||||
@@ -39,31 +46,358 @@ Difficulty: Medium
|
||||
armour_penetration = 40
|
||||
melee_damage_lower = 40
|
||||
melee_damage_upper = 40
|
||||
speed = 1
|
||||
move_to_delay = 10
|
||||
ranged = 1
|
||||
speed = 5
|
||||
move_to_delay = 5
|
||||
ranged = TRUE
|
||||
pixel_x = -16
|
||||
crusher_loot = list(/obj/structure/closet/crate/necropolis/dragon/crusher)
|
||||
loot = list(/obj/structure/closet/crate/necropolis/dragon)
|
||||
butcher_results = list(/obj/item/stack/ore/diamond = 5, /obj/item/stack/sheet/sinew = 5, /obj/item/stack/sheet/animalhide/ashdrake = 10, /obj/item/stack/sheet/bone = 30)
|
||||
var/swooping = 0
|
||||
var/swoop_cooldown = 0
|
||||
var/swooping = NONE
|
||||
var/player_cooldown = 0
|
||||
internal_type = /obj/item/gps/internal/dragon
|
||||
medal_type = BOSS_MEDAL_DRAKE
|
||||
score_type = DRAKE_SCORE
|
||||
deathmessage = "collapses into a pile of bones, its flesh sloughing away."
|
||||
death_sound = 'sound/misc/demon_dies.ogg'
|
||||
attack_action_types = list(/datum/action/innate/megafauna_attack/fire_cone,
|
||||
/datum/action/innate/megafauna_attack/fire_cone_meteors,
|
||||
/datum/action/innate/megafauna_attack/mass_fire,
|
||||
/datum/action/innate/megafauna_attack/lava_swoop)
|
||||
|
||||
/datum/action/innate/megafauna_attack/fire_cone
|
||||
name = "Fire Cone"
|
||||
icon_icon = 'icons/obj/wizard.dmi'
|
||||
button_icon_state = "fireball"
|
||||
chosen_message = "<span class='colossus'>You are now shooting fire at your target.</span>"
|
||||
chosen_attack_num = 1
|
||||
|
||||
/datum/action/innate/megafauna_attack/fire_cone_meteors
|
||||
name = "Fire Cone With Meteors"
|
||||
icon_icon = 'icons/mob/actions/actions.dmi'
|
||||
button_icon_state = "sniper_zoom"
|
||||
chosen_message = "<span class='colossus'>You are now shooting fire at your target and raining fire around you.</span>"
|
||||
chosen_attack_num = 2
|
||||
|
||||
/datum/action/innate/megafauna_attack/mass_fire
|
||||
name = "Mass Fire Attack"
|
||||
icon_icon = 'icons/effects/fire.dmi'
|
||||
button_icon_state = "1"
|
||||
chosen_message = "<span class='colossus'>You are now shooting mass fire at your target.</span>"
|
||||
chosen_attack_num = 3
|
||||
|
||||
/datum/action/innate/megafauna_attack/lava_swoop
|
||||
name = "Lava Swoop"
|
||||
icon_icon = 'icons/effects/effects.dmi'
|
||||
button_icon_state = "lavastaff_warn"
|
||||
chosen_message = "<span class='colossus'>You are now swooping and raining lava at your target.</span>"
|
||||
chosen_attack_num = 4
|
||||
|
||||
/obj/item/gps/internal/dragon
|
||||
icon_state = null
|
||||
gpstag = "Fiery Signal"
|
||||
desc = "Here there be dragons."
|
||||
invisibility = 100
|
||||
|
||||
/mob/living/simple_animal/hostile/megafauna/dragon/OpenFire()
|
||||
if(swooping)
|
||||
return
|
||||
|
||||
anger_modifier = Clamp(((maxHealth - health)/50),0,20)
|
||||
ranged_cooldown = world.time + ranged_cooldown_time
|
||||
|
||||
if(client)
|
||||
switch(chosen_attack)
|
||||
if(1)
|
||||
fire_cone(meteors = FALSE)
|
||||
if(2)
|
||||
fire_cone()
|
||||
if(3)
|
||||
mass_fire()
|
||||
if(4)
|
||||
lava_swoop()
|
||||
return
|
||||
|
||||
if(prob(15 + anger_modifier))
|
||||
lava_swoop()
|
||||
|
||||
else if(prob(10+anger_modifier))
|
||||
shoot_fire_attack()
|
||||
else
|
||||
fire_cone()
|
||||
|
||||
/mob/living/simple_animal/hostile/megafauna/dragon/proc/shoot_fire_attack()
|
||||
if(health < maxHealth*0.5)
|
||||
mass_fire()
|
||||
else
|
||||
fire_cone()
|
||||
|
||||
/mob/living/simple_animal/hostile/megafauna/dragon/proc/fire_rain()
|
||||
if(!target)
|
||||
return
|
||||
target.visible_message("<span class='boldwarning'>Fire rains from the sky!</span>")
|
||||
for(var/turf/turf in range(9,get_turf(target)))
|
||||
if(prob(11))
|
||||
new /obj/effect/temp_visual/target(turf)
|
||||
|
||||
/mob/living/simple_animal/hostile/megafauna/dragon/proc/lava_pools(var/amount, var/delay = 0.8)
|
||||
if(!target)
|
||||
return
|
||||
target.visible_message("<span class='boldwarning'>Lava starts to pool up around you!</span>")
|
||||
while(amount > 0)
|
||||
if(QDELETED(target))
|
||||
break
|
||||
var/turf/T = pick(RANGE_TURFS(1, target))
|
||||
new /obj/effect/temp_visual/lava_warning(T, 60) // longer reset time for the lava
|
||||
amount--
|
||||
SLEEP_CHECK_DEATH(delay)
|
||||
|
||||
/mob/living/simple_animal/hostile/megafauna/dragon/proc/lava_swoop(var/amount = 30)
|
||||
if(health < maxHealth * 0.5)
|
||||
return swoop_attack(lava_arena = TRUE, swoop_cooldown = 60)
|
||||
INVOKE_ASYNC(src, .proc/lava_pools, amount)
|
||||
swoop_attack(FALSE, target, 1000) // longer cooldown until it gets reset below
|
||||
SLEEP_CHECK_DEATH(0)
|
||||
fire_cone()
|
||||
if(health < maxHealth*0.5)
|
||||
SLEEP_CHECK_DEATH(10)
|
||||
fire_cone()
|
||||
SLEEP_CHECK_DEATH(10)
|
||||
fire_cone()
|
||||
SetRecoveryTime(40)
|
||||
|
||||
/mob/living/simple_animal/hostile/megafauna/dragon/proc/mass_fire(var/spiral_count = 12, var/range = 15, var/times = 3)
|
||||
SLEEP_CHECK_DEATH(0)
|
||||
for(var/i = 1 to times)
