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https://github.com/ParadiseSS13/Paradise.git
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Kinetic Smasher
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@@ -331,6 +331,7 @@
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new /datum/data/mining_equipment("Drone Melee Upgrade", /obj/item/device/mine_bot_ugprade, 400),
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new /datum/data/mining_equipment("Drone Health Upgrade",/obj/item/device/mine_bot_ugprade/health, 400),
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new /datum/data/mining_equipment("Drone Ranged Upgrade",/obj/item/device/mine_bot_ugprade/cooldown, 600),
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new /datum/data/mining_equipment("Kinetic Crusher", /obj/item/weapon/twohanded/required/mining_hammer, 750),
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new /datum/data/mining_equipment("Drone AI Upgrade", /obj/item/slimepotion/sentience/mining, 1000),
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new /datum/data/mining_equipment("GAR mesons", /obj/item/clothing/glasses/meson/gar, 500),
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new /datum/data/mining_equipment("Brute First-Aid Kit", /obj/item/weapon/storage/firstaid/brute, 600),
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@@ -458,7 +459,7 @@
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..()
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/obj/machinery/mineral/equipment_vendor/proc/RedeemVoucher(obj/item/weapon/mining_voucher/voucher, mob/redeemer)
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var/selection = input(redeemer, "Pick your equipment", "Mining Voucher Redemption") as null|anything in list("Kinetic Accelerator", "Resonator", "Mining Drone", "Advanced Scanner")
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var/selection = input(redeemer, "Pick your equipment", "Mining Voucher Redemption") as null|anything in list("Kinetic Accelerator", "Resonator", "Mining Drone", "Advanced Scanner", "Crusher")
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if(!selection || !Adjacent(redeemer) || voucher.loc != redeemer)
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return
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switch(selection)
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@@ -470,6 +471,8 @@
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new /obj/item/weapon/storage/box/drone_kit(src.loc)
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if("Advanced Scanner")
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new /obj/item/device/t_scanner/adv_mining_scanner(src.loc)
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if("Crusher")
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new /obj/item/weapon/twohanded/required/mining_hammer(loc)
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qdel(voucher)
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/obj/machinery/mineral/equipment_vendor/ex_act(severity, target)
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@@ -1108,3 +1111,104 @@
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C.preserved = 1
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to_chat(user, "<span class='notice'>You inject the hivelord core with the stabilizer. It will no longer go inert.</span>")
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qdel(src)
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/*********************Mining Hammer****************/
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/obj/item/weapon/twohanded/required/mining_hammer
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icon = 'icons/obj/mining.dmi'
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icon_state = "mining_hammer1"
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item_state = "mining_hammer1"
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name = "proto-kinetic crusher"
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desc = "An early design of the proto-kinetic accelerator, it is little more than an combination of various mining tools cobbled together, forming a high-tech club.\
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While it is an effective mining tool, it did little to aid any but the most skilled and/or suicidal miners against local fauna. \
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\n<span class='info'>Mark a mob with the destabilizing force, then hit them in melee to activate it for extra damage. Extra damage if backstabbed in this fashion. \
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This weapon is only particularly effective against large creatures.</span>"
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force = 20 //As much as a bone spear, but this is significantly more annoying to carry around due to requiring the use of both hands at all times
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w_class = 4
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slot_flags = SLOT_BACK
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force_unwielded = 20 //It's never not wielded so these are the same
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force_wielded = 20
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throwforce = 5
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throw_speed = 4
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light_range = 4
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armour_penetration = 10
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materials = list(MAT_METAL=1150, MAT_GLASS=2075)
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hitsound = 'sound/weapons/bladeslice.ogg'
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attack_verb = list("smashes", "crushes", "cleaves", "chops", "pulps")
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sharp = 1
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edge = 1
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var/charged = 1
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var/charge_time = 16
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var/atom/mark = null
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var/marked_image = null
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/obj/item/projectile/destabilizer
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name = "destabilizing force"
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icon_state = "pulse1"
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damage = 0 //We're just here to mark people. This is still a melee weapon.
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damage_type = BRUTE
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flag = "bomb"
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range = 6
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var/obj/item/weapon/twohanded/required/mining_hammer/hammer_synced = null
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/obj/item/projectile/destabilizer/on_hit(atom/target, blocked = 0, hit_zone)
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if(hammer_synced)
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if(hammer_synced.mark == target)
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return ..()
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if(isliving(target))
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if(hammer_synced.mark && hammer_synced.marked_image)
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hammer_synced.mark.underlays -= hammer_synced.marked_image
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hammer_synced.marked_image = null
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var/mob/living/L = target
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if(L.mob_size >= MOB_SIZE_LARGE)
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hammer_synced.mark = L
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var/image/I = image('icons/effects/effects.dmi', loc = L, icon_state = "shield2",pixel_y = (-L.pixel_y),pixel_x = (-L.pixel_x))
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L.underlays += I
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hammer_synced.marked_image = I
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var/target_turf = get_turf(target)
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if(istype(target_turf, /turf/simulated/mineral))
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var/turf/simulated/mineral/M = target_turf
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new /obj/effect/overlay/temp/kinetic_blast(M)
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M.gets_drilled(firer)
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..()
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/obj/item/weapon/twohanded/required/mining_hammer/afterattack(atom/target, mob/user, proximity_flag)
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if(!proximity_flag && charged)//Mark a target, or mine a tile.
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var/turf/proj_turf = get_turf(src)
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if(!istype(proj_turf, /turf))
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return
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var/datum/gas_mixture/environment = proj_turf.return_air()
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var/pressure = environment.return_pressure()
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if(pressure > 50)
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playsound(user, 'sound/weapons/empty.ogg', 100, 1)
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return
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var/obj/item/projectile/destabilizer/D = new /obj/item/projectile/destabilizer(user.loc)
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D.preparePixelProjectile(target,get_turf(target), user)
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D.hammer_synced = src
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playsound(user, 'sound/weapons/plasma_cutter.ogg', 100, 1)
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D.fire()
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charged = 0
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icon_state = "mining_hammer1_uncharged"
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spawn(charge_time)
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Recharge()
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return
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if(proximity_flag && target == mark && isliving(target))
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var/mob/living/L = target
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PoolOrNew(/obj/effect/overlay/temp/kinetic_blast, get_turf(L))
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mark = 0
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if(L.mob_size >= MOB_SIZE_LARGE)
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L.underlays -= marked_image
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qdel(marked_image)
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marked_image = null
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var/backstab = check_target_facings(user, L)
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var/def_check = L.getarmor(type = "bomb")
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if(backstab == 3 || backstab == 1)
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L.apply_damage(80, BRUTE, blocked = def_check)
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playsound(user, 'sound/weapons/Kenetic_accel.ogg', 100, 1) //Seriously who spelled it wrong
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else
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L.apply_damage(50, BRUTE, blocked = def_check)
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/obj/item/weapon/twohanded/required/mining_hammer/proc/Recharge()
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if(!charged)
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charged = 1
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icon_state = "mining_hammer1"
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playsound(src.loc, 'sound/weapons/kenetic_reload.ogg', 60, 1)
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