diff --git a/code/WorkInProgress/Cael_Aislinn/BirdMan/bird_transformation.dm b/code/WorkInProgress/Cael_Aislinn/BirdMan/bird_transformation.dm
deleted file mode 100644
index 7e8f8e98733..00000000000
--- a/code/WorkInProgress/Cael_Aislinn/BirdMan/bird_transformation.dm
+++ /dev/null
@@ -1,64 +0,0 @@
-//don't use this
-/mob/living/carbon/human/proc/Birdize()
- if (monkeyizing)
- return
- for(var/obj/item/W in src)
- drop_from_slot(W)
- update_clothing()
- monkeyizing = 1
- canmove = 0
- icon = null
- invisibility = 101
-
- var/atom/movable/overlay/animation = new /atom/movable/overlay( loc )
- animation.icon_state = "blank"
- animation.icon = 'mob.dmi'
- animation.master = src
- flick("h2monkey", animation)
- sleep(48)
- //animation = null
- var/mob/living/carbon/human/birdman/O = new /mob/living/carbon/human/birdman( loc )
- del(animation)
- O.organs.Cut()
- O.organs = organs
- for(var/name in O.organs)
- var/datum/organ/external/organ = O.organs[name]
- organ.owner = O
- for(var/obj/item/weapon/implant/implant in organ.implant)
- implant.imp_in = O
-
- O.real_name = real_name
- O.name = name
- O.dna = dna
- updateappearance(O,O.dna.uni_identity)
- O.loc = loc
- O.viruses = viruses
- viruses = list()
- for(var/datum/disease/D in O.viruses)
- D.affected_mob = O
- O.flavor_text = flavor_text
- O.universal_speak = 1 //hacky fix until someone can figure out how to make them only understand humans
-
- if (client)
- client.mob = O
- if(mind)
- mind.transfer_to(O)
- O.update_body()
- O.update_face()
- O.update_clothing()
- O << "You are now a Birdman."
- spawn(0)//To prevent the proc from returning null.
- del(src)
- return
-
-/client/proc/make_birdman(mob/living/carbon/human/H as mob)
- set category = "Fun"
- set name = "Make Birdman"
- set desc = "Make (mob) into a birdman."
-
- if (!holder)
- src << "Only administrators may use this command."
- return
-
- if(istype(H))
- H:Birdize()
\ No newline at end of file
diff --git a/code/WorkInProgress/Cael_Aislinn/BirdMan/birdman.dm b/code/WorkInProgress/Cael_Aislinn/BirdMan/birdman.dm
deleted file mode 100644
index 34872f32851..00000000000
--- a/code/WorkInProgress/Cael_Aislinn/BirdMan/birdman.dm
+++ /dev/null
@@ -1,180 +0,0 @@
-//these are bugged as fuck. dont use them if you like runtimes.
-//was testing some icon overlays. might actually fix them up one day
-
-/mob/living/carbon/human/birdman
- name = "birdman"
- real_name = "birdman"
- voice_name = "birdman"
- icon = 'birdman.dmi'
- icon_state = "m_none"
- //
- universal_speak = 1 //hacky fix until someone can figure out how to make them only understand humans
- voice_message = "chirps"
- examine_text = "some kind of placeholder text for a birdman.."
-
-/mob/living/carbon/human/birdman/New()
- var/g = "m"
- if (gender == FEMALE)
- g = "f"
-
- spawn (1)
- if(!stand_icon)
- stand_icon = new /icon('birdman.dmi', "body_[g]_s")
- if(!lying_icon)
- lying_icon = new /icon('birdman.dmi', "body_[g]_l")
- icon = stand_icon
- update_clothing()
- src << "\blue Your icons have been generated!"
