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CrazyLemon RPD changes
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@@ -192,11 +192,27 @@ var/list/pipemenu = list(
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return
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if(world.time < lastused + spawndelay)
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return
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var/turf/T = get_turf(target)
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for(var/obj/machinery/shieldwall/S in T)
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to_chat(user, "<span class='warning'>[S] blocks access!</span>")
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return
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target.rpd_act(user, src) //Handle RPD effects in separate procs
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if(target != T)
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// We only check the rpd_act of the target if it isn't the turf, because otherwise
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// (A) blocked turfs can be acted on, and (B) unblocked turfs get acted on twice.
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if(target.rpd_act(user, src) == TRUE)
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// If the object we are clicking on has a valid RPD interaction for just that specific object, do that and nothing else.
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// Example: clicking on a pipe with a RPD in rotate mode should rotate that pipe and ignore everything else on the tile.
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return
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// If we get this far, we have to check every object in the tile, to make sure that none of them block RPD usage on this tile.
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// This is done by calling rpd_blocksusage on every /obj in the tile. If any block usage, fail at this point.
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for(var/obj/O in T)
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if(O.rpd_blocksusage() == TRUE)
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to_chat(user, "<span class='warning'>[O] blocks the [src]!</span>")
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return
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// If we get here, then we're effectively acting on the turf, probably placing a pipe.
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T.rpd_act(user, src)
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#undef RPD_COOLDOWN_TIME
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#undef RPD_WALLBUILD_TIME
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@@ -71,10 +71,6 @@
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SSnanoui.close_uis(src)
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return ..()
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/obj/rpd_act(mob/user, obj/item/rpd/our_rpd)
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var/turf/T = get_turf(src) //This preserves RPD behaviour on specific turfs
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T.rpd_act(user, our_rpd)
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/obj/proc/process()
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set waitfor = 0
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processing_objects.Remove(src)
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