From 1d228f048b6ff2bf33e5aed20fe65539dbcb7eb9 Mon Sep 17 00:00:00 2001 From: Farie82 Date: Wed, 18 Nov 2020 17:50:45 +0100 Subject: [PATCH] Runtime fix, wood creation exploit fix (#14927) --- code/game/machinery/deployable.dm | 8 +++++--- 1 file changed, 5 insertions(+), 3 deletions(-) diff --git a/code/game/machinery/deployable.dm b/code/game/machinery/deployable.dm index ffb56109e9e..4611dcd8358 100644 --- a/code/game/machinery/deployable.dm +++ b/code/game/machinery/deployable.dm @@ -77,14 +77,16 @@ /obj/structure/barricade/wooden/attackby(obj/item/I, mob/user) if(istype(I,/obj/item/stack/sheet/wood)) var/obj/item/stack/sheet/wood/W = I - if(W.amount < 5) + if(W.get_amount() < 5) to_chat(user, "You need at least five wooden planks to make a wall!") return else to_chat(user, "You start adding [I] to [src]...") if(do_after(user, 50, target = src)) - W.use(5) - new /turf/simulated/wall/mineral/wood/nonmetal(get_turf(src)) + if(!W.use(5)) + return + var/turf/T = get_turf(src) + T.ChangeTurf(/turf/simulated/wall/mineral/wood/nonmetal) qdel(src) return return ..()