mirror of
https://github.com/ParadiseSS13/Paradise.git
synced 2026-08-29 15:08:02 +01:00
AI's that do not name themselves after 20 seconds will default to their starting name.
Added a direction finding algorithm for target, get_dir_to(). Mostly useful for positioning sprites in relation to a target. Such as energy beams, lines, and so on. Changes to ninjas. Fixed a bunch of bugs and finished content. It is now possible to drag people with you when phase jaunting/shifting. Jaunting/shifting should also kill livestock, huggers, and damage mechs. Renamed /obj/spell path to obj/proc_holder/spell in order to have a generic proc_holder category. For now it only works for the AI but can be expanded to other mobs. git-svn-id: http://tgstation13.googlecode.com/svn/trunk@1566 316c924e-a436-60f5-8080-3fe189b3f50e
This commit is contained in:
+20
-17
@@ -1,6 +1,9 @@
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var/list/spells = typesof(/obj/spell) //needed for the badmin verb for now
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/obj/proc_holder
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var/panel = "Debug"//What panel the proc holder needs to go on.
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/obj/spell
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var/list/spells = typesof(/obj/proc_holder/spell) //needed for the badmin verb for now
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/obj/proc_holder/spell
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name = "Spell"
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desc = "A wizard spell"
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density = 0
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@@ -28,7 +31,7 @@ var/list/spells = typesof(/obj/spell) //needed for the badmin verb for now
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var/smoke_spread = 0 //1 - harmless, 2 - harmful
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var/smoke_amt = 0 //cropped at 10
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/obj/spell/proc/cast_check(skipcharge = 0,mob/user = usr) //checks if the spell can be cast based on its settings; skipcharge is used when an additional cast_check is called inside the spell
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/obj/proc_holder/spell/proc/cast_check(skipcharge = 0,mob/user = usr) //checks if the spell can be cast based on its settings; skipcharge is used when an additional cast_check is called inside the spell
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if(!(src in usr.spell_list))
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usr << "\red You shouldn't have this spell! Something's wrong."
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@@ -69,7 +72,7 @@ var/list/spells = typesof(/obj/spell) //needed for the badmin verb for now
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return 1
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/obj/spell/proc/invocation(mob/user = usr) //spelling the spell out and setting it on recharge/reducing charges amount
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/obj/proc_holder/spell/proc/invocation(mob/user = usr) //spelling the spell out and setting it on recharge/reducing charges amount
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switch(invocation_type)
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if("shout")
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@@ -81,12 +84,12 @@ var/list/spells = typesof(/obj/spell) //needed for the badmin verb for now
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if("whisper")
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usr.whisper(invocation)
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/obj/spell/New()
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/obj/proc_holder/spell/New()
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..()
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charge_counter = charge_max
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/obj/spell/Click()
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/obj/proc_holder/spell/Click()
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..()
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if(!cast_check())
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@@ -94,15 +97,15 @@ var/list/spells = typesof(/obj/spell) //needed for the badmin verb for now
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choose_targets()
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/obj/spell/proc/choose_targets(mob/user = usr) //depends on subtype - /targeted or /aoe_turf
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/obj/proc_holder/spell/proc/choose_targets(mob/user = usr) //depends on subtype - /targeted or /aoe_turf
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return
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/obj/spell/proc/start_recharge()
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/obj/proc_holder/spell/proc/start_recharge()
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while(charge_counter < charge_max)
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sleep(1)
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charge_counter++
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/obj/spell/proc/perform(list/targets, recharge = 1) //if recharge is started is important for the trigger spells
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/obj/proc_holder/spell/proc/perform(list/targets, recharge = 1) //if recharge is started is important for the trigger spells
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before_cast(targets)
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invocation()
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spawn(0)
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@@ -111,7 +114,7 @@ var/list/spells = typesof(/obj/spell) //needed for the badmin verb for now
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cast(targets)
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after_cast(targets)
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/obj/spell/proc/before_cast(list/targets)
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/obj/proc_holder/spell/proc/before_cast(list/targets)
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if(overlay)
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for(var/atom/target in targets)
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var/location
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@@ -127,7 +130,7 @@ var/list/spells = typesof(/obj/spell) //needed for the badmin verb for now
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spawn(overlay_lifespan)
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del(spell)
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/obj/spell/proc/after_cast(list/targets)
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/obj/proc_holder/spell/proc/after_cast(list/targets)
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for(var/atom/target in targets)
