From 1cdbe818adada23012903f0add40842abb795d06 Mon Sep 17 00:00:00 2001 From: ZomgPonies Date: Tue, 22 Apr 2014 09:46:36 -0400 Subject: [PATCH] tg's solars update --- code/datums/sun.dm | 79 +++++----- code/modules/power/smes.dm | 8 - code/modules/power/solar.dm | 265 ++++++++++++++-------------------- code/modules/power/tracker.dm | 45 +++--- 4 files changed, 165 insertions(+), 232 deletions(-) diff --git a/code/datums/sun.dm b/code/datums/sun.dm index 1f4aa5d38b3..a2a1143e8bf 100644 --- a/code/datums/sun.dm +++ b/code/datums/sun.dm @@ -1,61 +1,43 @@ +#define SOLAR_UPDATE_TIME 600 //duration between two updates of the whole sun/solars positions + /datum/sun var/angle var/dx var/dy -// var/counter = 50 // to make the vars update during 1st call var/rate var/list/solars // for debugging purposes, references solars_list at the constructor - var/nexttime = 3600 // Replacement for var/counter to force the sun to move every X IC minutes - var/lastAngleUpdate + var/solar_next_update // last time the sun position was checked and adjusted /datum/sun/New() solars = solars_list - rate = rand(750,1250)/1000 // 75.0% - 125.0% of standard rotation - if(prob(50)) + rate = rand(50,200)/100 // 50% - 200% of standard rotation + if(prob(50)) // same chance to rotate clockwise than counter-clockwise rate = -rate + solar_next_update = world.time // init the timer + angle = rand (0,360) // the station position to the sun is randomised at round start // calculate the sun's position given the time of day - +// at the standard rate (100%) the angle is increase/decreased by 6 degrees every minute. +// a full rotation thus take a game hour in that case /datum/sun/proc/calc_position() -/* counter++ - if(counter<50) // count 50 pticks (50 seconds, roughly - about a 5deg change) - return - counter = 0 */ + if(world.time < solar_next_update) //if less than 60 game secondes have passed, do nothing + return; - angle = ((rate*world.time/100)%360 + 360)%360 + angle = (360 + angle + rate * 6) % 360 // increase/decrease the angle to the sun, adjusted by the rate - /* - Yields a 45 - 75 IC minute rotational period - Rotation rate can vary from 4.8 deg/min to 8 deg/min (288 to 480 deg/hr) - */ - - if(lastAngleUpdate != angle) - for(var/obj/machinery/power/tracker/T in solars_list) - if(!T.powernet) - solars_list.Remove(T) - continue - T.set_angle(angle) - lastAngleUpdate=angle - - - - if(nexttime > world.time) - return - nexttime = nexttime + 600 // 600 world.time ticks = 1 minute + solar_next_update += SOLAR_UPDATE_TIME // since we updated the angle, set the proper time for the next loop // now calculate and cache the (dx,dy) increments for line drawing var/s = sin(angle) var/c = cos(angle) - if(c == 0) + // Either "abs(s) < abs(c)" or "abs(s) >= abs(c)" + // In both cases, the greater is greater than 0, so, no "if 0" check is needed for the divisions - dx = 0 - dy = s - - else if( abs(s) < abs(c)) + if( abs(s) < abs(c)) dx = s / abs(c) dy = c / abs(c) @@ -65,33 +47,46 @@ dy = c / abs(s) - for(var/obj/machinery/power/solar/S in solars_list) + for(var/obj/machinery/power/M in solars_list) - if(!S.powernet) - solars_list.Remove(S) + if(!M.powernet) + solars_list.Remove(M) continue - if(S.control) - occlusion(S) + // Solar Tracker + if(istype(M, /obj/machinery/power/tracker)) + var/obj/machinery/power/tracker/T = M + T.set_angle(angle) + + // Solar Control + else if(istype(M, /obj/machinery/power/solar_control)) + var/obj/machinery/power/solar_control/C = M + C.tracker_update() //update manual tracker + + // Solar Panel + else if(istype(M, /obj/machinery/power/solar)) + var/obj/machinery/power/solar/S = M + if(S.control) + occlusion(S) // for a solar panel, trace towards sun to see if we're in shadow - /datum/sun/proc/occlusion(var/obj/machinery/power/solar/S) var/ax = S.x // start at the solar panel var/ay = S.y + var/turf/T = null for(var/i = 1 to 20) // 20 steps is enough ax += dx // do step ay += dy - var/turf/T = locate( round(ax,0.5),round(ay,0.5),S.z) + T = locate( round(ax,0.5),round(ay,0.5),S.z) if(T.x == 1 || T.x==world.maxx || T.y==1 || T.y==world.maxy) // not obscured if we reach the edge break - if(T.opacity) // Opaque objects block light. + if(T.density) // if we hit a solid turf, panel is obscured S.obscured = 1 return diff --git a/code/modules/power/smes.dm b/code/modules/power/smes.dm index c47efa5ceb2..3537226fe89 100644 --- a/code/modules/power/smes.dm +++ b/code/modules/power/smes.dm @@ -322,12 +322,4 @@ ..