Turret fixes

This commit is contained in:
Markolie
2015-07-28 18:40:26 +02:00
parent 1e5b51fda3
commit 1e20f58e5c
5 changed files with 120 additions and 113 deletions
+15 -1
View File
@@ -323,4 +323,18 @@
else
M = locate() in get_step(src,target)
if(istype(M))
return 1
return 1
/proc/check_trajectory(atom/target as mob, var/mob/living/user as mob, var/pass_flags=PASSTABLE|PASSGLASS|PASSGRILLE, flags=null) //Checks if you can hit them or not.
if(!istype(target) || !istype(user))
return 0
var/obj/item/projectile/test/trace = new /obj/item/projectile/test(get_step_to(user,target)) //Making the test....
trace.target = target
if(!isnull(flags))
trace.flags = flags //Set the flags...
trace.pass_flags = pass_flags //And the pass flags to that of the real projectile...
trace.firer = user
var/output = trace.process() //Test it!
qdel(trace) //No need for it anymore
return output //Send it back to the gun!