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Refactor the fuck out of theft objectives. No more stealing your own jumpsuit.
Conflicts: code/datums/mind.dm code/game/gamemodes/objective.dm code/modules/mining/money_bag.dm code/modules/mining/ores_coins.dm html/changelog.html
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@@ -10,10 +10,12 @@
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ticker.mode.traitors += H.mind
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H.mind.special_role = "traitor"
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/* This never worked.
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var/datum/objective/steal/steal_objective = new
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steal_objective.owner = H.mind
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steal_objective.set_target("nuclear authentication disk")
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H.mind.objectives += steal_objective
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*/
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var/datum/objective/hijack/hijack_objective = new
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hijack_objective.owner = H.mind
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@@ -64,4 +66,4 @@
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M.apply_damage(10, HALLOSS)
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if(prob(5))
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M.Weaken(3)
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visible_message("\red [M] HAS BEEN ELIMINATED!!", 3)
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visible_message("\red [M] HAS BEEN ELIMINATED!!", 3)
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