-
-/mob/living/carbon/human/birdman/update_body()
- if(stand_icon)
- del(stand_icon)
- if(lying_icon)
- del(lying_icon)
-
- if (mutantrace)
- return
-
- var/g = "m"
- if (gender == MALE)
- g = "m"
- else if (gender == FEMALE)
- g = "f"
-
- stand_icon = new /icon('birdman.dmi', "torso_[g]_s")
- lying_icon = new /icon('birdman.dmi', "torso_[g]_l")
-
-
-
- var/husk = (HUSK in mutations)
- //var/obese = (FAT in mutation)
-
- stand_icon.Blend(new /icon('birdman.dmi', "chest_[g]_s"), ICON_OVERLAY)
- lying_icon.Blend(new /icon('birdman.dmi', "chest_[g]_l"), ICON_OVERLAY)
-
- var/datum/organ/external/head = organs["head"]
- if(!head.destroyed)
- stand_icon.Blend(new /icon('birdman.dmi', "head_[g]_s"), ICON_OVERLAY)
- lying_icon.Blend(new /icon('birdman.dmi', "head_[g]_l"), ICON_OVERLAY)
-
- for(var/name in organs)
- var/datum/organ/external/part = organs[name]
- if(!istype(part, /datum/organ/external/groin) \
- && !istype(part, /datum/organ/external/chest) \
- && !istype(part, /datum/organ/external/head) \
- && !part.destroyed)
- var/icon/temp = new /icon('birdman.dmi', "[part.icon_name]_s")
- if(part.robot) temp.MapColors(rgb(77,77,77), rgb(150,150,150), rgb(28,28,28), rgb(0,0,0))
- stand_icon.Blend(temp, ICON_OVERLAY)
- temp = new /icon('birdman.dmi', "[part.icon_name]_l")
- if(part.robot) temp.MapColors(rgb(77,77,77), rgb(150,150,150), rgb(28,28,28), rgb(0,0,0))
- lying_icon.Blend(temp , ICON_OVERLAY)
-
- stand_icon.Blend(new /icon('birdman.dmi', "groin_[g]_s"), ICON_OVERLAY)
- lying_icon.Blend(new /icon('birdman.dmi', "groin_[g]_l"), ICON_OVERLAY)
-
- if (husk)
- var/icon/husk_s = new /icon('birdman.dmi', "husk_s")
- var/icon/husk_l = new /icon('birdman.dmi', "husk_l")
-
- for(var/name in organs)
- var/datum/organ/external/part = organs[name]
- if(!istype(part, /datum/organ/external/groin) \
- && !istype(part, /datum/organ/external/chest) \
- && !istype(part, /datum/organ/external/head) \
- && part.destroyed)
- husk_s.Blend(new /icon('dam_mask.dmi', "[part.icon_name]"), ICON_SUBTRACT)
- husk_l.Blend(new /icon('dam_mask.dmi', "[part.icon_name]2"), ICON_SUBTRACT)
-
- stand_icon.Blend(husk_s, ICON_OVERLAY)
- lying_icon.Blend(husk_l, ICON_OVERLAY)
- /*else if(obese)
- stand_icon.Blend(new /icon('human.dmi', "fatbody_s"), ICON_OVERLAY)
- lying_icon.Blend(new /icon('human.dmi', "fatbody_l"), ICON_OVERLAY)*/
-
- // Skin tone
- if (s_tone >= 0)
- stand_icon.Blend(rgb(s_tone, s_tone, s_tone), ICON_ADD)
- lying_icon.Blend(rgb(s_tone, s_tone, s_tone), ICON_ADD)
- else
- stand_icon.Blend(rgb(-s_tone, -s_tone, -s_tone), ICON_SUBTRACT)
- lying_icon.Blend(rgb(-s_tone, -s_tone, -s_tone), ICON_SUBTRACT)
-
- if (underwear > 0)
- //if(!obese)
- stand_icon.Blend(new /icon('birdman.dmi', "underwear[underwear]_[g]_s"), ICON_OVERLAY)
- lying_icon.Blend(new /icon('birdman.dmi', "underwear[underwear]_[g]_l"), ICON_OVERLAY)
-
-
-/mob/living/carbon/human/birdman/update_face()
- if(organs)
- var/datum/organ/external/head = organs["head"]
- if(head)
- if(head.destroyed)
- del(face_standing)
- del(face_lying)
- return
-
- //if(!facial_hair_style || !hair_style) return//Seems people like to lose their icons, this should stop the runtimes for now
- del(face_standing)
- del(face_lying)
-
- if (mutantrace)
- return
-
- var/g = "m"
- if (gender == MALE)
- g = "m"
- else if (gender == FEMALE)
- g = "f"
-
- var/icon/eyes_s = new/icon("icon" = 'birdman_face.dmi', "icon_state" = "eyes_s")
- var/icon/eyes_l = new/icon("icon" = 'birdman_face.dmi', "icon_state" = "eyes_l")
- eyes_s.Blend(rgb(r_eyes, g_eyes, b_eyes), ICON_ADD)
- eyes_l.Blend(rgb(r_eyes, g_eyes, b_eyes), ICON_ADD)
-
- //var/icon/hair_s = new/icon("icon" = hair_style.icon, "icon_state" = "[hair_style.icon_state]_s")
