diff --git a/code/datums/mutable_appearance.dm b/code/datums/mutable_appearance.dm index 1cb3a97d9f7..ea94aa6407b 100644 --- a/code/datums/mutable_appearance.dm +++ b/code/datums/mutable_appearance.dm @@ -4,11 +4,6 @@ // Mutable appearances are children of images, just so you know. -/mutable_appearance/New() - ..() - plane = FLOAT_PLANE // No clue why this is 0 by default yet images are on FLOAT_PLANE - // And yes this does have to be in the constructor, BYOND ignores it if you set it as a normal var - // Helper similar to image() /proc/mutable_appearance(icon, icon_state = "", layer = FLOAT_LAYER) var/mutable_appearance/MA = new() diff --git a/code/game/objects/items/weapons/legcuffs.dm b/code/game/objects/items/weapons/legcuffs.dm index 6219ddc8413..82ad2b973f1 100644 --- a/code/game/objects/items/weapons/legcuffs.dm +++ b/code/game/objects/items/weapons/legcuffs.dm @@ -56,7 +56,7 @@ I.forceMove(src) message_admins("[key_name_admin(user)] has rigged a beartrap with an IED.") log_game("[key_name(user)] has rigged a beartrap with an IED.") - to_chat(user, "You sneak the [IED] underneath the pressure plate and connect the trigger wire.") + to_chat(user, "You sneak [IED] underneath the pressure plate and connect the trigger wire.") desc = "A trap used to catch bears and other legged creatures. There is an IED hooked up to it." if(istype(I, /obj/item/device/assembly/signaler)) if(IED)