diff --git a/code/game/gamemodes/miniantags/demons/shadow_demon/shadow_demon.dm b/code/game/gamemodes/miniantags/demons/shadow_demon/shadow_demon.dm index ddc98d0d7b6..fad169146e8 100644 --- a/code/game/gamemodes/miniantags/demons/shadow_demon/shadow_demon.dm +++ b/code/game/gamemodes/miniantags/demons/shadow_demon/shadow_demon.dm @@ -221,6 +221,12 @@ hitsound = 'sound/shadowdemon/shadowattack1.ogg' // Plays when hitting something living or a light var/hit = FALSE +/obj/item/projectile/magic/shadow_hand/pixel_move(trajectory_multiplier, hitscanning) + . = ..() + var/obj/machinery/light/floor/floor_light = locate(/obj/machinery/light/floor) in get_turf(src) + if(floor_light) + Bump(floor_light) + /obj/item/projectile/magic/shadow_hand/fire(setAngle) if(firer) var/mob/living/simple_animal/demon/shadow/current_demon = firer