# Conflicts:
#	code/_globalvars/lists/objects.dm
This commit is contained in:
Markolie
2016-12-31 17:54:06 +01:00
97 changed files with 13727 additions and 10135 deletions
+245 -245
View File
@@ -1,252 +1,252 @@
/obj/effect/landmark
name = "landmark"
icon = 'icons/mob/screen_gen.dmi'
icon_state = "x2"
anchored = 1.0
unacidable = 1
/obj/effect/landmark
name = "landmark"
icon = 'icons/mob/screen_gen.dmi'
icon_state = "x2"
anchored = 1.0
unacidable = 1
/obj/effect/landmark/New()
..()
set_tag()
invisibility = 101
switch(name) //some of these are probably obsolete
if("start")
newplayer_start += loc
qdel(src)
if("wizard")
wizardstart += loc
qdel(src)
if("JoinLate")
latejoin += loc
qdel(src)
if("JoinLateGateway")
latejoin_gateway += loc
qdel(src)
if("JoinLateCryo")
latejoin_cryo += loc
qdel(src)
if("JoinLateCyborg")
latejoin_cyborg += loc
qdel(src)
if("prisonwarp")
prisonwarp += loc
qdel(src)
/obj/effect/landmark/New()
if("prisonsecuritywarp")
prisonsecuritywarp += loc
qdel(src)
..()
set_tag()
invisibility = 101
if("tdome1")
tdome1 += loc
switch(name) //some of these are probably obsolete
if("start")
newplayer_start += loc
qdel(src)
if("tdome2")
tdome2 += loc
if("wizard")
wizardstart += loc
qdel(src)
if("tdomeadmin")
tdomeadmin += loc
if("JoinLate")
latejoin += loc
qdel(src)
if("tdomeobserve")
tdomeobserve += loc
if("JoinLateGateway")
latejoin_gateway += loc
qdel(src)
if("aroomwarp")
aroomwarp += loc
if("blobstart")
blobstart += loc
qdel(src)
if("xeno_spawn")
xeno_spawn += loc
qdel(src)
if("ninjastart")
ninjastart += loc
qdel(src)
if("carpspawn")
carplist += loc
if("voxstart")
raider_spawn += loc
if("ERT Director")
ertdirector += loc
qdel(src)
if("JoinLateCryo")
latejoin_cryo += loc
qdel(src)
if("JoinLateCyborg")
latejoin_cyborg += loc
qdel(src)
if("prisonwarp")
prisonwarp += loc
qdel(src)
if("prisonsecuritywarp")
prisonsecuritywarp += loc
qdel(src)
if("tdome1")
tdome1 += loc
if("tdome2")
tdome2 += loc
if("tdomeadmin")
tdomeadmin += loc
if("tdomeobserve")
tdomeobserve += loc
if("aroomwarp")
aroomwarp += loc
if("blobstart")
blobstart += loc
qdel(src)
if("xeno_spawn")
xeno_spawn += loc
qdel(src)
if("ninjastart")
ninjastart += loc
qdel(src)
if("carpspawn")
carplist += loc
if("voxstart")
raider_spawn += loc
if("ERT Director")
ertdirector += loc
qdel(src)
if("Response Team")
emergencyresponseteamspawn += loc
qdel(src)
landmarks_list += src
return 1
/obj/effect/landmark/Destroy()
landmarks_list -= src
..()
return QDEL_HINT_HARDDEL_NOW
/obj/effect/landmark/proc/set_tag()
tag = text("landmark*[]", name)
/obj/effect/landmark/start
name = "start"
icon = 'icons/mob/screen_gen.dmi'
icon_state = "x"
anchored = 1.0
/obj/effect/landmark/start/set_tag()
tag = "start*[name]"
//Costume spawner landmarks
/obj/effect/landmark/costume/New() //costume spawner, selects a random subclass and disappears
var/list/options = typesof(/obj/effect/landmark/costume)
var/PICK= options[rand(1,options.len)]
new PICK(src.loc)
qdel(src)
//SUBCLASSES. Spawn a bunch of items and disappear likewise
/obj/effect/landmark/costume/chicken/New()
new /obj/item/clothing/suit/chickensuit(src.loc)
new /obj/item/clothing/head/chicken(src.loc)
new /obj/item/weapon/reagent_containers/food/snacks/egg(src.loc)
qdel(src)
/obj/effect/landmark/costume/gladiator/New()
new /obj/item/clothing/under/gladiator(src.loc)
new /obj/item/clothing/head/helmet/gladiator(src.loc)
qdel(src)
/obj/effect/landmark/costume/madscientist/New()
new /obj/item/clothing/under/gimmick/rank/captain/suit(src.loc)
new /obj/item/clothing/head/flatcap(src.loc)
new /obj/item/clothing/suit/storage/labcoat/mad(src.loc)