|
||||
SetRecoveryTime(50)
|
||||
playsound(get_turf(src),'sound/magic/fireball.ogg', 200, TRUE)
|
||||
var/increment = 360 / spiral_count
|
||||
for(var/j = 1 to spiral_count)
|
||||
var/list/turfs = line_target(j * increment + i * increment / 2, range, src)
|
||||
INVOKE_ASYNC(src, .proc/fire_line, turfs)
|
||||
SLEEP_CHECK_DEATH(25)
|
||||
SetRecoveryTime(30)
|
||||
|
||||
/mob/living/simple_animal/hostile/megafauna/dragon/proc/lava_arena()
|
||||
if(!target)
|
||||
return
|
||||
target.visible_message("<span class='boldwarning'>[src] encases you in an arena of fire!</span>")
|
||||
var/amount = 3
|
||||
var/turf/center = get_turf(target)
|
||||
var/list/walled = RANGE_TURFS(3, center) - RANGE_TURFS(2, center)
|
||||
var/list/drakewalls = list()
|
||||
for(var/turf/T in walled)
|
||||
drakewalls += new /obj/effect/temp_visual/drakewall(T) // no people with lava immunity can just run away from the attack for free
|
||||
var/list/indestructible_turfs = list()
|
||||
for(var/turf/T in RANGE_TURFS(2, center))
|
||||
if(istype(T, /turf/simulated/floor/indestructible))
|
||||
continue
|
||||
if(!istype(T, /turf/simulated/wall/indestructible))
|
||||
T.ChangeTurf(/turf/simulated/floor/plating/asteroid/basalt/lava_land_surface)
|
||||
else
|
||||
indestructible_turfs += T
|
||||
SLEEP_CHECK_DEATH(10) // give them a bit of time to realize what attack is actually happening
|
||||
|
||||
var/list/turfs = RANGE_TURFS(2, center)
|
||||
while(amount > 0)
|
||||
var/list/empty = indestructible_turfs.Copy() // can't place safe turfs on turfs that weren't changed to be open
|
||||
var/any_attack = 0
|
||||
for(var/turf/T in turfs)
|
||||
for(var/mob/living/L in T.contents)
|
||||
if(L.client)
|
||||
empty += pick(((RANGE_TURFS(2, L) - RANGE_TURFS(1, L)) & turfs) - empty) // picks a turf within 2 of the creature not outside or in the shield
|
||||
any_attack = 1
|
||||
for(var/obj/mecha/M in T.contents)
|
||||
empty += pick(((RANGE_TURFS(2, M) - RANGE_TURFS(1, M)) & turfs) - empty)
|
||||
any_attack = 1
|
||||
if(!any_attack)
|
||||
for(var/obj/effect/temp_visual/drakewall/D in drakewalls)
|
||||
qdel(D)
|
||||
return 0 // nothing to attack in the arena time for enraged attack if we still have a target
|
||||
for(var/turf/T in turfs)
|
||||
if(!(T in empty))
|
||||
new /obj/effect/temp_visual/lava_warning(T)
|
||||
else if(!istype(T, /turf/simulated/wall/indestructible))
|
||||
new /obj/effect/temp_visual/lava_safe(T)
|
||||
amount--
|
||||
SLEEP_CHECK_DEATH(24)
|
||||
return 1 // attack finished completely
|
||||
|
||||
/mob/living/simple_animal/hostile/megafauna/dragon/proc/arena_escape_enrage() // you ran somehow / teleported away from my arena attack now i'm mad fucker
|
||||
SLEEP_CHECK_DEATH(0)
|
||||
SetRecoveryTime(80)
|
||||
visible_message("<span class='boldwarning'>[src] starts to glow vibrantly as its wounds close up!</span>")
|
||||
adjustBruteLoss(-250) // yeah you're gonna pay for that, don't run nerd
|
||||
add_atom_colour(rgb(255, 255, 0), TEMPORARY_COLOUR_PRIORITY)
|
||||
move_to_delay = move_to_delay / 2
|
||||
light_range = 10
|
||||
SLEEP_CHECK_DEATH(10) // run.
|
||||
mass_fire(20, 15, 3)
|
||||
move_to_delay = initial(move_to_delay)
|
||||
remove_atom_colour(TEMPORARY_COLOUR_PRIORITY)
|
||||
light_range = initial(light_range)
|
||||
|
||||
/mob/living/simple_animal/hostile/megafauna/dragon/proc/fire_cone(var/atom/at = target, var/meteors = TRUE)
|
||||
playsound(get_turf(src),'sound/magic/fireball.ogg', 200, TRUE)
|
||||
SLEEP_CHECK_DEATH(0)
|
||||
if(prob(50) && meteors)
|
||||
INVOKE_ASYNC(src, .proc/fire_rain)
|
||||
var/range = 15
|
||||
var/list/turfs = list()
|
||||
turfs = line_target(-40, range, at)
|
||||
INVOKE_ASYNC(src, .proc/fire_line, turfs)
|
||||
turfs = line_target(0, range, at)
|
||||
INVOKE_ASYNC(src, .proc/fire_line, turfs)
|
||||
turfs = line_target(40, range, at)
|
||||
INVOKE_ASYNC(src, .proc/fire_line, turfs)
|
||||
|
||||
/mob/living/simple_animal/hostile/megafauna/dragon/proc/line_target(var/offset, var/range, var/atom/at = target)
|
||||
if(!at)
|
||||
return
|
||||
var/angle = Atan2(at.x - src.x, at.y - src.y) + offset
|
||||
var/turf/T = get_turf(src)
|
||||
for(var/i in 1 to range)
|
||||
var/turf/check = locate(src.x + cos(angle) * i, src.y + sin(angle) * i, src.z)
|
||||
if(!check)
|
||||
break
|
||||
T = check
|
||||
return (getline(src, T) - get_turf(src))
|
||||
|
||||
/mob/living/simple_animal/hostile/megafauna/dragon/proc/fire_line(var/list/turfs)
|
||||
SLEEP_CHECK_DEATH(0)
|
||||
dragon_fire_line(src, turfs)
|
||||
|
||||
//fire line keeps going even if dragon is deleted
|
||||
/proc/dragon_fire_line(var/source, var/list/turfs)
|
||||
var/list/hit_list = list()
|
||||
for(var/turf/T in turfs)
|
||||
if(T.density)
|
||||
break
|
||||
new /obj/effect/hotspot(T)
|
||||
T.hotspot_expose(700,50,1)
|
||||
for(var/mob/living/L in T.contents)
|
||||
if(L in hit_list || L == source)
|
||||
continue
|
||||
hit_list += L
|
||||
L.adjustFireLoss(20)
|
||||
