mirror of
https://github.com/ParadiseSS13/Paradise.git
synced 2026-08-22 19:47:22 +01:00
Nullify all armor that is equal to armor = null (#30116)
* nullifier * manually remove identical vars
This commit is contained in:
@@ -755,7 +755,6 @@
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name = "suit"
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icon = 'icons/obj/clothing/suits.dmi'
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allowed = list(/obj/item/tank/internals/emergency_oxygen)
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armor = list(MELEE = 0, BULLET = 0, LASER = 0, ENERGY = 0, BOMB = 0, RAD = 0, FIRE = 0, ACID = 0)
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drop_sound = 'sound/items/handling/cloth_drop.ogg'
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pickup_sound = 'sound/items/handling/cloth_pickup.ogg'
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slot_flags = ITEM_SLOT_OUTER_SUIT
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@@ -1012,7 +1011,6 @@
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name = "under"
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body_parts_covered = UPPER_TORSO|LOWER_TORSO|LEGS|ARMS
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slot_flags = ITEM_SLOT_JUMPSUIT
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armor = list(MELEE = 0, BULLET = 0, LASER = 0, ENERGY = 0, BOMB = 0, RAD = 0, FIRE = 0, ACID = 0)
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equip_sound = 'sound/items/equip/jumpsuit_equip.ogg'
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drop_sound = 'sound/items/handling/cloth_drop.ogg'
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pickup_sound = 'sound/items/handling/cloth_pickup.ogg'
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@@ -172,7 +172,7 @@
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/obj/item/clothing/head/helmet/roman/fake
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desc = "A shoddily-crafted cosplay helmet made of plastic. Protects against jack and shit, if you're lucky."
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armor = list(MELEE = 0, BULLET = 0, LASER = 0, ENERGY = 0, BOMB = 0, RAD = 0, FIRE = 0, ACID = 0)
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armor = null
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/obj/item/clothing/head/helmet/roman/legionaire
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name = "centurion helmet"
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@@ -182,7 +182,7 @@
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/obj/item/clothing/head/helmet/roman/legionaire/fake
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desc = "A shoddily-crafted cosplay helmet made of plastic. This particular specimen has what appears to be the head of a broom crudely taped to the top."
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armor = list(MELEE = 0, BULLET = 0, LASER = 0, ENERGY = 0, BOMB = 0, RAD = 0, FIRE = 0, ACID = 0)
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armor = null
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/obj/item/clothing/head/helmet/gladiator
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name = "gladiator helmet"
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@@ -294,7 +294,7 @@
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/obj/item/clothing/head/helmet/fake
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name = "replica helmet"
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desc = "A replica of a mass-produced protective helmet used by security personnel across the sector. Made of cheap plastic and provides no protection."
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armor = list(MELEE = 0, BULLET = 0, LASER = 0, ENERGY = 0, BOMB = 0, RAD = 0, FIRE = 0, ACID = 0)
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armor = null
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cold_protection = FALSE
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heat_protection = FALSE
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@@ -61,7 +61,6 @@
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desc = "It's tasty looking!"
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icon_state = "cake0"
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flags_cover = HEADCOVERSEYES
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armor = list(MELEE = 0, BULLET = 0, LASER = 0, ENERGY = 0, BOMB = 0, RAD = 0, FIRE = 0, ACID = 0)
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var/onfire = FALSE
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var/status = 0
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var/fire_resist = T0C+1300 //this is the max temp it can stand before you start to cook. although it might not burn away, you take damage
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@@ -151,7 +150,7 @@
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flags_cover = HEADCOVERSEYES | HEADCOVERSMOUTH
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dog_fashion = null
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light_color = "#fff2bf"
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armor = list(MELEE = 0, BULLET = 0, LASER = 0, ENERGY = 0, BOMB = 0, RAD = 0, FIRE = 0, ACID = 0)
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armor = null
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brightness_on = 2 //luminosity when on
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/obj/item/clothing/head/hardhat/pumpkinhead/blumpkin
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@@ -169,7 +168,7 @@
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icon_state = "hardhat0_reindeer"
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item_state = "hardhat0_reindeer"
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item_color = "reindeer"
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armor = list(MELEE = 0, BULLET = 0, LASER = 0, ENERGY = 0, BOMB = 0, RAD = 0, FIRE = 0, ACID = 0)
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armor = null
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brightness_on = 1 //luminosity when on
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dog_fashion = /datum/dog_fashion/head/reindeer
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@@ -181,7 +181,6 @@
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flags_cover = MASKCOVERSMOUTH
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gas_transfer_coefficient = 0.90
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permeability_coefficient = 0.01
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armor = list(MELEE = 0, BULLET = 0, LASER = 0, ENERGY = 0, BOMB = 0, RAD = 0, FIRE = 0, ACID = 0)