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var/location
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if(istype(target,/mob))
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@@ -150,10 +153,10 @@ var/list/spells = typesof(/obj/spell) //needed for the badmin verb for now
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smoke.set_up(smoke_amt, 0, location) //no idea what the 0 is
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smoke.start()
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/obj/spell/proc/cast(list/targets)
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/obj/proc_holder/spell/proc/cast(list/targets)
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return
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/obj/spell/proc/revert_cast() //resets recharge or readds a charge
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/obj/proc_holder/spell/proc/revert_cast() //resets recharge or readds a charge
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switch(charge_type)
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if("recharge")
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charge_counter = charge_max
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@@ -163,15 +166,15 @@ var/list/spells = typesof(/obj/spell) //needed for the badmin verb for now
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return
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/obj/spell/targeted //can mean aoe for mobs (limited/unlimited number) or one target mob
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/obj/proc_holder/spell/targeted //can mean aoe for mobs (limited/unlimited number) or one target mob
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var/max_targets = 1 //leave 0 for unlimited targets in range, 1 for one selectable target in range, more for limited number of casts (can all target one guy, depends on target_ignore_prev) in range
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var/target_ignore_prev = 1 //only important if max_targets > 1, affects if the spell can be cast multiple times at one person from one cast
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var/include_user = 0 //if it includes usr in the target list
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/obj/spell/aoe_turf //affects all turfs in view or range (depends)
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/obj/proc_holder/spell/aoe_turf //affects all turfs in view or range (depends)
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var/inner_radius = -1 //for all your ring spell needs
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/obj/spell/targeted/choose_targets(mob/user = usr)
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/obj/proc_holder/spell/targeted/choose_targets(mob/user = usr)
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var/list/targets = list()
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switch(selection_type)
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@@ -239,7 +242,7 @@ var/list/spells = typesof(/obj/spell) //needed for the badmin verb for now
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return
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/obj/spell/aoe_turf/choose_targets(mob/user = usr)
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/obj/proc_holder/spell/aoe_turf/choose_targets(mob/user = usr)
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var/list/targets = list()
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switch(selection_type)
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@@ -1,11 +1,11 @@
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/obj/spell/targeted/area_teleport
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/obj/proc_holder/spell/targeted/area_teleport
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name = "Area teleport"
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desc = "This spell teleports you to a type of area of your selection."
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var/randomise_selection = 0 //if it lets the usr choose the teleport loc or picks it from the list
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var/invocation_area = 1 //if the invocation appends the selected area
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/obj/spell/targeted/area_teleport/perform(list/targets, recharge = 1)
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/obj/proc_holder/spell/targeted/area_teleport/perform(list/targets, recharge = 1)
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var/thearea = before_cast(targets)
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if(!thearea || !cast_check(1))
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revert_cast()
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@@ -17,7 +17,7 @@
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cast(targets,thearea)
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after_cast(targets)
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/obj/spell/targeted/area_teleport/before_cast(list/targets)
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/obj/proc_holder/spell/targeted/area_teleport/before_cast(list/targets)
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var/A = null
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if(!randomise_selection)
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@@ -29,7 +29,7 @@
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return thearea
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/obj/spell/targeted/area_teleport/cast(list/targets,area/thearea)
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/obj/proc_holder/spell/targeted/area_teleport/cast(list/targets,area/thearea)
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for(var/mob/target in targets)
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var/list/L = list()
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for(var/turf/T in get_area_turfs(thearea.type))
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@@ -46,7 +46,7 @@
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return
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/obj/spell/targeted/area_teleport/invocation(area/chosenarea = null)
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/obj/proc_holder/spell/targeted/area_teleport/invocation(area/chosenarea = null)
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if(!invocation_area || !chosenarea)
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..()
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else
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@@ -1,4 +1,4 @@
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/obj/spell/aoe_turf/conjure
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/obj/proc_holder/spell/aoe_turf/conjure
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name = "Conjure"
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desc = "This spell conjures objs of the specified types in range."