to_chat(L, "<span class='userdanger'>You're hit by [source]'s fire breath!</span>")
|
||||
|
||||
// deals damage to mechs
|
||||
for(var/obj/mecha/M in T.contents)
|
||||
if(M in hit_list)
|
||||
continue
|
||||
hit_list += M
|
||||
M.take_damage(45, BRUTE, "melee", 1)
|
||||
sleep(1.5)
|
||||
|
||||
/mob/living/simple_animal/hostile/megafauna/dragon/proc/swoop_attack(lava_arena = FALSE, atom/movable/manual_target, var/swoop_cooldown = 30)
|
||||
if(stat || swooping)
|
||||
return
|
||||
if(manual_target)
|
||||
target = manual_target
|
||||
if(!target)
|
||||
return
|
||||
stop_automated_movement = TRUE
|
||||
swooping |= SWOOP_DAMAGEABLE
|
||||
density = FALSE
|
||||
icon_state = "shadow"
|
||||
visible_message("<span class='boldwarning'>[src] swoops up high!</span>")
|
||||
|
||||
var/negative
|
||||
var/initial_x = x
|
||||
if(target.x < initial_x) //if the target's x is lower than ours, swoop to the left
|
||||
negative = TRUE
|
||||
else if(target.x > initial_x)
|
||||
negative = FALSE
|
||||
else if(target.x == initial_x) //if their x is the same, pick a direction
|
||||
negative = prob(50)
|
||||
var/obj/effect/temp_visual/dragon_flight/F = new /obj/effect/temp_visual/dragon_flight(loc, negative)
|
||||
|
||||
negative = !negative //invert it for the swoop down later
|
||||
|
||||
var/oldtransform = transform
|
||||
alpha = 255
|
||||
animate(src, alpha = 204, transform = matrix()*0.9, time = 3, easing = BOUNCE_EASING)
|
||||
for(var/i in 1 to 3)
|
||||
sleep(1)
|
||||
if(QDELETED(src) || stat == DEAD) //we got hit and died, rip us
|
||||
qdel(F)
|
||||
if(stat == DEAD)
|
||||
swooping &= ~SWOOP_DAMAGEABLE
|
||||
animate(src, alpha = 255, transform = oldtransform, time = 0, flags = ANIMATION_END_NOW) //reset immediately
|
||||
return
|
||||
animate(src, alpha = 100, transform = matrix()*0.7, time = 7)
|
||||
swooping |= SWOOP_INVULNERABLE
|
||||
mouse_opacity = MOUSE_OPACITY_TRANSPARENT
|
||||
SLEEP_CHECK_DEATH(7)
|
||||
|
||||
while(target && loc != get_turf(target))
|
||||
forceMove(get_step(src, get_dir(src, target)))
|
||||
SLEEP_CHECK_DEATH(0.5)
|
||||
|
||||
// Ash drake flies onto its target and rains fire down upon them
|
||||
var/descentTime = 10
|
||||
var/lava_success = TRUE
|
||||
if(lava_arena)
|
||||
lava_success = lava_arena()
|
||||
|
||||
|
||||
//ensure swoop direction continuity.
|
||||
if(negative)
|
||||
if(IsInRange(x, initial_x + 1, initial_x + DRAKE_SWOOP_DIRECTION_CHANGE_RANGE))
|
||||
negative = FALSE
|
||||
else
|
||||
if(IsInRange(x, initial_x - DRAKE_SWOOP_DIRECTION_CHANGE_RANGE, initial_x - 1))
|
||||
negative = TRUE
|
||||
new /obj/effect/temp_visual/dragon_flight/end(loc, negative)
|
||||
new /obj/effect/temp_visual/dragon_swoop(loc)
|
||||
animate(src, alpha = 255, transform = oldtransform, descentTime)
|
||||
SLEEP_CHECK_DEATH(descentTime)
|
||||
swooping &= ~SWOOP_INVULNERABLE
|
||||
mouse_opacity = initial(mouse_opacity)
|
||||
icon_state = "dragon"
|
||||
playsound(loc, 'sound/effects/meteorimpact.ogg', 200, TRUE)
|
||||
for(var/mob/living/L in orange(1, src))
|
||||
if(L.stat)
|
||||
visible_message("<span class='warning'>[src] slams down on [L], crushing [L.p_them()]!</span>")
|
||||
L.gib()
|
||||
else
|
||||
L.adjustBruteLoss(75)
|
||||
if(L && !QDELETED(L)) // Some mobs are deleted on death
|
||||
var/throw_dir = get_dir(src, L)
|
||||
if(L.loc == loc)
|
||||
throw_dir = pick(alldirs)
|
||||
var/throwtarget = get_edge_target_turf(src, throw_dir)
|
||||
L.throw_at(throwtarget, 3)
|
||||
visible_message("<span class='warning'>[L] is thrown clear of [src]!</span>")
|
||||
for(var/obj/mecha/M in orange(1, src))
|
||||
M.take_damage(75, BRUTE, "melee", 1)
|
||||
|
||||
for(var/mob/M in range(7, src))
|
||||
shake_camera(M, 15, 1)
|
||||
|
||||
density = TRUE
|
||||
SLEEP_CHECK_DEATH(1)
|
||||
swooping &= ~SWOOP_DAMAGEABLE
|
||||
SetRecoveryTime(swoop_cooldown)
|
||||
if(!lava_success)
|
||||
arena_escape_enrage()
|
||||
|
||||
/mob/living/simple_animal/hostile/megafauna/dragon/ex_act(severity, target)
|
||||
if(severity == 3)
|
||||
if(severity == EXPLODE_LIGHT)
|
||||
return
|
||||
..()
|
||||
|
||||
/mob/living/simple_animal/hostile/megafauna/dragon/adjustHealth(amount, updating_health = TRUE)
|
||||
if(swooping)
|
||||
if(swooping & SWOOP_INVULNERABLE)
|
||||
return FALSE
|
||||
return ..()
|
||||
|
||||
/mob/living/simple_animal/hostile/megafauna/dragon/visible_message()
|
||||
if(swooping & SWOOP_INVULNERABLE) //to suppress attack messages without overriding every single proc that could send a message saying we got hit
|
||||
return
|
||||
return ..()
|
||||
|
||||
/mob/living/simple_animal/hostile/megafauna/dragon/AttackingTarget()
|
||||
if(!swooping)
|
||||
return ..()
|
||||
@@ -83,181 +417,161 @@ Difficulty: Medium
|
||||
/mob/living/simple_animal/hostile/megafauna/dragon/Process_Spacemove(movement_dir = 0)
|
||||
return 1
|
||||
|
||||
/obj/effect/temp_visual/fireball
|
||||
icon = 'icons/obj/wizard.dmi'
|
||||
icon_state = "fireball"
|
||||
name = "fireball"
|
||||
desc = "Get out of the way!"