new /obj/item/clothing/glasses/gglasses(src.loc)
qdel(src)
/obj/effect/landmark/costume/elpresidente/New()
new /obj/item/clothing/under/gimmick/rank/captain/suit(src.loc)
new /obj/item/clothing/head/flatcap(src.loc)
new /obj/item/clothing/mask/cigarette/cigar/havana(src.loc)
new /obj/item/clothing/shoes/jackboots(src.loc)
qdel(src)
/obj/effect/landmark/costume/nyangirl/New()
new /obj/item/clothing/under/schoolgirl(src.loc)
new /obj/item/clothing/head/kitty(src.loc)
qdel(src)
/obj/effect/landmark/costume/maid/New()
new /obj/item/clothing/under/blackskirt(src.loc)
var/CHOICE = pick( /obj/item/clothing/head/beret , /obj/item/clothing/head/rabbitears )
new CHOICE(src.loc)
new /obj/item/clothing/glasses/sunglasses/blindfold(src.loc)
qdel(src)
/obj/effect/landmark/costume/butler/New()
new /obj/item/clothing/suit/wcoat(src.loc)
new /obj/item/clothing/under/suit_jacket(src.loc)
new /obj/item/clothing/head/that(src.loc)
qdel(src)
/obj/effect/landmark/costume/scratch/New()
new /obj/item/clothing/gloves/color/white(src.loc)
new /obj/item/clothing/shoes/white(src.loc)
new /obj/item/clothing/under/scratch(src.loc)
if(prob(30))
new /obj/item/clothing/head/cueball(src.loc)
qdel(src)
/obj/effect/landmark/costume/highlander/New()
new /obj/item/clothing/under/kilt(src.loc)
new /obj/item/clothing/head/beret(src.loc)
qdel(src)
/obj/effect/landmark/costume/prig/New()
new /obj/item/clothing/suit/wcoat(src.loc)
new /obj/item/clothing/glasses/monocle(src.loc)
var/CHOICE= pick( /obj/item/clothing/head/bowlerhat, /obj/item/clothing/head/that)
new CHOICE(src.loc)
new /obj/item/clothing/shoes/black(src.loc)
new /obj/item/weapon/cane(src.loc)
new /obj/item/clothing/under/sl_suit(src.loc)
new /obj/item/clothing/mask/fakemoustache(src.loc)
qdel(src)
/obj/effect/landmark/costume/plaguedoctor/New()
new /obj/item/clothing/suit/bio_suit/plaguedoctorsuit(src.loc)
new /obj/item/clothing/head/plaguedoctorhat(src.loc)
qdel(src)
/obj/effect/landmark/costume/nightowl/New()
new /obj/item/clothing/under/owl(src.loc)
new /obj/item/clothing/mask/gas/owl_mask(src.loc)
qdel(src)
/obj/effect/landmark/costume/waiter/New()
new /obj/item/clothing/under/waiter(src.loc)
var/CHOICE= pick( /obj/item/clothing/head/kitty, /obj/item/clothing/head/rabbitears)
new CHOICE(src.loc)
new /obj/item/clothing/suit/apron(src.loc)
qdel(src)
/obj/effect/landmark/costume/pirate/New()
new /obj/item/clothing/under/pirate(src.loc)
new /obj/item/clothing/suit/pirate_black(src.loc)
var/CHOICE = pick( /obj/item/clothing/head/pirate , /obj/item/clothing/head/bandana )
new CHOICE(src.loc)
new /obj/item/clothing/glasses/eyepatch(src.loc)
qdel(src)
/obj/effect/landmark/costume/commie/New()
new /obj/item/clothing/under/soviet(src.loc)
new /obj/item/clothing/head/ushanka(src.loc)
qdel(src)
/obj/effect/landmark/costume/imperium_monk/New()
new /obj/item/clothing/suit/imperium_monk(src.loc)
if(prob(25))
new /obj/item/clothing/mask/gas/cyborg(src.loc)
qdel(src)
/obj/effect/landmark/costume/holiday_priest/New()
new /obj/item/clothing/suit/holidaypriest(src.loc)
qdel(src)
/obj/effect/landmark/costume/marisawizard/fake/New()
new /obj/item/clothing/head/wizard/marisa/fake(src.loc)
new/obj/item/clothing/suit/wizrobe/marisa/fake(src.loc)
qdel(src)
/obj/effect/landmark/costume/cutewitch/New()
new /obj/item/clothing/under/sundress(src.loc)
new /obj/item/clothing/head/witchwig(src.loc)
new /obj/item/weapon/twohanded/staff/broom(src.loc)
qdel(src)
/obj/effect/landmark/costume/fakewizard/New()
new /obj/item/clothing/suit/wizrobe/fake(src.loc)
new /obj/item/clothing/head/wizard/fake(src.loc)
