From 1dc331b5a499ef54e21a0fa6f450505f5639343d Mon Sep 17 00:00:00 2001 From: Fox-McCloud Date: Fri, 1 Jul 2016 18:35:01 -0400 Subject: [PATCH] TG Armor Rebalance --- _maps/map_files/cyberiad/z2.dmm | 4 +- .../gamemodes/changeling/powers/mutations.dm | 5 +-- code/game/gamemodes/cult/cult_items.dm | 1 - .../machinery/computer/HolodeckControl.dm | 1 + .../objects/items/weapons/melee/energy.dm | 3 ++ code/game/objects/items/weapons/staff.dm | 1 + code/game/objects/items/weapons/twohanded.dm | 3 ++ .../crates_lockers/closets/secure/chaplain.dm | 2 +- code/modules/clothing/clothing.dm | 2 +- code/modules/clothing/head/hardhat.dm | 2 +- code/modules/clothing/head/helmet.dm | 39 +++++++++---------- code/modules/clothing/head/jobs.dm | 17 ++++---- code/modules/clothing/head/misc.dm | 2 +- code/modules/clothing/head/soft_caps.dm | 2 +- code/modules/clothing/shoes/miscellaneous.dm | 4 +- code/modules/clothing/spacesuits/alien.dm | 8 ++-- .../modules/clothing/spacesuits/chronosuit.dm | 1 - code/modules/clothing/spacesuits/ert.dm | 5 +-- .../clothing/spacesuits/miscellaneous.dm | 18 ++++----- code/modules/clothing/spacesuits/plasmamen.dm | 10 ++--- code/modules/clothing/spacesuits/rig.dm | 23 +++++------ code/modules/clothing/spacesuits/syndi.dm | 5 +-- code/modules/clothing/spacesuits/void.dm | 1 - code/modules/clothing/suits/armor.dm | 23 ++++++----- code/modules/clothing/suits/bio.dm | 4 +- code/modules/clothing/suits/jobs.dm | 6 +-- code/modules/clothing/suits/miscellaneous.dm | 2 +- code/modules/clothing/suits/utility.dm | 6 +-- code/modules/hydroponics/trays/tray_tools.dm | 2 + .../simple_animal/hostile/mining_mobs.dm | 4 +- code/modules/ninja/energy_katana.dm | 2 +- 31 files changed, 101 insertions(+), 107 deletions(-) diff --git a/_maps/map_files/cyberiad/z2.dmm b/_maps/map_files/cyberiad/z2.dmm index 7f5a03e58af..41715794c29 100644 --- a/_maps/map_files/cyberiad/z2.dmm +++ b/_maps/map_files/cyberiad/z2.dmm @@ -160,7 +160,7 @@ "dd" = (/obj/structure/rack,/obj/item/weapon/kitchen/knife/ritual,/turf/unsimulated/floor{icon_state = "chapel"},/area/wizard_station) "de" = (/obj/structure/table/reinforced,/obj/item/weapon/kitchen/knife/combat,/obj/item/weapon/kitchen/knife/combat,/obj/item/weapon/kitchen/knife/combat,/obj/machinery/status_display{density = 0; layer = 4; pixel_x = 0; pixel_y = 32},/turf/simulated/floor/engine,/area/shuttle/gamma/space) "df" = (/obj/structure/table,/obj/item/weapon/storage/toolbox/syndicate,/obj/item/weapon/shard,/obj/item/weapon/kitchen/knife,/obj/item/weapon/storage/firstaid/tactical,/turf/unsimulated/floor{icon_state = "freezerfloor"; dir = 2},/area/admin) -"dg" = (/obj/structure/table/holotable,/obj/item/clothing/suit/armor/riot/knight/red,/obj/item/clothing/head/helmet/knight/red,/obj/item/weapon/holo/claymore/red,/turf/simulated/floor/holofloor{dir = 1; icon_state = "red"},/area/holodeck/source_knightarena) +"dg" = (/obj/structure/table/holotable,/obj/item/clothing/suit/armor/riot/knight/red,/obj/item/clothing/head/helmet/riot/knight/red,/obj/item/weapon/holo/claymore/red,/turf/simulated/floor/holofloor{dir = 1; icon_state = "red"},/area/holodeck/source_knightarena) "dh" = (/obj/structure/table/holotable,/obj/machinery/readybutton{pixel_y = 0},/turf/simulated/floor/holofloor{dir = 9; icon_state = "red"},/area/holodeck/source_knightarena) "di" = (/obj/structure/table/holotable,/turf/simulated/floor/holofloor{dir = 5; icon_state = "red"},/area/holodeck/source_knightarena) "dj" = (/turf/simulated/floor/holofloor,/area/holodeck/source_knightarena) @@ -181,7 +181,7 @@ "dy" = (/obj/structure/holowindow{dir = 1},/turf/simulated/floor/holofloor{dir = 4; icon_state = "blue"},/area/holodeck/source_knightarena) "dz" = (/turf/simulated/floor/holofloor{dir = 8; icon_state = "blue"},/area/holodeck/source_knightarena) "dA" = (/turf/simulated/floor/holofloor{dir = 4; icon_state = "blue"},/area/holodeck/source_knightarena) -"dB" = (/obj/structure/table/holotable,/obj/item/clothing/suit/armor/riot/knight/blue,/obj/item/clothing/head/helmet/knight/blue,/obj/item/weapon/holo/claymore/blue,/turf/simulated/floor/holofloor{dir = 2; icon_state = "blue"},/area/holodeck/source_knightarena) +"dB" = (/obj/structure/table/holotable,/obj/item/clothing/suit/armor/riot/knight/blue,/obj/item/clothing/head/helmet/riot/knight/blue,/obj/item/weapon/holo/claymore/blue,/turf/simulated/floor/holofloor{dir = 2; icon_state = "blue"},/area/holodeck/source_knightarena) "dC" = (/obj/structure/table/holotable,/turf/simulated/floor/holofloor{dir = 10; icon_state = "blue"},/area/holodeck/source_knightarena) "dD" = (/obj/structure/table/holotable,/obj/machinery/readybutton{pixel_y = 0},/turf/simulated/floor/holofloor{dir = 6; icon_state = "blue"},/area/holodeck/source_knightarena) "dE" = (/obj/structure/rack,/obj/item/clothing/under/color/red,/obj/item/clothing/shoes/brown,/obj/item/weapon/grenade/smokebomb,/obj/item/weapon/restraints/legcuffs/beartrap,/obj/item/weapon/sleeping_carp_scroll,/obj/item/weapon/twohanded/bostaff,/turf/unsimulated/floor{icon_state = "dark"},/area/tdome/arena_source) diff --git a/code/game/gamemodes/changeling/powers/mutations.dm b/code/game/gamemodes/changeling/powers/mutations.dm index d11099627a6..6e203f271b7 100644 --- a/code/game/gamemodes/changeling/powers/mutations.dm +++ b/code/game/gamemodes/changeling/powers/mutations.dm @@ -308,8 +308,7 @@ icon_state = "lingarmor" flags = NODROP body_parts_covered = UPPER_TORSO|LOWER_TORSO|LEGS|FEET|ARMS|HANDS - slowdown = 2 - armor = list(melee = 65, bullet = 20, laser = 10, energy = 15, bomb = 0, bio = 0, rad = 0) + armor = list(melee = 40, bullet = 40, laser = 40, energy = 20, bomb = 10, bio = 4, rad = 0) flags_inv = HIDEJUMPSUIT cold_protection = 0 heat_protection = 0 @@ -327,7 +326,7 @@ desc = "A tough, hard covering of black chitin with transparent chitin in front." icon_state = "lingarmorhelmet" flags = HEADCOVERSEYES | BLOCKHAIR | NODROP - armor = list(melee = 65, bullet = 20, laser = 10,energy = 15, bomb = 0, bio = 0, rad = 0) + armor = list(melee = 30, bullet = 30, laser = 40, energy = 20, bomb = 10, bio = 4, rad = 0) flags_inv = HIDEEARS /obj/item/clothing/head/helmet/changeling/dropped() diff --git a/code/game/gamemodes/cult/cult_items.dm b/code/game/gamemodes/cult/cult_items.dm index 60803346b26..af24f955730 100644 --- a/code/game/gamemodes/cult/cult_items.dm +++ b/code/game/gamemodes/cult/cult_items.dm @@ -90,5 +90,4 @@ desc = "A bulky suit of armour, bristling with spikes. It looks space proof." w_class = 3 allowed = list(/obj/item/weapon/tome,/obj/item/weapon/melee/cultblade,/obj/item/weapon/tank) - slowdown = 1 armor = list(melee = 60, bullet = 50, laser = 30,energy = 15, bomb = 30, bio = 30, rad = 30) \ No newline at end of file diff --git a/code/game/machinery/computer/HolodeckControl.dm b/code/game/machinery/computer/HolodeckControl.dm index 809ac579454..b29d178efec 100644 --- a/code/game/machinery/computer/HolodeckControl.dm +++ b/code/game/machinery/computer/HolodeckControl.dm @@ -444,6 +444,7 @@ throwforce = 0 w_class = 2.0 flags = NOSHIELD + armour_penetration = 50 var/active = 0 /obj/item/weapon/holo/esword/green/New() diff --git a/code/game/objects/items/weapons/melee/energy.dm b/code/game/objects/items/weapons/melee/energy.dm index e3c65c2f35b..45b2f1f7452 100644 --- a/code/game/objects/items/weapons/melee/energy.dm +++ b/code/game/objects/items/weapons/melee/energy.dm @@ -63,6 +63,7 @@ w_class_on = 5 hitsound = "swing_hit" flags = CONDUCT | NOSHIELD + armour_penetration = 100 origin_tech = "combat=3" attack_verb = list("attacked", "chopped", "cleaved", "torn", "cut") attack_verb_on = list() @@ -83,6 +84,7 @@ throw_range = 5 hitsound = "swing_hit" flags = NOSHIELD + armour_penetration = 35 origin_tech = "magnets=3;syndicate=4" sharp = 1 edge = 1 @@ -205,6 +207,7 @@ throw_range = 1 w_class = 4//So you can't hide it in your pocket or some such. flags = NOSHIELD + armour_penetration = 50 attack_verb = list("attacked", "slashed", "stabbed", "sliced", "torn", "ripped", "diced", "cut") var/datum/effect/system/spark_spread/spark_system diff --git a/code/game/objects/items/weapons/staff.dm b/code/game/objects/items/weapons/staff.dm index e36bed7a473..049339a1b01 100644 --- a/code/game/objects/items/weapons/staff.dm +++ b/code/game/objects/items/weapons/staff.dm @@ -9,6 +9,7 @@ throw_range = 5 w_class = 2.0 flags = NOSHIELD + armour_penetration = 100 attack_verb = list("bludgeoned", "whacked", "disciplined") /obj/item/weapon/twohanded/staff/broom diff --git a/code/game/objects/items/weapons/twohanded.dm b/code/game/objects/items/weapons/twohanded.dm index 29bcb4f8fe2..1f808939f17 100644 --- a/code/game/objects/items/weapons/twohanded.dm +++ b/code/game/objects/items/weapons/twohanded.dm @@ -206,6 +206,7 @@ wieldsound = 'sound/weapons/saberon.ogg' unwieldsound = 'sound/weapons/saberoff.ogg' flags = NOSHIELD + armour_penetration = 35 origin_tech = "magnets=3;syndicate=4" attack_verb = list("attacked", "slashed", "stabbed", "sliced", "torn", "ripped", "diced", "cut") sharp = 1 @@ -293,6 +294,7 @@ force_wielded = 18 // Was 13, Buffed - RR throwforce = 20 throw_speed = 3 + armour_penetration = 10 no_spin_thrown = 1 // Thrown spears that spin look dumb. -Fox flags = NOSHIELD attack_verb = list("attacked", "poked", "jabbed", "torn", "gored") @@ -370,6 +372,7 @@ wieldsound = 'sound/weapons/chainsawstart.ogg' hitsound = null flags = NOSHIELD + armour_penetration = 35 origin_tech = "materials=6;syndicate=4" attack_verb = list("sawed", "cut", "hacked", "carved", "cleaved", "butchered", "felled", "timbered") sharp = 1 diff --git a/code/game/objects/structures/crates_lockers/closets/secure/chaplain.dm b/code/game/objects/structures/crates_lockers/closets/secure/chaplain.dm index 50ad1500192..ba971914f24 100644 --- a/code/game/objects/structures/crates_lockers/closets/secure/chaplain.dm +++ b/code/game/objects/structures/crates_lockers/closets/secure/chaplain.dm @@ -20,7 +20,7 @@ new /obj/item/clothing/suit/holidaypriest(src) new /obj/item/clothing/under/wedding/bride_white(src) new /obj/item/weapon/storage/backpack/cultpack (src) - new /obj/item/clothing/head/helmet/knight/templar(src) + new /obj/item/clothing/head/helmet/riot/knight/templar(src) new /obj/item/clothing/suit/armor/riot/knight/templar(src) new /obj/item/weapon/storage/fancy/candle_box/eternal(src) new /obj/item/weapon/storage/fancy/candle_box/eternal(src) diff --git a/code/modules/clothing/clothing.dm b/code/modules/clothing/clothing.dm index 8d6595b73ff..2f179207847 100644 --- a/code/modules/clothing/clothing.dm +++ b/code/modules/clothing/clothing.dm @@ -543,7 +543,7 @@ BLIND // can't see anything flags = STOPSPRESSUREDMAGE | THICKMATERIAL body_parts_covered = UPPER_TORSO|LOWER_TORSO|LEGS|FEET|ARMS|HANDS allowed = list(/obj/item/device/flashlight,/obj/item/weapon/tank) - slowdown = 2 + slowdown = 1 armor = list(melee = 0, bullet = 0, laser = 0,energy = 0, bomb = 0, bio = 100, rad = 50) flags_inv = HIDEGLOVES|HIDESHOES|HIDEJUMPSUIT|HIDETAIL cold_protection = UPPER_TORSO | LOWER_TORSO | LEGS | FEET | ARMS | HANDS diff --git a/code/modules/clothing/head/hardhat.dm b/code/modules/clothing/head/hardhat.dm index 5dc555a10d7..f4b64021480 100644 --- a/code/modules/clothing/head/hardhat.dm +++ b/code/modules/clothing/head/hardhat.dm @@ -7,7 +7,7 @@ var/brightness_on = 4 //luminosity when on var/on = 0 item_color = "yellow" //Determines used sprites: hardhat[on]_[color] and hardhat[on]_[color]2 (lying down sprite) - armor = list(melee = 30, bullet = 5, laser = 20,energy = 10, bomb = 20, bio = 10, rad = 20) + armor = list(melee = 15, bullet = 5, laser = 20,energy = 10, bomb = 20, bio = 10, rad = 20) flags_inv = 0 action_button_name = "Toggle Helmet Light" diff --git a/code/modules/clothing/head/helmet.dm b/code/modules/clothing/head/helmet.dm index a9e8bbdb7e2..e27716c980d 100644 --- a/code/modules/clothing/head/helmet.dm +++ b/code/modules/clothing/head/helmet.dm @@ -4,7 +4,7 @@ icon_state = "helmetmaterials" flags = HEADCOVERSEYES | HEADBANGPROTECT item_state = "helmetmaterials" - armor = list(melee = 50, bullet = 15, laser = 50, energy = 10, bomb = 25, bio = 0, rad = 0) + armor = list(melee = 30, bullet = 25, laser = 25, energy = 10, bomb = 25, bio = 0, rad = 0) flags_inv = HIDEEARS|HIDEEYES cold_protection = HEAD min_cold_protection_temperature = HELMET_MIN_TEMP_PROTECT @@ -69,7 +69,7 @@ desc = "A bulletproof helmet that excels in protecting the wearer against traditional projectile weaponry and explosives to a minor extent." icon_state = "swat" item_state = "swat-alt" - armor = list(melee = 25, bullet = 80, laser = 10, energy = 10, bomb = 40, bio = 0, rad = 0) + armor = list(melee = 15, bullet = 40, laser = 10, energy = 10, bomb = 40, bio = 0, rad = 0) species_fit = list("Vox") sprite_sheets = list( "Vox" = 'icons/mob/species/vox/helmet.dmi', @@ -82,19 +82,10 @@ icon_state = "riot" item_state = "helmet" flags = HEADCOVERSEYES | HEADCOVERSMOUTH | HEADBANGPROTECT - armor = list(melee = 80, bullet = 10, laser = 10, energy = 10, bomb = 0, bio = 0, rad = 0) + armor = list(melee = 41, bullet = 