|
||||
layer = 6
|
||||
randomdir = 0
|
||||
duration = 12
|
||||
pixel_z = 500
|
||||
/obj/effect/temp_visual/lava_warning
|
||||
icon_state = "lavastaff_warn"
|
||||
layer = BELOW_MOB_LAYER
|
||||
light_range = 2
|
||||
duration = 13
|
||||
|
||||
/obj/effect/temp_visual/fireball/New(loc)
|
||||
..()
|
||||
animate(src, pixel_z = 0, time = 12)
|
||||
/obj/effect/temp_visual/lava_warning/ex_act()
|
||||
return
|
||||
|
||||
/obj/effect/temp_visual/target
|
||||
icon = 'icons/mob/actions/actions.dmi'
|
||||
icon_state = "sniper_zoom"
|
||||
layer = MOB_LAYER - 0.1
|
||||
luminosity = 2
|
||||
duration = 12
|
||||
/obj/effect/temp_visual/lava_warning/Initialize(mapload, var/reset_time = 10)
|
||||
. = ..()
|
||||
INVOKE_ASYNC(src, .proc/fall, reset_time)
|
||||
src.alpha = 63.75
|
||||
animate(src, alpha = 255, time = duration)
|
||||
|
||||
/obj/effect/temp_visual/lava_warning/proc/fall(var/reset_time)
|
||||
var/turf/T = get_turf(src)
|
||||
playsound(T,'sound/magic/fleshtostone.ogg', 80, TRUE)
|
||||
sleep(duration)
|
||||
playsound(T,'sound/magic/fireball.ogg', 200, TRUE)
|
||||
|
||||
for(var/mob/living/L in T.contents)
|
||||
if(istype(L, /mob/living/simple_animal/hostile/megafauna/dragon))
|
||||
continue
|
||||
L.adjustFireLoss(10)
|
||||
to_chat(L, "<span class='userdanger'>You fall directly into the pool of lava!</span>")
|
||||
|
||||
// deals damage to mechs
|
||||
for(var/obj/mecha/M in T.contents)
|
||||
M.take_damage(45, BRUTE, "melee", 1)
|
||||
|
||||
// changes turf to lava temporarily
|
||||
if(!T.density && !istype(T, /turf/simulated/floor/plating/lava))
|
||||
var/lava_turf = /turf/simulated/floor/plating/lava/smooth
|
||||
var/reset_turf = T.type
|
||||
T.ChangeTurf(lava_turf)
|
||||
sleep(reset_time)
|
||||
T.ChangeTurf(reset_turf)
|
||||
|
||||
/obj/effect/temp_visual/drakewall
|
||||
desc = "An ash drakes true flame."
|
||||
name = "Fire Barrier"
|
||||
icon = 'icons/effects/fire.dmi'
|
||||
icon_state = "1"
|
||||
anchored = TRUE
|
||||
opacity = 0
|
||||
density = TRUE
|
||||
duration = 82
|
||||
color = COLOR_DARK_ORANGE
|
||||
|
||||
/obj/effect/temp_visual/drakewall/CanAtmosPass()
|
||||
return !density
|
||||
|
||||
/obj/effect/temp_visual/lava_safe
|
||||
icon = 'icons/obj/hand_of_god_structures.dmi'
|
||||
icon_state = "trap-earth"
|
||||
layer = BELOW_MOB_LAYER
|
||||
light_range = 2
|
||||
duration = 13
|
||||
|
||||
/obj/effect/temp_visual/dragon_swoop
|
||||
name = "certain death"
|
||||
desc = "Don't just stand there, move!"
|
||||
icon = 'icons/effects/96x96.dmi'
|
||||
icon_state = "landing"
|
||||
layer = MOB_LAYER - 0.1
|
||||
layer = BELOW_MOB_LAYER
|
||||
pixel_x = -32
|
||||
pixel_y = -32
|
||||
color = "#FF0000"
|
||||
duration = 10
|
||||
|
||||
/obj/effect/temp_visual/dragon_flight
|
||||
icon = 'icons/mob/lavaland/64x64megafauna.dmi'
|
||||
icon_state = "dragon"
|
||||
layer = ABOVE_ALL_MOB_LAYER
|
||||
pixel_x = -16
|
||||
duration = 10
|
||||
randomdir = FALSE
|
||||
|
||||
/obj/effect/temp_visual/dragon_flight/Initialize(mapload, negative)
|
||||
. = ..()
|
||||
INVOKE_ASYNC(src, .proc/flight, negative)
|
||||
|
||||
/obj/effect/temp_visual/dragon_flight/proc/flight(negative)
|
||||
if(negative)
|
||||
animate(src, pixel_x = -DRAKE_SWOOP_HEIGHT*0.1, pixel_z = DRAKE_SWOOP_HEIGHT*0.15, time = 3, easing = BOUNCE_EASING)
|
||||
else
|
||||
animate(src, pixel_x = DRAKE_SWOOP_HEIGHT*0.1, pixel_z = DRAKE_SWOOP_HEIGHT*0.15, time = 3, easing = BOUNCE_EASING)
|
||||
sleep(3)
|
||||
icon_state = "swoop"
|
||||
if(negative)
|
||||
animate(src, pixel_x = -DRAKE_SWOOP_HEIGHT, pixel_z = DRAKE_SWOOP_HEIGHT, time = 7)
|
||||
else
|
||||
animate(src, pixel_x = DRAKE_SWOOP_HEIGHT, pixel_z = DRAKE_SWOOP_HEIGHT, time = 7)
|
||||
|
||||
/obj/effect/temp_visual/dragon_flight/end
|
||||
pixel_x = DRAKE_SWOOP_HEIGHT
|
||||
pixel_z = DRAKE_SWOOP_HEIGHT
|
||||
duration = 10
|
||||
|
||||
/obj/effect/temp_visual/dragon_flight/end/flight(negative)
|
||||
if(negative)
|
||||
pixel_x = -DRAKE_SWOOP_HEIGHT
|
||||
animate(src, pixel_x = -16, pixel_z = 0, time = 5)
|
||||
else
|
||||
animate(src, pixel_x = -16, pixel_z = 0, time = 5)
|
||||
|
||||
obj/effect/temp_visual/fireball
|
||||
icon = 'icons/obj/wizard.dmi'
|
||||
icon_state = "fireball"
|
||||
name = "fireball"
|
||||
desc = "Get out of the way!"
