From 1ec07eaf224859815dde7b83324b739f849bb5b8 Mon Sep 17 00:00:00 2001 From: DGamerL <108773801+DGamerL@users.noreply.github.com> Date: Thu, 12 Oct 2023 18:13:34 +0200 Subject: [PATCH] Kidan finally aren't completely nuked when masked (#22717) --- code/modules/reagents/chemistry/reagents/toxins.dm | 6 ++++-- 1 file changed, 4 insertions(+), 2 deletions(-) diff --git a/code/modules/reagents/chemistry/reagents/toxins.dm b/code/modules/reagents/chemistry/reagents/toxins.dm index 2b112e512be..4fa070dcb13 100644 --- a/code/modules/reagents/chemistry/reagents/toxins.dm +++ b/code/modules/reagents/chemistry/reagents/toxins.dm @@ -1101,10 +1101,12 @@ M.adjustToxLoss(damage) if(iscarbon(M)) var/mob/living/carbon/C = M + var/damage = 1 if(!C.wear_mask) // If not wearing a mask - C.adjustToxLoss(2) + damage *= 2 if(iskidan(C)) //RIP - C.adjustToxLoss(18) + damage *= 10 + C.adjustToxLoss(damage) // Kidan get 10 damage if they're wearing a mask, and 20 if they're not /datum/reagent/capulettium name = "Capulettium"