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@@ -9,7 +9,7 @@
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var/summon_ignore_prev_spawn_points = 0 //if set to 1, each new object is summoned on a new spawn point
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/*
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/obj/spell/conjure
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/obj/proc_holder/spell/conjure
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name = "Summon Bigger Carp"
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desc = "This spell conjures an elite carp."
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@@ -25,7 +25,7 @@
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var/summon_ignore_density = 0 //if set to 1, adds dense tiles to possible spawn places
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var/summon_ignore_prev_spawn_points = 0 //if set to 1, each new object is summoned on a new spawn point
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*/
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/obj/spell/aoe_turf/conjure/cast(list/targets)
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/obj/proc_holder/spell/aoe_turf/conjure/cast(list/targets)
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for(var/turf/T in targets)
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if(T.density && !summon_ignore_density)
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@@ -1,11 +1,11 @@
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/obj/spell/targeted/emplosion
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/obj/proc_holder/spell/targeted/emplosion
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name = "Emplosion"
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desc = "This spell emplodes an area."
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var/emp_heavy = 2
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var/emp_light = 3
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/obj/spell/targeted/emplosion/cast(list/targets)
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/obj/proc_holder/spell/targeted/emplosion/cast(list/targets)
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for(var/mob/target in targets)
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empulse(target.loc, emp_heavy, emp_light)
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@@ -1,4 +1,4 @@
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/obj/spell/targeted/ethereal_jaunt
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/obj/proc_holder/spell/targeted/ethereal_jaunt
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name = "Ethereal Jaunt"
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desc = "This spell creates your ethereal form, temporarily making you invisible and able to pass through walls."
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@@ -12,7 +12,7 @@
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var/jaunt_duration = 50 //in deciseconds
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/obj/spell/targeted/ethereal_jaunt/cast(list/targets) //magnets, so mostly hardcoded
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/obj/proc_holder/spell/targeted/ethereal_jaunt/cast(list/targets) //magnets, so mostly hardcoded
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for(var/mob/target in targets)
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spawn(0)
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var/mobloc = get_turf(target.loc)
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@@ -1,4 +1,4 @@
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/obj/spell/targeted/explosion
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/obj/proc_holder/spell/targeted/explosion
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name = "Explosion"
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desc = "This spell explodes an area."
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@@ -7,7 +7,7 @@
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var/ex_light = 3
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var/ex_flash = 4
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/obj/spell/targeted/explosion/cast(list/targets)
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/obj/proc_holder/spell/targeted/explosion/cast(list/targets)
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for(var/mob/target in targets)
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explosion(target.loc,ex_severe,ex_heavy,ex_light,ex_flash)
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@@ -1,4 +1,4 @@
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/obj/spell/targeted/genetic
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/obj/proc_holder/spell/targeted/genetic
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name = "Genetic"
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desc = "This spell inflicts a set of mutations and disabilities upon the target."
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@@ -22,7 +22,7 @@
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6th bit - fat
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*/
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/obj/spell/targeted/genetic/cast(list/targets)
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/obj/proc_holder/spell/targeted/genetic/cast(list/targets)
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for(var/mob/target in targets)
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target.mutations |= mutations
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@@ -1,4 +1,4 @@
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/obj/spell/targeted/inflict_handler
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/obj/proc_holder/spell/targeted/inflict_handler
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name = "Inflict Handler"
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desc = "This spell blinds and/or destroys/damages/heals and/or weakens/stuns the target."
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@@ -16,7 +16,7 @@
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var/destroys = "none" //can be "none", "gib" or "disintegrate"
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/obj/spell/targeted/inflict_handler/cast(list/targets)
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/obj/proc_holder/spell/targeted/inflict_handler/cast(list/targets)
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for(var/mob/living/target in targets)
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switch(destroys)
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@@ -1,4 +1,4 @@
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/obj/spell/aoe_turf/knock
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/obj/proc_holder/spell/aoe_turf/knock
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name = "Knock"
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desc = "This spell opens nearby doors and does not require wizard garb."