|
||||
layer = FLY_LAYER
|
||||
randomdir = FALSE
|
||||
duration = 9
|
||||
pixel_z = 270
|
||||
|
||||
/obj/effect/temp_visual/fireball/Initialize()
|
||||
. = ..()
|
||||
animate(src, pixel_z = 0, time = duration)
|
||||
|
||||
/obj/effect/temp_visual/target
|
||||
icon = 'icons/mob/actions/actions.dmi'
|
||||
icon_state = "sniper_zoom"
|
||||
layer = BELOW_MOB_LAYER
|
||||
light_range = 2
|
||||
duration = 9
|
||||
|
||||
/obj/effect/temp_visual/target/ex_act()
|
||||
return
|
||||
|
||||
/obj/effect/temp_visual/target/New(loc)
|
||||
..()
|
||||
spawn(0)
|
||||
fall()
|
||||
/obj/effect/temp_visual/target/Initialize(mapload, list/flame_hit)
|
||||
. = ..()
|
||||
INVOKE_ASYNC(src, .proc/fall, flame_hit)
|
||||
|
||||
/obj/effect/temp_visual/target/proc/fall()
|
||||
/obj/effect/temp_visual/target/proc/fall(list/flame_hit)
|
||||
var/turf/T = get_turf(src)
|
||||
playsound(T,'sound/magic/fireball.ogg', 200, 1)
|
||||
playsound(T,'sound/magic/fleshtostone.ogg', 80, TRUE)
|
||||
new /obj/effect/temp_visual/fireball(T)
|
||||
sleep(12)
|
||||
explosion(T, 0, 0, 1, 0, 0, 0, 1, 1)
|
||||
|
||||
/mob/living/simple_animal/hostile/megafauna/dragon/OpenFire()
|
||||
anger_modifier = Clamp(((maxHealth - health)/50),0,20)
|
||||
ranged_cooldown = world.time + ranged_cooldown_time
|
||||
if(swooping)
|
||||
fire_rain()
|
||||
return
|
||||
|
||||
if(prob(15 + anger_modifier) && !client)
|
||||
if(health < maxHealth/2)
|
||||
spawn(0)
|
||||
swoop_attack(1)
|
||||
else
|
||||
fire_rain()
|
||||
|
||||
else if(prob(10+anger_modifier) && !client)
|
||||
if(health > maxHealth/2)
|
||||
spawn(0)
|
||||
swoop_attack(0)
|
||||
else
|
||||
spawn(0)
|
||||
triple_swoop(0)
|
||||
else
|
||||
fire_walls()
|
||||
|
||||
/mob/living/simple_animal/hostile/megafauna/dragon/proc/fire_rain()
|
||||
visible_message("<span class='boldwarning'>Fire rains from the sky!</span>")
|
||||
for(var/turf/turf in range(12,get_turf(src)))
|
||||
if(prob(10))
|
||||
new /obj/effect/temp_visual/target(turf)
|
||||
|
||||
/mob/living/simple_animal/hostile/megafauna/dragon/proc/fire_walls()
|
||||
playsound(get_turf(src),'sound/magic/fireball.ogg', 200, 1)
|
||||
|
||||
for(var/d in cardinal)
|
||||
spawn(0)
|
||||
fire_wall(d)
|
||||
|
||||
/mob/living/simple_animal/hostile/megafauna/dragon/proc/fire_wall(dir)
|
||||
var/list/hit_things = list(src)
|
||||
var/turf/E = get_edge_target_turf(src, dir)
|
||||
var/range = 10
|
||||
var/turf/previousturf = get_turf(src)
|
||||
for(var/turf/J in getline(src,E))
|
||||
if(!range || !previousturf.CanAtmosPass(J))
|
||||
break
|
||||
range--
|
||||
new /obj/effect/hotspot(J)
|
||||
J.hotspot_expose(700,50,1)
|
||||
for(var/mob/living/L in J.contents - hit_things)
|
||||
L.adjustFireLoss(20)
|
||||
sleep(duration)
|
||||
if(ismineralturf(T))
|
||||
var/turf/simulated/mineral/M = T
|
||||
M.gets_drilled()
|
||||
playsound(T, "explosion", 80, TRUE)
|
||||
new /obj/effect/hotspot(T)
|
||||
T.hotspot_expose(700, 50, 1)
|
||||
for(var/mob/living/L in T.contents)
|
||||
if(istype(L, /mob/living/simple_animal/hostile/megafauna/dragon))
|
||||
continue
|
||||
if(islist(flame_hit) && !flame_hit[L])
|
||||
L.adjustFireLoss(40)
|
||||
to_chat(L, "<span class='userdanger'>You're hit by the drake's fire breath!</span>")
|
||||
hit_things += L
|
||||
previousturf = J
|
||||
sleep(1)
|
||||
|
||||
/mob/living/simple_animal/hostile/megafauna/dragon/proc/triple_swoop()
|
||||
swoop_attack()
|
||||
swoop_attack()
|
||||
swoop_attack()
|
||||
|
||||
/mob/living/simple_animal/hostile/megafauna/dragon/proc/swoop_attack(fire_rain = 0, atom/movable/manual_target)
|
||||
if(stat || swooping)
|
||||
return
|
||||
swoop_cooldown = world.time + 200
|
||||
var/atom/swoop_target
|
||||
if(manual_target)
|
||||
swoop_target = manual_target
|
||||
else
|
||||
swoop_target = target
|
||||
stop_automated_movement = TRUE
|
||||
swooping = 1
|
||||
density = 0
|
||||
icon_state = "swoop"
|
||||
visible_message("<span class='boldwarning'>[src] swoops up high!</span>")
|
||||
if(prob(50))
|
||||
animate(src, pixel_x = 500, pixel_z = 500, time = 10)
|
||||
else
|
||||
animate(src, pixel_x = -500, pixel_z = 500, time = 10)
|
||||
sleep(30)
|
||||
|
||||
var/turf/tturf
|
||||
if(fire_rain)
|
||||
fire_rain()
|
||||
|
||||
icon_state = "dragon"
|
||||
if(swoop_target && !QDELETED(swoop_target) && swoop_target.z == src.z)
|
||||
tturf = get_turf(swoop_target)
|
||||
else
|
||||
tturf = get_turf(src)
|
||||
forceMove(tturf)
|
||||
new /obj/effect/temp_visual/dragon_swoop(tturf)
|
||||
animate(src, pixel_x = initial(pixel_x), pixel_z = 0, time = 10)
|
||||
sleep(10)
|
||||
playsound(src.loc, 'sound/effects/meteorimpact.ogg', 200, 1)
|
||||
for(var/mob/living/L in orange(1, src))
|
||||