new /obj/item/weapon/twohanded/staff/(src.loc)
qdel(src)
/obj/effect/landmark/costume/sexyclown/New()
new /obj/item/clothing/mask/gas/sexyclown(src.loc)
new /obj/item/clothing/under/sexyclown(src.loc)
qdel(src)
/obj/effect/landmark/costume/sexymime/New()
new /obj/item/clothing/mask/gas/sexymime(src.loc)
new /obj/item/clothing/under/sexymime(src.loc)
qdel(src)
if("Response Team")
emergencyresponseteamspawn += loc
qdel(src)
landmarks_list += src
return 1
/obj/effect/landmark/Destroy()
landmarks_list -= src
..()
return QDEL_HINT_HARDDEL_NOW
/obj/effect/landmark/proc/set_tag()
tag = text("landmark*[]", name)
/obj/effect/landmark/start
name = "start"
icon = 'icons/mob/screen_gen.dmi'
icon_state = "x"
anchored = 1.0
/obj/effect/landmark/start/set_tag()
tag = "start*[name]"
//Costume spawner landmarks
/obj/effect/landmark/costume/New() //costume spawner, selects a random subclass and disappears
var/list/options = typesof(/obj/effect/landmark/costume)
var/PICK= options[rand(1,options.len)]
new PICK(src.loc)
qdel(src)
//SUBCLASSES. Spawn a bunch of items and disappear likewise
/obj/effect/landmark/costume/chicken/New()
new /obj/item/clothing/suit/chickensuit(src.loc)
new /obj/item/clothing/head/chicken(src.loc)
new /obj/item/weapon/reagent_containers/food/snacks/egg(src.loc)
qdel(src)
/obj/effect/landmark/costume/gladiator/New()
new /obj/item/clothing/under/gladiator(src.loc)
new /obj/item/clothing/head/helmet/gladiator(src.loc)
qdel(src)
/obj/effect/landmark/costume/madscientist/New()
new /obj/item/clothing/under/gimmick/rank/captain/suit(src.loc)
new /obj/item/clothing/head/flatcap(src.loc)
new /obj/item/clothing/suit/storage/labcoat/mad(src.loc)
new /obj/item/clothing/glasses/gglasses(src.loc)
qdel(src)
/obj/effect/landmark/costume/elpresidente/New()
new /obj/item/clothing/under/gimmick/rank/captain/suit(src.loc)
new /obj/item/clothing/head/flatcap(src.loc)
new /obj/item/clothing/mask/cigarette/cigar/havana(src.loc)
new /obj/item/clothing/shoes/jackboots(src.loc)
qdel(src)
/obj/effect/landmark/costume/nyangirl/New()
new /obj/item/clothing/under/schoolgirl(src.loc)
new /obj/item/clothing/head/kitty(src.loc)
qdel(src)
/obj/effect/landmark/costume/maid/New()
new /obj/item/clothing/under/blackskirt(src.loc)
var/CHOICE = pick( /obj/item/clothing/head/beret , /obj/item/clothing/head/rabbitears )
new CHOICE(src.loc)
new /obj/item/clothing/glasses/sunglasses/blindfold(src.loc)
qdel(src)
/obj/effect/landmark/costume/butler/New()
new /obj/item/clothing/suit/wcoat(src.loc)
new /obj/item/clothing/under/suit_jacket(src.loc)
new /obj/item/clothing/head/that(src.loc)
qdel(src)
/obj/effect/landmark/costume/scratch/New()
new /obj/item/clothing/gloves/color/white(src.loc)
new /obj/item/clothing/shoes/white(src.loc)
new /obj/item/clothing/under/scratch(src.loc)
if(prob(30))
new /obj/item/clothing/head/cueball(src.loc)
qdel(src)
/obj/effect/landmark/costume/highlander/New()
new /obj/item/clothing/under/kilt(src.loc)
new /obj/item/clothing/head/beret(src.loc)
qdel(src)
/obj/effect/landmark/costume/prig/New()
new /obj/item/clothing/suit/wcoat(src.loc)
new /obj/item/clothing/glasses/monocle(src.loc)
var/CHOICE= pick( /obj/item/clothing/head/bowlerhat, /obj/item/clothing/head/that)
new CHOICE(src.loc)
new /obj/item/clothing/shoes/black(src.loc)
new /obj/item/weapon/cane(src.loc)
new /obj/item/clothing/under/sl_suit(src.loc)
new /obj/item/clothing/mask/fakemoustache(src.loc)
qdel(src)
/obj/effect/landmark/costume/plaguedoctor/New()
new /obj/item/clothing/suit/bio_suit/plaguedoctorsuit(src.loc)
new /obj/item/clothing/head/plaguedoctorhat(src.loc)
qdel(src)