() - -/proc/rate_control(var/S, var/V, var/C, var/Min=1, var/Max=5, var/Limit=null) - var/href = "-[href]=-[Min]'>- [(C?C : 0)] [href]=[Min]'>+[href]=[Max]'>+" - if(Limit) return "[href]=-[Limit]'>-"+rate+"[href]=[Limit]'>+" - return rate - - #undef SMESRATE diff --git a/code/modules/power/solar.dm b/code/modules/power/solar.dm index 738b307a5a5..1de1a7b55a4 100644 --- a/code/modules/power/solar.dm +++ b/code/modules/power/solar.dm @@ -1,20 +1,8 @@ -//This file was auto-corrected by findeclaration.exe on 25.5.2012 20:42:33 - #define SOLAR_MAX_DIST 40 #define SOLARGENRATE 1500 var/list/solars_list = list() -// This will choose whether to get the solar list from the powernet or the powernet nodes, -// depending on the size of the nodes. -/obj/machinery/power/proc/get_solars_powernet() - if(!powernet) - return list() - if(solars_list.len < powernet.nodes) - return solars_list - else - return powernet.nodes - /obj/machinery/power/solar name = "solar panel" desc = "A solar electrical generator." @@ -30,26 +18,24 @@ var/list/solars_list = list() var/health = 10 var/obscured = 0 var/sunfrac = 0 - var/adir = SOUTH - var/ndir = SOUTH + var/adir = SOUTH // actual dir + var/ndir = SOUTH // target dir var/turn_angle = 0 var/obj/machinery/power/solar_control/control = null - var/image/overlay_image //overlay cache image -/obj/machinery/power/solar/New(var/turf/loc, var/obj/item/solar_assembly/S, var/process = 1) +/obj/machinery/power/solar/New(var/turf/loc, var/obj/item/solar_assembly/S) ..(loc) Make(S) - connect_to_network(process) - + connect_to_network() /obj/machinery/power/solar/disconnect_from_network() ..() solars_list.Remove(src) -/obj/machinery/power/solar/connect_to_network(var/process) +/obj/machinery/power/solar/connect_to_network() ..() - if(process) - solars_list.Add(src) + if(powernet) //if connected and not already in solar_list... + solars_list |= src //... add it /obj/machinery/power/solar/proc/Make(var/obj/item/solar_assembly/S) @@ -58,14 +44,17 @@ var/list/solars_list = list() S.glass_type = /obj/item/stack/sheet/glass S.anchored = 1 S.loc = src + if(S.glass_type == /obj/item/stack/sheet/rglass) //if the panel is in reinforced glass + health *= 2 //this need to be placed here, because panels already on the map don't have an assembly linked to update_icon() /obj/machinery/power/solar/attackby(obj/item/weapon/W, mob/user) - if(iscrowbar(W)) + if(istype(W, /obj/item/weapon/crowbar)) playsound(src.loc, 'sound/machines/click.ogg', 50, 1) + user << "You begin to take the glass off the solar panel..." if(do_after(user, 50)) var/obj/item/solar_assembly/S = locate() in src if(S) @@ -73,7 +62,7 @@ var/list/solars_list = list() S.give_glass() playsound(src.loc, 'sound/items/Deconstruct.ogg', 50, 1) user.visible_message("[user] takes the glass off the solar panel.") - del(src) + qdel(src) return else if (W) src.add_fingerprint(user) @@ -93,9 +82,9 @@ var/list/solars_list = list() if(!(stat & BROKEN)) broken() else - getFromPool(/obj/item/weapon/shard, loc) - getFromPool(/obj/item/weapon/shard, loc) - del(src) + new /obj/item/weapon/shard(src.loc) + new /obj/item/weapon/shard(src.loc) + qdel(src) return return @@ -103,14 +92,11 @@ var/list/solars_list = list() /obj/machinery/power/solar/update_icon() ..