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@@ -9,7 +9,7 @@
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invocation_type = "whisper"
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range = 3
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/obj/spell/aoe_turf/knock/cast(list/targets)
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/obj/proc_holder/spell/aoe_turf/knock/cast(list/targets)
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for(var/turf/T in targets)
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for(var/obj/machinery/door/door in T.contents)
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spawn(1)
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@@ -1,4 +1,4 @@
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/obj/spell/targeted/mind_transfer
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/obj/proc_holder/spell/targeted/mind_transfer
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name = "Mind Transfer"
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desc = "This spell allows the user to switch bodies with a target."
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@@ -17,7 +17,7 @@
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var/paralysis_amount_caster = 20 //how much the caster is paralysed for after the spell
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var/paralysis_amount_victim = 20 //how much the victim is paralysed for after the spell
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/obj/spell/targeted/mind_transfer/cast(list/targets,mob/user = usr) //magnets, so mostly hardcoded
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/obj/proc_holder/spell/targeted/mind_transfer/cast(list/targets,mob/user = usr) //magnets, so mostly hardcoded
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if(!targets.len)
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user << "No mind found"
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return
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@@ -1,4 +1,4 @@
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/obj/spell/targeted/projectile
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/obj/proc_holder/spell/targeted/projectile
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name = "Projectile"
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desc = "This spell summons projectiles which try to hit the targets."
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@@ -11,7 +11,7 @@
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var/proj_trail_icon = 'wizard.dmi'
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var/proj_trail_icon_state = "trail"
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var/proj_type = "/obj/spell/targeted" //IMPORTANT use only subtypes of this
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var/proj_type = "/obj/proc_holder/spell/targeted" //IMPORTANT use only subtypes of this
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var/proj_lingering = 0 //if it lingers or disappears upon hitting an obstacle
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var/proj_homing = 1 //if it follows the target
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@@ -21,16 +21,16 @@
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var/proj_lifespan = 15 //in deciseconds * proj_step_delay
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var/proj_step_delay = 1 //lower = faster
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/obj/spell/targeted/projectile/cast(list/targets, mob/user = usr)
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/obj/proc_holder/spell/targeted/projectile/cast(list/targets, mob/user = usr)
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for(var/mob/target in targets)
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spawn(0)
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var/obj/spell/targeted/projectile
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var/obj/proc_holder/spell/targeted/projectile
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if(istext(proj_type))
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var/projectile_type = text2path(proj_type)
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projectile = new projectile_type(user)
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if(istype(proj_type,/obj/spell))
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projectile = new /obj/spell/targeted/trigger(user)
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if(istype(proj_type,/obj/proc_holder/spell))
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projectile = new /obj/proc_holder/spell/targeted/trigger(user)
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projectile:linked_spells += proj_type
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projectile.icon = proj_icon
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projectile.icon_state = proj_icon_state
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@@ -1,28 +1,28 @@
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/obj/spell/targeted/trigger
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/obj/proc_holder/spell/targeted/trigger
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name = "Trigger"
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desc = "This spell triggers another spell or a few."
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var/list/linked_spells = list() //those are just referenced by the trigger spell and are unaffected by it directly
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var/list/starting_spells = list() //those are added on New() to contents from default spells and are deleted when the trigger spell is deleted to prevent memory leaks
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/obj/spell/targeted/trigger/New()
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/obj/proc_holder/spell/targeted/trigger/New()
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..()
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for(var/spell in starting_spells)
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var/spell_to_add = text2path(spell)
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new spell_to_add(src) //should result in adding to contents, needs testing
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/obj/spell/targeted/trigger/Del()
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/obj/proc_holder/spell/targeted/trigger/Del()
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for(var/spell in contents)
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del(spell)
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..()
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/obj/spell/targeted/trigger/cast(list/targets)
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/obj/proc_holder/spell/targeted/trigger/cast(list/targets)
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for(var/mob/target in targets)
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for(var/obj/spell/spell in contents)
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for(var/obj/proc_holder/spell/spell in contents)
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spell.perform(list(target),0)
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for(var/obj/spell/spell in linked_spells)
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for(var/obj/proc_holder/spell/spell in linked_spells)
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spell.perform(list(target),0)
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return
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@@ -1,4 +1,4 @@
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/obj/spell/targeted/turf_teleport
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/obj/proc_holder/spell/targeted/turf_teleport
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name = "Turf Teleport"
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desc = "This spell teleports the target to the turf in range."
