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Armour Refactor (#18547)
* initial commit * bullet fix + 100% armour pen * equivalent armour values * percentage armour pen * updates bombing * adds more defines * i like armour too much * review pass 1 * review pass 2 * updates with lavaland elites * armour penetration value tweaks * wt550 AP round change
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@@ -157,7 +157,7 @@
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desc = "Early prototype RIG hardsuit helmet, designed to quickly shift over a user's head. Design constraints of the helmet mean it has no inbuilt cameras, thus it restricts the users visability."
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icon_state = "hardsuit0-ancient"
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item_state = "anc_helm"
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armor = list(MELEE = 30, BULLET = 5, LASER = 5, ENERGY = 0, BOMB = 50, BIO = 100, RAD = 100, FIRE = 100, ACID = 75)
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armor = list(MELEE = 30, BULLET = 5, LASER = 5, ENERGY = 0, BOMB = 50, BIO = INFINITY, RAD = INFINITY, FIRE = INFINITY, ACID = 75)
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item_color = "ancient"
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resistance_flags = FIRE_PROOF
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sprite_sheets = null
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@@ -167,7 +167,7 @@
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desc = "Prototype powered RIG hardsuit. Provides excellent protection from the elements of space while being comfortable to move around in, thanks to the powered locomotives. Remains very bulky however."
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icon_state = "hardsuit-ancient"
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item_state = "anc_hardsuit"
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armor = list(MELEE = 30, BULLET = 5, LASER = 5, ENERGY = 0, BOMB = 50, BIO = 100, RAD = 100, FIRE = 100, ACID = 75)
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armor = list(MELEE = 30, BULLET = 5, LASER = 5, ENERGY = 0, BOMB = 50, BIO = INFINITY, RAD = INFINITY, FIRE = INFINITY, ACID = 75)
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slowdown = 3
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resistance_flags = FIRE_PROOF
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sprite_sheets = null
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