diff --git a/code/datums/mutable_appearance.dm b/code/datums/mutable_appearance.dm
index 1cb3a97d9f7..ea94aa6407b 100644
--- a/code/datums/mutable_appearance.dm
+++ b/code/datums/mutable_appearance.dm
@@ -4,11 +4,6 @@
// Mutable appearances are children of images, just so you know.
-/mutable_appearance/New()
- ..()
- plane = FLOAT_PLANE // No clue why this is 0 by default yet images are on FLOAT_PLANE
- // And yes this does have to be in the constructor, BYOND ignores it if you set it as a normal var
-
// Helper similar to image()
/proc/mutable_appearance(icon, icon_state = "", layer = FLOAT_LAYER)
var/mutable_appearance/MA = new()
diff --git a/code/game/objects/items/weapons/legcuffs.dm b/code/game/objects/items/weapons/legcuffs.dm
index 6219ddc8413..82ad2b973f1 100644
--- a/code/game/objects/items/weapons/legcuffs.dm
+++ b/code/game/objects/items/weapons/legcuffs.dm
@@ -56,7 +56,7 @@
I.forceMove(src)
message_admins("[key_name_admin(user)] has rigged a beartrap with an IED.")
log_game("[key_name(user)] has rigged a beartrap with an IED.")
- to_chat(user, "You sneak the [IED] underneath the pressure plate and connect the trigger wire.")
+ to_chat(user, "You sneak [IED] underneath the pressure plate and connect the trigger wire.")
desc = "A trap used to catch bears and other legged creatures. There is an IED hooked up to it."
if(istype(I, /obj/item/device/assembly/signaler))
if(IED)