() overlays.Cut() - if(isnull(src.overlay_image)) - src.overlay_image = image('icons/obj/power.dmi', layer = FLY_LAYER) if(stat & BROKEN) - src.overlay_image.icon_state = "solar_panel-b" + overlays += image('icons/obj/power.dmi', icon_state = "solar_panel-b", layer = FLY_LAYER) else - src.overlay_image.icon_state = "solar_panel" + overlays += image('icons/obj/power.dmi', icon_state = "solar_panel", layer = FLY_LAYER) src.dir = angle2dir(adir) - src.overlays += src.overlay_image return @@ -120,21 +106,22 @@ var/list/solars_list = list() if(obscured) sunfrac = 0 return - var/p_angle = abs((360+adir)%360 - (360+sun.angle)%360) + + //find the smaller angle between the direction the panel is facing and the direction of the sun (the sign is not important here) + var/p_angle = min(abs(adir - sun.angle), 360 - abs(adir - sun.angle)) + if(p_angle > 90) // if facing more than 90deg from sun, zero output sunfrac = 0 return - sunfrac = cos(p_angle) ** 2 + sunfrac = cos(p_angle) ** 2 + //isn't the power recieved from the incoming light proportionnal to cos(p_angle) (Lambert's cosine law) rather than cos(p_angle)^2 ? /obj/machinery/power/solar/process()//TODO: remove/add this from machines to save on processing as needed ~Carn PRIORITY - if(stat & BROKEN) return - if(!control) return - - if(adir != ndir) - adir = (360+adir+dd_range(-10,10,ndir-adir))%360 - update_icon() - update_solar_exposure() + if(stat & BROKEN) + return + if(!sun || !control) //if there's no sun or the panel is not linked to a solar control computer, no need to proceed + return if(obscured) return @@ -155,23 +142,26 @@ var/list/solars_list = list() if(stat & !BROKEN) broken() else - del(src) + qdel(src) /obj/machinery/power/solar/ex_act(severity) switch(severity) if(1.0) - qdel(src) if(prob(15)) - getFromPool(/obj/item/weapon/shard, loc) + new /obj/item/weapon/shard( src.loc ) + qdel(src) return + if(2.0) if (prob(25)) - getFromPool(/obj/item/weapon/shard, loc) + new /obj/item/weapon/shard( src.loc ) qdel(src) return + if (prob(50)) broken() + if(3.0) if (prob(25)) broken() @@ -222,13 +212,13 @@ var/list/solars_list = list() /obj/item/solar_assembly/attackby(var/obj/item/weapon/W, var/mob/user) if(!anchored && isturf(loc)) - if(iswrench(W)) + if(istype(W, /obj/item/weapon/wrench)) anchored = 1 user.visible_message("[user] wrenches the solar assembly into place.") playsound(src.loc, 'sound/items/Ratchet.ogg', 75, 1) return 1 else - if(iswrench(W)) + if(istype(W, /obj/item/weapon/wrench)) anchored = 0 user.visible_message("[user] unwrenches the solar assembly from it's place.") playsound(src.loc, 'sound/items/Ratchet.ogg', 75, 1) @@ -251,11 +241,11 @@ var/list/solars_list = list() if(istype(W, /obj/item/weapon/tracker_electronics)) tracker = 1 user.drop_item() - del(W) + qdel(W) user.visible_message("[user] inserts the electronics into the solar assembly.") return 1 else - if(iscrowbar(W)) + if(istype(W, /obj/item/weapon/crowbar)) new /obj/item/weapon/tracker_electronics(src.loc) tracker = 0 user.visible_message("[user] takes out the electronics from the solar assembly.") @@ -275,17 +265,15 @@ var/list/solars_list = list() density = 1 directwired = 1 use_power = 1 - idle_power_usage = 5 - active_power_usage = 20 + idle_power_usage = 250 var/id = 0 var/cdir = 0 + var/targetdir = 0 // target angle in manual tracking (since it updates every game minute) var/gen = 0 var/lastgen = 0 - var/track = 0 // 0=off 1=manual 2=automatic - var/trackrate = 60 // Measured in tenths of degree per minute (i.e. defaults to 6.0 deg/min) - var/trackdir = 1 // -1=CCW, 1=CW - var/nexttime = 0 // Next clock time that manual tracking will move the array - var/image/overlay_image + var/track = 0 // 0= off 1=timed 2=auto (tracker) + var/trackrate = 600 // 300-900 seconds + var/nexttime = 0 // time for a panel to rotate of 1° in manual tracking /obj/machinery/power/solar_control/New() @@ -300,8 +288,8 @@ var/list/solars_list = list() /obj/machinery/power/solar_control/connect_to_network() ..