/obj/effect/landmark/costume/nightowl/New()
new /obj/item/clothing/under/owl(src.loc)
new /obj/item/clothing/mask/gas/owl_mask(src.loc)
qdel(src)
/obj/effect/landmark/costume/waiter/New()
new /obj/item/clothing/under/waiter(src.loc)
var/CHOICE= pick( /obj/item/clothing/head/kitty, /obj/item/clothing/head/rabbitears)
new CHOICE(src.loc)
new /obj/item/clothing/suit/apron(src.loc)
qdel(src)
/obj/effect/landmark/costume/pirate/New()
new /obj/item/clothing/under/pirate(src.loc)
new /obj/item/clothing/suit/pirate_black(src.loc)
var/CHOICE = pick( /obj/item/clothing/head/pirate , /obj/item/clothing/head/bandana )
new CHOICE(src.loc)
new /obj/item/clothing/glasses/eyepatch(src.loc)
qdel(src)
/obj/effect/landmark/costume/commie/New()
new /obj/item/clothing/under/soviet(src.loc)
new /obj/item/clothing/head/ushanka(src.loc)
qdel(src)
/obj/effect/landmark/costume/imperium_monk/New()
new /obj/item/clothing/suit/imperium_monk(src.loc)
if(prob(25))
new /obj/item/clothing/mask/gas/cyborg(src.loc)
qdel(src)
/obj/effect/landmark/costume/holiday_priest/New()
new /obj/item/clothing/suit/holidaypriest(src.loc)
qdel(src)
/obj/effect/landmark/costume/marisawizard/fake/New()
new /obj/item/clothing/head/wizard/marisa/fake(src.loc)
new/obj/item/clothing/suit/wizrobe/marisa/fake(src.loc)
qdel(src)
/obj/effect/landmark/costume/cutewitch/New()
new /obj/item/clothing/under/sundress(src.loc)
new /obj/item/clothing/head/witchwig(src.loc)
new /obj/item/weapon/twohanded/staff/broom(src.loc)
qdel(src)
/obj/effect/landmark/costume/fakewizard/New()
new /obj/item/clothing/suit/wizrobe/fake(src.loc)
new /obj/item/clothing/head/wizard/fake(src.loc)
new /obj/item/weapon/twohanded/staff/(src.loc)
qdel(src)
/obj/effect/landmark/costume/sexyclown/New()
new /obj/item/clothing/mask/gas/sexyclown(src.loc)
new /obj/item/clothing/under/sexyclown(src.loc)
qdel(src)
/obj/effect/landmark/costume/sexymime/New()
new /obj/item/clothing/mask/gas/sexymime(src.loc)
new /obj/item/clothing/under/sexymime(src.loc)
qdel(src)
+8 -1
View File
@@ -85,4 +85,11 @@
name = "mobl"
var/master = null
var/list/container = list( )
var/list/container = list( )
/obj/structure/showcase/horrific_experiment
name = "horrific experiment"
desc = "Some sort of pod filled with blood and vicerea. You swear you can see it moving..."
icon = 'icons/obj/cloning.dmi'
icon_state = "pod_g"
+16
View File
@@ -281,6 +281,22 @@
to_chat(M, "<span class='danger'>You step on the snap pop!</span>")
pop_burst(2, 0)
/obj/item/toy/snappop/phoenix
name = "phoenix snap pop"
desc = "Wow! And wow! And wow!"
ash_type = /obj/effect/decal/cleanable/ash/snappop_phoenix
/obj/effect/decal/cleanable/ash/snappop_phoenix
var/respawn_time = 300
/obj/effect/decal/cleanable/ash/snappop_phoenix/New()
. = ..()
addtimer(src, "respawn", respawn_time)
/obj/effect/decal/cleanable/ash/snappop_phoenix/proc/respawn()
new /obj/item/toy/snappop/phoenix(get_turf(src))
qdel(src)
/*
* Mech prizes
@@ -111,8 +111,6 @@ obj/structure/door_assembly/multi_tile
icon = 'icons/obj/doors/door_assembly2x1.dmi'
dir = EAST
var/width = 1
/*Temporary until we get sprites.
glass_type = "/multi_tile/glass"
airlock_type = "/multi_tile/maint"
@@ -121,6 +119,13 @@ obj/structure/door_assembly/multi_tile
airlock_type = "/multi_tile/glass"
glass = -1 //To prevent bugs in deconstruction process.
/obj/structure/door_assembly/door_assembly_cult
base_name = "cult airlock assembly"
icon = 'icons/obj/doors/Doorcult.dmi'
base_icon_state ="construction"
airlock_type = "/cult"
obj/structure/door_assembly/multi_tile/New()
if(dir in list(EAST, WEST))
bound_width = width * world.icon_size