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Also stops ghosts from triggering infra
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@@ -244,7 +244,7 @@
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hit()
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/obj/effect/beam/i_beam/Crossed(atom/movable/AM as mob|obj)
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if(istype(AM, /obj/effect/beam))
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if(istype(AM, /obj/effect/beam) || !AM.density)
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return
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hit()
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