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Fix prisoner implant z-level checking.
- Can no longer hide in a locker from prisoner computer tracking - locator no longer tracks implanted people across z-levels
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@@ -70,9 +70,10 @@ Frequency:
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for(var/obj/item/implant/tracking/T in GLOB.tracked_implants)
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if(!T.implanted || !T.imp_in)
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continue
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var/turf/Tr = get_turf(T)
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if(T && T.z == z)
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temp += "[T.id]: [T.imp_in.x], [T.imp_in.y], [T.imp_in.z]<BR>"
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if(Tr && Tr.z == sr.z)
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temp += "[T.id]: [Tr.x], [Tr.y], [Tr.z]<BR>"
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temp += "<B>You are at \[[sr.x],[sr.y],[sr.z]\]</B>."
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temp += "<BR><BR><A href='byond://?src=[UID()];refresh=1'>Refresh</A><BR>"
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