15, laser = 5, energy = 5, bomb = 5, bio = 2, rad = 0) flags_inv = HIDEEARS strip_delay = 80 -/obj/item/clothing/head/helmet/riot/knight - name = "medieval helmet" - desc = "A classic metal helmet." - icon_state = "knight_green" - item_state = "knight_green" - flags = BLOCKHAIR | HEADCOVERSEYES | HEADCOVERSMOUTH - armor = list(melee = 50, bullet = 10, laser = 10, energy = 10, bomb = 0, bio = 0, rad = 0) - flags_inv = HIDEMASK | HIDEEARS | HIDEEYES | HIDEFACE - /obj/item/clothing/head/helmet/justice name = "helmet of justice" desc = "WEEEEOOO. WEEEEEOOO. WEEEEOOOO." @@ -120,7 +111,7 @@ icon_state = "swat" flags = HEADCOVERSEYES item_state = "swat" - armor = list(melee = 80, bullet = 60, laser = 50, energy = 25, bomb = 50, bio = 10, rad = 0) + armor = list(melee = 40, bullet = 30, laser = 30, energy = 30, bomb = 50, bio = 90, rad = 20) flags_inv = HIDEEARS|HIDEEYES cold_protection = HEAD min_cold_protection_temperature = SPACE_HELM_MIN_TEMP_PROTECT @@ -145,7 +136,7 @@ icon_state = "thunderdome" flags = HEADCOVERSEYES item_state = "thunderdome" - armor = list(melee = 80, bullet = 60, laser = 50, energy = 10, bomb = 25, bio = 10, rad = 0) + armor = list(melee = 40, bullet = 30, laser = 25, energy = 10, bomb = 25, bio = 10, rad = 0) cold_protection = HEAD min_cold_protection_temperature = SPACE_HELM_MIN_TEMP_PROTECT heat_protection = HEAD @@ -181,7 +172,7 @@ obj/item/clothing/head/helmet/redtaghelm icon_state = "redtaghelm" flags = HEADCOVERSEYES item_state = "redtaghelm" - armor = list(melee = 30, bullet = 10, laser = 20, energy = 10, bomb = 20, bio = 0, rad = 0) + armor = list(melee = 15, bullet = 10, laser = 20, energy = 10, bomb = 20, bio = 0, rad = 0) // Offer about the same protection as a hardhat. flags_inv = HIDEEARS|HIDEEYES @@ -191,7 +182,7 @@ obj/item/clothing/head/helmet/bluetaghelm icon_state = "bluetaghelm" flags = HEADCOVERSEYES item_state = "bluetaghelm" - armor = list(melee = 30, bullet = 10, laser = 20, energy = 10, bomb = 20, bio = 0, rad = 0) + armor = list(melee = 15, bullet = 10, laser = 20, energy = 10, bomb = 20, bio = 0, rad = 0) // Offer about the same protection as a hardhat. flags_inv = HIDEEARS|HIDEEYES @@ -203,19 +194,27 @@ obj/item/clothing/head/blob flags = HEADCOVERSEYES|HEADCOVERSMOUTH flags_inv = HIDEMASK|HIDEEARS|HIDEEYES -/obj/item/clothing/head/helmet/knight/blue +/obj/item/clothing/head/helmet/riot/knight + name = "medieval helmet" + desc = "A classic metal helmet." + icon_state = "knight_green" + item_state = "knight_green" + flags = BLOCKHAIR|HEADCOVERSEYES|HEADCOVERSMOUTH + flags_inv = HIDEMASK|HIDEEARS|HIDEEYES|HIDEFACE + +/obj/item/clothing/head/helmet/riot/knight/blue icon_state = "knight_blue" item_state = "knight_blue" -/obj/item/clothing/head/helmet/knight/yellow +/obj/item/clothing/head/helmet/riot/knight/yellow icon_state = "knight_yellow" item_state = "knight_yellow" -/obj/item/clothing/head/helmet/knight/red +/obj/item/clothing/head/helmet/riot/knight/red icon_state = "knight_red" item_state = "knight_red" -/obj/item/clothing/head/helmet/knight/templar +/obj/item/clothing/head/helmet/riot/knight/templar name = "crusader helmet" desc = "Deus Vult." icon_state = "knight_templar" diff --git a/code/modules/clothing/head/jobs.dm b/code/modules/clothing/head/jobs.dm index 9da40760327..9492b7839ac 100644 --- a/code/modules/clothing/head/jobs.dm +++ b/code/modules/clothing/head/jobs.dm @@ -15,7 +15,7 @@ icon_state = "captain" desc = "It's good being the king." item_state = "caphat" - armor = list(melee = 50, bullet = 15, laser = 50, energy = 10, bomb = 25, bio = 0, rad = 0) + armor = list(melee = 25, bullet = 15, laser = 25, energy = 10, bomb = 25, bio = 0, rad = 0) strip_delay = 60 //Captain: no longer space-worthy @@ -29,7 +29,7 @@ name = "head of personnel's cap" icon_state = "hopcap" desc = "The symbol of true bureaucratic micromanagement." - armor = list(melee = 50, bullet = 15, laser = 50, energy = 10, bomb = 25, bio = 0, rad = 0) + armor = list(melee = 25, bullet = 15, laser = 25, energy = 10, bomb = 25, bio = 0, rad = 0) //Nanotrasen Representative /obj/item/clothing/head/ntrep @@ -57,7 +57,7 @@ desc = "Someone who wears this will look very smart." icon_state = "detective" allowed = list(/obj/item/weapon/reagent_containers/food/snacks/candy/candy_corn, /obj/item/weapon/pen) - armor = list(melee = 50, bullet = 5, laser = 25,energy = 10, bomb = 0, bio = 0, rad = 0) + armor = list(melee = 25, bullet = 5, laser = 25, energy = 10, bomb = 0, bio = 0, rad = 0) //Mime /obj/item/clothing/head/beret @@ -70,7 +70,7 @@ name = "head of security cap" desc = "The robust standard-issue cap of the Head of Security. For showing the officers who's in charge." icon_state = "hoscap" - armor = list(melee = 80, bullet = 60, laser = 50, energy = 10, bomb = 25, bio = 10, rad = 0) + armor = list(melee = 40, bullet = 30, laser = 25, energy = 10, bomb = 25, bio = 10, rad = 0) strip_delay = 80 /obj/item/clothing/head/HoS/beret @@ -82,7 +82,7 @@ name = "warden's police hat" desc = "It's a special armored hat issued to the Warden of a security force. Protects the head from impacts." icon_state = "policehelm" - armor = list(melee = 60, bullet = 5, laser = 25, energy = 10, bomb = 25, bio = 0, rad = 0) + armor = list(melee = 30, bullet = 5, laser = 25, energy = 10, bomb = 25, bio = 0, rad = 0) strip_delay = 60 /obj/item/clothing/head/officer @@ -90,20 +90,21 @@ desc = "A red cap with an old-fashioned badge on the front for establishing that you are, in fact, the law." icon_state = "customshelm" item_state = "customshelm" - armor = list(melee = 30, bullet = 25, laser = 25, energy = 10, bomb = 0, bio = 0, rad = 0) + armor = list(melee = 30, bullet = 25, laser = 25, energy = 10, bomb = 25, bio = 0, rad = 0) + strip_delay = 60 /obj/item/clothing/head/beret/sec name = "security beret" desc = "A beret with the security insignia emblazoned on it. For officers that are more inclined towards style than safety." icon_state = "beret_officer" - armor = list(melee = 30, bullet = 25, laser = 25, energy = 10, bomb = 0, bio = 0, rad = 0) + armor = list(melee = 30, bullet = 25, laser = 25, energy = 10, bomb = 25, bio = 0, rad = 0) strip_delay = 60 /obj/item/clothing/head/beret/sec/warden name = "warden's beret" desc = "A special beret with the Warden's insignia emblazoned on it. For wardens with class." icon_state = "beret_warden" - armor = list(melee = 60, bullet = 5, laser = 25, energy = 10, bomb = 25, bio = 0, rad = 0) + armor = list(melee = 30, bullet = 5, laser = 25, energy = 10, bomb = 25, bio = 0, rad = 