if(L.stat)
|
||||
visible_message("<span class='warning'>[src] slams down on [L], crushing [L.p_them()]!</span>")
|
||||
L.gib()
|
||||
flame_hit[L] = TRUE
|
||||
else
|
||||
L.adjustBruteLoss(75)
|
||||
if(L && !QDELETED(L)) // Some mobs are deleted on death
|
||||
var/throw_dir = get_dir(src, L)
|
||||
if(L.loc == loc)
|
||||
throw_dir = pick(alldirs)
|
||||
var/throwtarget = get_edge_target_turf(src, throw_dir)
|
||||
L.throw_at(throwtarget, 3)
|
||||
visible_message("<span class='warning'>[L] is thrown clear of [src]!</span>")
|
||||
|
||||
for(var/mob/M in range(7, src))
|
||||
shake_camera(M, 15, 1)
|
||||
|
||||
stop_automated_movement = FALSE
|
||||
swooping = 0
|
||||
density = 1
|
||||
|
||||
/mob/living/simple_animal/hostile/megafauna/dragon/AltClickOn(atom/movable/A)
|
||||
if(!istype(A))
|
||||
return
|
||||
if(swoop_cooldown >= world.time)
|
||||
to_chat(src, "<span class='warning'>You need to wait 20 seconds between swoop attacks!</span>")
|
||||
return
|
||||
swoop_attack(1, A)
|
||||
|
||||
/obj/item/gps/internal/dragon
|
||||
icon_state = null
|
||||
gpstag = "Fiery Signal"
|
||||
desc = "Here there be dragons."
|
||||
invisibility = 100
|
||||
L.adjustFireLoss(10) //if we've already hit them, do way less damage
|
||||
|
||||
/mob/living/simple_animal/hostile/megafauna/dragon/lesser
|
||||
name = "lesser ash drake"
|
||||
@@ -267,9 +581,92 @@ Difficulty: Medium
|
||||
obj_damage = 80
|
||||
melee_damage_upper = 30
|
||||
melee_damage_lower = 30
|
||||
mouse_opacity = MOUSE_OPACITY_ICON
|
||||
damage_coeff = list(BRUTE = 1, BURN = 1, TOX = 1, CLONE = 1, STAMINA = 0, OXY = 1)
|
||||
loot = list()
|
||||
crusher_loot = list()
|
||||
butcher_results = list(/obj/item/stack/ore/diamond = 5, /obj/item/stack/sheet/sinew = 5, /obj/item/stack/sheet/bone = 30)
|
||||
attack_action_types = list()
|
||||
|
||||
/mob/living/simple_animal/hostile/megafauna/dragon/lesser/AltClickOn(atom/movable/A)
|
||||
if(!istype(A))
|
||||
return
|
||||
if(player_cooldown >= world.time)
|
||||
to_chat(src, "<span class='warning'>You need to wait [(player_cooldown - world.time) / 10] seconds before swooping again!</span>")
|
||||
return
|
||||
swoop_attack(FALSE, A)
|
||||
lava_pools(10, 2) // less pools but longer delay before spawns
|
||||
player_cooldown = world.time + 200 // needs seperate cooldown or cant use fire attacks
|
||||
|
||||
/mob/living/simple_animal/hostile/megafauna/dragon/lesser/grant_achievement(medaltype,scoretype)
|
||||
return
|
||||
|
||||
/mob/living/simple_animal/hostile/megafauna/dragon/space_dragon
|
||||
name = "space dragon"
|
||||
maxHealth = 250
|
||||
health = 250
|
||||
faction = list("neutral")
|
||||
desc = "A space carp turned dragon by vile magic. Has the same ferocity of a space carp, but also a much more enabling body."
|
||||
icon = 'icons/mob/spacedragon.dmi'
|
||||
icon_state = "spacedragon"
|
||||
icon_living = "spacedragon"
|
||||
icon_dead = "spacedragon_dead"
|
||||
obj_damage = 80
|
||||
melee_damage_upper = 35
|
||||
melee_damage_lower = 35
|
||||
speed = 0
|
||||
mouse_opacity = MOUSE_OPACITY_ICON
|
||||
loot = list()
|
||||
crusher_loot = list()
|
||||
butcher_results = list(/obj/item/stack/ore/diamond = 5, /obj/item/stack/sheet/sinew = 5, /obj/item/stack/sheet/bone = 30)
|
||||
move_force = MOVE_FORCE_NORMAL
|
||||
move_resist = MOVE_FORCE_NORMAL
|
||||
pull_force = MOVE_FORCE_NORMAL
|
||||
deathmessage = "screeches as its wings turn to dust and it collapses on the floor, life estinguished."
|
||||
attack_action_types = list()
|
||||
|
||||
/mob/living/simple_animal/hostile/megafauna/dragon/space_dragon/grant_achievement(medaltype, scoretype)
|
||||
return
|
||||
|
||||
/mob/living/simple_animal/hostile/megafauna/dragon/space_dragon/Initialize(mapload)
|
||||
var/obj/effect/proc_holder/spell/aoe_turf/repulse/spacedragon/repulse_action = new /obj/effect/proc_holder/spell/aoe_turf/repulse/spacedragon(src)
|
||||
repulse_action.action.Grant(src)
|
||||
mob_spell_list += repulse_action
|
||||
. = ..()
|
||||
|
||||
/mob/living/simple_animal/hostile/megafauna/dragon/space_dragon/proc/fire_stream(var/atom/at = target)
|
||||
playsound(get_turf(src),'sound/magic/fireball.ogg', 200, TRUE)
|
||||
SLEEP_CHECK_DEATH(0)
|
||||
var/range = 20
|
||||
var/list/turfs = list()
|
||||
turfs = line_target(0, range, at)
|
||||
INVOKE_ASYNC(src, .proc/fire_line, turfs)
|
||||
|
||||
/mob/living/simple_animal/hostile/megafauna/dragon/space_dragon/OpenFire()
|
||||
if(swooping)
|
||||
return
|
||||
ranged_cooldown = world.time + ranged_cooldown_time
|
||||
fire_stream()
|
||||
|
||||
/obj/effect/proc_holder/spell/aoe_turf/repulse/spacedragon
|
||||
name = "Tail Sweep"
|
||||
desc = "Throw back attackers with a sweep of your tail."
