From 1db9e8608346c0a449cc33cada9e3829333eb6ff Mon Sep 17 00:00:00 2001 From: Chap Date: Mon, 11 Nov 2024 16:09:51 +0100 Subject: [PATCH] [FIX] Goliath no longer seems to come to live from mining grenades (#27309) * Goliath no longer pretends to be alive * Update code/modules/mod/modules/modules_supply.dm Co-authored-by: Contrabang <91113370+Contrabang@users.noreply.github.com> Signed-off-by: Chap --------- Signed-off-by: Chap Co-authored-by: Adrer Co-authored-by: Contrabang <91113370+Contrabang@users.noreply.github.com> --- code/modules/mod/modules/modules_supply.dm | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/code/modules/mod/modules/modules_supply.dm b/code/modules/mod/modules/modules_supply.dm index daf0c883245..e6696f39549 100644 --- a/code/modules/mod/modules/modules_supply.dm +++ b/code/modules/mod/modules/modules_supply.dm @@ -550,7 +550,7 @@ mineral_turf.gets_drilled(firer) for(var/mob/living/mob in range(power, src)) mob.apply_damage(damage * (ishostile(mob) ? fauna_boost : 1), BRUTE, spread_damage = TRUE) - if(!ishostile(mob) || !firer) + if(!ishostile(mob) || !firer || mob.stat != CONSCIOUS) continue var/mob/living/simple_animal/hostile/hostile_mob = mob hostile_mob.GiveTarget(firer)