0) /obj/item/clothing/head/beret/eng name = "engineering beret" diff --git a/code/modules/clothing/head/misc.dm b/code/modules/clothing/head/misc.dm index 88af8bf4dd3..d0473fedb98 100644 --- a/code/modules/clothing/head/misc.dm +++ b/code/modules/clothing/head/misc.dm @@ -5,7 +5,7 @@ icon_state = "centcom" desc = "It's good to be emperor." item_state = "centhat" - armor = list(melee = 50, bullet = 15, laser = 50, energy = 10, bomb = 25, bio = 0, rad = 0) + armor = list(melee = 30, bullet = 15, laser = 30, energy = 10, bomb = 25, bio = 0, rad = 0) strip_delay = 80 /obj/item/clothing/head/hairflower diff --git a/code/modules/clothing/head/soft_caps.dm b/code/modules/clothing/head/soft_caps.dm index e14057b32b1..e7dae7d04da 100644 --- a/code/modules/clothing/head/soft_caps.dm +++ b/code/modules/clothing/head/soft_caps.dm @@ -90,7 +90,7 @@ desc = "It's baseball hat in tasteful red colour." icon_state = "secsoft" item_color = "sec" - armor = list(melee = 30, bullet = 25, laser = 25, energy = 10, bomb = 0, bio = 0, rad = 0) + armor = list(melee = 30, bullet = 25, laser = 25, energy = 10, bomb = 25, bio = 0, rad = 0) strip_delay = 60 /obj/item/clothing/head/soft/sec/corp diff --git a/code/modules/clothing/shoes/miscellaneous.dm b/code/modules/clothing/shoes/miscellaneous.dm index 72d00a4abf1..af361951f3d 100644 --- a/code/modules/clothing/shoes/miscellaneous.dm +++ b/code/modules/clothing/shoes/miscellaneous.dm @@ -21,7 +21,7 @@ can_cut_open = 1 icon_state = "jackboots" item_state = "jackboots" - armor = list(melee = 50, bullet = 50, laser = 50, energy = 25, bomb = 50, bio = 10, rad = 0) + armor = list(melee = 25, bullet = 25, laser = 25, energy = 25, bomb = 50, bio = 10, rad = 0) species_restricted = null //Syndicate tech means even Tajarans can kick ass with these strip_delay = 70 @@ -29,7 +29,7 @@ name = "\improper SWAT shoes" desc = "High speed, no drag combat boots." permeability_coefficient = 0.01 - armor = list(melee = 80, bullet = 60, laser = 50, energy = 50, bomb = 50, bio = 30, rad = 30) + armor = list(melee = 40, bullet = 30, laser = 25, energy = 25, bomb = 50, bio = 30, rad = 30) flags = NOSLIP /obj/item/clothing/shoes/sandal diff --git a/code/modules/clothing/spacesuits/alien.dm b/code/modules/clothing/spacesuits/alien.dm index d5fcbdf3251..1aed5f1216d 100644 --- a/code/modules/clothing/spacesuits/alien.dm +++ b/code/modules/clothing/spacesuits/alien.dm @@ -61,7 +61,7 @@ desc = "A cheap NT knock-off of a Unathi battle-rig. Looks like a fish, moves like a fish, steers like a cow." icon_state = "rig-unathi-cheap" item_state = "rig-unathi-cheap" - slowdown = 3 + slowdown = 2 /obj/item/clothing/head/helmet/space/unathi/breacher name = "breacher helm" @@ -76,15 +76,13 @@ icon_state = "unathi_breacher" item_state = "unathi_breacher" item_color = "unathi_breacher" - slowdown = 1 // Vox space gear (vaccuum suit, low pressure armour) // Can't be equipped by any other species due to bone structure and vox cybernetics. /obj/item/clothing/suit/space/vox w_class = 3 allowed = list(/obj/item/weapon/gun,/obj/item/ammo_box,/obj/item/ammo_casing,/obj/item/weapon/melee/baton,/obj/item/weapon/melee/energy/sword/saber,/obj/item/weapon/restraints/handcuffs,/obj/item/weapon/tank) - slowdown = 2 - armor = list(melee = 60, bullet = 50, laser = 30,energy = 15, bomb = 30, bio = 30, rad = 30) + armor = list(melee = 40, bullet = 40, laser = 30,energy = 15, bomb = 30, bio = 30, rad = 30) heat_protection = UPPER_TORSO|LOWER_TORSO|LEGS|FEET|ARMS|HANDS max_heat_protection_temperature = SPACE_SUIT_MAX_TEMP_PROTECT species_restricted = list("Vox", "Vox Armalis") @@ -94,7 +92,7 @@ ) /obj/item/clothing/head/helmet/space/vox - armor = list(melee = 60, bullet = 50, laser = 30, energy = 15, bomb = 30, bio = 30, rad = 30) + armor = list(melee = 40, bullet = 40, laser = 30, energy = 15, bomb = 30, bio = 30, rad = 30) flags = HEADCOVERSEYES|STOPSPRESSUREDMAGE species_restricted = list("Vox","Vox Armalis") sprite_sheets = list( diff --git a/code/modules/clothing/spacesuits/chronosuit.dm b/code/modules/clothing/spacesuits/chronosuit.dm index 334e659302b..96ae6519d5d 100644 --- a/code/modules/clothing/spacesuits/chronosuit.dm +++ b/code/modules/clothing/spacesuits/chronosuit.dm @@ -23,7 +23,6 @@ icon_state = "chronosuit" item_state = "chronosuit" action_button_name = "Toggle Chronosuit" - slowdown = 2 armor = list(melee = 60, bullet = 60, laser = 60, energy = 60, bomb = 30, bio = 90, rad = 90) var/obj/item/clothing/head/helmet/space/chronos/helmet = null var/obj/effect/chronos_cam/camera = null diff --git a/code/modules/clothing/spacesuits/ert.dm b/code/modules/clothing/spacesuits/ert.dm index 91824a9856e..2d6a358848e 100644 --- a/code/modules/clothing/spacesuits/ert.dm +++ b/code/modules/clothing/spacesuits/ert.dm @@ -4,7 +4,7 @@ desc = "A helmet worn by members of the Nanotrasen Emergency Response Team. Armoured and space ready." icon_state = "rig0-ert_commander" item_state = "helm-command" - armor = list(melee = 50, bullet = 50, laser = 30,energy = 15, bomb = 30, bio = 100, rad = 60) + armor = list(melee = 45, bullet = 25, laser = 30, energy = 10, bomb = 25, bio = 100, rad = 50) rig_restrict_helmet = 0 // ERT helmets can be taken on and off at will. var/obj/machinery/camera/camera strip_delay = 130 @@ -30,8 +30,7 @@ item_state = "suit-command" w_class = 3 allowed = list(/obj/item/weapon/gun,/obj/item/ammo_box,/obj/item/ammo_casing,/obj/item/weapon/melee/baton,/obj/item/weapon/melee/energy/sword/saber,/obj/item/weapon/restraints/handcuffs,/obj/item/weapon/tank) - slowdown = 1 - armor = list(melee = 60, bullet = 50, laser = 30,energy = 15, bomb = 30, bio = 100, rad = 60) + armor = list(melee = 45, bullet = 25, laser = 30,energy = 10, bomb = 25, bio = 100, rad = 50) allowed = list(/obj/item/device/flashlight, /obj/item/weapon/tank, /obj/item/device/t_scanner, /obj/item/weapon/rcd, /obj/item/weapon/crowbar, \ /obj/item/weapon/screwdriver, /obj/item/weapon/weldingtool, /obj/item/weapon/wirecutters, /obj/item/weapon/wrench, /obj/item/device/multitool, \ /obj/item/device/radio, /obj/item/device/analyzer, /obj/item/weapon/gun/energy/laser, /obj/item/weapon/gun/energy/pulse, \ diff --git a/code/modules/clothing/spacesuits/miscellaneous.dm b/code/modules/clothing/spacesuits/miscellaneous.dm index aab36bb04cb..7abb60ebf8d 100644 --- a/code/modules/clothing/spacesuits/miscellaneous.dm +++ b/code/modules/clothing/spacesuits/miscellaneous.dm @@ -6,7 +6,7 @@ desc = "A special helmet designed for only the most fashionable of military figureheads." flags_inv = HIDEFACE permeability_coefficient = 0.01 - armor = list(melee = 65, bullet = 50, laser = 50, energy = 25, bomb = 50, bio = 100, rad = 50) + armor = list(melee = 40, bullet = 50, laser = 50, energy = 25, bomb = 50, bio = 100, rad = 50) species_restricted = list("exclude", "Diona", "Wryn") species_fit = list("Vox") sprite_sheets = list( @@ -26,8 +26,7 @@ item_state = "capspacesuit" w_class = 4 allowed = list(/obj/item/weapon/tank, /obj/item/device/flashlight,/obj/item/weapon/gun/energy, /obj/item/weapon/gun/projectile, /obj/item/ammo_box, /obj/item/ammo_casing, /obj/item/weapon/melee/baton,/obj/item/weapon/restraints/handcuffs) - slowdown = 1 - armor = list(melee = 65, bullet = 50, laser = 50, energy = 25, bomb = 50, bio = 100, rad = 50) + armor = list(melee = 40, bullet = 50, laser = 50, energy = 25, bomb = 50, bio = 100, rad = 50) species_restricted = list("exclude", "Diona", "Wryn") species_fit = list("Vox") sprite_sheets = list( @@ -57,7 +56,6 @@ item_state = "swat_suit" allowed = list(/obj/item/weapon/gun,/obj/item/ammo_box,/obj/item/ammo_casing,/obj/item/weapon/melee/baton,/obj/item/weapon/restraints/handcuffs,/obj/item/weapon/tank,/obj/item/weapon/kitchen/knife/combat) armor = list(melee = 80, bullet = 80, laser = 50,energy = 50, bomb = 100, bio = 100, rad = 100) - slowdown = 1 max_heat_protection_temperature = FIRE_IMMUNITY_SUIT_MAX_TEMP_PROTECT unacidable = 1 strip_delay = 130 @@ -69,7 +67,7 @@ icon_state = "heavy" item_state = "swat_suit" allowed = list(/obj/item/weapon/gun,/obj/item/ammo_box,/obj/item/ammo_casing,/obj/item/weapon/melee/baton,/obj/item/weapon/restraints/handcuffs,/obj/item/weapon/tank,/obj/item/weapon/kitchen/knife/combat) - armor = list(melee = 80, bullet = 60, laser = 50,energy = 25, bomb = 50, bio = 10, rad = 0) + armor = list(melee = 40, bullet = 30, laser = 30,energy = 30, bomb = 50, bio = 90, rad = 20) strip_delay = 120 /obj/item/clothing/head/helmet/space/deathsquad/beret @@ -111,7 +109,7 @@ desc = "Yarr." icon_state = "pirate" item_state = "pirate" - armor = list(melee = 60, bullet = 50, laser = 30,energy = 15, bomb = 30, bio = 30, rad = 30) + armor = list(melee = 30, bullet = 50, laser = 30,energy = 15, bomb = 30, bio = 30, rad = 30) flags = HEADCOVERSEYES | BLOCKHAIR | STOPSPRESSUREDMAGE strip_delay = 40 put_on_delay = 20 @@ -124,7 +122,7 @@ w_class = 3 allowed = list(/obj/item/weapon/gun,/obj/item/ammo_box,/obj/item/ammo_casing,/obj/item/weapon/melee/baton,/obj/item/weapon/restraints/handcuffs,/obj/item/weapon/tank) slowdown = 0 - armor = list(melee = 60, bullet = 50, laser = 30,energy = 15, bomb = 30, bio = 30, rad = 30) + armor = list(melee = 30, bullet = 50, laser = 30,energy = 15, bomb = 30, bio = 30, rad = 30) strip_delay = 40 put_on_delay = 20 @@ -146,7 +144,6 @@ icon_state = "spacenew" item_state = "s_suit" desc = "A lightweight space suit with the basic ability to protect the wearer from the vacuum of space during emergencies." - slowdown = 1 armor = list(melee = 0, bullet = 0, laser = 0,energy = 0, bomb = 0, bio = 100, rad = 20) /obj/item/clothing/head/helmet/space/eva @@ -192,7 +189,7 @@ desc = "An advanced, space-proof helmet. It appears to be modeled after an old-world eagle." icon_state = "griffinhat" item_state = "griffinhat" - armor = list(melee = 40, bullet = 40, laser = 30, energy = 25, bomb = 100, bio = 100, rad = 100) + armor = list(melee = 20, bullet = 40, laser = 30, energy = 25, bomb = 100, bio = 100, rad = 100) max_heat_protection_temperature = FIRE_IMMUNITY_HELM_MAX_TEMP_PROTECT unacidable = 1 strip_delay = 130 @@ -203,8 +200,7 @@ icon_state = "freedom" item_state = "freedom" allowed = list(/obj/item/weapon/gun,/obj/item/ammo_box,/obj/item/ammo_casing,/obj/item/weapon/melee/baton,/obj/item/weapon/restraints/handcuffs,/obj/item/weapon/tank) - armor = list(melee = 40, bullet = 40, laser = 30,energy = 25, bomb = 100, bio = 100, rad = 100) - slowdown = 1 + armor = list(melee = 20, bullet = 40, laser = 30, energy = 25, bomb = 100, bio = 100, rad = 100) max_heat_protection_temperature = FIRE_IMMUNITY_HELM_MAX_TEMP_PROTECT unacidable = 1 strip_delay = 130 \ No newline at end of file diff --git a/code/modules/clothing/spacesuits/plasmamen.dm b/code/modules/clothing/spacesuits/plasmamen.dm index fd4122c56ec..4fcdb3bad67 100644 --- a/code/modules/clothing/spacesuits/plasmamen.dm +++ b/code/modules/clothing/spacesuits/plasmamen.dm @@ -185,14 +185,14 @@ /obj/item/clothing/suit/space/eva/plasmaman/miner name = "plasmaman miner suit" icon_state = "plasmamanMiner_suit" - armor = list(melee = 40, bullet = 5, laser = 10, energy = 5, bomb = 50, bio = 100, rad = 50) - slowdown = 2 + armor = list(melee = 30, bullet = 5, laser = 10, energy = 5, bomb = 50, bio = 100, rad = 50) + slowdown = 1 /obj/item/clothing/head/helmet/space/eva/plasmaman/miner name = "plasmaman miner helmet" icon_state = "plasmamanMiner_helmet0" base_state = "plasmamanMiner_helmet" - armor = list(melee = 40, bullet = 5, laser = 10, energy = 5, bomb = 50, bio = 100, rad = 50) + armor = list(melee = 30, bullet = 5, laser = 10, energy = 5, bomb = 50, bio = 100, rad = 50) // MEDSCI @@ -266,13 +266,13 @@ /obj/item/clothing/suit/space/eva/plasmaman/security name = "plasmaman security suit" icon_state = "plasmamanSecurity_suit" - armor = list(melee = 30, bullet = 15, laser = 30,energy = 10, bomb = 10, bio = 100, rad = 50) + armor = list(melee = 15, bullet = 15, laser = 15, energy = 10, bomb = 10, bio = 100, rad = 50) /obj/item/clothing/head/helmet/space/eva/plasmaman/security name = "plasmaman security helmet" icon_state = "plasmamanSecurity_helmet0" base_state = "plasmamanSecurity_helmet" - armor = list(melee = 30, bullet = 15, laser = 30,energy = 10, bomb = 10, bio = 100, rad = 50) + armor = list(melee = 15, bullet = 15, laser = 15, energy = 10, bomb = 10, bio = 100, rad = 50) /obj/item/clothing/suit/space/eva/plasmaman/security/hos name = "plasmaman head of security suit" diff --git a/code/modules/clothing/spacesuits/rig.dm b/code/modules/clothing/spacesuits/rig.dm index ce73bb13a24..fa9ab674662 100644 --- a/code/modules/clothing/spacesuits/rig.dm +++ b/code/modules/clothing/spacesuits/rig.dm @@ -55,7 +55,6 @@ desc = "A special space suit for environments that might pose hazards beyond just the vacuum of space. Provides more protection than a standard space suit." icon_state = "rig-engineering" item_state = "eng_hardsuit" - slowdown = 2 armor = list(melee = 10, bullet = 5, laser = 10, energy = 5, bomb = 10, bio = 100, rad = 75) allowed = list(/obj/item/device/flashlight,/obj/item/weapon/tank,/obj/item/device/t_scanner, /obj/item/weapon/rcd) siemens_coefficient = 0 @@ -247,7 +246,6 @@ desc = "A special suit that protects against hazardous, low pressure environments. Has radiation shielding." icon_state = "rig-engineering" item_state = "eng_hardsuit" - slowdown = 2 armor = list(melee = 10, bullet = 5, laser = 10, energy = 5, bomb = 10, bio = 100, rad = 75) allowed = list(/obj/item/device/flashlight,/obj/item/weapon/tank,/obj/item/device/t_scanner, /obj/item/weapon/rcd) @@ -279,14 +277,14 @@ item_state = "mining_helm" item_color = "mining" flags = HEADCOVERSEYES | BLOCKHAIR | HEADCOVERSMOUTH | STOPSPRESSUREDMAGE - armor = list(melee = 40, bullet = 5, laser = 10, energy = 5, bomb = 50, bio = 100, rad = 50) + armor = list(melee = 30, bullet = 5, laser = 10, energy = 5, bomb = 50, bio = 100, rad = 50) /obj/item/clothing/suit/space/rig/mining icon_state = "rig-mining" name = "mining hardsuit" desc = "A special suit that protects against hazardous, low pressure environments. Has reinforced plating." item_state = "mining_hardsuit" - armor = list(melee = 40, bullet = 5, laser = 10, energy = 5, bomb = 50, bio = 100, rad = 50) + armor = list(melee = 30, bullet = 5, laser = 10, energy = 5, bomb = 50, bio = 100, rad = 50) allowed = list(/obj/item/device/flashlight,/obj/item/weapon/tank,/obj/item/weapon/storage/bag/ore,/obj/item/weapon/pickaxe) @@ -297,7 +295,7 @@ icon_state = "hardsuit1-syndi" item_state = "syndie_helm" item_color = "syndi" - armor = list(melee = 60, bullet = 50, laser = 30, energy = 15, bomb = 35, bio = 100, rad = 50) + armor = list(melee = 40, bullet = 50, laser = 30, energy = 15, bomb = 35, bio = 100, rad = 50) on = 1 flags = HEADCOVERSEYES | BLOCKHAIR | HEADCOVERSMOUTH | STOPSPRESSUREDMAGE | THICKMATERIAL action_button_name = "Toggle Helmet Mode" @@ -339,11 +337,10 @@ icon_state = "hardsuit1-syndi" item_state = "syndie_hardsuit" item_color = "syndi" - slowdown = 1 w_class = 3 var/on = 1 action_button_name = "Toggle Hardsuit Mode" - armor = list(melee = 60, bullet = 50, laser = 30, energy = 15, bomb = 35, bio = 100, rad = 50) + armor = list(melee = 40, bullet = 50, laser = 30, energy = 15, bomb = 35, bio = 100, rad = 50) allowed = list(/obj/item/weapon/gun,/obj/item/ammo_box,/obj/item/ammo_casing,/obj/item/weapon/melee/baton,/obj/item/weapon/melee/energy/sword/saber,/obj/item/weapon/restraints/handcuffs,/obj/item/weapon/tank) /obj/item/clothing/suit/space/rig/syndi/update_icon() @@ -379,7 +376,7 @@ desc = "An elite version of the syndicate helmet, with improved armour and fire shielding. It is in travel mode. Property of Gorlex Marauders." icon_state = "hardsuit0-syndielite" item_color = "syndielite" - armor = list(melee = 80, bullet = 70, laser = 50, energy = 25, bomb = 55, bio = 100, rad = 70) + armor = list(melee = 60, bullet = 60, laser = 50, energy = 25, bomb = 55, bio = 100, rad = 70) heat_protection = HEAD max_heat_protection_temperature = FIRE_IMMUNITY_SUIT_MAX_TEMP_PROTECT sprite_sheets = null @@ -398,7 +395,7 @@ desc = "An elite version of the syndicate hardsuit, with improved armour and fire shielding. It is in travel mode." icon_state = "hardsuit0-syndielite" item_color = "syndielite" - armor = list(melee = 80, bullet = 70, laser = 50, energy = 25, bomb = 55, bio = 100, rad = 70) + armor = list(melee = 60, bullet = 60, laser = 50, energy = 25, bomb = 55, bio = 100, rad = 70) heat_protection = UPPER_TORSO|LOWER_TORSO|LEGS|FEET|ARMS|HANDS max_heat_protection_temperature = FIRE_IMMUNITY_SUIT_MAX_TEMP_PROTECT sprite_sheets = null @@ -420,7 +417,7 @@ item_state = "wiz_helm" item_color = "wiz" unacidable = 1 //No longer shall our kind be foiled by lone chemists with spray bottles! - armor = list(melee = 40, bullet = 20, laser = 20,energy = 20, bomb = 35, bio = 100, rad = 60) + armor = list(melee = 40, bullet = 40, laser = 40, energy = 20, bomb = 35, bio = 100, rad = 50) heat_protection = HEAD //Uncomment to enable firesuit protection max_heat_protection_temperature = FIRE_IMMUNITY_HELM_MAX_TEMP_PROTECT unacidable = 1 @@ -431,10 +428,9 @@ name = "gem-encrusted hardsuit" desc = "A bizarre gem-encrusted suit that radiates magical energies." item_state = "wiz_hardsuit" - slowdown = 1 w_class = 3 unacidable = 1 - armor = list(melee = 40, bullet = 20, laser = 20, energy = 20, bomb = 35, bio = 100, rad = 50) + armor = list(melee = 40, bullet = 40, laser = 40, energy = 20, bomb = 35, bio = 100, rad = 50) allowed = list(/obj/item/weapon/teleportation_scroll,/obj/item/weapon/tank) heat_protection = UPPER_TORSO|LOWER_TORSO|LEGS|FEET|ARMS|HANDS //Uncomment to enable firesuit protection max_heat_protection_temperature = FIRE_IMMUNITY_SUIT_MAX_TEMP_PROTECT @@ -458,7 +454,6 @@ name = "medical hardsuit" desc = "A special helmet designed for work in a hazardous, low pressure environment. Built with lightweight materials for extra comfort." item_state = "medical_hardsuit" - slowdown = 1 allowed = list(/obj/item/device/flashlight,/obj/item/weapon/tank,/obj/item/weapon/storage/firstaid,/obj/item/device/healthanalyzer,/obj/item/stack/medical,/obj/item/device/rad_laser) armor = list(melee = 10, bullet = 5, laser = 10, energy = 5, bomb = 10, bio = 100, rad = 50) @@ -469,7 +464,7 @@ icon_state = "rig0-sec" item_state = "sec_helm" item_color = "sec" - armor = list(melee = 30, bullet = 15, laser = 30,energy = 10, bomb = 10, bio = 100, rad = 50) + armor = list(melee = 30, bullet = 15, laser = 30, energy = 10, bomb = 10, bio = 100, rad = 50) /obj/item/clothing/suit/space/rig/security icon_state = "rig-sec" diff --git a/code/modules/clothing/spacesuits/syndi.dm b/code/modules/clothing/spacesuits/syndi.dm index 4017cb3f1f8..15d09d9ab6f 100644 --- a/code/modules/clothing/spacesuits/syndi.dm +++ b/code/modules/clothing/spacesuits/syndi.dm @@ -5,7 +5,7 @@ icon_state = "syndicate" item_state = "syndicate" desc = "Has a tag: Totally not property of an enemy corporation, honest." - armor = list(melee = 60, bullet = 50, laser = 30,energy = 15, bomb = 30, bio = 30, rad = 30) + armor = list(melee = 40, bullet = 50, laser = 30,energy = 15, bomb = 30, bio = 30, rad = 30) /obj/item/clothing/suit/space/syndicate name = "red space suit" @@ -14,8 +14,7 @@ desc = "Has a tag on it: Totally not property of of a hostile corporation, honest!" w_class = 3 allowed = list(/obj/item/weapon/gun,/obj/item/ammo_box,/obj/item/ammo_casing,/obj/item/weapon/melee/baton,/obj/item/weapon/melee/energy/sword/saber,/obj/item/weapon/restraints/handcuffs,/obj/item/weapon/tank) - slowdown = 1 - armor = list(melee = 60, bullet = 50, laser = 30,energy = 15, bomb = 30, bio = 30, rad = 30) + armor = list(melee = 40, bullet = 50, laser = 30,energy = 15, bomb = 30, bio = 30, rad = 30) //Green syndicate space suit diff --git a/code/modules/clothing/spacesuits/void.dm b/code/modules/clothing/spacesuits/void.dm index 91142123450..cce0f4c49b3 100644 --- a/code/modules/clothing/spacesuits/void.dm +++ b/code/modules/clothing/spacesuits/void.dm @@ -11,5 +11,4 @@ icon_state = "void" item_state = "void" desc = "A high tech, NASA Centcom branch designed, dark red Space suit. Used for AI satellite maintenance." - slowdown = 1 allowed = list(/obj/item/device/flashlight,/obj/item/weapon/tank,/obj/item/device/multitool) \ No newline at end of file diff --git a/code/modules/clothing/suits/armor.dm b/code/modules/clothing/suits/armor.dm index 609e24ca6bf..b46b10a2e35 100644 --- a/code/modules/clothing/suits/armor.dm +++ b/code/modules/clothing/suits/armor.dm @@ -16,7 +16,7 @@ item_state = "armor" blood_overlay_type = "armor" flags = ONESIZEFITSALL - armor = list(melee = 50, bullet = 15, laser = 50, energy = 10, bomb = 25, bio = 0, rad = 0) + armor = list(melee = 25, bullet = 15, laser = 25, energy = 10, bomb = 25, bio = 0, rad = 0) /obj/item/clothing/suit/armor/vest/jacket name = "military jacket" @@ -32,7 +32,6 @@ item_state = "bulletproof" blood_overlay_type = "armor" flags = ONESIZEFITSALL - armor = list(melee = 50, bullet = 15, laser = 50, energy = 10, bomb = 25, bio = 0, rad = 0) /obj/item/clothing/suit/armor/vest/security name = "security armor" @@ -92,7 +91,7 @@ icon_state = "hos" item_state = "hos" body_parts_covered = UPPER_TORSO|LOWER_TORSO|ARMS|LEGS - armor = list(melee = 65, bullet = 30, laser = 50, energy = 10, bomb = 25, bio = 0, rad = 0) + armor = list(melee = 30, bullet = 30, laser = 30, energy = 10, bomb = 25, bio = 0, rad = 0) flags_inv = HIDEJUMPSUIT cold_protection = UPPER_TORSO|LOWER_TORSO|LEGS|ARMS heat_protection = UPPER_TORSO|LOWER_TORSO|LEGS|ARMS @@ -137,7 +136,7 @@ icon_state = "capcarapace" item_state = "armor" body_parts_covered = UPPER_TORSO|LOWER_TORSO - armor = list(melee = 50, bullet = 30, laser = 50, energy = 10, bomb = 25, bio = 0, rad = 0) + armor = list(melee = 50, bullet = 40, laser = 50, energy = 10, bomb = 25, bio = 0, rad = 0) /obj/item/clothing/suit/armor/riot name = "Riot Suit" @@ -147,8 +146,7 @@ body_parts_covered = UPPER_TORSO|LOWER_TORSO|LEGS|FEET|ARMS|HANDS cold_protection = UPPER_TORSO|LOWER_TORSO|LEGS|FEET|ARMS|HANDS heat_protection = UPPER_TORSO|LOWER_TORSO|LEGS|FEET|ARMS|HANDS - slowdown = 1 - armor = list(melee = 80, bullet = 10, laser = 10, energy = 10, bomb = 0, bio = 0, rad = 0) + armor = list(melee = 50, bullet = 10, laser = 10, energy = 10, bomb = 0, bio = 0, rad = 0) flags_inv = HIDEJUMPSUIT strip_delay = 80 put_on_delay = 60 @@ -158,7 +156,7 @@ desc = "A classic suit of plate armour, highly effective at stopping melee attacks." icon_state = "knight_green" item_state = "knight_green" - armor = list(melee = 50, bullet = 10, laser = 10, energy = 10, bomb = 0, bio = 0, rad = 0) + slowdown = 1 /obj/item/clothing/suit/armor/riot/knight/yellow icon_state = "knight_yellow" @@ -185,7 +183,7 @@ icon_state = "bulletproof" item_state = "armor" blood_overlay_type = "armor" - armor = list(melee = 25, bullet = 80, laser = 10, energy = 10, bomb = 40, bio = 0, rad = 0) + armor = list(melee = 15, bullet = 80, laser = 10, energy = 10, bomb = 40, bio = 0, rad = 0) strip_delay = 70 put_on_delay = 50 @@ -195,7 +193,7 @@ icon_state = "armor_reflec" item_state = "armor_reflec" blood_overlay_type = "armor" - armor = list(melee = 10, bullet = 10, laser = 80, energy = 50, bomb = 0, bio = 0, rad = 0) + armor = list(melee = 10, bullet = 10, laser = 60, energy = 50, bomb = 0, bio = 0, rad = 0) var/hit_reflect_chance = 40 /obj/item/clothing/suit/armor/laserproof/IsReflect(var/def_zone) @@ -266,13 +264,14 @@ flags_inv = HIDEGLOVES|HIDESHOES|HIDEJUMPSUIT cold_protection = UPPER_TORSO | LOWER_TORSO | LEGS | FEET | ARMS | HANDS min_cold_protection_temperature = SPACE_SUIT_MIN_TEMP_PROTECT + armor = list(melee = 80, bullet = 80, laser = 50, energy = 50, bomb = 100, bio = 100, rad = 100) /obj/item/clothing/suit/armor/heavy name = "heavy armor" desc = "A heavily armored suit that protects against moderate damage." icon_state = "heavy" item_state = "swat_suit" - armor = list(melee = 65, bullet = 30, laser = 50, energy = 10, bomb = 25, bio = 0, rad = 0) + armor = list(melee = 80, bullet = 80, laser = 50, energy = 50, bomb = 100, bio = 100, rad = 100) w_class = 4//bulky item gas_transfer_coefficient = 0.90 flags = THICKMATERIAL @@ -281,7 +280,7 @@ flags_inv = HIDEGLOVES|HIDESHOES|HIDEJUMPSUIT /obj/item/clothing/suit/armor/tdome - armor = list(melee = 65, bullet = 30, laser = 50, energy = 10, bomb = 25, bio = 0, rad = 0) + armor = list(melee = 80, bullet = 80, laser = 50, energy = 50, bomb = 100, bio = 100, rad = 100) body_parts_covered = UPPER_TORSO|LOWER_TORSO|LEGS|FEET|ARMS|HANDS flags_inv = HIDEGLOVES|HIDESHOES|HIDEJUMPSUIT flags = THICKMATERIAL @@ -306,7 +305,7 @@ desc = "A set of armor worn by members of the Nanotrasen Emergency Response Team." icon_state = "ertarmor_cmd" item_state = "armor" - armor = list(melee = 60, bullet = 60, laser = 60, energy = 40, bomb = 20, bio = 0, rad = 0) + armor = list(melee = 30, bullet = 30, laser = 30, energy = 30, bomb = 20, bio = 0, rad = 0) //Commander /obj/item/clothing/suit/armor/vest/ert/command diff --git a/code/modules/clothing/suits/bio.dm b/code/modules/clothing/suits/bio.dm index 3879cc5692c..2e27029104e 100644 --- a/code/modules/clothing/suits/bio.dm +++ b/code/modules/clothing/suits/bio.dm @@ -18,7 +18,7 @@ permeability_coefficient = 0.01 flags = ONESIZEFITSALL | THICKMATERIAL body_parts_covered = UPPER_TORSO|LOWER_TORSO|LEGS|FEET|ARMS|HANDS - slowdown = 1.0 + slowdown = 1 allowed = list(/obj/item/weapon/tank/emergency_oxygen,/obj/item/weapon/pen,/obj/item/device/flashlight/pen) armor = list(melee = 0, bullet = 0, laser = 0,energy = 0, bomb = 0, bio = 100, rad = 20) flags_inv = HIDEGLOVES|HIDESHOES|HIDEJUMPSUIT|HIDETAIL @@ -43,9 +43,11 @@ //Security biosuit, grey with red stripe across the chest /obj/item/clothing/head/bio_hood/security + armor = list(melee = 25, bullet = 15, laser = 25, energy = 10, bomb = 25, bio = 100, rad = 20) icon_state = "bio_security" /obj/item/clothing/suit/bio_suit/security + armor = list(melee = 25, bullet = 15, laser = 25, energy = 10, bomb = 25, bio = 100, rad = 20) icon_state = "bio_security" diff --git a/code/modules/clothing/suits/jobs.dm b/code/modules/clothing/suits/jobs.dm index