Adjusted ghetto surgery tool chances to keep ghetto surgery chances overall roughly equal. Also added rigsuit removal to list of surgeries that don't care about pain.

This commit is contained in:
TDSSS
2017-10-15 15:28:25 -07:00
committed by tigercat2000
parent 897e201775
commit 1e7575afde
10 changed files with 71 additions and 71 deletions
+17 -17
View File
@@ -68,17 +68,17 @@
/datum/surgery_step/internal/manipulate_organs
name = "manipulate organs"
allowed_tools = list(/obj/item/organ/internal = 100, /obj/item/weapon/reagent_containers/food/snacks/organ = 0)
var/implements_extract = list(/obj/item/weapon/hemostat = 100, /obj/item/weapon/kitchen/utensil/fork = 55)
var/implements_extract = list(/obj/item/weapon/hemostat = 100, /obj/item/weapon/kitchen/utensil/fork = 70)
var/implements_mend = list(/obj/item/stack/medical/bruise_pack = 20,/obj/item/stack/medical/bruise_pack/advanced = 100,/obj/item/stack/nanopaste = 100)
var/implements_clean = list(/obj/item/weapon/reagent_containers/dropper = 100,
/obj/item/weapon/reagent_containers/glass/bottle = 75,
/obj/item/weapon/reagent_containers/food/drinks/drinkingglass = 70,
/obj/item/weapon/reagent_containers/food/drinks/bottle = 65,
/obj/item/weapon/reagent_containers/glass/beaker = 60,
/obj/item/weapon/reagent_containers/spray = 50,
/obj/item/weapon/reagent_containers/glass/bucket = 40)
/obj/item/weapon/reagent_containers/glass/bottle = 90,
/obj/item/weapon/reagent_containers/food/drinks/drinkingglass = 85,
/obj/item/weapon/reagent_containers/food/drinks/bottle = 80,
/obj/item/weapon/reagent_containers/glass/beaker = 75,
/obj/item/weapon/reagent_containers/spray = 60,
/obj/item/weapon/reagent_containers/glass/bucket = 50)
//Finish is just so you can close up after you do other things.
var/implements_finsh = list(/obj/item/weapon/scalpel/laser/manager = 100,/obj/item/weapon/retractor = 100 ,/obj/item/weapon/crowbar = 75)
var/implements_finsh = list(/obj/item/weapon/scalpel/laser/manager = 100,/obj/item/weapon/retractor = 100 ,/obj/item/weapon/crowbar = 90)
var/current_type
var/obj/item/organ/internal/I = null
var/obj/item/organ/external/affected = null
@@ -436,7 +436,7 @@
allowed_tools = list(
/obj/item/weapon/circular_saw = 100, \
/obj/item/weapon/melee/energy/sword/cyborg/saw = 100, \
/obj/item/weapon/hatchet = 75
/obj/item/weapon/hatchet = 90
)
time = 54
@@ -464,13 +464,13 @@
name = "cut carapace"
allowed_tools = list(
/obj/item/weapon/scalpel = 100, \
/obj/item/weapon/kitchen/knife = 75, \
/obj/item/weapon/shard = 50, \
/obj/item/weapon/scissors = 10, \
/obj/item/weapon/kitchen/knife = 90, \
/obj/item/weapon/shard = 60, \
/obj/item/weapon/scissors = 12, \
/obj/item/weapon/twohanded/chainsaw = 1, \
/obj/item/weapon/claymore = 5, \
/obj/item/weapon/melee/energy/ = 5, \
/obj/item/weapon/pen/edagger = 5, \
/obj/item/weapon/claymore = 6, \
/obj/item/weapon/melee/energy/ = 6, \
/obj/item/weapon/pen/edagger = 6, \
)
time = 16
@@ -499,8 +499,8 @@
allowed_tools = list(
/obj/item/weapon/scalpel/laser/manager = 100, \
/obj/item/weapon/retractor = 100, \
/obj/item/weapon/crowbar = 75, \
/obj/item/weapon/kitchen/utensil/fork = 50
/obj/item/weapon/crowbar = 90, \
/obj/item/weapon/kitchen/utensil/fork = 60
)
time = 24