|
||||
sound = 'sound/magic/tail_swing.ogg'
|
||||
charge_max = 150
|
||||
clothes_req = FALSE
|
||||
range = 1
|
||||
cooldown_min = 150
|
||||
invocation_type = "none"
|
||||
sparkle_path = /obj/effect/temp_visual/dir_setting/tailsweep
|
||||
action_icon_state = "tailsweep"
|
||||
action_background_icon_state = "bg_alien"
|
||||
|
||||
/obj/effect/proc_holder/spell/aoe_turf/repulse/spacedragon/cast(list/targets, mob/user = usr)
|
||||
if(iscarbon(user))
|
||||
var/mob/living/carbon/C = user
|
||||
playsound(C.loc, 'sound/effects/hit_punch.ogg', 80, TRUE, TRUE)
|
||||
C.spin(6, 1)
|
||||
..(targets, user, 3)
|
||||
|
||||
/mob/living/simple_animal/hostile/megafauna/dragon/space_dragon/AltClickOn(atom/movable/A)
|
||||
return
|
||||
File diff suppressed because it is too large
Load Diff
@@ -7,11 +7,11 @@
|
||||
sentience_type = SENTIENCE_BOSS
|
||||
environment_smash = ENVIRONMENT_SMASH_RWALLS
|
||||
obj_damage = 400
|
||||
luminosity = 3
|
||||
light_range = 3
|
||||
faction = list("mining", "boss")
|
||||
weather_immunities = list("lava","ash")
|
||||
flying = 1
|
||||
robust_searching = 1
|
||||
flying = TRUE
|
||||
robust_searching = TRUE
|
||||
ranged_ignores_vision = TRUE
|
||||
stat_attack = DEAD
|
||||
atmos_requirements = list("min_oxy" = 0, "max_oxy" = 0, "min_tox" = 0, "max_tox" = 0, "min_co2" = 0, "max_co2" = 0, "min_n2" = 0, "max_n2" = 0)
|
||||
@@ -20,6 +20,12 @@
|
||||
maxbodytemp = INFINITY
|
||||
vision_range = 5
|
||||
aggro_vision_range = 18
|
||||
move_force = MOVE_FORCE_OVERPOWERING
|
||||
move_resist = MOVE_FORCE_OVERPOWERING
|
||||
pull_force = MOVE_FORCE_OVERPOWERING
|
||||
mob_size = MOB_SIZE_LARGE
|
||||
layer = LARGE_MOB_LAYER //Looks weird with them slipping under mineral walls and cameras and shit otherwise
|
||||
mouse_opacity = MOUSE_OPACITY_OPAQUE // Easier to click on in melee, they're giant targets anyway
|
||||
var/list/crusher_loot
|
||||
var/medal_type
|
||||
var/score_type = BOSS_SCORE
|
||||
@@ -27,13 +33,9 @@
|
||||
var/anger_modifier = 0
|
||||
var/obj/item/gps/internal_gps
|
||||
var/internal_type
|
||||
move_force = MOVE_FORCE_OVERPOWERING
|
||||
move_resist = MOVE_FORCE_OVERPOWERING
|
||||
pull_force = MOVE_FORCE_OVERPOWERING
|
||||
mob_size = MOB_SIZE_LARGE
|
||||
layer = LARGE_MOB_LAYER //Looks weird with them slipping under mineral walls and cameras and shit otherwise
|
||||
mouse_opacity = MOUSE_OPACITY_OPAQUE // Easier to click on in melee, they're giant targets anyway
|
||||
var/recovery_time = 0
|
||||
var/true_spawn = TRUE // if this is a megafauna that should grant achievements, or have a gps signal
|
||||
var/nest_range = 10
|
||||
var/chosen_attack = 1 // chosen attack num
|
||||
var/list/attack_action_types = list()
|
||||
|
||||
@@ -50,6 +52,16 @@
|
||||
QDEL_NULL(internal_gps)
|
||||
return ..()
|
||||
|
||||
/mob/living/simple_animal/hostile/megafauna/Moved()
|
||||
if(nest && nest.parent && get_dist(nest.parent, src) > nest_range)
|
||||
var/turf/closest = get_turf(nest.parent)
|
||||
for(var/i = 1 to nest_range)
|
||||
closest = get_step(closest, get_dir(closest, src))
|
||||
forceMove(closest) // someone teleported out probably and the megafauna kept chasing them
|
||||
target = null
|
||||
return
|
||||
return ..()
|
||||
|
||||
/mob/living/simple_animal/hostile/megafauna/can_die()
|
||||
return ..() && health <= 0
|
||||
|
||||
@@ -68,6 +80,8 @@
|
||||
loot = crusher_loot
|
||||
|
||||
/mob/living/simple_animal/hostile/megafauna/AttackingTarget()
|
||||
if(recovery_time >= world.time)
|
||||
return
|
||||
. = ..()
|
||||
if(. && isliving(target))
|
||||
var/mob/living/L = target
|
||||
@@ -90,13 +104,14 @@
|
||||
|
||||
/mob/living/simple_animal/hostile/megafauna/proc/devour(mob/living/L)
|
||||
if(!L)
|
||||
return
|
||||
return FALSE
|
||||
visible_message(
|
||||
"<span class='danger'>[src] devours [L]!</span>",
|
||||
"<span class='userdanger'>You feast on [L], restoring your health!</span>")
|
||||
if(!is_station_level(z) && !client) //NPC monsters won't heal while on station
|
||||
if(!is_station_level(z) || client) //NPC monsters won't heal while on station
|
||||
adjustBruteLoss(-L.maxHealth/2)
|
||||
L.gib()
|
||||
return TRUE
|
||||
|
||||
/mob/living/simple_animal/hostile/megafauna/ex_act(severity, target)
|
||||
switch(severity)
|
||||
@@ -109,6 +124,10 @@
|
||||
if(3)
|
||||
adjustBruteLoss(50)
|
||||
|
||||
/mob/living/simple_animal/hostile/megafauna/proc/SetRecoveryTime(buffer_time)
|
||||
recovery_time = world.time + buffer_time
|
||||
ranged_cooldown = world.time + buffer_time
|
||||
|
||||
/mob/living/simple_animal/hostile/megafauna/proc/grant_achievement(medaltype, scoretype, crusher_kill)
|
||||
if(!medal_type || admin_spawned || !SSmedals.hub_enabled) //Don't award medals if the medal type isn't set
|
||||
return FALSE
|
||||
|
||||
@@ -336,6 +336,31 @@
|
||||
M.bodytemperature = min(310, M.bodytemperature + (5 * TEMPERATURE_DAMAGE_COEFFICIENT))
|
||||
return ..()
|
||||
|
||||
/datum/reagent/consumable/garlic
|
||||
name = "Garlic Juice"
|
||||
id = "garlic"
|
||||
description = "Crushed garlic. Chefs love it, but it can make you smell bad."
