diff --git a/code/game/gamemodes/cult/runes.dm b/code/game/gamemodes/cult/runes.dm
index d3e8f7d6bbd..02cd7b6db65 100644
--- a/code/game/gamemodes/cult/runes.dm
+++ b/code/game/gamemodes/cult/runes.dm
@@ -808,6 +808,7 @@ GLOBAL_LIST_EMPTY(teleport_runes)
allow_excess_invokers = 1
icon_state = "5"
invoke_damage = 5
+ var/summoning = FALSE
var/summontime = 0
/obj/effect/rune/summon/invoke(var/list/invokers)
@@ -819,6 +820,11 @@ GLOBAL_LIST_EMPTY(teleport_runes)
var/mob/living/cultist_to_summon = input(user, "Who do you wish to call to [src]?", "Followers of [SSticker.cultdat.entity_title3]") as null|anything in cultists
if(!Adjacent(user) || !src || QDELETED(src) || user.incapacitated())
return
+ if(summoning)
+ to_chat(user, "You are already summoning a target!")
+ fail_invoke()
+ return
+
if(!cultist_to_summon)
to_chat(user, "You require a summoning target!")
fail_invoke()
@@ -841,18 +847,20 @@ GLOBAL_LIST_EMPTY(teleport_runes)
new /obj/effect/temp_visual/cult/sparks(get_turf(cultist_to_summon)) //observer warning
log_game("Summon Cultist rune failed - holywater in target")
return
-
+ summoning = TRUE
..()
if(hard_summon)
summontime = 20
- if(do_after(user, summontime, target = loc))
+ if(do_after(user, summontime, target = src))
+ summoning = FALSE // Here incase the proc stops after the qdel
cultist_to_summon.visible_message("[cultist_to_summon] suddenly disappears in a flash of red light!", \
"Overwhelming vertigo consumes you as you are hurled through the air!")
visible_message("A foggy shape materializes atop [src] and solidifies into [cultist_to_summon]!")
cultist_to_summon.forceMove(get_turf(src))
qdel(src)
+ summoning = FALSE
//Rite of Boiling Blood: Deals extremely high amounts of damage to non-cultists nearby
/obj/effect/rune/blood_boil