- //var/icon/hair_l = new/icon("icon" = hair_style.icon, "icon_state" = "[hair_style.icon_state]_l")
- //hair_s.Blend(rgb(r_hair, g_hair, b_hair), ICON_ADD)
- //hair_l.Blend(rgb(r_hair, g_hair, b_hair), ICON_ADD)
-
- //var/icon/facial_s = new/icon("icon" = facial_hair_style.icon, "icon_state" = "[facial_hair_style.icon_state]_s")
- //var/icon/facial_l = new/icon("icon" = facial_hair_style.icon, "icon_state" = "[facial_hair_style.icon_state]_l")
- //facial_s.Blend(rgb(r_facial, g_facial, b_facial), ICON_ADD)
- //facial_l.Blend(rgb(r_facial, g_facial, b_facial), ICON_ADD)
-
- var/icon/mouth_s = new/icon("icon" = 'birdman_face.dmi', "icon_state" = "mouth_[g]_s")
- var/icon/mouth_l = new/icon("icon" = 'birdman_face.dmi', "icon_state" = "mouth_[g]_l")
-
- // if the head or mask has the flag BLOCKHAIR (equal to 5), then do not apply hair
- //if((!(head && (head.flags & BLOCKHAIR))) && !(wear_mask && (wear_mask.flags & BLOCKHAIR)))
- //eyes_s.Blend(hair_s, ICON_OVERLAY)
- //eyes_l.Blend(hair_l, ICON_OVERLAY)
-
- eyes_s.Blend(mouth_s, ICON_OVERLAY)
- eyes_l.Blend(mouth_l, ICON_OVERLAY)
-
- // if BLOCKHAIR, do not apply facial hair
- //if((!(head && (head.flags & BLOCKHAIR))) && !(wear_mask && (wear_mask.flags & BLOCKHAIR)))
- //eyes_s.Blend(facial_s, ICON_OVERLAY)
- //eyes_l.Blend(facial_l, ICON_OVERLAY)
-
-
- face_standing = new /image()
- face_lying = new /image()
- face_standing.icon = eyes_s
- face_standing.layer = MOB_LAYER
- face_lying.icon = eyes_l
- face_lying.layer = MOB_LAYER
-
- del(mouth_l)
- del(mouth_s)
- //del(facial_l)
- //del(facial_s)
- //del(hair_l)
- //del(hair_s)
- del(eyes_l)
- del(eyes_s)
-
-/mob/living/carbon/human/birdman/co2overloadtime = null
-/mob/living/carbon/human/birdman/temperature_resistance = T0C+70
diff --git a/code/WorkInProgress/Cael_Aislinn/BirdMan/birdman.dmi b/code/WorkInProgress/Cael_Aislinn/BirdMan/birdman.dmi
index e3ebfa128ce..e205840400f 100644
Binary files a/code/WorkInProgress/Cael_Aislinn/BirdMan/birdman.dmi and b/code/WorkInProgress/Cael_Aislinn/BirdMan/birdman.dmi differ
diff --git a/code/WorkInProgress/Cael_Aislinn/BirdMan/birdman_face.dmi b/code/WorkInProgress/Cael_Aislinn/BirdMan/birdman_face.dmi
deleted file mode 100644
index 440983184db..00000000000
Binary files a/code/WorkInProgress/Cael_Aislinn/BirdMan/birdman_face.dmi and /dev/null differ
diff --git a/code/WorkInProgress/Cael_Aislinn/meteor_battery.dm b/code/WorkInProgress/Cael_Aislinn/meteor_battery.dm
index c06260144d7..b374bf2c0bd 100644
--- a/code/WorkInProgress/Cael_Aislinn/meteor_battery.dm
+++ b/code/WorkInProgress/Cael_Aislinn/meteor_battery.dm
@@ -11,7 +11,7 @@
density = 1
desc = "It's sparking and shaking slightly."
-/obj/item/projectile/missile/fired(var/turf/newtarget)
+/obj/item/projectile/missile/process(var/turf/newtarget)
target = newtarget
dir = get_dir(src.loc, target)
walk_towards(src, target, MISSILE_SPEED)
@@ -179,7 +179,7 @@
A.tracking = tracking_missiles
fired_missiles.Add(A)
spawn(0)
- A.fired(U)
+ A.process(U)
return
diff --git a/code/game/machinery/scanner.dm b/code/game/machinery/records_scanner.dm
similarity index 97%
rename from code/game/machinery/scanner.dm
rename to code/game/machinery/records_scanner.dm
index 6eb79664598..e5ec4bdb762 100644
--- a/code/game/machinery/scanner.dm
+++ b/code/game/machinery/records_scanner.dm
@@ -71,7 +71,7 @@ obj/machinery/scanner/attack_hand(mob/living/carbon/human/user)
Black Marks:
"}
for(var/A in marks)
text += "\red[A]
"
- user << "\blue You feel a sting as the scanner sucks all your information out of you and sticks it in it's database."
+ user << "\blue You feel a sting as the scanner extracts some of your blood."
var/turf/T = get_step(src,outputdir)
var/obj/item/weapon/paper/print = new(T)
print.name = "[mname] Report"