Fixes runtime with sound emotes (#22275)

* Check if emote can be ran before checking cooldown

* Minor styling change

* Remove else statement

* Removed duplicate can_run_emote from try_run_emote

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Co-authored-by: Adrer <adrermail@gmail.com>
This commit is contained in:
Adrer
2023-09-15 01:33:32 +02:00
committed by GitHub
parent 5c7bb7d89b
commit 1dffbdba56
2 changed files with 3 additions and 3 deletions
+3
View File
@@ -28,6 +28,9 @@
return FALSE
var/silenced = FALSE
for(var/datum/emote/P in key_emotes)
// can this mob run the emote at all?
if(!P.can_run_emote(src, intentional))
continue
if(!P.check_cooldown(src, intentional))
// if an emote's on cooldown, don't spam them with messages of not being able to use it
silenced = TRUE