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actions_types = list(/datum/action/item_action/adjust)
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can_toggle = TRUE
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@@ -400,7 +400,6 @@
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body_parts_covered = UPPER_TORSO|LOWER_TORSO|ARMS
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cold_protection = UPPER_TORSO|LOWER_TORSO|ARMS
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min_cold_protection_temperature = FIRE_SUIT_MIN_TEMP_PROTECT
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armor = list(MELEE = 0, BULLET = 0, LASER = 0, ENERGY = 0, BOMB = 0, RAD = 0, FIRE = 0, ACID = 0)
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allowed = list(/obj/item/flashlight, /obj/item/tank/internals/emergency_oxygen, /obj/item/toy, /obj/item/storage/fancy/cigarettes, /obj/item/lighter)
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sprite_sheets = list(
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"Grey" = 'icons/mob/clothing/species/grey/suit.dmi',
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@@ -48,7 +48,7 @@
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icon_state = "wizard-fake"
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gas_transfer_coefficient = 1
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permeability_coefficient = 1
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armor = list(MELEE = 0, BULLET = 0, LASER = 0, ENERGY = 0, BOMB = 0, RAD = 0, FIRE = 0, ACID = 0)
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armor = null
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magical = FALSE
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resistance_flags = FLAMMABLE
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sprite_sheets = list(
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@@ -153,21 +153,21 @@
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icon_state = "wizard-fake"
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gas_transfer_coefficient = 1
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permeability_coefficient = 1
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armor = list(MELEE = 0, BULLET = 0, LASER = 0, ENERGY = 0, BOMB = 0, RAD = 0, FIRE = 0, ACID = 0)
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armor = null
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resistance_flags = FLAMMABLE
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magical = FALSE
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/obj/item/clothing/head/wizard/marisa/fake
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gas_transfer_coefficient = 1
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permeability_coefficient = 1
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armor = list(MELEE = 0, BULLET = 0, LASER = 0, ENERGY = 0, BOMB = 0, RAD = 0, FIRE = 0, ACID = 0)
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armor = null
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resistance_flags = FLAMMABLE
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magical = FALSE
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/obj/item/clothing/suit/wizrobe/marisa/fake
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gas_transfer_coefficient = 1
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permeability_coefficient = 1
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armor = list(MELEE = 0, BULLET = 0, LASER = 0, ENERGY = 0, BOMB = 0, RAD = 0, FIRE = 0, ACID = 0)
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armor = null
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resistance_flags = FLAMMABLE
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magical = FALSE
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@@ -1,6 +1,5 @@
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/obj/item/clothing/under/rank/medical
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icon = 'icons/obj/clothing/under/medical.dmi'
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armor = list(MELEE = 0, BULLET = 0, LASER = 0, ENERGY = 0, BOMB = 0, RAD = 0, FIRE = 0, ACID = 0)
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sprite_sheets = list(
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"Human" = 'icons/mob/clothing/under/medical.dmi',
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@@ -17,7 +16,6 @@
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item_state = "cmo"
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item_color = "cmo"
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permeability_coefficient = 0.50
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armor = list(MELEE = 0, BULLET = 0, LASER = 0, ENERGY = 0, BOMB = 0, RAD = 0, FIRE = 0, ACID = 0)
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/obj/item/clothing/under/rank/medical/cmo/skirt
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name = "chief medical officer's skirt"
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@@ -41,7 +39,6 @@
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item_state = "medical"
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item_color = "medical"
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permeability_coefficient = 0.50
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armor = list(MELEE = 0, BULLET = 0, LASER = 0, ENERGY = 0, BOMB = 0, RAD = 0, FIRE = 0, ACID = 0)
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/obj/item/clothing/under/rank/medical/doctor/sensor
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sensor_mode = SENSOR_COORDS
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@@ -61,7 +58,6 @@
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item_state = "virology"
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item_color = "virology"
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permeability_coefficient = 0.50
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armor = list(MELEE = 0, BULLET = 0, LASER = 0, ENERGY = 0, BOMB = 0, RAD = 0, FIRE = 0, ACID = 0)
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/obj/item/clothing/under/rank/medical/virologist/skirt
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name = "virologist's jumpskirt"
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@@ -76,7 +72,6 @@
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item_state = "nursesuit"
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item_color = "nursesuit"
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permeability_coefficient = 0.50
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armor = list(MELEE = 0, BULLET = 0, LASER = 0, ENERGY = 0, BOMB = 0, RAD = 0, FIRE = 0, ACID = 0)