f9ce0cd4593..a362144d317 100644 --- a/code/modules/clothing/suits/jobs.dm +++ b/code/modules/clothing/suits/jobs.dm @@ -133,7 +133,7 @@ blood_overlay_type = "coat" body_parts_covered = UPPER_TORSO|LOWER_TORSO|LEGS|ARMS allowed = list(/obj/item/weapon/tank/emergency_oxygen,/obj/item/weapon/reagent_containers/spray/pepper,/obj/item/device/flashlight,/obj/item/weapon/gun,/obj/item/ammo_box,/obj/item/ammo_casing,/obj/item/weapon/melee/baton,/obj/item/weapon/restraints/handcuffs,/obj/item/weapon/storage/fancy/cigarettes,/obj/item/weapon/lighter,/obj/item/device/detective_scanner,/obj/item/device/taperecorder) - armor = list(melee = 50, bullet = 10, laser = 25, energy = 10, bomb = 0, bio = 0, rad = 0) + armor = list(melee = 25, bullet = 10, laser = 25, energy = 10, bomb = 0, bio = 0, rad = 0) cold_protection = UPPER_TORSO|LOWER_TORSO|LEGS|ARMS heat_protection = UPPER_TORSO|LOWER_TORSO|LEGS|ARMS flags = ONESIZEFITSALL @@ -149,7 +149,7 @@ item_state = "det_suit" body_parts_covered = UPPER_TORSO|LOWER_TORSO|ARMS allowed = list(/obj/item/weapon/tank/emergency_oxygen, /obj/item/device/flashlight,/obj/item/weapon/gun/energy,/obj/item/weapon/gun/projectile,/obj/item/ammo_box,/obj/item/ammo_casing,/obj/item/weapon/melee/baton,/obj/item/weapon/restraints/handcuffs,/obj/item/device/detective_scanner,/obj/item/device/taperecorder) - armor = list(melee = 10, bullet = 10, laser = 15, energy = 10, bomb = 0, bio = 0, rad = 0) + armor = list(melee = 10, bullet = 10, laser = 10, energy = 10, bomb = 0, bio = 0, rad = 0) /obj/item/clothing/suit/storage/forensics/red name = "red jacket" @@ -170,7 +170,7 @@ blood_overlay_type = "coat" body_parts_covered = UPPER_TORSO|LOWER_TORSO|LEGS|ARMS allowed = list(/obj/item/weapon/gun/energy,/obj/item/weapon/reagent_containers/spray/pepper,/obj/item/weapon/gun/projectile,/obj/item/ammo_box,/obj/item/ammo_casing,/obj/item/weapon/melee/baton,/obj/item/weapon/restraints/handcuffs,/obj/item/device/flashlight/seclite,/obj/item/weapon/melee/classic_baton/telescopic) - armor = list(melee = 50, bullet = 10, laser = 25, energy = 10, bomb = 0, bio = 0, rad = 0) + armor = list(melee = 25, bullet = 10, laser = 25, energy = 10, bomb = 0, bio = 0, rad = 0) cold_protection = UPPER_TORSO|LOWER_TORSO|LEGS|ARMS heat_protection = UPPER_TORSO|LOWER_TORSO|LEGS|ARMS flags = ONESIZEFITSALL diff --git a/code/modules/clothing/suits/miscellaneous.dm b/code/modules/clothing/suits/miscellaneous.dm index 7985eb06b57..906618c7796 100644 --- a/code/modules/clothing/suits/miscellaneous.dm +++ b/code/modules/clothing/suits/miscellaneous.dm @@ -488,7 +488,7 @@ strip_delay = 60 put_on_delay = 40 flags = ONESIZEFITSALL - armor = list(melee = 50, bullet = 15, laser = 50, energy = 10, bomb = 25, bio = 0, rad = 0) + armor = list(melee = 25, bullet = 15, laser = 25, energy = 10, bomb = 25, bio = 0, rad = 0) //End of inheritance from Security armour. /obj/item/clothing/suit/jacket/leather diff --git a/code/modules/clothing/suits/utility.dm b/code/modules/clothing/suits/utility.dm index 030d8f3773c..ea80fc6cea3 100644 --- a/code/modules/clothing/suits/utility.dm +++ b/code/modules/clothing/suits/utility.dm @@ -19,7 +19,7 @@ permeability_coefficient = 0.50 body_parts_covered = UPPER_TORSO|LOWER_TORSO|LEGS|FEET|ARMS|HANDS allowed = list(/obj/item/device/flashlight,/obj/item/weapon/tank/emergency_oxygen,/obj/item/weapon/extinguisher) - slowdown = 1.0 + slowdown = 1 flags_inv = HIDEGLOVES|HIDESHOES|HIDEJUMPSUIT|HIDETAIL flags = STOPSPRESSUREDMAGE | THICKMATERIAL heat_protection = UPPER_TORSO|LOWER_TORSO|LEGS|FEET|ARMS|HANDS @@ -57,7 +57,7 @@ desc = "Use in case of bomb." icon_state = "bombsuit" flags = HEADCOVERSEYES | HEADCOVERSMOUTH | BLOCKHAIR | THICKMATERIAL - armor = list(melee = 40, bullet = 0, laser = 20,energy = 10, bomb = 100, bio = 0, rad = 0) + armor = list(melee = 20, bullet = 0, laser = 20,energy = 10, bomb = 100, bio = 0, rad = 0) flags_inv = HIDEMASK|HIDEEARS|HIDEEYES cold_protection = HEAD min_cold_protection_temperature = HELMET_MIN_TEMP_PROTECT @@ -77,7 +77,7 @@ flags = THICKMATERIAL body_parts_covered = UPPER_TORSO|LOWER_TORSO|LEGS|FEET|ARMS|HANDS slowdown = 2 - armor = list(melee = 40, bullet = 0, laser = 20,energy = 10, bomb = 100, bio = 0, rad = 0) + armor = list(melee = 20, bullet = 0, laser = 20,energy = 10, bomb = 100, bio = 0, rad = 0) flags_inv = HIDEJUMPSUIT|HIDETAIL heat_protection = UPPER_TORSO|LOWER_TORSO|LEGS|FEET|ARMS|HANDS max_heat_protection_temperature = ARMOR_MAX_TEMP_PROTECT diff --git a/code/modules/hydroponics/trays/tray_tools.dm b/code/modules/hydroponics/trays/tray_tools.dm index 1dea731ff54..9cb59b4f296 100644 --- a/code/modules/hydroponics/trays/tray_tools.dm +++ b/code/modules/hydroponics/trays/tray_tools.dm @@ -314,6 +314,7 @@ w_class = 4 var/extend = 1 flags = NOSHIELD | CONDUCT + armour_penetration = 20 slot_flags = SLOT_BACK origin_tech = "materials=2;combat=2" attack_verb = list("chopped", "sliced", "cut", "reaped") @@ -339,6 +340,7 @@ w_class = 2.0 extend = 0 flags = NOSHIELD + armour_penetration = 20 slot_flags = SLOT_BELT origin_tech = "materials=3;combat=3" attack_verb = list("chopped", "sliced", "cut", "reaped") diff --git a/code/modules/mob/living/simple_animal/hostile/mining_mobs.dm b/code/modules/mob/living/simple_animal/hostile/mining_mobs.dm index 6d2efd88010..287c3aaa69d 100644 --- a/code/modules/mob/living/simple_animal/hostile/mining_mobs.dm +++ b/code/modules/mob/living/simple_animal/hostile/mining_mobs.dm @@ -456,8 +456,8 @@ if(istype(target, /obj/item/clothing/suit/space/rig/mining) || istype(target, /obj/item/clothing/head/helmet/space/rig/mining) || istype(target, /obj/item/clothing/suit/space/eva/plasmaman/miner) || istype(target, /obj/item/clothing/head/helmet/space/eva/plasmaman/miner)) var/obj/item/clothing/C = target var/current_armor = C.armor - if(current_armor.["melee"] < 80) - current_armor.["melee"] = min(current_armor.["melee"] + 10, 80) + if(current_armor.["melee"] < 60) + current_armor.["melee"] = min(current_armor.["melee"] + 10, 60) to_chat(user, "You strengthen [target], improving its resistance against melee attacks.") qdel(src) else diff --git a/code/modules/ninja/energy_katana.dm b/code/modules/ninja/energy_katana.dm index 5e6a1cbcb32..701c4e7080b 100644 --- a/code/modules/ninja/energy_katana.dm +++ b/code/modules/ninja/energy_katana.dm @@ -5,7 +5,7 @@ item_state = "energy_katana" force = 40 throwforce = 20 - armour_penetration = 15 + armour_penetration = 50 var/cooldown = 0 // Because spam aint cool, yo. var/datum/effect/system/spark_spread/spark_system