toggling combat mode via the helmet button actually works now

This commit is contained in:
Eschess
2018-11-20 19:38:53 +01:00
parent 5c57cf38b0
commit 1f614665f3
+4 -5
View File
@@ -217,7 +217,7 @@
user.drop_item()
W.loc = src
src.helmet = W
helmet.link_suit()
helmet:link_suit()
return
else if(istype(W,/obj/item/clothing/shoes/magboots) && can_modify(user))
@@ -344,7 +344,7 @@
update_icon()
playsound(src.loc, 'sound/mecha/mechmove03.ogg', 50, 1)
toggle_hardsuit_mode()
toggle_hardsuit_mode(user)
user.update_inv_head()
for(var/X in actions)
@@ -357,18 +357,17 @@
linkedsuit.name = initial(linkedsuit.name)
linkedsuit.desc = initial(linkedsuit.desc)
linkedsuit.slowdown = 1
linkedsuit.flags |= BLOCKHAIR | STOPSPRESSUREDMAGE | THICKMATERIAL | NODROP
linkedsuit.flags |= BLOCKHAIR | STOPSPRESSUREDMAGE | THICKMATERIAL
linkedsuit.flags_inv = HIDEGLOVES|HIDESHOES|HIDEJUMPSUIT|HIDETAIL
linkedsuit.cold_protection |= UPPER_TORSO | LOWER_TORSO | LEGS | FEET | ARMS | HANDS
else
linkedsuit.name += " (combat)"
linkedsuit.desc = linkedsuit.alt_desc
linkedsuit.slowdown = 0
linkedsuit.flags &= ~BLOCKHAIR | STOPSPRESSUREDMAGE | THICKMATERIAL | NODROP
linkedsuit.flags = THICKMATERIAL
linkedsuit.cold_protection &= ~(UPPER_TORSO | LOWER_TORSO | LEGS | FEET | ARMS | HANDS)
linkedsuit.flags_inv &= ~(HIDEGLOVES|HIDESHOES|HIDEJUMPSUIT|HIDETAIL)
linkedsuit.icon_state = "hardsuit[on]-[item_color]"
linkedsuit.update_icon()
user.update_inv_wear_suit()
user.update_inv_w_uniform()