() - if(powernet) - solars_list.Add(src) + if(powernet) //if connected and not already in solar_list... + solars_list |= src //... add it /obj/machinery/power/solar_control/initialize() ..() @@ -309,32 +297,45 @@ var/list/solars_list = list() set_panels(cdir) /obj/machinery/power/solar_control/update_icon() - overlays.Cut() - if(isnull(src.overlay_image)) - src.overlay_image = image('icons/obj/computer.dmi', "solcon-o", layer = FLY_LAYER) if(stat & BROKEN) icon_state = "broken" + overlays.Cut() return if(stat & NOPOWER) icon_state = "c_unpowered" + overlays.Cut() return icon_state = "solar" - if(cdir > 0) - overlays += src.overlay_image //it doesn't change. + overlays.Cut() + if(cdir > -1) + overlays += image('icons/obj/computer.dmi', "solcon-o", FLY_LAYER, angle2dir(cdir)) return - -/obj/machinery/power/solar_control/attack_ai(mob/user) - add_fingerprint(user) - if(stat & (BROKEN | NOPOWER)) return - interact(user) - - /obj/machinery/power/solar_control/attack_hand(mob/user) - add_fingerprint(user) - if(stat & (BROKEN | NOPOWER)) return - interact(user) + if(!..()) + interact(user) +/obj/machinery/power/solar_control/interact(mob/user) + + var/t = "Generated power : [round(lastgen)] W
" + t += "Orientation: [rate_control(src,"cdir","[cdir]°",1,15)] ([angle2text(cdir)])
" + t += "Tracking:
" + switch(track) + if(0) + t += "Off Timed Auto
" + if(1) + t += "Off Timed Auto
" + if(2) + t += "Off Timed Auto
" + + t += "Tracking Rate: [rate_control(src,"tdir","[trackrate] deg/h ([trackrate<0 ? "CCW" : "CW"])",1,30,180)]

" + t += "Close" + + var/datum/browser/popup = new(user, "solar", name) + popup.set_content(t) + popup.open() + + return /obj/machinery/power/solar_control/attackby(I as obj, user as mob) if(istype(I, /obj/item/weapon/screwdriver)) @@ -343,7 +344,7 @@ var/list/solars_list = list() if (src.stat & BROKEN) user << "\blue The broken glass falls out." var/obj/structure/computerframe/A = new /obj/structure/computerframe( src.loc ) - getFromPool(/obj/item/weapon/shard, loc) + new /obj/item/weapon/shard( src.loc ) var/obj/item/weapon/circuitboard/solar_control/M = new /obj/item/weapon/circuitboard/solar_control( A ) for (var/obj/C in src) C.loc = src.loc @@ -351,7 +352,7 @@ var/list/solars_list = list() A.state = 3 A.icon_state = "3" A.anchored = 1 - del(src) + qdel(src) else user << "\blue You disconnect the monitor." var/obj/structure/computerframe/A = new /obj/structure/computerframe( src.loc ) @@ -362,12 +363,11 @@ var/list/solars_list = list() A.state = 4 A.icon_state = "4" A.anchored = 1 - del(src) + qdel(src) else src.attack_hand(user) return - /obj/machinery/power/solar_control/process() lastgen = gen gen = 0 @@ -375,68 +375,27 @@ var/list/solars_list = list() if(stat & (NOPOWER | BROKEN)) return - //use_power(250) - if(track==1 && nexttime < world.time && trackdir*trackrate) - // Increments nexttime using itself and not world.time to prevent drift - nexttime = nexttime + 6000/trackrate - // Nudges array 1 degree in desired direction - cdir = (cdir+trackdir+360)%360 - set_panels(cdir) - update_icon() + if(track==1 && trackrate) + if(nexttime <= world.time) //every time we need to increase/decrease the angle by 1°... + targetdir = (targetdir + trackrate/abs(trackrate) + 360) % 360 //... do it + nexttime += 36000/abs(trackrate) //reset the counter for the next 1° src.updateDialog() // called by solar tracker when sun position changes +// or called by the sun controller for manual tracking updates /obj/machinery/power/solar_control/proc/tracker_update(var/angle) - if(track != 2 || stat & (NOPOWER | BROKEN)) + if(stat & (NOPOWER | BROKEN) || track == 0) return - cdir = angle + if (track == 2) + cdir = angle + else if (track == 1 && trackrate) //if manual tracking... + cdir = targetdir //...the current direction is the targetted one (and rotates panels to it) set_panels(cdir) - update_icon() src.updateDialog() -/obj/machinery/power/solar_control/interact(mob/user) - if(stat & (BROKEN | NOPOWER)) return - if ( (get_dist(src, user) > 1 )) - if (!istype(user, /mob/living/silicon)) - user.unset_machine() - user << browse(null, "window=solcon") - return - - add_fingerprint(user) - user.set_machine(src) - - var/t = "Solar Generator Control
