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Merge pull request #13854 from Kyep/terror_walk_ai_fix
Fix player controlled simple animals still moving under AI pathing after a player takes control
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@@ -615,3 +615,8 @@
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if(pcollar && collar_type)
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add_overlay("[collar_type]collar")
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add_overlay("[collar_type]tag")
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/mob/living/simple_animal/Login()
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..()
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walk(src, 0) // if mob is moving under ai control, then stop AI movement
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