Merge pull request #3502 from VampyrBytes/cleanSlips

Cleans up slipping code
This commit is contained in:
Fox McCloud
2016-02-07 15:11:23 -05:00
6 changed files with 38 additions and 94 deletions
+2 -10
View File
@@ -985,16 +985,8 @@ steam.start() -- spawns the effect
return
if (istype(AM, /mob/living/carbon))
var/mob/M = AM
if (istype(M, /mob/living/carbon/human) && (istype(M:shoes, /obj/item/clothing/shoes) && M:shoes.flags&NOSLIP) || M.buckled)
return
if (istype (M, /mob/living/carbon/human) && M:species.bodyflags & FEET_NOSLIP)
return
M.stop_pulling()
M << "\blue You slipped on the foam!"
playsound(src.loc, 'sound/misc/slip.ogg', 50, 1, -3)
M.Stun(5)
M.Weaken(2)
var/mob/living/carbon/M = AM
M.slip("foam", 5, 2)
/datum/effect/system/foam_spread
+2 -13
View File
@@ -1214,19 +1214,8 @@ var/global/list/obj/item/device/pda/PDAs = list()
/obj/item/device/pda/clown/Crossed(AM as mob|obj) //Clown PDA is slippery.
if (istype(AM, /mob/living/carbon))
var/mob/M = AM
if ((istype(M, /mob/living/carbon/human) && (istype(M:shoes, /obj/item/clothing/shoes) && M:shoes.flags&NOSLIP)) || M.m_intent == "walk")
return
if ((istype(M, /mob/living/carbon/human) && (M.real_name != src.owner) && (istype(src.cartridge, /obj/item/weapon/cartridge/clown))))
if (src.cartridge.charges < 5)
src.cartridge.charges++
M.stop_pulling()
M << "\blue You slipped on the PDA!"
playsound(src.loc, 'sound/misc/slip.ogg', 50, 1, -3)
M.Stun(8)
M.Weaken(5)
var/mob/living/carbon/M = AM
M.slip("pda", 8, 5, 0, 1)
/obj/item/device/pda/proc/available_pdas()
var/list/names = list()
+4 -24
View File
@@ -22,36 +22,16 @@
/obj/item/weapon/bananapeel/Crossed(AM as mob|obj)
if (istype(AM, /mob/living/carbon))
var/mob/M = AM
if (istype(M, /mob/living/carbon/human) && (isobj(M:shoes) && M:shoes.flags&NOSLIP) || M.buckled)
return
if(istype(M, /mob/living/carbon/human) && M:species.bodyflags & FEET_NOSLIP)
return
if(M.flying)
return
M.stop_pulling()
M << "\blue You slipped on the [name]!"
playsound(src.loc, 'sound/misc/slip.ogg', 50, 1, -3)
M.Stun(4)
M.Weaken(2)
var/mob/living/carbon/M = AM
M.slip("banana peel", 4, 2)
/*
* Soap
*/
/obj/item/weapon/soap/Crossed(AM as mob|obj) //EXACTLY the same as bananapeel for now, so it makes sense to put it in the same dm -- Urist
if (istype(AM, /mob/living/carbon))
var/mob/M = AM
if (istype(M, /mob/living/carbon/human) && (isobj(M:shoes) && M:shoes.flags&NOSLIP) || M.buckled)
return
if(M.flying)
return
M.stop_pulling()
M << "\blue You slipped on the [name]!"
playsound(src.loc, 'sound/misc/slip.ogg', 50, 1, -3)
M.Stun(4)
M.Weaken(2)
var/mob/living/carbon/M = AM
M.slip("soap", 4, 2)
/obj/item/weapon/soap/afterattack(atom/target, mob/user as mob, proximity)
if(!proximity) return
@@ -62,8 +62,8 @@
Crossed(AM as mob|obj)
var/burned = rand(2,5)
if(istype(AM, /mob/living))
var/mob/living/M = AM
if(istype(AM, /mob/living/carbon))
var/mob/living/carbon/M = AM
if(ishuman(M))
if(isobj(M:shoes))
if((M:shoes.flags&NOSLIP) || (M:species.bodyflags & FEET_NOSLIP))
@@ -73,16 +73,8 @@
M.take_overall_damage(0, max(0, (burned - 2)))
if(!istype(M, /mob/living/carbon/slime) && !isrobot(M))
M.stop_pulling()
step(M, M.dir)
spawn(1) step(M, M.dir)
spawn(2) step(M, M.dir)
spawn(3) step(M, M.dir)
spawn(4) step(M, M.dir)
M.slip("banana peel!", 0, 7, 4)
M.take_organ_damage(2) // Was 5 -- TLE
M << "\blue You slipped on \the [name]!"
playsound(src.loc, 'sound/misc/slip.ogg', 50, 1, -3)
M.Weaken(7)
M.take_overall_damage(0, burned)
throw_impact(atom/hit_atom)