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Refactors beams. Adds tethering. IV drips/bags are now tethered. (#29570)
* refactor * tether * tetherrrs * logic fix (i hope) * ci fix * ok please work
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@@ -292,7 +292,7 @@
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/obj/item/projectile/tentacle/fire(setAngle)
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if(firer)
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chain = firer.Beam(src, icon_state = "tentacle", time = INFINITY, maxdistance = INFINITY, beam_sleep_time = 1)
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chain = firer.Beam(src, icon_state = "tentacle", time = INFINITY, maxdistance = INFINITY)
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..()
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/mob/proc/tentacle_stab(mob/living/carbon/C)
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