From 1e1fca0a34293bd66272972b39e559a16f3bcb44 Mon Sep 17 00:00:00 2001 From: "tronaldnwn@hotmail.com" Date: Thu, 16 Jun 2011 01:51:55 +0000 Subject: [PATCH] Added a pair of plasma crystals to chemistry department to grind up at round start. I've checked why plasma was grinding into reagent uranium, and have no clue why it is doing this, as once i updated the map, it had no issues with plasma grinding into reagent plasma. Byond can be magnets some times. git-svn-id: http://tgstation13.googlecode.com/svn/trunk@1695 316c924e-a436-60f5-8080-3fe189b3f50e --- maps/tgstation.2.0.7.dmm | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/maps/tgstation.2.0.7.dmm b/maps/tgstation.2.0.7.dmm index 0efb2cbcd77..860093c14d0 100644 --- a/maps/tgstation.2.0.7.dmm +++ b/maps/tgstation.2.0.7.dmm @@ -2894,7 +2894,7 @@ "bdH" = (/obj/machinery/camera{c_tag = "Chemistry"},/obj/machinery/reagentgrinder,/turf/simulated/floor{icon_state = "white"},/area/medical/chemistry) "bdI" = (/obj/table{dir = 10; icon_state = "tabledir"},/obj/item/weapon/reagent_containers/glass/bottle/antitoxin,/obj/item/weapon/reagent_containers/glass/bottle/antitoxin,/obj/item/weapon/reagent_containers/glass/bottle/antitoxin,/turf/simulated/floor{icon_state = "white"},/area/medical/chemistry) "bdJ" = (/obj/table{dir = 2; icon_state = "tabledir"},/obj/item/weapon/reagent_containers/glass/bottle/inaprovaline,/obj/item/weapon/reagent_containers/glass/bottle/inaprovaline,/obj/item/weapon/reagent_containers/glass/bottle/inaprovaline,/turf/simulated/floor{icon_state = "white"},/area/medical/chemistry) -"bdK" = (/obj/table{dir = 2; icon_state = "tabledir"},/obj/machinery/alarm{frequency = 1437; pixel_y = 23},/turf/simulated/floor{icon_state = "white"},/area/medical/chemistry) +"bdK" = (/obj/table{dir = 2; icon_state = "tabledir"},/obj/machinery/alarm{frequency = 1437; pixel_y = 23},/obj/item/stack/sheet/plasma,/obj/item/stack/sheet/plasma,/turf/simulated/floor{icon_state = "white"},/area/medical/chemistry) "bdL" = (/obj/table{icon_state = "tabledir"; dir = 6},/obj/item/weapon/hand_labeler,/turf/simulated/floor{icon_state = "white"},/area/medical/chemistry) "bdM" = (/obj/secure_closet/chemtoxin,/turf/simulated/floor{icon_state = "white"},/area/medical/chemistry) "bdN" = (/obj/sign/redcross,/turf/simulated/wall,/area/medical/medbay)