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/obj/item/clothing/under/rank/medical/nurse
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name = "nurse's dress"
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@@ -85,7 +80,6 @@
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item_state = "nurse"
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item_color = "nurse"
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permeability_coefficient = 0.50
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armor = list(MELEE = 0, BULLET = 0, LASER = 0, ENERGY = 0, BOMB = 0, RAD = 0, FIRE = 0, ACID = 0)
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/obj/item/clothing/under/rank/medical/orderly
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name = "orderly's uniform"
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@@ -94,7 +88,6 @@
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item_state = "orderly"
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item_color = "orderly"
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permeability_coefficient = 0.50
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armor = list(MELEE = 0, BULLET = 0, LASER = 0, ENERGY = 0, BOMB = 0, RAD = 0, FIRE = 0, ACID = 0)
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/obj/item/clothing/under/rank/medical/scrubs
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name = "blue medical scrubs"
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@@ -173,4 +166,3 @@
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item_state = "medicalgown"
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item_color = "medicalgown"
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body_parts_covered = UPPER_TORSO|LOWER_TORSO
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armor = list(MELEE = 0, BULLET = 0, LASER = 0, ENERGY = 0, BOMB = 0, RAD = 0, FIRE = 0, ACID = 0)
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@@ -74,7 +74,6 @@
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item_state = "genetics"
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item_color = "genetics"
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permeability_coefficient = 0.50
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armor = list(MELEE = 0, BULLET = 0, LASER = 0, ENERGY = 0, BOMB = 0, RAD = 0, FIRE = 0, ACID = 0)
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/obj/item/clothing/under/rank/rnd/geneticist/skirt
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name = "geneticist's jumpskirt"
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@@ -67,4 +67,3 @@
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icon_state = "xmashat"
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desc = "A crappy paper hat that you are REQUIRED to wear."
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flags_inv = 0
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armor = list(MELEE = 0, BULLET = 0, LASER = 0, ENERGY = 0, BOMB = 0, RAD = 0, FIRE = 0, ACID = 0)
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@@ -6,7 +6,6 @@
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base_icon_state = "helmet"
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item_state = 'icons/mob/clothing/modsuit/mod_clothing.dmi'
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icon_override = 'icons/mob/clothing/modsuit/mod_clothing.dmi'
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armor = list(MELEE = 0, BULLET = 0, LASER = 0, ENERGY = 0, BOMB = 0, RAD = 0, FIRE = 0, ACID = 0)
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heat_protection = HEAD
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cold_protection = HEAD
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permeability_coefficient = 0.01
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@@ -32,7 +31,6 @@
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/obj/item/flashlight,
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/obj/item/tank/jetpack/oxygen/captain,
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)
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armor = list(MELEE = 0, BULLET = 0, LASER = 0, ENERGY = 0, BOMB = 0, RAD = 0, FIRE = 0, ACID = 0)
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body_parts_covered = UPPER_TORSO|LOWER_TORSO
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heat_protection = UPPER_TORSO|LOWER_TORSO
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cold_protection = UPPER_TORSO|LOWER_TORSO
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@@ -55,7 +53,6 @@
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base_icon_state = "gauntlets"
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item_state = 'icons/mob/clothing/modsuit/mod_clothing.dmi'
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icon_override = 'icons/mob/clothing/modsuit/mod_clothing.dmi'
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armor = list(MELEE = 0, BULLET = 0, LASER = 0, ENERGY = 0, BOMB = 0, RAD = 0, FIRE = 0, ACID = 0)
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body_parts_covered = HANDS|ARMS
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heat_protection = HANDS|ARMS
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cold_protection = HANDS|ARMS
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@@ -76,7 +73,6 @@
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base_icon_state = "boots"
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item_state = 'icons/mob/clothing/modsuit/mod_clothing.dmi'
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icon_override = 'icons/mob/clothing/modsuit/mod_clothing.dmi'
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armor = list(MELEE = 0, BULLET = 0, LASER = 0, ENERGY = 0, BOMB = 0, RAD = 0, FIRE = 0, ACID = 0)
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body_parts_covered = FEET|LEGS
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heat_protection = FEET|LEGS
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cold_protection = FEET|LEGS
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@@ -14,7 +14,6 @@
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w_class = WEIGHT_CLASS_BULKY
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slot_flags = ITEM_SLOT_BACK
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strip_delay = 10 SECONDS
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armor = list(MELEE = 0, BULLET = 0, LASER = 0, ENERGY = 0, BOMB = 0, RAD = 0, FIRE = 0, ACID = 0)
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actions_types = list(
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/datum/action/item_action/mod/deploy,
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/datum/action/item_action/mod/activate,
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