"
-	t += "Generated power : [round(lastgen)] W
" - t += "Station Rotational Period: [60/abs(sun.rate)] minutes
" - t += "Station Rotational Direction: [sun.rate<0 ? "CCW" : "CW"]
" - t += "Star Orientation: [sun.angle]° ([angle2text(sun.angle)])
" - t += "Array Orientation: [rate_control(src,"cdir","[cdir]°",1,10,60)] ([angle2text(cdir)])
" - t += "


" - t += "Tracking: " - switch(track) - if(0) - t += "Off Manual Automatic
" - if(1) - t += "Off Manual Automatic
" - if(2) - t += "Off Manual Automatic
" - - t += "Manual Tracking Rate: [rate_control(src,"tdir","[trackrate/10]°/min ([trackdir<0 ? "CCW" : "CW"])",1,10)]
" - t += "Manual Tracking Direction: " - switch(trackdir) - if(-1) - t += "CW CCW
" - if(1) - t += "CW CCW
" - t += "Close
" - user << browse(t, "window=solcon") - onclose(user, "solcon") - return - - /obj/machinery/power/solar_control/Topic(href, href_list) if(..()) usr << browse(null, "window=solcon") @@ -447,59 +406,51 @@ var/list/solars_list = list() usr.unset_machine() return - if(href_list["dir"]) - cdir = text2num(href_list["dir"]) - set_panels(cdir) - update_icon() - if(href_list["rate control"]) if(href_list["cdir"]) src.cdir = dd_range(0,359,(360+src.cdir+text2num(href_list["cdir"]))%360) + src.targetdir = src.cdir + if(track == 2) //manual update, so losing auto-tracking + track = 0 spawn(1) set_panels(cdir) - update_icon() if(href_list["tdir"]) - src.trackrate = dd_range(0,360,src.trackrate+text2num(href_list["tdir"])) - if(src.trackrate) nexttime = world.time + 6000/trackrate + src.trackrate = dd_range(-7200,7200,src.trackrate+text2num(href_list["tdir"])) + if(src.trackrate) nexttime = world.time + 36000/abs(trackrate) if(href_list["track"]) - if(src.trackrate) nexttime = world.time + 6000/trackrate track = text2num(href_list["track"]) if(powernet && (track == 2)) - if(!solars_list.Find(src,1,0)) - solars_list.Add(src) - for(var/obj/machinery/power/tracker/T in get_solars_powernet()) + for(var/obj/machinery/power/tracker/T in powernet.nodes) if(powernet.nodes[T]) - cdir = T.sun_angle + T.set_angle(sun.angle) break + else if (track == 1) //begin manual tracking + src.targetdir = src.cdir + if(src.trackrate) nexttime = world.time + 36000/abs(trackrate) + set_panels(targetdir) - if(href_list["trackdir"]) - trackdir = text2num(href_list["trackdir"]) - - set_panels(cdir) - update_icon() src.updateUsrDialog() return /obj/machinery/power/solar_control/proc/set_panels(var/cdir) if(!powernet) return - for(var/obj/machinery/power/solar/S in get_solars_powernet()) + for(var/obj/machinery/power/solar/S in powernet.nodes) if(powernet.nodes[S]) if(get_dist(S, src) < SOLAR_MAX_DIST) if(!S.control) S.control = src - S.ndir = cdir + S.adir = cdir //instantly rotates the panel + S.update_icon() //and + S.update_solar_exposure() //update it + + update_icon() /obj/machinery/power/solar_control/power_change() - if(powered()) - stat &= ~NOPOWER - update_icon() - else - spawn(rand(0, 15)) - stat |= NOPOWER - update_icon() + ..() + update_icon() /obj/machinery/power/solar_control/proc/broken() @@ -540,3 +491,9 @@ var/list/solars_list = list() /obj/item/weapon/paper/solar name = "paper- 'Going green! Setup your own solar array instructions.'" info = "

Welcome

At greencorps we love the environment, and space. With this package you are able to help mother nature and produce energy without any usage of fossil fuel or plasma! Singularity energy is dangerous while solar energy is safe, which is why it's better. Now here is how you setup your own solar array.

