Merge pull request #13854 from Kyep/terror_walk_ai_fix

Fix player controlled simple animals still moving under AI pathing after a player takes control
This commit is contained in:
Fox McCloud
2020-07-21 15:49:19 -04:00
committed by GitHub
@@ -615,3 +615,8 @@
if(pcollar && collar_type)
add_overlay("[collar_type]collar")
add_overlay("[collar_type]tag")
/mob/living/simple_animal/Login()
..()
walk(src, 0) // if mob is moving under ai control, then stop AI movement