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@@ -8,7 +8,7 @@
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var/include_space = 0 //whether it includes space tiles in possible teleport locations
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var/include_dense = 0 //whether it includes dense tiles in possible teleport locations
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/obj/spell/targeted/turf_teleport/cast(list/targets)
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/obj/proc_holder/spell/targeted/turf_teleport/cast(list/targets)
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for(var/mob/target in targets)
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var/list/turfs = new/list()
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for(var/turf/T in range(target,outer_tele_radius))
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||||
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||||
@@ -1,4 +1,4 @@
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/obj/spell/targeted/projectile/magic_missile
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/obj/proc_holder/spell/targeted/projectile/magic_missile
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name = "Magic Missile"
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desc = "This spell fires several, slow moving, magic projectiles at nearby targets."
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||||
@@ -14,7 +14,7 @@
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proj_icon_state = "magicm"
|
||||
proj_name = "a magic missile"
|
||||
proj_lingering = 1
|
||||
proj_type = "/obj/spell/targeted/inflict_handler/magic_missile"
|
||||
proj_type = "/obj/proc_holder/spell/targeted/inflict_handler/magic_missile"
|
||||
|
||||
proj_lifespan = 20
|
||||
proj_step_delay = 5
|
||||
@@ -23,11 +23,11 @@
|
||||
proj_trail_lifespan = 5
|
||||
proj_trail_icon_state = "magicmd"
|
||||
|
||||
/obj/spell/targeted/inflict_handler/magic_missile
|
||||
/obj/proc_holder/spell/targeted/inflict_handler/magic_missile
|
||||
amt_weaken = 5
|
||||
amt_dam_fire = 10
|
||||
|
||||
/obj/spell/targeted/genetic/mutate
|
||||
/obj/proc_holder/spell/targeted/genetic/mutate
|
||||
name = "Mutate"
|
||||
desc = "This spell causes you to turn into a hulk and gain telekinesis for a short while."
|
||||
|
||||
@@ -43,7 +43,7 @@
|
||||
mutations = 9
|
||||
duration = 300
|
||||
|
||||
/obj/spell/targeted/inflict_handler/disintegrate
|
||||
/obj/proc_holder/spell/targeted/inflict_handler/disintegrate
|
||||
name = "Disintegrate"
|
||||
desc = "This spell instantly kills somebody adjacent to you with the vilest of magick."
|
||||
|
||||
@@ -59,7 +59,7 @@
|
||||
sparks_spread = 1
|
||||
sparks_amt = 4
|
||||
|
||||
/obj/spell/targeted/smoke
|
||||
/obj/proc_holder/spell/targeted/smoke
|
||||
name = "Smoke"
|
||||
desc = "This spell spawns a cloud of choking smoke at your location and does not require wizard garb."
|
||||
|
||||
@@ -74,7 +74,7 @@
|
||||
smoke_spread = 2
|
||||
smoke_amt = 10
|
||||
|
||||
/obj/spell/targeted/emplosion/disable_tech
|
||||
/obj/proc_holder/spell/targeted/emplosion/disable_tech
|
||||
name = "Disable Tech"
|
||||
desc = "This spell disables all weapons, cameras and most other technology in range."
|
||||
charge_max = 400
|
||||
@@ -87,7 +87,7 @@
|
||||
emp_heavy = 5
|
||||
emp_light = 7
|
||||
|
||||
/obj/spell/targeted/turf_teleport/blink
|
||||
/obj/proc_holder/spell/targeted/turf_teleport/blink
|
||||
name = "Blink"
|
||||
desc = "This spell randomly teleports you a short distance."
|
||||
|
||||
@@ -105,7 +105,7 @@
|
||||
inner_tele_radius = 0
|
||||
outer_tele_radius = 6
|
||||
|
||||
/obj/spell/targeted/area_teleport/teleport
|
||||
/obj/proc_holder/spell/targeted/area_teleport/teleport
|
||||
name = "Teleport"
|
||||
desc = "This spell teleports you to a type of area of your selection."
