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NanoUI synth airlock update
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@@ -19,6 +19,7 @@
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if(istype(door,/obj/machinery/door/airlock/hatch/gamma))
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return
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if(istype(door,/obj/machinery/door/airlock))
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door:unlock(1) //forced because it's magic!
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var/obj/machinery/door/airlock/A = door
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A.unlock(1) //forced because it's magic!
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door.open()
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return
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