|
||||
color = "#FEFEFE"
|
||||
taste_description = "garlic"
|
||||
metabolization_rate = 0.15 * REAGENTS_METABOLISM
|
||||
|
||||
/datum/reagent/consumable/garlic/on_mob_life(mob/living/carbon/M)
|
||||
var/update_flags = STATUS_UPDATE_NONE
|
||||
if(ishuman(M))
|
||||
var/mob/living/carbon/human/H = M
|
||||
if(H.mind && H.mind.vampire && !H.mind.vampire.get_ability(/datum/vampire_passive/full)) //incapacitating but not lethal.
|
||||
if(prob(min(25, current_cycle)))
|
||||
to_chat(H, "<span class='danger'>You can't get the scent of garlic out of your nose! You can barely think...</span>")
|
||||
H.Weaken(1)
|
||||
H.Jitter(10)
|
||||
H.fakevomit()
|
||||
else
|
||||
if(H.job == "Chef")
|
||||
if(prob(20)) //stays in the system much longer than sprinkles/banana juice, so heals slower to partially compensate
|
||||
update_flags |= H.adjustBruteLoss(-1, FALSE)
|
||||
update_flags |= H.adjustFireLoss(-1, FALSE)
|
||||
return ..() | update_flags
|
||||
|
||||
/datum/reagent/consumable/sprinkles
|
||||
name = "Sprinkles"
|
||||
id = "sprinkles"
|
||||
@@ -941,7 +966,7 @@
|
||||
id = "entpoly"
|
||||
description = "An ichor, derived from a certain mushroom, makes for a bad time."
|
||||
color = "#1d043d"
|
||||
taste_description = "mold"
|
||||
taste_description = "bitter mushroom"
|
||||
|
||||
/datum/reagent/consumable/entpoly/on_mob_life(mob/living/M)
|
||||
var/update_flags = STATUS_UPDATE_NONE
|
||||
@@ -960,13 +985,13 @@
|
||||
id = "tinlux"
|
||||
description = "A stimulating ichor which causes luminescent fungi to grow on the skin. "
|
||||
color = "#b5a213"
|
||||
var/light_activated = 0
|
||||
taste_description = "mold"
|
||||
var/light_activated = FALSE
|
||||
taste_description = "tingling mushroom"
|
||||
|
||||
/datum/reagent/consumable/tinlux/on_mob_life(mob/living/M)
|
||||
if(!light_activated)
|
||||
M.set_light(2)
|
||||
light_activated = 1
|
||||
light_activated = TRUE
|
||||
return ..()
|
||||
|
||||
/datum/reagent/consumable/tinlux/on_mob_delete(mob/living/M)
|
||||
@@ -978,11 +1003,11 @@
|
||||
description = "A bubbly paste that heals wounds of the skin."
|
||||
color = "#d3a308"
|
||||
nutriment_factor = 3 * REAGENTS_METABOLISM
|
||||
taste_description = "sweetness"
|
||||
taste_description = "fruity mushroom"
|
||||
|
||||
/datum/reagent/consumable/vitfro/on_mob_life(mob/living/M)
|
||||
var/update_flags = STATUS_UPDATE_NONE
|
||||
if(prob(80))
|
||||
update_flags |= M.adjustBruteLoss(-1 * REAGENTS_EFFECT_MULTIPLIER, FALSE)
|
||||
update_flags |= M.adjustFireLoss(-1 * REAGENTS_EFFECT_MULTIPLIER, FALSE)
|
||||
return ..() | update_flags
|
||||
return ..() | update_flags
|
||||
@@ -82,12 +82,12 @@
|
||||
/obj/item/reagent_containers/hypospray/combat
|
||||
name = "combat stimulant injector"
|
||||
desc = "A modified air-needle autoinjector, used by support operatives to quickly heal injuries in combat."
|
||||
amount_per_transfer_from_this = 10
|
||||
possible_transfer_amounts = list(10)
|
||||
amount_per_transfer_from_this = 15
|
||||
possible_transfer_amounts = list(15)
|
||||
icon_state = "combat_hypo"
|
||||
volume = 75
|
||||
volume = 90
|
||||
ignore_flags = 1 // So they can heal their comrades.
|
||||
list_reagents = list("epinephrine" = 30, "omnizine" = 30, "teporone" = 15)
|
||||
list_reagents = list("epinephrine" = 30, "weak_omnizine" = 30, "salglu_solution" = 30)
|
||||
|
||||
/obj/item/reagent_containers/hypospray/combat/nanites
|
||||
desc = "A modified air-needle autoinjector for use in combat situations. Prefilled with expensive medical nanites for rapid healing."
|
||||
|
||||
@@ -28,8 +28,8 @@
|
||||
list_reagents = list("silver_sulfadiazine" = 40)
|
||||
|
||||
/obj/item/reagent_containers/food/pill/patch/synthflesh
|
||||
name = "syntheflesh patch"
|
||||
desc = "Helps with burn injuries."
|
||||
name = "synthflesh patch"
|
||||
desc = "Helps with brute and burn injuries."
|
||||
icon_state = "bandaid_med"
|
||||
instant_application = 1
|
||||
list_reagents = list("synthflesh" = 20)
|
||||
|
||||
@@ -10,6 +10,9 @@
|
||||
/mob/proc/get_int_organ_tag(tag) //is it a brain, is it a brain_tumor?
|
||||
return
|
||||
|
||||
/mob/living/proc/get_organ(zone)
|
||||
return
|
||||
|
||||
/mob/living/carbon/get_int_organ(typepath)
|
||||
return (locate(typepath) in internal_organs)
|
||||
|
||||
|
||||
Reference in New Issue
Block a user