You can make a solar panel by wrenching the solar assembly onto a cable node. Adding a glass panel, reinforced or regular glass will do, will finish the construction of your solar panel. It is that easy!.

Now after setting up 19 more of these solar panels you will want to create a solar tracker to keep track of our mother nature's gift, the sun. These are the same steps as before except you insert the tracker equipment circuit into the assembly before performing the final step of adding the glass. You now have a tracker! Now the last step is to add a computer to calculate the sun's movements and to send commands to the solar panels to change direction with the sun. Setting up the solar computer is the same as setting up any computer, so you should have no trouble in doing that. You do need to put a wire node under the computer, and the wire needs to be connected to the tracker.

Congratulations, you should have a working solar array. If you are having trouble, here are some tips. Make sure all solar equipment are on a cable node, even the computer. You can always deconstruct your creations if you make a mistake.

That's all to it, be safe, be green!

" + +/proc/rate_control(var/S, var/V, var/C, var/Min=1, var/Max=5, var/Limit=null) //How not to name vars + var/href = "-[href]=-[Min]'>- [(C?C : 0)] [href]=[Min]'>+[href]=[Max]'>+" + if(Limit) return "[href]=-[Limit]'>-"+rate+"[href]=[Limit]'>+" + return rate \ No newline at end of file diff --git a/code/modules/power/tracker.dm b/code/modules/power/tracker.dm index 3312ff9deee..17b89cb8ebd 100644 --- a/code/modules/power/tracker.dm +++ b/code/modules/power/tracker.dm @@ -13,16 +13,12 @@ directwired = 1 use_power = 0 + var/id = 0 var/sun_angle = 0 // sun angle as set by sun datum /obj/machinery/power/tracker/New(var/turf/loc, var/obj/item/solar_assembly/S) ..(loc) - if(!S) - S = new /obj/item/solar_assembly(src) - S.glass_type = /obj/item/stack/sheet/glass - S.tracker = 1 - S.anchored = 1 - S.loc = src + Make(S) connect_to_network() /obj/machinery/power/tracker/disconnect_from_network() @@ -31,7 +27,17 @@ /obj/machinery/power/tracker/connect_to_network() ..() - solars_list.Add(src) + if(powernet) //if connected and not already in solar_list... + solars_list |= src //... add it + +/obj/machinery/power/tracker/proc/Make(var/obj/item/solar_assembly/S) + if(!S) + S = new /obj/item/solar_assembly(src) + S.glass_type = /obj/item/stack/sheet/glass + S.tracker = 1 + S.anchored = 1 + S.loc = src + update_icon() // called by datum/sun/calc_position() as sun's angle changes /obj/machinery/power/tracker/proc/set_angle(var/angle) @@ -40,24 +46,20 @@ //set icon dir to show sun illumination dir = turn(NORTH, -angle - 22.5) // 22.5 deg bias ensures, e.g. 67.5-112.5 is EAST - // check we can draw power - if(stat & NOPOWER) - return - // find all solar controls and update them // currently, just update all controllers in world // ***TODO: better communication system using network if(powernet) - for(var/obj/machinery/power/solar_control/C in get_solars_powernet()) + for(var/obj/machinery/power/solar_control/C in powernet.nodes) if(powernet.nodes[C]) if(get_dist(C, src) < SOLAR_MAX_DIST) C.tracker_update(angle) - /obj/machinery/power/tracker/attackby(var/obj/item/weapon/W, var/mob/user) - if(iscrowbar(W)) + if(istype(W, /obj/item/weapon/crowbar)) playsound(src.loc, 'sound/machines/click.ogg', 50, 1) + user << "You begin to take the glass off the solar tracker..." if(do_after(user, 50)) var/obj/item/solar_assembly/S = locate() in src if(S) @@ -65,23 +67,10 @@ S.give_glass() playsound(src.loc, 'sound/items/Deconstruct.ogg', 50, 1) user.visible_message("[user] takes the glass off the tracker.") - del(src) + qdel(src) return ..() -// timed process -// make sure we can draw power from the powernet -/obj/machinery/power/tracker/process() - - var/avail = surplus() - - if(avail > 500) - add_load(500) - stat &= ~NOPOWER - else - stat |= NOPOWER - - // Tracker Electronic /obj/item/weapon/tracker_electronics