|
||||
|
||||
@@ -120,7 +120,7 @@
|
||||
smoke_spread = 1
|
||||
smoke_amt = 5
|
||||
|
||||
/obj/spell/aoe_turf/conjure/forcewall
|
||||
/obj/proc_holder/spell/aoe_turf/conjure/forcewall
|
||||
name = "Forcewall"
|
||||
desc = "This spell creates an unbreakable wall that lasts for 30 seconds and does not need wizard garb."
|
||||
|
||||
@@ -134,7 +134,7 @@
|
||||
summon_type = list("/obj/forcefield")
|
||||
summon_lifespan = 300
|
||||
|
||||
/obj/spell/aoe_turf/conjure/carp
|
||||
/obj/proc_holder/spell/aoe_turf/conjure/carp
|
||||
name = "Summon Bigger Carp"
|
||||
desc = "This spell conjures an elite carp."
|
||||
|
||||
@@ -147,7 +147,7 @@
|
||||
|
||||
summon_type = list("/obj/livestock/spesscarp/elite")
|
||||
|
||||
/obj/spell/targeted/trigger/blind
|
||||
/obj/proc_holder/spell/targeted/trigger/blind
|
||||
name = "Blind"
|
||||
desc = "This spell temporarily blinds a single person and does not require wizard garb."
|
||||
|
||||
@@ -158,17 +158,17 @@
|
||||
invocation_type = "whisper"
|
||||
message = "\blue Your eyes cry out in pain!"
|
||||
|
||||
starting_spells = list("/obj/spell/targeted/inflict_handler/blind","/obj/spell/targeted/genetic/blind")
|
||||
starting_spells = list("/obj/proc_holder/spell/targeted/inflict_handler/blind","/obj/proc_holder/spell/targeted/genetic/blind")
|
||||
|
||||
/obj/spell/targeted/inflict_handler/blind
|
||||
/obj/proc_holder/spell/targeted/inflict_handler/blind
|
||||
amt_eye_blind = 10
|
||||
amt_eye_blurry = 20
|
||||
|
||||
/obj/spell/targeted/genetic/blind
|
||||
/obj/proc_holder/spell/targeted/genetic/blind
|
||||
disabilities = 1
|
||||
duration = 300
|
||||
|
||||
/obj/spell/targeted/projectile/fireball
|
||||
/obj/proc_holder/spell/targeted/projectile/fireball
|
||||
name = "Fireball"
|
||||
desc = "This spell fires a fireball at a target and does not require wizard garb."
|
||||
|
||||
@@ -181,19 +181,19 @@
|
||||
proj_icon_state = "fireball"
|
||||
proj_name = "a fireball"
|
||||
proj_lingering = 1
|
||||
proj_type = "/obj/spell/targeted/trigger/fireball"
|
||||
proj_type = "/obj/proc_holder/spell/targeted/trigger/fireball"
|
||||
|
||||
proj_lifespan = 200
|
||||
proj_step_delay = 1
|
||||
|
||||
/obj/spell/targeted/trigger/fireball
|
||||
starting_spells = list("/obj/spell/targeted/inflict_handler/fireball","/obj/spell/targeted/explosion/fireball")
|
||||
/obj/proc_holder/spell/targeted/trigger/fireball
|
||||
starting_spells = list("/obj/proc_holder/spell/targeted/inflict_handler/fireball","/obj/proc_holder/spell/targeted/explosion/fireball")
|
||||
|
||||
/obj/spell/targeted/inflict_handler/fireball
|
||||
/obj/proc_holder/spell/targeted/inflict_handler/fireball
|
||||
amt_dam_brute = 20
|
||||
amt_dam_fire = 25
|
||||
|
||||
/obj/spell/targeted/explosion/fireball
|
||||
/obj/proc_holder/spell/targeted/explosion/fireball
|
||||
ex_severe = -1
|
||||
ex_heavy = -1
|
||||
ex_light = 2
|
||||
|
||||
Reference in New Issue
Block a user